
Nilus Romani |

Yea, get out of melee combat =/

Nilus Romani |

Nilus 5' steps north and attacks Red. combat expertise up, so ac is still 19
Die damn you! Attack: 1d20 + 7 ⇒ (17) + 7 = 24 Damage: 1d8 + 5 ⇒ (2) + 5 = 7

Nilus Romani |

nilus wrote:Yea, get out of melee combat =/I guess. Just didn't want to waste a spell on a bloodied lvl1 hell knight *shrug*.
I was more caustic in that post that I meant to be. My apologies.

GM: Dave the Dwarf |

Its round 3 Shorsha, Nilus, and Adria have gone.
Blue 7 damage total.
Black 8 damage total.
Yellow 2 damage total.
Green 2 damage total.
Red is dead.
Black attacks Nilus 1d20 + 2 ⇒ (20) + 2 = 22 Crit Confirm 1d20 + 2 ⇒ (9) + 2 = 11
No crit. Nilus takes Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Blue moves beside Nilus. AoO: 1d20 + 7 ⇒ (18) + 7 = 25 Damage: 1d8 + 5 ⇒ (1) + 5 = 6
HaHa Blue goes down from the AoO
Yellow shoots a crossbow bolt at Haruk. 1d20 + 1 ⇒ (18) + 1 = 19 Crit confirm 1d20 + 1 ⇒ (8) + 1 = 9 No Crit. Haruk takes Damage: 1d8 ⇒ 1 wow you guys are lucky
Green moves forward to attack Nilus as well as he seems to be the best fighter. 1d20 + 2 ⇒ (20) + 2 = 22 Crit Confirm 1d20 + 2 ⇒ (1) + 2 = 3 No Crit. Nilus takes another damage: 1d8 + 2 ⇒ (4) + 2 = 6
Nilus takes 9 damage in round 3.

Garrand |

Listen for more Hellknights arriving
perception: 1d20 + 8 ⇒ (1) + 8 = 9
Can I take a shot at yellow? or does he have soft cover? If so I'll shoot at black (-4 to hit)
longbow: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
damage: 1d8 + 1 ⇒ (1) + 1 = 2
Nilus is right. The +1 to hit is all attack rolls but the +1 damage is just for weapon damage.

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perception, also listening for boots: 1d20 + 7 ⇒ (16) + 7 = 23
dazing touch on green: 1d20 ⇒ 19
Adria reaches out and touches the green hellknight on the chest. There is a flash of sparkling light and when it clears, the knight stands still, his weapons lowered to his sides. He looks around wondering where he is, like a teenager just woken up by an annoying alarm clock.
There there, my sweet, don't be afraid! Your mommy is here. It's time to get up for school...
Dazing Touch (Sp): You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your cleric level are unaffected. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Nilus Romani |

Nilus splits the black Hellknight's head like a ripe melon with a well placed slash. Slash: 1d20 + 6 ⇒ (13) + 6 = 19 Dmg: 1d8 + 5 ⇒ (2) + 5 = 7
No more combat expertise, AC 18

GM: Dave the Dwarf |

Garrand attacks Green as he has a clean shot on him. The Knight goes down.
Adria steps forward and touches Black with a dazing attack. He has a smile on his face as Nilus's Sword splits his head open!.
Yellow charges forward trying to kill Nilus before he dies. (If the Hellknights of the rack knew he ran away he would be tortured for a very long time before he finally died)
1d20 + 4 ⇒ (11) + 4 = 15 He misses.
Nilus takes the last Knight out.
Combat over!

Nilus Romani |

Let's be off! Nilus takes 1 round to clean his blade and check the pockets of the nearest dead Hellknight before taking off down the sewers.

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All we have to do is hide and let them pass, then we can keep going the direction the swords are pointing...Nilus, wait!
Adria follows Nilus. She thinks the group could hide in one of the tunnels...if luck is with them the hell knights will take a different tunnel and bypass them and the party can continue the right direction.
If they are unlucky, well, she'll be glad she saved that spell.

GM: Dave the Dwarf |

You follow Adria's plan and the patrol walks by after inspecting their dead.
The AP suggests we do this until you are almost fully depleted. Combat is fun and all but I don't want to just roll more d100's and have more mindless combat. So here is what we are gonna do.
You continue to run through the sewers once you get lost and have to backtrack running into another search party. These are more prepared and it is a much harder fight. You make it through but it requires all your wits. You are dead tired are feel like you can not go on when you finally see the door leading out. Nilus knocks on the door slowly 3 times and it opens. You are greeted by a nervous looking man with a lantern without question he quickly ushers you out of the sewers and leads you into the safe house through a back door that’s cleverly disguised as if
it were boarded up.
You notice that the sewer access is located in an out-of-the-way alley
behind a condemned Shrine of Aroden that now serves as their safe house.
Everyone is left with 1 healing potion each and you are all now level 2!

GM: Dave the Dwarf |

Amaya (CG female Tian human expert 1): Amaya is a well-mannered glassblower and an incredibly beautiful woman who’s somewhat self-conscious about the effect her appearance has on others—she dresses plainly as a result. She hopes someday to visit her distant kin who still live in Magnimar and Sandpoint. (Potential: bard.)
Ermolos (NG male Chelish human expert 1): Ermolos is incredibly muscular, a physique the result of a long apprenticeship as a blacksmith. He walks with a slight limp—a lingering effect of a childhood illness. His father, Ermolos the Elder, was a relatively well-known adventurer who vanished on an ill-fated journey to Thuvia several years ago—Ermolos still clings to the hope to some day travel across the Inner Sea to find his missing parent. (Potential: fighter.)
Fiosa (LG female halfling expert 1): Fiosa is a house servant who is friends with many halfling slaves; she takes advantage of her freedom to help her kin as best she can. She has a very real respect for Janiven and Arael after they helped her smuggle several halfing slaves out of Westcrown (and out of a particularly heinous merchant’s home), and her newfound faith in Iomedae is quite strong. (Potential: cleric.)
Gorvio (N male Chelish human expert 1): Gorvio works for his uncle Jacovo, a horse trader, but has increasingly grown curious about his ancestry—his vibrant amber eyes (among hints he’s overheard from his uncle during the man’s frequent drunken bouts) make him suspect that somewhere in his past lurks the blood of a tiefling or two. (Potential: sorcerer.)
Larko (N male Garundi human commoner 1): Larko lives a simple life as a dock worker, but daydreams of his childhood in the hills east of Westcrown and hopes some day to be able to afford to move out of the city and live a hunter’s life. He’s the strong, silent type, rarely speaking unless he has to. (Potential: ranger.)
Mathalen (LN female Chelish human commoner 1): Mathalen is a thin and wiry woman who worked as a porter but found the job dreadfully dull. She got through her days by making sure to take frequent breaks to meditate and purge her mind of “the poisons of menial labor.” This attitude struck her employer as lazy, and she was recently fired from her job and thinks of the Children of Westcrown as her new calling. (Potential: monk.)
Rizzardo (CN male Varisian human commoner 1): After stowing away on a Chelish ship, Rizzardo found himself more or less stuck in Westcrown years ago. He earns his keep working at odd jobs as an unskilled laborer, but has to switch jobs frequently as a result of his temper and impatience at following orders from one person for too long. He only joined the Children of Westcrown because of a powerful attraction to Janiven, but has since grown who he insists sounds like his little brother. (Potential: barbarian.)
Sclavo (LG male Garundi human expert 1): A soft-spoken yet intractable (if secret) worshiper of Iomedae, Sclavo has long worked as a scribe for one of Westcrown’s courts. He longs for a day when the laws of Cheliax can be reformed, and sees this group as a tool that, eventually, can be used to do just that. (Potential: paladin.).
Tarvi (CG female Chelish human commoner 1): Tarvi’s parents own a prosperous jewelry store in Westcrown— the “Glitter Palace.” She’s worked there for years, but is far too witty and intelligent to do the job well. In those years she has engineered the failure of no less than a dozen attempts by her parents to get her married into nobility. Her true passion is studying magic—she has little time for romance, and hopes some day to be able to create and sell magical jewelry. (Potential: wizard.)
Vitti (N male Chelish human expert 1): Vitti is a strange, eccentric man who dyes his hair green and refuses to eat any food he doesn’t grow or catch himself. A talented woodcarver whose works earn him a modest income, he prides himself on the fact that he only carves wood that’s been harvested from deadfalls and other trees that died of natural causes. (Potential: druid.)
Yakopulio (CN female gnome expert 1): Of all the Children of Westcrown, noisy and irreverent Yakopulio is the least religious—she wears her atheism proudly, and her eagerness to contradict often sparks arguments among the others in the group. She works as a bartender (and moonlights as a pimp) at a tavern called the Bruised Eel, and many of the others in the Children of Westcrown don’t understand what Arael sees in the offensive gnome. (Potential: rogue.)

GM: Dave the Dwarf |

When Janiven introduces you to the other “rebels” they are in a heated argument about what they should call their group. Some see themselves as rebels and freedom fighters and push for names like “The Knights of Westcrown,” or “The Scions of Aroden.” Others see the group as something that should be gentler and more subtle in its attempt to win the hearts of the citizens (this is Janiven and Arael’s preference even though Arael the captured leader is not there.) and push for less antagonistic names like, “Guardians of Cheliax” or “Children of Westcrown.” This latter name is the one with the most traction, currently. They ask you 5 as their new members to break the tie or suggest a new name. (Whatever you decide will be the name)

Nilus Romani |

Nilus scoffs a bit at the pretentiousness of the names.
Ell, why not name yerselves the Wiscrani Wiseguys, or Witless Wonders of Westcrown. You know the Rack will be here and flay you all before sundown right? Janiven said you can help me find my sister, well who knows what?

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All of them in one place. The hell knights would probably give a massive reward if we turned them all in...And the Temple would probably welcome me back as a hero. STOP you fool, don't think such things!
One who has been evil aligned all her life cannot just shut off evil thoughts in a few days...
Knights of Westcrown sounds better to me. Children of Westcrown sounds like the denizens of an orphanage.

Sorsha Brittleflower |

Knights of Westcrown sounds like a bad idea. First it conjures an immediate association with the hellknights. Second, it might inspire people to be overly heroic. Paladins of Westcrown would be even worse, but luckily no one has suggested that... If anyone wants to storm the monarchy I will wish them well and go hide until it's over.
"What about Helping Helpful Helpers of Westcrown? It's positive without sounding violent, subversive or too inspirational."

GM: Dave the Dwarf |

Janiven turns to Nilus.
You see this is why we must band together and change this city. Young girls disappear off the streets with no trace. Join us and we will use every resource available to us and find your lost sister. You admit yourself you have not been able to do it alone.
Others seem offended by Nilus's comments on the names Janiven hides a smile.

Nilus Romani |

Nilus sulkily admits he needs the group to help find his sister as the "people in charge" have been at best apathetic to his plight.
Yeah, well why are we lazing about here wasting time?
To the assembled others Nilus says
And why the hell are all of you waiting around for the Hellknights to come get you!?
Nilus points out Ermelos and some of the other tough looking "Children" Do any of you even know how to hold one of these?
Nilus gestures to and draws his longsword. Because it will come to this eventually and your all going to be meat to the grinder!
Nilus sheathes his sword with a loud clatter and stalks off to find something to drink.

Janivan |

Knights of Westcrown sounds like a bad idea. First it conjures an immediate association with the hellknights. Second, it might inspire people to be overly heroic. Paladins of Westcrown would be even worse, but luckily no one has suggested that... If anyone wants to storm the monarchy I will wish them well and go hide until it's over.
"What about Helping Helpful Helpers of Westcrown? It's positive without sounding violent, subversive or too inspirational."
Helping Helpful... what?

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Why do the hell knights leave the churches alone? Is there some residual power here that repels them? I felt such a power once, on a journey to the country of Varisia. My fellow priestess and i found ourselves in a place where we couldn't cast our spells. As if Asmodeus was bound there...
If the question leads nowhere, Adria follows Nilus hoping for more information, something that might spark her memory that could give them a clue to the missing lady's location
religion: 1d20 + 3 ⇒ (19) + 3 = 22
arcana: 1d20 + 3 ⇒ (6) + 3 = 9
history: 1d20 + 3 ⇒ (11) + 3 = 14
I'm going to rebuild Adria a bit too tonight after everyone goes to bed here. Thanks GM

Sorsha Brittleflower |

"Helpers!" Sorsha beams at the nice human lady who hopefully will not ask anything suicidal from halflings.
While halfling front line fighters are always good for laughs, rebuilding Sorsha into such would be way too much work.

Janivan |

The ascendancy of Asmodeus-worship has discouraged many people from public worship of other gods, leading to some temples closing as their followers stopped attending, prayed at home, or changed to other churches. This shrine to Aroden, like many others throughout Westcrown, isn’t technically abandoned—it belongs to the church of Iomedae now, but no one has tended it for years. Westcrown’s government has no interest in maintaining the building, and like so many other ancient structures (especially those this close to the ruined portions of the city) it is simply ignored.

Nilus Romani |

Seeing the three trail after him Nilus pauses and in a slightly less rough tone says
So, you wanna learn how to cleave a man's head into pieces or stab him in the heart?
Nilues will spend a little time trying to teach the silly youths how to fight with a real weapon.

Nilus Romani |

Oh hell I'm not the guy to ask about that! I'm the guy what you ask to punch a guy in the face or find the tavern with the loosest womenfolk!
Nilus adjusts the young fool's grip.
Ya hold it like this ere...Not like yer holding a damn ladle ya dolt!
Nilus yells at another who is using the shield incorrectly
Not like that you blooming Idiot! That ain't your momma's cookpot lid!
Nilus throws his hands in the air exasperated You should be more worried about surviving a fight and less about what people err gonna call ya.