
GM: Dave the Dwarf |

You head to the hub of all information a tavern.
This tavern is for sailors it is named The Crows Nest. While not in the Westcrown ruins it rests close enough to the north wall to be very low class. The old stone and mortar building is degrading and has been patched with cheap materials. The inside is in even worse shape. The furniture has either been designed to look as if it was made of driftwood or it really was made of driftwood. The smell is what you would expect. Fish guts and body odor.
The crowd of about 15 patrons gives you looks as to say 'You don't belong here'
A fat human male bartender speaks Well to what do we owe this pleasure me lords and ladies? He says obviously sarcasticly.

GM: Dave the Dwarf |

A drink you say. Here my lady drink this. he pulls out two dirty glasses a pours a thick red fluid into each. He then raises one of the shots raises it to you and drinks it down and slams it on the bar.
The 'drink' seems to be fermented chum or something very similar. No one here is drinking it so this must be some sort of test.
Whoever drinks it roll a Fort save.
this is not part of the AP btw. Making it up as I go along.

Sorsha Brittleflower |

Sorsha accepts the drink, turns, to the side, raises it to her lips, throws it behind her and pretends to down the shot.
1d20 + 9 ⇒ (11) + 9 = 20 Sleight of hand
If it helps in visualizing this, the inhabitants of the dive see her in profile so when she tosses down the shot, she simply throws it beside her, out of their sight.

Garrand |

Does Garrand know any local fishing stories?
knowledge local: 1d20 + 7 ⇒ (5) + 7 = 12
<sigh> nothing comes to mind.
Garrand eyes the red fluid uneasily, "Ah, sadly I'm recovering from a... stomach thing. How about a drinking song to help everyone else along?" He'll try a sea shanty...
perform (sing): 1d20 + 7 ⇒ (19) + 7 = 26

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Seeing Sorsha 'drink' the potions Adria assumes either the brew isn't as bad as it looks or the halfling is iron-tough. She decides to give it a try...
*plug nose*
1d20 + 2 ⇒ (14) + 2 = 16
*sputter sputter* Yee gadz what the heck is in this stuff? If I grow hair on my chest I sear by the darkness I will death knell every last fool back there in the brewery!!

Garrand |

Garrand will nod modestly in acknowledgment of the applause,"Nothing you haven't heard a hundred times or more, I'm sure. How about this one..." He'll sing another popular song, encouraging them to join in.
After a few songs he'll hold up his hands laughing in mock surrender, "Enough, enough. I'm as dry as a bone."
He'll get a tankard of ale from the bartender and ask a few random questions about the surrounding area before asking with a grin, "Say, I hear there's a goblin named Whitechin who's declared himself king. Perhaps I should apply for a position in his court. Anyone know where I can find his majesty?"
diplomacy: 1d20 + 8 ⇒ (15) + 8 = 23

GM: Dave the Dwarf |

Adria you have the sickend condition until you vomt or 48 hours pass. The first 24 feels like a creature Is trying to claw it way out of you. The second day...well let's just say you really wish indoor plumbing and extra soft toilet paper had been invented. You get big grins all around after drinking it though.

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You guys go on without to the Goblin king without me. I'll *blurp* catch up when I can...Which one of you fine patrons wanna show a lady to a room? Single size bed, king size chamber pot please!!
Adria's got a new respect for Sorsha...how can she drink that stuff??
Might as well take this opportunity to recharge spells...

GM: Dave the Dwarf |

You guys go on without to the Goblin king without me. I'll *blurp* catch up when I can...Which one of you fine patrons wanna show a lady to a room? Single size bed, king size chamber pot please!!
Adria's got a new respect for Sorsha...how can she drink that stuff??
Might as well take this opportunity to recharge spells...
You are full on spells a few days have passed since your last fight. You head outside and vomit it up and feel much better.

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Adria wipes the puke from the corners of her mouth and goes back inside. She resolves to head to the Glitter Palace (Tarvi’s parents store) as soon as practical for a jeweled flask of some kind...she will be bringing her own drinks to the parties from now on. She will let Garrand and Sorsha do the talking, and she sits down at a lonely table to catch her breath. Damn room is still kinda spinning...

Garrand |

The GM described the drink as 'fermented chum'. That's rotting fish guts. It probably smelled worse than it looked. Much worse. I can't imagine what it must have tasted like. It's enough to put me off my haggis :-)
"Curiouser and curiouser. Where does he hole up?"

GM: Dave the Dwarf |

The fat man gives you enough of a description to find Whitechin on the other side of the wall.
I think of the wall of Westcrown like the border of the USA and Mexico. Yea its illegal to cross over but its not hard to find a way through. The drug 'crystal' for lack of a better name on my part is kinda like PCP you take it and gain +2 strength for a short period of time, but each dose gives you an increasing chance to form permanent mutations.

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Adria walks up and puts her arm around Garrand as he sings. She's careful to keep her face turned away so her vomit breath doesn't kill him. Then she slides her hand off his neck and move to the middle of the room where she dances to his tune...
performance(dance): 1d20 + 7 ⇒ (2) + 7 = 9
frakin dice roller!! Everyone in this bar must hate adria by now! Sorry I screwed up your song Garrand!

GM: Dave the Dwarf |

ROFL
You all get to as close to the edge of the wall as you can as to be inconspicuous.
Sorsha slips through the shadows like she was made of them. (Time is Dusk by the way) She does not find anyway in at this juncture so she decides to slip down the wall a little ways more.
Stealth: 1d20 + 13 ⇒ (8) + 13 = 21
Perception: 1d20 + 11 ⇒ (8) + 11 = 19
With little sound or trouble she finds the perfect spot to slide through the old and worn wall.
Now the fun part how are the rest of you going to make it through without being seen?

Garrand |

"Give me a moment, I'll distract the guards."
Garrand sneaks through the opening in the wall,stealth: 1d20 + 8 ⇒ (16) + 8 = 24
Garrand will cast ghost sound to get the guards attention away. Do shadow demons make noise? If so the sound of a shadow demon, if not a child crying in one of the abandoned buildings .

Sorsha Brittleflower |

Sorsha marks the perfect passage and slips back to her party.
"This way" she whispers urgently, "Follow me, it's easy!"
She then scurries back to the passage through the walls.
Stealth 1d20 + 13 ⇒ (9) + 13 = 22
Perception (if needed) 1d20 + 11 ⇒ (5) + 11 = 16

Nilus Romani |

Nilus follows Sorsha through the gap in the wall.
Stealth: 1d20 - 4 ⇒ (9) - 4 = 5
Perception: 1d20 + 5 ⇒ (8) + 5 = 13

GM: Dave the Dwarf |

"Give me a moment, I'll distract the guards."
Garrand sneaks through the opening in the wall,[dice=stealth]d20+8
Garrand will cast ghost sound to get the guards attention away. Do shadow demons make noise? If so the sound of a shadow demon, if not a child crying in one of the abandoned buildings .
Even with your extensive knowledge you do not know what sound a Shadowgarm makes. You go with the child crying instead.

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Adria walks up to a big pile of broken columns. The building they once supported must have been massive. Clamboring her way to the top, she lifts her hand to her eyes. Her Asmodean Cloak billows behind her in the early evening breeze and in the last few moments of dusk she peers into the gloom. That's when she sees it...
She whispers to her friends: Garran, Sorsha, Nilus look over there!

GM: Dave the Dwarf |

Oh yea I see i now
Adria points you all to something that is moving. It looks like black tentacles attached to a slug. Shadowgarn
There is still too much light out for it to attack or be solid yet. But you know you need to get indoors before you are fighting off these things by the handful.