Council of Thieves

Game Master Gandrik Th-kar

Battle Map Grid

Bastards Map

Westcrown

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Notes


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placed.


Combat will start when you get your characters placed.

You can post your surprise round action if you wish. I will need stealth rolls though since they will have a chance to hear you come out after them. Of course it will be at a negative since they are in clanking armor and not expecting you do being doing anything but running.

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stealth: 1d20 + 3 ⇒ (17) + 3 = 20 Adria will not swing in the blind. She will spend as much time as needed to determine what/who it is she is fighting. She learned her lesson from the gibbering mouther: size up the enemy before you engage. IF it looks like they are bad guys and the party can take them, she will move action to the center of the intersection and channel negative energy on as many of them as possible. A nice little present from her former evil gods.


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Nilus will interpose himself between the party and the warrior and will be using combat expertise and fighting defensively. For a total of -5 to hit and +3 AC. AC is now 21.

Nilus will attempt to disarm the first warrior to come at him.
Disarm: 1d20 + 2 ⇒ (4) + 2 = 6

Stealth: 1d20 - 1 ⇒ (12) - 1 = 11


Male Elf Bard/4 HP:23/23 | AC 17/13/14| CMD 16 | F+2 R+7 W+4

Garrand will cast sleep (DC14), trying to catch as many enemy in the 10' burst effect as he can (without getting allies).


Female Halfling, 4 Per +13 SM +10 Init +6 F +2(1) R +9 W +3 AC 17 (T 15 FF 13) CMD 15 HP 21(20)

Stealth 1d20 + 12 ⇒ (14) + 12 = 26

Theme song

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Theme song, haha, is that what's coming down the hall tward us?? OH NOOO!


Male Elf Bard/4 HP:23/23 | AC 17/13/14| CMD 16 | F+2 R+7 W+4

Hey! Stop usurping my gig! You don't see Garrand sneaking around and stabing people do you :-)

stealth: 1d20 + 7 ⇒ (14) + 7 = 21

Second round he'll start a bardic performance: Inspire courage +1 att and damage.


1d20 - 2 ⇒ (20) - 2 = 18

They get to about right where they are on the map when they notice Nilus. So not surprise round but they will go last anyway.

Nilus steps out to disarm and fails. CMD 12 so no worries about dropping your weapon. I assume you step out so he would not have cover otherwise you will drop your weapon.

Adria, Sorsha, and Garrand they are completely unaware of you.

Blue, Black, Red, and Brown are possibly affected by the sleep spell.

1d20 - 1 ⇒ (14) - 1 = 13 Blue is asleep
1d20 - 1 ⇒ (17) - 1 = 16 Black is awake
1d20 - 1 ⇒ (17) - 1 = 16 Red is awake
1d20 - 1 ⇒ (6) - 1 = 5 Brown is asleep


The pink Z is them sleeping.

Adria, Sorsha, and Haruk have actions still in round 1.

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15 ft move action to L16; Adria lays a blast rune in L17

Swirling in a circular motion, low to the ground, almost a dance, Adria draws a mysterious line on the ground. Finishing the twirl in full standing postion she tryes to goad the creature toward her...
Come and get me, hellspawn. No offence, Mr Haruk...
intimidate?: 1d20 + 3 ⇒ (5) + 3 = 8

blast rune:
Blast Rune (Sp): As a standard action, you can create a blast rune in any adjacent square. Any creature entering this square takes 1d6 points of damage + 1 point for every two cleric levels you possess. This rune deals either acid, cold, electricity, or fire damage, decided when you create the rune. The rune is invisible and lasts a number of rounds equal to your cleric level or until discharged. You cannot create a blast rune in a square occupied by another creature. This rune counts as a 1st-level spell for the purposes of dispelling. It can be discovered with a DC 26 Perception skill check and disarmed with a DC 26 Disable Device skill check. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.


Female Halfling, 4 Per +13 SM +10 Init +6 F +2(1) R +9 W +3 AC 17 (T 15 FF 13) CMD 15 HP 21(20)

Sorsha moves three squares south and slings a bullet at Mr. Black.

1d20 + 5 ⇒ (10) + 5 = 15 for 1d3 ⇒ 2 damage

In future, when we set an ambush it might be best to leave the intersection clear and pull them down a passage. That way they can be flanked easily and our damage gets a boost. Just a suggestion


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Nilus motions Adria to move backwards as he will begin a slow retreat to get the warriors into a better position. If Sorsha would duck into the other tunnel she could then flank once this is accomplished.


The way the ambush went down may have been my fault. I read it like Nilus wanted to step out and attack when he could. Plus the bad stealth roll.

You can sneak attack with the bullet as they have no clue you are there so its just a shot coming from the dark. As I am sure the tiefling Elf and Halfling would get rid of there light sources.

Only problem is you are shooting through a companion so he has cover. So it misses.

Until I say otherwise you can sneak attack them as they can not see it coming.


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

You cannot sneak attack under low light conditions unless you have low light vision or darkvision


Hellknights will attack. By the way these are Hellknights in training they wear just chainmail and carry crossbows and longswords.

Black steps forward onto the Rune Fire?: 1d6 ⇒ 1 Damage

He then swings at Adria. 1d20 + 2 ⇒ (3) + 2 = 5 Miss

Yellow moves down and pokes smacks his friend with the flat edge of his
sword. nonlethal: 1d8 + 1 ⇒ (4) + 1 = 5 Blue takes 5 Nonlethal damage.

Green does the same thing to Brown nonlethal: 1d8 + 1 ⇒ (8) + 1 = 9 The Green Knight accidentally? cuts his friend and the man goes from sleeping to bleeding to death. The Green Knight does not seem to care a bit.

Red shoots a crossbow bolt at Adria -8 to hit a target in melee with cover.

1d20 - 7 ⇒ (11) - 7 = 4 Miss.


Why did I think halflings had darkvision? Thanks Nilus.


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

If we extinguished our lights.....wouldn't we be in total darkness and thus all have a 50% miss chance?


Round 1 summary:

Nilus moves out to disarm. Miss

Garrand casts sleep and puts 2 to sleep.

Adria casts a exploding rune and taunts a Knight.

Sorsha shoots a sling bullet and misses.

The Knights wake up there sleeping companions and accidentally kills one.

All of the other Knight attacks miss.

Start round 2

Haruk you have 2 actions in round 2.


The Hellknights are just human so they have lights. But it would be up to you if you put your lights out. If you did not then an ambush would have been impossible anyway.

Oh and Black Knight took 1 damage from the rune.

Start Round 2

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Adria Channels negative energy from L16, then takes a 5 foot step south, to allow the knights to come through as Nilus said, giving Nilus flanking if black steps forward.

1d6 ⇒ 4

A silent wave of darkness sweeps forth from the priestess as she raises her arms into the air. There is a wind and the hell-knights recoil...


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Hate to be a buzzkill, but channeling negative energy allows for a Will Save....I think the DC is 10+mod

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DC is 13 to half damage, 10+cha mod. *edit* I will post DC for GM in the future. Thanks.


30 foot burst that catches all of them.

1d20 - 1 ⇒ (10) - 1 = 9 blue
1d20 - 1 ⇒ (11) - 1 = 10 black
1d20 - 1 ⇒ (14) - 1 = 13 yellow
1d20 - 1 ⇒ (14) - 1 = 13 green
1d20 - 1 ⇒ (3) - 1 = 2 red

Creatures that take damage from
channeled energy receive a Will save to halve the damage.
The DC of this save is equal to 10 + 1/2 the cleric’s level
+ the cleric’s Charisma modifier.


Blue takes 4 damage.
Black takes 5 damage. 5 damage done to him total.
Yellow takes 2 damage.
Green takes 2 damage.
Red takes 4 damage.

Still round 2.


Adria Darkling wrote:
DC is 13 to half damage, 10+cha mod. *edit* I will post DC for GM in the future. Thanks.

Yes everyone please post your DC so I don't have to figure it out. Thanks.

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I am Adria Darkling, former priestess of your accursed master. I know you think you will gain by serving Asmodeus in the hell knight's army, but you have no idea that every time you bleed for him you bring us all one step closer a torturous fate which you could not imagined in your wildest dreams...

talking is a free action in combat mwahaha!


Male Elf Bard/4 HP:23/23 | AC 17/13/14| CMD 16 | F+2 R+7 W+4

Garrand will start a Bardic Performance: Inspire Courage (+1 to hit, damage and some saves)


Its round 2

Adria has went

Garrand sings his song +1/+1

Haruk has 2 actions

Nilus and Sorsha each have 1 action.


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Nilus disarm: 1d20 + 7 ⇒ (8) + 7 = 15 disarms the Hellknight in front of him. Nilus then takes a step backwards to make room.

No Longer fighting defensive so AC is 19


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Round 1

Haruk moves next to Adria, then surrounds himself with mystical energies to boost his defenses. Casting Mage Armor, AC now 17

Round two

Do I have line of effect to any of the H Knights? Or do I need to move into the hallway more?


Male Elf Bard/4 HP:23/23 | AC 17/13/14| CMD 16 | F+2 R+7 W+4

Don't forget the +1, I'm not orateing for my health here. Or on second thought, maybe I am :-)


You line on Blue. Black has cover.


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

The Infernalist fires a chilling beam at the Hellknight he is able to see 1d20 + 3 ⇒ (12) + 3 = 15 Ranged touch, 1d3 ⇒ 2 Cold


Blue takes 2

6 damage total.

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Quote:
The Infernalist fires a chilling beam at the Hellknight he is able to see 1d20 + 3 ⇒ (12) + 3 = 15 Ranged touch, 1d3 ⇒ 2 Cold

Adria doesn't know why but she gets that annoying song stuck in her head.So hot he's cool, so cool he's hot...


Male Elf Bard/4 HP:23/23 | AC 17/13/14| CMD 16 | F+2 R+7 W+4
Haruk wrote:
The Infernalist fires a chilling beam at the Hellknight he is able to see 1d20+3 Ranged touch, 1d3 Cold

again, +1 to hit, +1 damage !


Female Halfling, 4 Per +13 SM +10 Init +6 F +2(1) R +9 W +3 AC 17 (T 15 FF 13) CMD 15 HP 21(20)

Time for the sling o' doom

Sorsha moves as indicated then attacks

1d20 + 5 - 4 ⇒ (15) + 5 - 4 = 16 for 1d3 + 1 ⇒ (2) + 1 = 3 damage on Mr. Black


Male Elf Bard/4 HP:23/23 | AC 17/13/14| CMD 16 | F+2 R+7 W+4

O.K. now you guys are just doing this to jack me up! There's nothing in the rules that say you have to use a bonus, so see if I care :-)


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Damnit! I totally had it in mind to include that, but it completely slipped my mind. I blame being awake for almost 16 hrs, with only five hours sleep last night

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Well, the song started after the channel neg energy, so I'm innocent...this time.


Male Elf Bard/4 HP:23/23 | AC 17/13/14| CMD 16 | F+2 R+7 W+4

<grin>


I did not know that the song worked on all damage.


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

It doesn't it specifically says attacks and weapon damage rolls.


Round 2 summary.

Adria Channels

Garrand Sings

Haruk Does 3 cold damage to Blue

Nilus disarms Blue.

Sorsha hits black for 3.

Blue uses a move action to pick his weapon up.

Black 5 foot steps diagonal. And attacks Sorsha Attack Sorsha: 1d20 + 2 ⇒ (9) + 2 = 11 Miss

Red moves forward and attacks Nilus. Attack Nilus: 1d20 + 2 ⇒ (6) + 2 = 8 Miss

Green pulls out a Horn and blows it. It must be a signal telling the other Hellknights they found you.

Blue 7 damage total.
Black takes 8 damage total.
Yellow 2 damage.
Green 2 damage.
Red 4 damage.

Start round 3


Female Halfling, 4 Per +13 SM +10 Init +6 F +2(1) R +9 W +3 AC 17 (T 15 FF 13) CMD 15 HP 21(20)

Sorsha steps back five feet, drops her sling and draws her spear.


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Dave how are you doing flanking, the strict Paizo definition or the looser 3.5 rules. Example if I move north 5' can I flank with Adria, or if Sorsha moves SE 1 square can she flank with me?

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Brandishing a sacrificial knife adria moves to cut the throat of red. If you had caught me two days ago, hellknight, your soul would be on it's way to the throne of Asmodeus himself...die now
1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24 includes song
1d4 ⇒ 2

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crit confirm: 1d20 + 3 ⇒ (3) + 3 = 6

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I'm not sure adria can do any damage at all here...you add your STR mod to damage right? Well she has 8 for -2, then +1 for the song, no crit hit, so I guess she shaves the guys' face for him for 1 damage?

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