
Nilus Romani |

Nilus looks at the cleric oddly after her request...
Fight the Hellknights? This one is ferocious.
He follows the group into the sewers.

Janivan |

Janivan closes the wooden door and puts a heavy wood crossbar into place.
That and the tangle foot bag I left behind should slow them down.
Janiven quickly points out the mark they left on their previous scouting of the tunnels, indicating they should flee to the left. She tells the you to look for these marks at every intersection, should you get separated from the group—the sword always points in the direction of the
safe house.
Janiven pushes aside a rock near the entrance to reveal a small hollow in the wall and sighs in relief. Good, she says,They’re still here. She stashed a small cache of healing potions here a few weeks ago in the event of an emergency just like this one. We will not have time to stop and rest as long as the Hellknights are after us. She then give each of you three cure light wounds potions 1d8+1.
You start to walk the left passage as indicated by the mark.Arael and I made these marks a few months ago when we explored the sewers. We marked all the intersections so our people could find their way through the sewers to our hideout.
As you travel, the noise of the Hellknights back at Vizio’s Tavern diminishes, but Janiven is sure they’ll follow.
The Hellknights might take a few minutes to search in the tavern,
but some are going to follow us down here after they grab a lantern or make torches. They might even try to infiltrate the sewers ahead of us if they can guess our route. We need to keep moving.

GM: Dave the Dwarf |

The next stretch of time passes slowly. It could be hours minutes or even days its all a blur of bad smells and corridors that all look the same.
Everyone read this spoiler but if you make the check your character knows the technical inns and outs of the sewer as listed below.
DC 20 Engineering or History check
waste-borne illness. Individual tunnels are buttressed and rarely more than 5 feet high, forcing taller characters to stoop but not otherwise hindering most activity. Most tunnels are 10 feet wide, with a 3-foot-deep trench for sewage and water taking up half that width—even at peak flow the water level is an inch or more below the level of the walking side of the tunnel. Rainwater enters the sewers from tiny barred grates in the streets, most so small that an adult halfling couldn't squeeze through, and travels through an angled pipe that directs the runoff to the closest tunnel’s drainage side, exiting about a foot above the peak flow-level of the sewer channel. Tide-powered wheels on the northwest and northeast coast draw water upward from the river and bay, causing a slow trickle into the sewers and keeping solid matter from building up over time, creating a slow current flowing toward the southern part of the city. Three points along the southern edge of the sewers bear similar tide-wheels, each connected to a mechanical screw that slowly pumps waste downward into a mile-long underwater pipe that empties
downriver, its length protected by check valves to prevent water from flowing upward into the sewage system. The sewer mechanics require very little maintenance and have hand-cranks for manual operation should an unforeseen circumstance render the automatic devices inoperable. The
build of the sewers ensures that the tons of waste generated by the city never risk contaminating it. Because the sewer is so efficient that law-abiding citizens forget about it, it makes an excellent means of moving about the city undetected, assuming the traveler doesn't mind smelling a little rank as a consequence.
Pause for some roleplay as you speed your way through the sewer before I push along.

Sorsha Brittleflower |

"Left passage then. I'll slip ahead a bit after I light my torch."
Fitting actions to words, Sorsha lights her torch and moves further down the tunnel, staying to the left wall.
She will never be more than thirty feet in front of the next person, but she will stay ahead.
[ooc]Perception 1d20 + 10 ⇒ (15) + 10 = 25

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history: 1d20 + 3 ⇒ (12) + 3 = 15
engineering: 1d20 - 1 ⇒ (4) - 1 = 3
Adria has never thought much about the sewers under the City. But standing in them now she wishes she had payed more attention whenever she had come across the ancient utility maps in the Archives. It just didn't seem important at the time. Adria hurries forward to talk in an unobtrusive tone to Sorsha.
Excuse me, miss. Will I break your concentration if I talk to you?

Janivan |

An indeterminate amount of time passes When Janivan stops the group.
Wait, has anyone seen Morosino?
No one remembers seeing him for some time now it seems.
Damn! He got split up from us. I will have to track him down. Keep following the marks when you get to the end there will be a door at the top of a shaft. Knock on it slowly three times and give whoever opens it my name. I will catch up when I can!

Sorsha Brittleflower |

Sorsha slows to a stop at Adria's words.
"Not at all. How may I help you?" she whispers back.
After hearing Janivan, Sorsha rocks with indecision. When Janivan says she will go hunt for the boy alone, Sorsha relaxes. The woman clearly knows her way around here.
Sosrha waits patiently for the slippery lady to ask her question.

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With proper respect, as though addressing a fellow member of the Temple or perhapse even a powerful enemy, Adria asks I have heard a name like yours before. Brittleflower. I was told I must never allow the name of a Brittleflower to be enscribed into the Archives as servants of the Crown. Are you of this clan? If so, why were you not allowed to serve?
edit, Adrias' leather creaks as she walks. If we ever need to sneak past the hellnights I really will need to find something better to wear!

Nilus Romani |

Nilus is bothered by all the idle chatter going on.
Don't these people know the danger we are in.
Nilus whispers furiously to them
Ladies! Time for this once we are OUT of the present danger. We've got Hellknight bastards followin close and who knows what down here wantin to eat us.
Nilus scowls and looks around.
Nilus took some time to light a torch so he is carrying it in one hand and has his longsword in the other.

Janivan |

I have lived my entire life in Westcrown’s oppressive streets. Every friend I ever made was taken away on trumped up charges by the damned Hellknights, disappeard at night, or was sold into slavery. Eventually I started to avoid making long-term friendships. Until I met Arael, a devotee of Iomedae who came upon me at a low point in my life and offered me a long-term position at his side as a consultant and advisor. Arael has grand plans to bring honor and tradition back to Cheliax, and particularly to Westcrown. As a worshiper of Iomedae, he has long regretted how Cheliax fell from Aroden’s teachings to the infernal, and wants nothing more than to see a reversal of that fate, but with Aroden’s inheritor Iomedae installed as the city’s guardian and patron deity instead.
She speaks with respect of this Aroden.
His flaw is he does not take a strong enough hand. I say we need to attack the problem at its heart. With companions such as you we may just have the edge we need.

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Ladies! Time for this once we are OUT of the present danger. We've got Hellknight bastards followin close and who knows what down here wantin to eat us.
Nilus scowls and looks around.
Poor baby, afraid of Hell Knights. Would you rather walk up here next to Sorsha where you can be farther away from them? I can handle our rear guard.
Adria makes her way back to Nilus and takes out an ordinary piece of chalk from her thigh-bag. Bending down she draws a Blast Glyph on the ground.
There now we can talk. We will have PLENTY of warning if a Hell Knight tries to come through this way
The glyph is just for story flavor. They technically last a number of rounds equal to your level, but seemed like the thing to do.

GM: Dave the Dwarf |

Nilus wrote:Ladies! Time for this once we are OUT of the present danger. We've got Hellknight bastards followin close and who knows what down here wantin to eat us.
Nilus scowls and looks around.
Poor baby, afraid of Hell Knights. Would you rather walk up here next to Sorsha where you can be farther away from them? I can handle our rear guard.
Adria makes her way back to Nilus and takes out an ordinary piece of chalk from her thigh-bag. Bending down she draws a Blast Glyph on the ground.
There now we can talk. We will have PLENTY of warning if a Hell Knight tries to come through this way
The glyph is just for story flavor. They technically last a number of rounds equal to your level, but seemed like the thing to do.
That's cool I will allow it!

Garrand |

"If he's taken by the Rack we will have to try to rescue him, but if he's kept in the local jail, maybe it would be best not to. If the Hellknights don't realize how important he is, a rescue attempt will surely let them know. If they eventually release him on their own he'll be able to walk the streets rather than being forced to hide in the shadows."

Sorsha Brittleflower |

"If they have for any extended length of time, he will talk."
Turning to Adria, "The ban is actually over. My ancestors fought the House of Thrune during the civil war. They won, we lost. Back to work."
Sorsha turns and smiles encouragingly at the party. She then resumes scouting ahead.
Perception, if needed 1d20 + 10 ⇒ (13) + 10 = 23

Nilus Romani |

Yuh damned right I fear to face the Ellknights, they'se got plenty to be afeared of.
She is either mad, or a damned fool

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She is either mad, or a damned fool
Haha, thanks...that means I'm role playing this Char concept the right way! Crazy and Foolish...
Adria plugs her nose at the smell. Gah! I knew I should have prepared that purify water spell last night. I hope this 'safe' house has showers!
Adria listens carefully, sensing they may be getting close.
perception: 1d20 + 7 ⇒ (13) + 7 = 20

Sorsha Brittleflower |

Sorsha leaves her torch where she is and makes her way slowly and carefully back.
"There is a pool of collected sewage up ahead. Beside the pool, to the north or right is a door."
Sorsha then makes her way back to the torch.
Does she see a sword mark? 1d20 + 10 ⇒ (5) + 10 = 15

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Adria turns to face east, peering into the dark passage behind. She would trust Sorsha to pick the right route, and Garrand and Nilus assist her. Although not cut out for dungeouneering (or sewergeneering), her job right now was to watch the company's tail. She listens carefully for the thud of a low grade blast glyph. An waits for Sorsha's directions.

Garrand |

Readies his bow and starts a bardic performance as a whispered oratory. He can make it louder so everyone can hear if/when we enter combat.
(inspire courage +1 To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.)

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Surprised by the sudden appearance of the Teifling Adria lets out a small yelp which she quickly squelches by covering her mouth with her hand...She whispers to Garrand as he mumbles his low song:
Calistra's Knickers that bastard came out of nowhere!!!
Composed she again focuses her attention down the tunnel readying daggar and whip. I'm in front for this fight. Gotta bring it!!

Sorsha Brittleflower |

How did Haruk get past me? No one gets past me. <snit> Haruk, you may want to move your marker to be with the rest. I'm taking the rear guard on this one. We know someone or something is coming up the tunnel. We have yet to discover what peril is in the pool or behind the green, err north door.
Sorsha remains where she is and remains vigilant.