Council of Thieves

Game Master Gandrik Th-kar

Battle Map Grid

Bastards Map

Westcrown

Loot Log

Characters

Notes


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Male Elf Bard/4 HP:23/23 | AC 17/13/14| CMD 16 | F+2 R+7 W+4

"I just had an amusing thought... suppose a group of Hellknights were chasing us and we were somehow able to send them towards the Gibbering Mouther..."

Dark Archive

Adria does the pebble trick again, casting light on a stone and chucking it down the corridor. Skip, skip, skip skip, skip skip skkk.


Male Elf Bard/4 HP:23/23 | AC 17/13/14| CMD 16 | F+2 R+7 W+4

which hallway?

Dark Archive

Toward the headache inducing creature. I really need to get clearer with my posts:(


You see about what you see on the map a hallway and a door.


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

"I see no reason to antagonize a creature whose defeat will bring us no closer to our goal." He laughs a wicked chuckle "Though, finding a way to lure our pursers into its lair is definitely not a bad idea".

Dark Archive

Adria believed in Law and Evil all her life. But something has changed within her. The Chaos has spoken to her, and of all things the strange creature down the south passage is the most Chaotic. She may not be able to resist herself.

Nope she isn't able at all!

Adria looks back at the others then turns to walk cautiously down the south corridor. I must turn aside and see this sight. Perhapse I will take a piece of it's body with me if I survive, which I can one day use to brew a powerful potion of Chaos.

She casts LIGHT and hopes she has at least enough warning to keep her distance.

perception: 1d20 + 7 ⇒ (5) + 7 = 12

She will do everything she can to stay about 15 ft from the being if possible. Just a looksy. She's probably dead...well, it was a nice game while it lasted, thanks Dave! haha!

Dark Archive

haha, 4 hours later everyone is waiting to see what happens to the slippery lady! Such gentleman and gentlelady...letting a poor evil priestess go off to her death alone!


Male Elf Bard/4 HP:23/23 | AC 17/13/14| CMD 16 | F+2 R+7 W+4

"This is likely to end badly" Garrand murmurs to nobody in particular. He ready's his bow and moves quietly down the corridor towards what is probably certain death.

stealth: 1d20 + 7 ⇒ (6) + 7 = 13
Bardic Performance: Countersong: 1d20 + 7 ⇒ (8) + 7 = 15

Countersong (Su) wrote:
At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.

Dark Archive

Thank you Garrand Adria thinks to herself as she continues down the passage. It the Temple of Asmodeus, a 'friend' meant someone who was feigning support while awaiting the first opportunity to usurp your position. But right now, she felt that Garrand perhaps actually truly had her back...


Male Elf Bard/4 HP:23/23 | AC 17/13/14| CMD 16 | F+2 R+7 W+4

"Move quickly my dear" Garrand works into his song, "Only six rounds left in this tune."

or 36 seconds in non-tactical game terms :-)


Male Elf Bard/4 HP:23/23 | AC 17/13/14| CMD 16 | F+2 R+7 W+4

you guys start posting at 5 in the morning my time! I better post now if I want to get a shot in edgewise <lol>. Note: the radius of the light spell is 40' for those with low light vision.

Garrand will continue his strangely discordant song which (hopefully) seems to negate the Gibbering Mouthers sonic attack and looses an arrow at the monster.

bow: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d8 ⇒ 7

GM:

I'll post a couple more shots here. This is likely to be a tough fight and I don't think the party can afford to have Garrand stand back and just watch. Please use the attacks when appropriate.
bow: 1d20 + 4 ⇒ (14) + 4 = 18
bow: 1d20 + 4 ⇒ (18) + 4 = 22
bow: 1d20 + 4 ⇒ (15) + 4 = 19

damage: 1d8 ⇒ 4
damage: 1d8 ⇒ 6
damage: 1d8 ⇒ 6


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Watching the pair of fools travel in the direction of certain death Nilus curses

Oh b#~@+~#s!

He runs after the pair to block their way and yell at the crazy priestess!

Come now you crazy #$%$# whats over there is gonna kill ya dead, and then kill me! Get your finely shaped bottom moving the other direction!

To Garrand he threatens
Shut that racket off and help me get her back to the surface. And put that $#$@#%%$ little bow down fool.


Male Elf Bard/4 HP:23/23 | AC 17/13/14| CMD 16 | F+2 R+7 W+4

So, how much experience for the fighter? (just kidding)


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Not sure if Dave said this before, but I'm pretty sure he doesn't do xp. He auto levels us at certain points in the story.


Yea Nilus is right. When I have tried to use XP in the past my players requested doing it the other way.

Adria you walk to the door the noise getting louder. Luckily the countersong is negating the affects. (1 round down). The door is one of those water tight metal doors you see on naval ships. Someone has scrawled warnings on the door not to open it.


Female Halfling, 4 Per +13 SM +10 Init +6 F +2(1) R +9 W +3 AC 17 (T 15 FF 13) CMD 15 HP 21(20)

Sorsha turns to see the party heading towards the noise.

"Hey, guys, you're supposed to head towards the light, not the sound." she says quietly.

"i am so going to regret this."

Acting quickly, Sorsha grabs a piece of chalk and makes large marks on the wall, indicating to herself alone which way to go down the hall. She then walks the chalk down to the rest of the party.

Dark Archive

Adria casts guidance on herself, Garrand, Nilus and Sorsha. She can't see Haruk. Then she readies CAUSE FEAR, tries to open the door.

initiative: 1d20 + 3 ⇒ (6) + 3 = 9

I just want to see it. I've read about them in books, and I just want to see one. Get ready to run if you have to.

but what I really want is a PIECE of it...

Knowing my initiative score is low the plan here is to open the door and cast CAUSE FEAR on whatever is on the other side. If it flees we can keep our distance and kill it easily with ranged attacks. If it saves vs cause fear it get -2 to it's grapple check. If it DOESN't grapple me we can all step back and get range again. If the dice are mean it will grapple Adria and she will have learned a valuable life lesson...


Gibbering Initiative 1d20 + 3 ⇒ (5) + 3 = 8

Adria takes a move action to open the door. As soon as the door is cracked the Gibbering Mouther starts to flow out.

Adria casts her Fear spell.

Will Save: 1d20 + 5 ⇒ (10) + 5 = 15 VS DC 14. Pass.

It is Shaken for 1 round. -2 to hit

It rolls out and attacks Adria swarming over her with 6 small mouths.

1d20 + 5 ⇒ (12) + 5 = 17 Hit
1d20 + 5 ⇒ (14) + 5 = 19 Hit
1d20 + 5 ⇒ (17) + 5 = 22 Hit
1d20 + 5 ⇒ (16) + 5 = 21 Hit
1d20 + 5 ⇒ (4) + 5 = 9 Miss
1d20 + 5 ⇒ (18) + 5 = 23 Hit


5d4 ⇒ (4, 3, 1, 1, 4) = 13 Damage to Adria.

She goes to -3


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

That tears it! Nilus grabs the fallen cleric and drags her backwards.

Dark Archive

Gurgle gurgle...
The wave of chaos she just experienced exceeds even the most calculated lawful evil intent of the house of Thrune she served for so many years. Adria realizes she has much to learn, much much to learn. And that she should have listened to her new allies.

Almost got it with cause fear though


The Gibbering Mouther does not chase after you. It slithers into the narrow channel and quickly is washed away with the other filth.

Looking at where it was it looks like someone had captured it in a small hallway and sealed it in there so It could not hurt anyone. That is until some adventures came along and let it loose on the world again!

Gibbering Mouthers kinda suck it turns out. But one thing they do have going for them is the Amorphous ability. So with cracks and drains all over Westcrown it would be almost impossible to pin it down long enough to kill it before it found a crack and ran away. It is this reasoning I use that the monster was trapped and not killed.


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Nilus jams a healing potion down the gullet of the foolish priestess.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Thrice damned fool this one, she needs a good spanking.


Adria is at 1 now.


Male Elf Bard/4 HP:23/23 | AC 17/13/14| CMD 16 | F+2 R+7 W+4

Garrand will stop his song once the monster passes beyond earshot. "Probably for the best" he murmurs a little regretfully. "Did it leave anything behind?"

cast detect magic
perception: 1d20 + 6 ⇒ (2) + 6 = 8


You used 2 rounds of your song total by the way.

You see no useful items in the hallway.


Male Elf Bard/4 HP:23/23 | AC 17/13/14| CMD 16 | F+2 R+7 W+4

yes. tracking them on his character sheet (alias)

Dark Archive

Adria sputters back to conciousness in Nilus' arms. I'm sorry *cough* I am sorry. I just wanted to see what it was. I... The sudden realization that she put everyone in danger is setting in. It suprises her. Having left the service of evil gods, its' almost as if a new and gentler spirit were speaking to her. She resists that gentle spirit, and stands as best she can, she tries to bolster her pride. I won't cause any more trouble...


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Hearing the sputterig, spluttering cleric stammer apologies goads Nilus into action

Let's get a move on. Those Ellknights cannot be far behind now.

With hardly a glance over his shoulder Nilus strides back towards Sorsha and the light.


1d100 ⇒ 18

The path leads straight ahead for another 60 feet with no change.

1d100 ⇒ 82
1d100 ⇒ 38

You come across some debris that blocks your way but move it quickly.

1d100 ⇒ 49
1d3 + 1 ⇒ (2) + 1 = 3

You come to a 4 way intersection. Witch way? North. North East. North West. East or West.


Female Halfling, 4 Per +13 SM +10 Init +6 F +2(1) R +9 W +3 AC 17 (T 15 FF 13) CMD 15 HP 21(20)

Sorsha looks for clues of the monsters passage.

Perception 1d20 + 10 ⇒ (3) + 10 = 13

Not finding any, she head back the way she came and further down the direction indicated.


Female Halfling, 4 Per +13 SM +10 Init +6 F +2(1) R +9 W +3 AC 17 (T 15 FF 13) CMD 15 HP 21(20)

I'm assuming that the last post is about our progress out of the sewer and not in pursuit of the creature. If so...

Perception 1d20 + 10 ⇒ (20) + 10 = 30

Sorsha looks for a sword marker, or the remnants of a sword marker


Male Elf Bard/4 HP:23/23 | AC 17/13/14| CMD 16 | F+2 R+7 W+4

Yeah, I don't think we were pursuing the monster. Not after it almost ate our cleric :-)


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Haruk had opted not to follow his foolish companions towards what was likely certain doom. Instead, he waits for them, leaning up against the wall.

When they drag the near dead body of Adria back out, he rushes over to and administers his own healing potion to her 1d8 + 1 ⇒ (8) + 1 = 9

"Stupid girl, can't have one of the faithful, even if astray, fall due to such poor choices. We have uses for you still"


Adria is back to full.

2 Healing potions used.

Sorsha you find the sword marker directs you to the North East. You also pick up the sounds of armored boots coming down that hallway as well.

Dark Archive

Now we will not make a poor choice because we have no choice to make. Let us set an ambush...


Female Halfling, 4 Per +13 SM +10 Init +6 F +2(1) R +9 W +3 AC 17 (T 15 FF 13) CMD 15 HP 21(20)

"We need to go northeast, but I'm hearing the pitter patter of steel shod boots from that direction. We may want to set an ambush"


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Let's be quick about it then.


Male Elf Bard/4 HP:23/23 | AC 17/13/14| CMD 16 | F+2 R+7 W+4

GM: can we get the map updated?


Yea it will take some time though.


Male Elf Bard/4 HP:23/23 | AC 17/13/14| CMD 16 | F+2 R+7 W+4

Actually we're at a 4 way intersection, it doesn't really matter if we have a map if you're not worried about tactical movement.

Garrand will be towards the back of the part with his bow ready. When combat start he'll start a bardic performance: Inspire Courage (+1 (Su) Morale bonus on some saving throws, attack and damage rolls.)


Female Halfling, 4 Per +13 SM +10 Init +6 F +2(1) R +9 W +3 AC 17 (T 15 FF 13) CMD 15 HP 21(20)

I need to wait on getting a map as I fully intend to hide and dazzle the foe with my Fester-like tactics ("Shoot 'em in the back!")

Dark Archive

Adria pulls a small item from her hip bag...she is ready.


Male Elf Bard/4 HP:23/23 | AC 17/13/14| CMD 16 | F+2 R+7 W+4
Sorsha Brittleflower wrote:
I need to wait on getting a map as I fully intend to hide and dazzle the foe with my Fester-like tactics ("Shoot 'em in the back!")

It's my policy never to make the GM work harder than they want to <grin>. You can just say that's what you're intending to do and let it play out.


It will just be some time till I have access to a real PC thats all


Female Halfling, 4 Per +13 SM +10 Init +6 F +2(1) R +9 W +3 AC 17 (T 15 FF 13) CMD 15 HP 21(20)

If there is a side tunnel or side space that they will have to pass en route to the rest of the party, then I will hide there. Likewise if there is any cover.

Stealth 1d20 + 12 ⇒ (11) + 12 = 23


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Haruk is silent for a few moments, thinking "Hmm, perhaps one of you could feign being knocked out and I can claim I have captured you and need help bringing you in. Then, we can surprise them with an attack"


Map is up place you tokens.


Female Halfling, 4 Per +13 SM +10 Init +6 F +2(1) R +9 W +3 AC 17 (T 15 FF 13) CMD 15 HP 21(20)

Token placed

Perception 1d20 + 10 ⇒ (4) + 10 = 14

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