Corsairs of Varisia

Game Master dain120475

“Corsairs of Varisia” is a homebrew campaign which has low magic; emerging technology in the form of firearms; reavers, swashbucklers, buccaneers, and pirates.

“Corsairs of Varisia” campaign pits the starting party in a emerging town situated between Riddleport and Magnimar.

The town, formerly Roderic’s Cove, had been conquered by pirates from Riddleport, but has been recently liberated from support from the south to stop the advance of Riddleport into their waters.

The town was renamed “Beacon” and the lord of the town is calling on any who wish to make their fortune and become something great; with little to aid them but their wits and steel.


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Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

I will post in the morning, had long day and had to go straight from work to an event tonight. Its after 1AM here and I have to be up at 6AM for work.


HP 27 /37, AC 26, T12 FF24, Bab +4, Melee +7, CMB 6 , CMD 20, F +7, R +1(+2VsBursts&Spell Effects Wi Sheild), W +0/+2Vs Enchantment, Init +1, Perc+12, “Human”(DC21 Disguise) Titan Mauler2/Shield Master2,

Wishing every one all the very best.

I, cannot, for the life of me find the reference/name of the town that the party will soon be visiting and in which I am guessing Methune is currently residing.

Also, it is 'adjacent' to Magnimar, yes?

Also, how 'close' are things to 'normal' history and tales as relates to Golarion, Master Dain GM?


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Korvosa?


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

As I indicated before, I was leaving the questioning to Polux. I was just planning to intimidate the crap out of the little bugger so that Polux could get some answers. having said that, I would imagine that further questioning regarding additional forces, planned attacks, and the larger organization, if any, would be the norm.


HP 27/37, AC 26, T12 FF24, Bab +4, Melee +6, CMB 6 , CMD 20, F +7, R +1(+2VsBursts&Spell Effects Wi Sheild), W +0/+2Vs Enchantment, Init +1, Perc+12, “Human”(DC21 Disguise) Titan Mauler2/Shield Master2,
Polux wrote:
Korvosa?

Ah! So the ship's are further along within the "Inner Sea" then?

Is the ship's next port of call Korvosa? Also, who currently rules? And if it is the young Queen Illiosa...

Very much cheers to all.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Is Melthune a redhead half elf like Taissa?


HP 27/37, AC 26, T12 FF24, Bab +4, Melee +6, CMB 6 , CMD 20, F +7, R +1(+2VsBursts&Spell Effects Wi Sheild), W +0/+2Vs Enchantment, Init +1, Perc+12, “Human”(DC21 Disguise) Titan Mauler2/Shield Master2,

It was the best 'Attitude' looking avatar I could find. Methune tends to 'dress down' and look more like her Human side, most of the time. ;)


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Kat, our pilot, is a redhead human. So now we will have three redheads on one ship - there's got to be a joke somewhere in that.


HP 27/37, AC 26, T12 FF24, Bab +4, Melee +6, CMB 6 , CMD 20, F +7, R +1(+2VsBursts&Spell Effects Wi Sheild), W +0/+2Vs Enchantment, Init +1, Perc+12, “Human”(DC21 Disguise) Titan Mauler2/Shield Master2,

*Cracks knuckles* As long as the joke is funny...then every one gets to laugh.


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

Well......


HP 27/37, AC 26, T12 FF24, Bab +4, Melee +6, CMB 6 , CMD 20, F +7, R +1(+2VsBursts&Spell Effects Wi Sheild), W +0/+2Vs Enchantment, Init +1, Perc+12, “Human”(DC21 Disguise) Titan Mauler2/Shield Master2,

*Leans back and prepares to enjoy themselves...*


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

To the guys still low on hp, why didn't you just ask Vale for a second channel healing?


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

I expect to do so tomorrow, as well as any restoration he may be able to provide.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Good plan. We may as well utilise the cleric while we can to get everyone back up to full health. There seems to be something big awaiting us in Korvosa. ;)


Hey guys – Sorry I haven’t been able to post all day; but you knew what was up via yesterday.

That said – here’s some basic clarification issues –

1. The timeline for the world is pretty much aligned to the Inner Sea World Primer – as in; most of the information is accurate via dates. As for who rules what and so on; that can be a bit more tricky because some of those rules and so on are based on the assumption that the world is more magic than mine. Good rule of thumb; assume that the book is pretty accurate, but there may be other variations (for example, the lord of Roderick’s Cove having swapped the status to Beacon and so on).

2. Technically Kristin has black hair. I initially had her as a red-head; but I swapped it recently after I found a pic online modeled after an actual female pirate, so I decided to use that pic instead.

3. Meantime, you are technically on the way to Korvosa as it’s the next port of call. But you don’t technically need to stop there, except that getting more food to get to Osirion would be a good idea; also it’s possible that you may find out some interesting information in the town about what’s up.

Cool – I hope that helps.


HP 27 /37, AC 26, T12 FF24, Bab +4, Melee +7, CMB 6 , CMD 20, F +7, R +1(+2VsBursts&Spell Effects Wi Sheild), W +0/+2Vs Enchantment, Init +1, Perc+12, “Human”(DC21 Disguise) Titan Mauler2/Shield Master2,

So..is Illiosa still Queen of Korvosa?

It will make things...interesting, either way.


Not sure about Illiosa yet - I'll have to check it out.

Give a minute, I'll have a response up soon.


1 person marked this as a favorite.

Stats for White Fang:

AC 14, touch 12, flat-footed 13
(+1 Dex, +1 natural, +2 for Size)
hp 9 (1d10-1)
Fort +2,
Ref +3,
Will +2

OFFENSE
Speed 50 ft.(now 20)
Melee bite +2 (1d3+1 plus trip)

STATISTICS
Str 13, Dex 12, Con 9, Int 2, Wis 12, Cha 10
Base Atk +1 (+2 for size); CMB +2; CMD 15 (19 vs. trip)

Feats Run, Skill Focus (Perception)

Skills Perception +8, Stealth +5(+2 for size)= 7, Survival +5; Racial Modifiers +2 Perception, +2Stealth, +2 Survival

Languages Warg, Common

NOTE: Young age; -4 to Strength, Dexterity, Constitution. -2 to Intelligence, Wisdom.

Speed: -30 to Move Speed; from 50 to 20.

BAB/HD: 1/1
Size: Tiny


Melthune, thanks for your response via backstory notes. That said, this is for you -

Melthune:

In addition to your gear, you have a very fancy breastplate with beautiful scrollwork on it that shows the heraldry of your House (it is part of the Masterwork Armor you already purchased; so it's like an upgrade).

When you wear that breastplate it grants you a +2 Circumstance Bonus to all Diplomacy/Intimidate Checks related to military matters; including rallying your companions in battle to intimidating your enemies in battle.


HP 27 /37, AC 26, T12 FF24, Bab +4, Melee +7, CMB 6 , CMD 20, F +7, R +1(+2VsBursts&Spell Effects Wi Sheild), W +0/+2Vs Enchantment, Init +1, Perc+12, “Human”(DC21 Disguise) Titan Mauler2/Shield Master2,

*Bows* In appreciation to the DM's response.

To Dain DM:
It's just that, since I gather you haven't read or played the Crimson Throne adventure path? That the Queen (Who comes to the throne very young. Also creates her own 'Personal body guard' of full-plate armored women. Hence the illustration for the armor. Grey Maiden

More Grey Maiden images

So...there's also a LOT of rather unsubtle fem-fem connotations etc. Methune is a 'retired for semi political/'social' reasons from said Grey Maiden group.

Not that she was bad at her job. Just that certain 'personal' issues tangled things up. ;)

All of which we'll leave to imaginations and work out as more inspiration strikes, hey?

Very much cheers to you and yours.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Dain GM:
How is it a baby worg with an intelligence of 2 can understand and speak Common already? Where did he learn it from since he's newly born and left for dead?

Ok edit: So Taissa can teach White Fang to understand and speak Common? Right-o.


1 person marked this as a favorite.

Regarding Korvosa’s Monarchy –

Right, so I did a bit of checking on the former queen. Check the Link; I don't think her influence will be very helpful at this point.

That said here's information I came up with the information I found out.

As you all know Ileosa Arabasti was assassinated in 4708 for sacrificing her subjects for diabolic purposes. The current year is 4711.

Of course, given the notes on the Recruitment Thread, I'm sure you also recall that the reining king of Korvosa sent troops via an alliance to aid in freeing Beacon from the control of Riddleport and was successful.

Basic extrapolation would suggest that the King of Korvosa is not the same person as the late queen of Korvosa.

His name is Thadius the 1st of the House Aurelius.

Basic Notes:

8th level Knight; 8th level Scholar; human; age 42; initially from Northern Cheliax. Unmarried.

Melthune

As an aside, it's likely that you may not be too popular in town if you were formally aligned to the former monarch who was assassinated for killing her own subjects to achieve immortality.


HP 27 /37, AC 26, T12 FF24, Bab +4, Melee +7, CMB 6 , CMD 20, F +7, R +1(+2VsBursts&Spell Effects Wi Sheild), W +0/+2Vs Enchantment, Init +1, Perc+12, “Human”(DC21 Disguise) Titan Mauler2/Shield Master2,

Dain DM:
Lies! Spread by those who seek to keep women in their place! The Queen sought to change the terrible, parochial practices of the locals and was 'removed' by those who wish to keep the old, corrupt, patriarchal rules in place! She was a clarion call for women every where to stand up for the rights they deserve...

Etc, etc, ;)


1 person marked this as a favorite.
Taissa Sloane wrote:
** spoiler omitted **

Response to Taissa:

My bad, Taissa.

Two things - his intelligence is a 4, not a 2.

Second, no - he cannot speak/understand the Common tongue, I was merely suggesting that when you read the stats of an actual Warg it grants them Warg and Goblin. This is because as they age they typically learn the Goblin tongue, but if you want him to learn to speak the Common Tongue, he will be able to answer and talk in it in time; but he needs a tutor to teach him.

Sorry for the confusion - I'm a bit distracted is all. I hope that helps!


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Dain GM:
On the pup's stats you have given him -2 to Intelligence for being "Young". So does that still stand, and, he isn't INT 4 until older? Sorry, trying to understand.


Melthune wrote:
** spoiler omitted **

Response:

It's possible, via the lies - but fairly unlikely. There was a large and bloody coup; she was assassinated by her people.

The gap in the kingdom was left empty for at least a year with various Houses Jockeying for power.

Thadius gained the most support by consolidating power on the coast and using what ships he had and influence in trade to show his power.

He needed to demonstrate his strength and power with the people, so he decided to use his men to ally with Magnimar and gain political clout there and at the same time he needed a substantial victory to show that he was greater than the other figures.

He paid a large sum of money to send troops to break the hold that Riddleport had on Beacon; this act strongly cemented his clout with Magnimar who appreciated his help quite a bit because of how close Beacon was to Magnimar.

He used the support of Magnimar to help catapult him into his position of power in Tharavos.

Sorry for any sloppy details - I never read anything about the Crimson Throne thing. All of this stuff now is me making it up on the fly, so it may be a bit choppy with the formal "book notes".

I'm really sorry about both the poor writing here, but I'm doing my best with the information I'm reading just now.

It's true that both Cheliax and many of the cultures that expanded in Varisia is indeed much like Roman Culture (as I'm playing it that way); and that is generally more Patriarchal than many cultures.

If you'd like to be a Crimson Knight, you are free to choose that path, but it may not draw many folk that support you - based on what I'm seeing from the notes, that is.

Good luck with your decision!


Taissa Sloane wrote:
** spoiler omitted **

Response:

Yes and no.

When he gets older (in time) and under good tutelage his Intelligence will one day raise to a 6. So yes, it's a 4 now, which would be a -2 from what it will become later.


Dain DM:
Okay...where do you see the character going/developing?

Woman in full plate. Knows her own strength. Knows her weapons and armor and how to use them.

Also a link to this 'Crimson Knight' ?

I understand where you're putting the history and such. No worries.

I suppose my problem is that I'm coming from having played the adventure path and so I've kind of 'Lived' some of the history that's depicted in the notes. There's a lot more nuance in the adventure path. The difference between what's written in a history book after an event and everything can be analyzed etc.

Instead of some one who's lived through events and only having their own, narrow experience etc.

So Ileosa's reign was two...three years in the past game wise? Maybe more?


, wrote:

** spoiler omitted **

Response:

Well, remember, history is written by the victor, and Ileosa didn't win; she lost.

So at this point my real complication is several issues:

1. I haven't played Crimson Throne so I'm not sure about how the nuances are for the types.

2. The game was formally set a few years after her assassination, so everything I'm working with now is post-Red Queen, whoever defeated her is probably not going to make her history very kind.

3. The information you're giving me is all new to me; so I'm doing the best to write this on the fly based on what seems like logical assumptions on what I'm now reading that seemed to have evolved from what I think might have happened based on the stuff I did come up with. So it's a little tricky.

I'm in an extra bind because it looks like from the source material that your playing someone who followed a woman that worshiped devils (but I may be reading that wrong).

The irony is that you have two guys in the crew at least that seem to have problems with any magical users; and so far those magical users are following fairly mundane forces, never mind getting power from actual devils.

However, all of that aside - you asked for advice. That said, my recommendation is that you play out a character who was enamored by specific aspects that the Lady Knights.

If they avowed a sense of strong feminism that allows women to take on roles that are normally not allowed to them and fight for women's roles in general, than it may be that you elect to swear your allegiance to a strong female leader who reminds you of your late mistress.

If only there was someone who was a strong female in the crew for your to swear your allegiance to? Oh wait...

If you find someone like that on the ship that you are willing to follow, it may help you to focus on the strengths of a new Lady rather than focusing on the darker aspects of your past.

I'll have more thoughts on the matter in time, though. Right now I'm not entirely sure what's up is all.

Let me know what you think of that so far...


Dain GM:

Okay... "Behind the curtain information and stuff"

Ileosa was effectively 'possessed' by an Uber blue dragon's spirit.

So...really the person that 'was' Ileosa died a long time ago. The ego of a blue dragon then went and did nasty things. One of which was research a way for said 'body' of the Queen to become immortal by finishing a ritual/machine developed by Rune Lord Sorchen lost in the swamps far to the South. (The ritual was what was lethal to the people in Korvosa because the machine needed a LOT of blood(Magic POWER essence) to pull the immortality trick off. Something that at the time even Sorchen wasn't tilling to do back in the day (Or, perhaps, something Sorchen left behind for when she'd awaken after earth-fall?)

So... no demons per-say...But Ileosa did make more ties back with devil worshiping Cheliax. Basically, Korvosa used to be a vassal to Cheliax. They won their independence during the Chelazian civil war and remained separate until the present day. That Ileosa got closer to them again was another thing the local nobles didn't like. (D-Ileosa also did make deals to garner the added aid/power of devils while they were instigating their many plans...)

While 'D-Ileosa' was going about setting all this up, she created a cadre of fanatical women all brain-washed to worship/protect her.(Remember, dragon)

This cadre in the short term was used to protect her against her political enemies while the Old King was alive (But weakening) and after the King's death so that Ileosa could thence become a full, reigning Queen. If she'd not had the Grey Maidens? Perhaps the rest of the Nobility would have forced her to either abdicate or quickly remarry and place another male upon the throne.

You see...the other aspect of Korvosa is that it is a VERY patriarchal society. Women have little to no power within the government/social circles. Iliosa was a big shake up to that during her reign. Again, she got to become Queen because she had the foresight (Remember, dragon) to create a powerful military force which let her do so.

After Ileosa was removed...yeah, power shake up again. But I can see maybe more than a few powerful other Korvosan women taking notes of where the former Queen succeeded and how she gained power for herself.

Also, again, what are these 'Crimson Knight' of which you speak?
If you mean 'The Grey Maidens' then my idea is that while the organization has fallen into disrepute due to 'guilt by association' with the former mad/evil/blood thirsty/psychotic Queen perhaps more than a few powerful Korvosan Noble ladies appreciate the social and political leverage such a group of armored, female 'defenders' can be?

So...Methune is some one who's training etc was in a noble's house where the woman aren't content to let the men take back what Ileosa created? Maybe some of the female nobles want to 'change' the Korvosan society again?

Hope those background notes/ideas help.


Also, as another note. I'm shifting into a 'busy' week. Will be doing 12 hour shifts Sat, Sun, Mon, Tue, Thur, Fri.

Will pop in and add posts when I can. Some of the shifts are Night shifts, so there will be more time there to add longer posts.


M Worg Pup 2 HP 13/13 AC 14, T 12, FF 13, BAB +1, Melee +2, CMB +2, CMD 15 (19 vs trip), F +2, R +4, W +3, Init +1, Perception +10

Dotting.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

@Melthune: Good luck with this new shift (and busy week). Thanks for the heads-up.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Putting this link in a couple of places, so it isn't missed/lost again among the other postings.

Corsairs of Varisia Social Board


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Going out of town today to visit my parents as my mum is going into surgery next week.

I will post when I'm home again - late tonight, my time.


Home from work. Heading to bed since there's a 2:00 start in the morning. Yay day shift. :P

Been putting stuff together on paper at work about some background for the DM regarding the 'history' of Korvosa in resent times.

Best wishes to all.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4
Dain GM wrote:
Please let me know what, if anything, you’d like me to put up in the recruitment thread. So far I know a Combat Cleric that is prepared to help you guys more as a warrior in the field rather than a crafted back at headquarters.

I think you should stress that it is imperative they post (have self-motivation), especially during combats. I'd hate for us to get a cleric and they are barely on the board and not around during combat so the GM has to npc them. We might as well have made an npc cleric if that becomes the case.

Selective channelling is a must.

If we have multiple applicants for the cleric role, I'd like to see some rp between you and them for etc. We can get a better feel for them.

Ask them to put up a small blurb on personality/character/demeanour. Maybe even restrict alignment -- It would be nice to have a pleasant, helpful cleric aiding us (that gets along with people) rather than a strange, drunkenly or curmudgeonly one.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

So guys, the GM asked us what we want from the would-be cleric he is trying to recruit for. So, fire away.

Leave your ideas/suggestions here, please. The sooner we hear all thoughts, the sooner he can get to the business of recruiting and the sooner we will have a healer among us.

Let's not waste an opportunity to get the healer we need/want.

Thanks.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Okay, we need to choose a Captain. It makes no sense to have a rudderless ship, so to speak. We can do it here or via rp on the board. I don't mind either.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

A battle healer from range is perfect. Selective Channeling is certainly necessary. I agree with the assessment of what we need that Taissa has put forth.

As for the Captain of the ship, Hack would not be interested in the position himself, but he would certainly support either Polux, Taissa, or Stefan.


Just as a point, but it's not a ship... It's a floating pile of investment. Soon to be sold investment, if I remember correctly.

As such, why should a player invest in said floating pile of something which is to be sold?


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

That is not entirely accurate. We may want to keep the Ship because we will need it when we ultimately return to Beacon. There will be waterborne threats, as well as inland threats, according to the GM. Selling the Ship may not be our best option.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Whether we keep the ship or sell it is irrespective to choosing a captain/leader to give orders etc while we have it.

As Hack said, this campaign is land and water based. As such, a ship is useful and can make us money.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Agreed. I mean, cash is always cool but nothing beats being able to say - "Yeah, that's our ship docked over there" ;)

As far as who is the captain... Hmmmm, it might be an interesting challenge. Polux may actually take that one up, if the team leans that way.


Alright – so here’s what I’m hearing via recruitment for a new player:

1. Taissa wants a cleric that is able to be useful in combat, stressing Social RP and the chance to interact with applicants before they’re decided. Also stressing Selective Channeling.

2. Hack also wants a cleric with Selective Channeling but prefers the ability to heal at range (presumably so that the cleric is safe from being hurt themselves).

As for the rest –

I’m really at a loss. I keep asking, as do others, and people post, but there hasn’t been any responses thus far from the rest. I’ll do what I can do in a few days.

Via Captain

Having someone giving orders on the ship is one thing – certainly useful (especially for those of you who have played Skull and Shackles and know what it can do). But there is another important dynamic I should explain.

The “Captain” is the person who rallies the gang, who motivates them, who decides ties, who pushes the story and who drives the action.

One thing I’ve realized in Play-by-Post games is that entire days or weeks can go by when we’re all waiting for everyone to “weigh in” and make a decision. Do we give everyone a chance to put up their options? And if so – how many days will that take? And once everyone has posted their options, how do we decide what option to agree on? That’s another potential week of nothing but waiting for everyone to post, but not seeing answers and people who want to act/move forward have to do nothing but continue to wait.

In this case – ship or no – the “captain” might say “GM – we told you we need a cleric; we asked you for one; you asked us if you could get some feedback from all the players on what type of player we’d recruit; you’re still waiting but people aren’t answering you’re question and this is taking way too long for you to get an answer. So this is what we’re going to do – take the limited suggestions from the few players that posted and put them on the recruitment thread tonight; don’t wait any longer. We don’t have time to wait another two or three days for people to respond to something because we want the game to move forward. So go ahead and toss up the recruitment thread now; and for those people who haven’t weighed in; not trying to be rude, but we’ve waited long enough.”

At which point I’d say “Thank you so much; now I have an answer from someone so that’s exactly what I’m going to do.”

So even if you had no ship, the “captain” decides what the crew does with the loot, decides where the party will go; decides what quests the party will take, and so on.

Sure, I'd love to have a completely democratic situation in which we all weigh in, we all state our cases, read each over's cases and then consider options, and finally make a series of votes to get a single answer.

But that takes weeks of down-time, and there is nothing that kills a game faster than a lack of energy/action. Without action, people check the boards once in a while, than once every other day, than they forget, and then nothing happens, and than they join other games, and than the game falls apart.

Also - if I assumed it was "real life" and we were only playing characters, we got a pair of barbarians, a nobleman, and a "warg"/Beastmaster (so far) - heck, why would any of you decide to sit around in a circle and spend time in days of nothing but calm and collected reasonable parliamentary procedure?

Why wouldn't I assume that "in game" one of you shouldn't say (in character, of course) - "This is what we're doing - anyone got a problem with that, we can RP it out, otherwise, we're moving forward."

This keeps the pace moving, and it means that if someone actually doesn't like what the "captain" decided on doing, than their solution is to do some social RP and direct things to where they want it to go; not in Discussion or OOC, but actually play it out. Also, the way I figure it, if someone dislikes the plan but doesn't want to RP it out, it can't be that big of a deal for them, right?

Now it doesn’t really matter to me who that person is; but I prefer action. It’s not reasonable for the GM to move the game forward, because I know what’s around the next corner. I need someone in this group to say “This is what’s happening, and this is what we’re doing – and if someone doesn’t like it, they should have tossed it on the boards yesterday” – or something like that.

I need one of you to check the boards each day and when we’re waiting for people to respond and a few days go by and nothing happens; then just make a decision so I know what I need to write next.

Taissa, if you want the job, you post enough for it, I don’t mind at all.

Polux, if you want the job, I somehow envisioning you dealing with days of debates like this ;)

If anyone else is interested, that’s cool with me; but so far no one is saying one way or the other.

Like I said - lack of action kills a game. So let's get things moving!


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

I do not want it, and you have my opinion on who I would support.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

What I meant by useful in combat is that he/she is around during the combat (not back at home base, where we have to wait until after the fight to get healed). It would be good to have a cleric with selective channelling aiding us during the combat.

I have no issue with a healer staying back and healing us from range.

Okay, so if this is alright with everyone: Polux: Captain, Taissa: First Mate.


1) The Cleric issue.

A) I'm a player. So...who the DM accepts from the available applicants is the go.

B) As for 'What sort' of Cleric I want? I don't play them a lot and so am not familiar with the nuances of the many variations. That being given there's also the DM's "I want grit"/"Lower the Cleric" side of things. I know my "Cleric of life" Pen and paper Cleric has been doing a bang up job of keeping every one hale and healthy in that particular game. But I fear the DM would get the impression we'd suddenly started playing WoW were such a thing to happen in 'Corsairs of Varisia'. :P

2) As for who want's to be a Millionar Captain? Heck, if Pollux doesn't want the hassle either then Suny is now an NPC with ranks in 'Sailor'. Pop a few other points in 'Navigate' and maybe 'Tactics' and we've an NPC who's at home on/in the sea.

Thoughts off the top of my head.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

This GM likes player input or he wouldn't ask our opinion.

Suny, an immature/silly/flighty Elf who likes to do only good as Captain? I think not. There's no way Taissa would follow her anywhere or abide by her orders. Unless you mean to totally transform the girl (even as an npc)? Make her sensible and such?

If Polux doesn't take captain, Taissa will.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Polux & Hack: You interrogated said goblin (which we haven't been privy to and information sharing hasn't happened in retcon yet), do we leave the goblin on the shore of the harbour we rested after combat, or, take him with us to Korvosa?

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