Corsairs of Varisia

Game Master dain120475

“Corsairs of Varisia” is a homebrew campaign which has low magic; emerging technology in the form of firearms; reavers, swashbucklers, buccaneers, and pirates.

“Corsairs of Varisia” campaign pits the starting party in a emerging town situated between Riddleport and Magnimar.

The town, formerly Roderic’s Cove, had been conquered by pirates from Riddleport, but has been recently liberated from support from the south to stop the advance of Riddleport into their waters.

The town was renamed “Beacon” and the lord of the town is calling on any who wish to make their fortune and become something great; with little to aid them but their wits and steel.


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HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

It means I would consider it, since I believe the group is too gimped as far as healing goes.


Male hp 7/21,(5/5 musket shots), AC 15, T15 FF10, bab +3, melee +6, ranged +6, cmb 3, cmd 16, F +3, R +6, W +3, Init +4, Perc +6, Human Martial Artist 3

Actually, now that I think about it...that (Cleric, cloistered or otherwise)(although I'd rather some kind of Paly) may fit with Asan's concept, if that is an option. Wouldn't want one of our heavy hitters to be thrown off kilter.

also, DainGM..thank you for the clarification RE:setting/themes. The pulp adventure is what I was looking for...with fantasy thrown in of course. Seems like my worries were for naught.

Still think that guns/black powder are pretty powerful as is... but I guess we'll see as we go.


At most you may want to think of the world like the Robert E. Howard stories (the same guy who wrote Conan) about a guy named Solomon Kane.

Kane was former crusader who did a lot of evil things; to atone for them he decided to dedicate his life to fighting evil.

They made a movie about it staring James Purefoy called Solomon Kane pictured here.

It should give a sense of the flavor. By the way, I'm a fan of Howard's stories a lot; there are a lot of influences in his writing that you may notice in this game.

Okay, now I got to get to the boards.

Sorry for the delays - I was up until 2 AM, then I woke up at 6 AM; went to teach a class and came home to do some postings, then I went to my other job and had to stay late.

But I'll have a response up soon...


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

I will post Taissa's actions once back at Beacon later when it's not so early morning for her player. I had a very busy day yesterday.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Tomorrow is Australia Day and I'm hosting a party. So no posting from me tomorrow.

Thanks. :)


See you later on the boards, then, Taissa!

Meanwhile guys – quick question/request:

So far I’ve noticed that both Taissa and Suny have put an image/pic of them in their profile.

I like that a lot, it helps me get a sense of what their character looks like and who I’m “talking to” when I write.

Is it possible for the rest of you guys to include an image/pic of what your character would like if I met them?

It would really help me out.

Thanks!


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Okay, I have a question. If we took the ship after the battle, then why doesn't it have a hammer and other handy supplies we can use onboard the vessel already?

Dain GM, can you tell us what the ship is fitted with, what supplies it already has so we can work out what we need to buy?


Taissa; two things about Ella’s comment –

1. The enemy ship had mostly foodstuffs. It seemed to be unusually lacking in gear you’d expect to find on a normal ship. For example – there are no weapons for the ship to use on board; only some weapons for individual sailors and generic clothes and blankets (I should have given a list of the weapons/armor you found, as well as the amount of foodstuffs earlier).

There is also an Alchemist Lab and a set of Alchemist Tools; but nothing else of note in that regard.

As for things like supplies (such as hammer and saw, healing kits or potions) there seems to be none of those things. There is money (which you already found) and enough food for the company of men and their slaves, and some shackles and bars to hold prisoners, and the gear already mentioned. But there doesn’t seem to be anything else there.

It is very unusual for a ship to not have basic gear like that and raises many interesting questions. Such as – why not?

2. Ella never went aboard the enemy ship so she wouldn’t know what it had, or didn’t. But it was clearly a cold morning, and she was shivering in the snow and doing her best to get about a million things done while under severe pressure. When she encountered your party at the time she saw Suny throwing snowballs and Asan looking for a place to meditate and the rest of you seemed to be unsure of your next move (she really doesn't like snow - being a gnome, what might be annoying to some people could be fatal to her, given her size). She was understandably confused and it is likely her comment/crankiness may have been motivated by her natural feelings of stress because John gave her about a million things to do to get everything ready.

Remember – I try to make the NPC’s have their own personality quirks – most of them are honest with you when sharing/giving information. Some are not. Some lie for personal motives, and some exaggerate due to the situation. Ella has a flair for dramatics that should have been apparent by now, but her comment was likely an overstatement.

But in this case she was ironically accurate. There is nothing like that on the other ship and no one you have spoken to knows why.


Cool. Meantime I'm just looking to know what - if anything - you're going to buy.

Right now that applies mainly to both Stefan and Taissa (though anyone else who wants to buy something - I'm okay with that, too).

Once I get the list of stuff we'll be good to go and move on.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Dain, GM: I have no idea what loot was taken during the last encounter/combat. Can you please provide me with a summary? Also, a summary of the storyline of the slave girls found on the boat as Taissa wasn't onboard initially (left on the island with Vale) and I don't have time to read through all the back entries to figure out who they are.

If Taissa needs to purchase any other items, she will retcon that (as I won't be on the board tomorrow and you'll probably push ahead in the game).

Thank you.


Hey guys –

So I’ve spent the last couple of hours getting things squared away for the game and I haven’t seen any recent postings so thinks are going to pick up a bit.

So far Taissa is the only one who purchased gear other than the rest of you guys getting some warm weather clothes. If you had any other gear you wanted to buy you are free to ret-con the action.

Meanwhile, I’m tossing up something on the boards –


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Just clarifying,

Dain GM, you had Taissa use her one time bonus for firearms (Firearm training: +2 to hit and damage with firearm. One time bonus.) in the last beach combat, correct?

Which means still has her Sailing bonus?

(Sailing training: +4 to Prof Sailor (or Raw Wisdom score). One time bonus.)


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

sorry guys, Thursday and Friday were super busy at work and then I was doing a lot this weekend. That's why the posts were few and short.


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

Dain GM, I will get some well tailored hot weather outfits (3), from the gnome's shop. Give me an idea of the cost.


Stefan Lebeda wrote:
Dain GM, I will get some well tailored hot weather outfits (3), from the gnome's shop. Give me an idea of the cost.

Glad to see you're back, Stefan.

Meanwhile, the gnome won't be able to have any tailored clothes for you until at least a week. They are custom made. But the perk is that any type of gear you elect to have made - be it warm-weather, cold-weather or whatever - for a 75 gold piece increase it combines the bonus to the specific needs of the gear with the bonus to Noble's Outfits.

As promised, the gnome will give you a discount as you're ordering in bulk. But those suits won't be ready until long after you sail, unfortunately.

Did you want a standard Warm Weather suit from the General Store in the meantime?


Taissa Sloane wrote:

Just clarifying,

Dain GM, you had Taissa use her one time bonus for firearms (Firearm training: +2 to hit and damage with firearm. One time bonus.) in the last beach combat, correct?

Which means still has her Sailing bonus?

(Sailing training: +4 to Prof Sailor (or Raw Wisdom score). One time bonus.)

Yes, you still have the sailing bonus but the Firearm bonus has been used.

Sorry I didn't mention it before, but yeah - you still have it until you decide to use it.

Even when you're doing the sailing now, you can still hold on to it.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

@Dain DM: Okay, thanks. I will note it on Taissa's profile.
@Suny: Are you only going to rp with Elianna (npc) from this point onward? Just asking for rp sake.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

*Nods* Well..going to try. Though adding something more for the DM to control the minutia (sp?) of seems a bit harsh.

Also, different time zones and shift work do slow down my interaction side of things at times. (^_~)


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Sorry, had just got up and misread your post.

Am quickly posting actions for Suny working on the ship.

Will try and post things to/for other players when I can.

Yeah, is 4:20 PM and I'm about to head off to work. :P


Suny wrote:

*Nods* Well..going to try. Though adding something more for the DM to control the minutia (sp?) of seems a bit harsh.

Also, different time zones and shift work do slow down my interaction side of things at times. (^_~)

Sent you a PM about this - please check your box.

Thanks!


Hey guys - good news:

I've been talking to Taissa recently and she said she'd like to return to the game.

She should be able to be on soon, but she's been fairly busy lately.

More details as they develop.

Still no word from Asan, though, but we'll see what happens.


So a few things:

1. Guys, please remember what I said on the Discussion Thread about posting. I'm looking for about 2 posts a day, or roughly 10 posts a week.

Remember - you can post from your cell phone; it's just like sending a text or updating a Facebook page from your cellphone.

There were a few players who decided they didn't want to join the game on the recruitment thread because posting more than once or twice a week wasn't their style. If it's not your style, that's okay - but I'd rather know now, that way I can retool things a bit to fit the game.

2. We all have personal issues that are more important than game stuff. I understand that and that's totally cool. But if you guys could please just toss up a heads-up on what's going on.

If you're unable to post for a few days, if you could say "Hey guys, I'm not able to post for the next few days, can someone NPC my character until Tuesday?" or something, than we know what's up. Otherwise, people end up waiting for action, or I end up NPCing a player who was working on something to put up, but I just didn't know if I waited a little longer, they'd be able to do it themselves.

3. I can't stress this enough - if you're moving somewhere on the map, please give me coordinates. It's really important for me as I have to micro-manage a lot of stuff, and without that information, I don't know what's going on.

Okay - sorry hope this didn't sound harsh - but I just wanted to toss that out there.

Thanks for your patience.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

It's late here but I wanted to say that I'm looking forward to returning to the game soon.

Dain DM, you didn't come across as harsh. They are fair rules/requirements.

Night.


Taissa Sloane wrote:

It's late here but I wanted to say that I'm looking forward to returning to the game soon.

Dain DM, you didn't come across as harsh. They are fair rules/requirements.

Night.

Thanks, Taissa, on both counts.

I'm eager to see you return and I'm glad you were cool with my post about keeping things moving.

See you guys soon - I have several errands to run, but at this point you are all able to recognize where and what the noise is on the main boards now.


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

The last two days were a little rough at work. I am back to regular schedule now, so I will be posting again. Most of my posting will be between 5:00PM and midnight EST, however, during the week I may have some in the mornings too as I get computer access.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

No problem here...


Thanks for the update, Stefan - especially about the general time frame for when you're posting.

Knowing that helps me coordinate actions as I know when to expect posts from certain people, so I appreciate it a lot.

Hack, good to see things are going well for you, too. If you have any issues that crop up in the future, please let me know, though.

Meantime, I'll see what's cooking now and we'll go from there...


Hey guys, since there have been requests for social RP as well as more combat, I’m putting up a secondary thread for social RP between players. This is generally between one or two players who want to socially RP but so it doesn’t clog the main thread for lots of interaction between only a few players (if they’re interested).

In can be player with other player, or player with the GM, it’s up to you guys. But it allows you to do something else if you’re not involved in a combat for example.

That said, here is the Here.

If you’re up for it, I’ll see you there later!


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

This is confusing to me, and I will not participate in the other thread. I fail to see why people cannot RP and engage in combat in the same posts.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Hack, it's for secondary rp that isn't part of the current/primary combat. For eg, you guys are on shore but Taissa and Kat are on the ship. So if my character wanted to play something out then I could do so on the alternate thread so the combat doesn't get clogged or confused with dialogue others wouldn't be privy to or pertaining to the combat at hand. Just a cleaner way of doing multiple rp. Just my 2 cents.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

No big deal. I am in many PbPs, and it just seems unnecessary. That is what spoilers and Discussion threads are for. If the two of you want to RP something in the Gameplay thread in spoilers, then do so. No one else would see your discussion. You can even do it as a group of several individuals with a spoiler based on location. Then more than one of you could RP. It would have no impact on the combat sequence.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Ok, no worries. I don't have issue with either option. I'm fine with using spoilers and even with other people reading my spoiler posts (if they're interested).


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Not discounting what Hack has said, I am currently using the alternate (social rp) board for some ship rp with Kat. I may not always use that thread but for this I am. Thanks. :)


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Just raising a hand in the discussion thread in preparation for people talking about Crane Wing.

Okay, personally? I've no problem with the old/original wording. Yeah, so the user got to deflect one attack per round. If they are seriously going Monk? Then hey, that's what the DM should be prepared for. Besides, it darn well fit what a Monk is supposed to be able to do.

Now, my experiences with Crane Wing stem from my players using it in game. Sure, it can make the Monk harder to hit. That IS THE POINT! Remember, a Monk doesn't wear armor. Doesn't have access to a whole lot of weapon options. THEY are the center of the class. So the feats should reflect that in my opinion.

Just putting my two cents worth in. (^_^)

Very much cheers to all.


Like I said, Suny, I'll consider it. Right now I'm not sure, but it is currently in play and it's one of the reasons the DC has been the way it is, though.

Being able to negate a natural 20 with full attack is pretty darn good on level 2; the current wording means that even a Monk can do that - but he'd have to be fighting defensively to make it happen. If he was trying to dodge AND hit a target, it would theoretically be more challenging.

If anyone has a link about it via a Discussion thread where I could look it over, that'd be cool.

As an aside - the formal "Coast" is on line W.

I recommend that only because if you ran back to W or beyond, you'd be in freezing cold water and you'd have to make a Fortitude Save against Cold Damage...

Just in case you moved too close to the coast.

Meanwhile, the boat you sailed in on was at line 19.

Okay - you guys are up!


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

I'm actually OK with the erratta if they allow you to apply the +4 to the attack of your choice after rolls, this still makes it effective and eliminates the cancelling of natural 20s.

here is the shortcut to the discussion:
Crane wing errata

It is currently at 2096 posts!


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

@Hack: You got an additional 4 HP back (you are now 23/45) and you still have your one Healing Remedy remaining as it wasn't used as per restrictions on the Healing Remedy.

If Vale can't channel you some healing later, then Tais will make another heal check in the morning and apply the second salve.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

My apologies but I am flat out exhausted today. It has been a loooong one so I'm gonna crash and pick it up in the morning. Dain, feel free to DMPC me to keep the game moving please ;)


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Get some rest, Polux.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Yeah...got that...thanks!


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4
Dain GM wrote:

Tassia suggested trying to get allies from animals - that can be done, but you'll need to make a Survival Check - it will take some time, but if you can pull it off, you may have some animal backup. If your allies can aid you in tracking via Survival, it will save time - it will also save time if you tell me what type of animal you'd like to track - remember; it is winter, so there may not be many animals out there that are as helpful - but it's possible. Also, the terrain is like the American State of Massachusetts in terms of animal types and weather for purposes of what types of animals you may find.

NOTE: When you meet an animal you are able to speak to them; that means that you'll need to be able to do some Diplomacy checks with the animals. I know that normally "Diplomacy" is not a Class Skill for Beastmasters (I think) but I may change that when I get back and look things over. If I do that, you will be able to shuffle things around with your character if you'd like.

Dain GM have fun on your weekend away and yes, it would be great to pick up DIP as a class skill for Tais.

Okay, before I can answer Hack on the board, this Aussie will need to go research winter creatures of Massachusetts as I don't know the answer offhand. Will post soon.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Okay, the bears would be hibernating at this time of year/season.

But we have a choice of coyote, cougar, lynx/bobcat, elk, deer, red-tailed hawk, timber wolf, weasels, garter snake (interesting) ....

I am open for suggestions for which to pick to start finding and talking to. Anyone?


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Whatever does the most damage, I say.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

If we are planning on a stealthy approach of sorts... Perhaps cats to ambush them? Or if we are going more for an attack that may prove distracting as well as efficient, going through the air may be the solution.

On the other hand, I wonder if we could find out which ones of those the goblins fear the most, if any.... ;)


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

If we had horses, it would be great. Some wild horses to frighten those nasty little goblins. ;)

Are there wild horses in Massachusetts?

Edit: Well in my readings there are wild horses in Springfield, MA. So I guess we can add horses to this mix.

Remember, we also have worgs to contend with and at least one half-orc leader.

Horse has hooves attack (heavy horses bite but I don't believe wild horses fall under draft/heavy horse). Mountain lion/cougar has bite +7 (1d6+3 plus grab), 2 claws +7 (1d4+3 plus grab).

So do we go with what goblins fear (and draw their wrath) eg horse or what can do some nice damage, like a mountain lion?

Remember is it easier to find a team of wild horses or a pride of lions? I think the horses, personally, but I'm Aussie and we don't have mountain lions roaming freely in the wilds of Oz.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

So, let's look for both and see what happens. I prefer the Mountain Lions.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Okay, to cover bases I'm going to have Taissa look for either a pride of mountain lions, a gang of elk (hopefully spy a bull elk) and a team of wild horses and hopefully we will discover one of these in our search.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Tomorrow I will be heading down the coast for a picnic and swim with friends. I won't be back until my evening, so with sketchy service on my phone, I won't be able to post until late my evening.

Enjoy your weekend, all!


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Happy trip! (^_^)

Much cheers to all.

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