Corsairs of Varisia

Game Master dain120475

“Corsairs of Varisia” is a homebrew campaign which has low magic; emerging technology in the form of firearms; reavers, swashbucklers, buccaneers, and pirates.

“Corsairs of Varisia” campaign pits the starting party in a emerging town situated between Riddleport and Magnimar.

The town, formerly Roderic’s Cove, had been conquered by pirates from Riddleport, but has been recently liberated from support from the south to stop the advance of Riddleport into their waters.

The town was renamed “Beacon” and the lord of the town is calling on any who wish to make their fortune and become something great; with little to aid them but their wits and steel.


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HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Well Taissa, I tried to get Polux to help, and he's not half bad at Survival, but my rolls are burying me :/

I envy you so much... "Down the coast for a picnic and swim with friends"... Over here, we are having the worse weather of this winter dropping on our heads exactly today - 17m waves predicted for 90% of the coastline...

Enjoy the weekend Taissa, I'll be thinking of my sunny Summer to come ;)


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Least Polux won't be sickened for 24 hours. Poor Hack.

Sorry about your intense winter weather. Stay away from your coastline.

It was beautiful here yesterday, 33 deg C (91 deg F), sun and a fresh summer breeze. Got sunburned. ;) Trying to enjoy the last part of Summer -- Soon we will be going into my favourite season - Autumn!

Thanks to you and Suny for the weekend wishes!


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

@Polux: Tais asked if you wanted one of the composite longbows we found on the dead goblin? It's designed for small creatures but is still usable as a secondary weapon or something ...

@All: I suppose we leave the appraising of the unusual metal of the coin we discovered on the goblin bodies to later ... Who has the Appraise skill in the party, btw? If no one, can we use a raw INT check on the coins?


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Apologies Taissa, I did not catch the question about the composite bow. But it's ok, Polux already had one since the beginning ;)

No Appraise on Polux - was planning on taking it later on. Only raw INT for me.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

No worries, Polux. :)

Polux and Stefan, can you give me a quick physical description of your characters, please? There's no pic or text on your profile page in regard to height, weight, hair and eye colour etc ... I'm visual, plus it helps me in social rp. Thanks. :)

Geser, can you do the same too, please?


Hey guys - just got home. I was in hospital this weekend - not feeling my best right now. I may need to crash out tonight; if so, I'll have something tomorrow at the latest.

Sorry for any delay's - I hit my head pretty bad and damaged a lot of my muscles and it's kind of hard to breathe right now.

I'll do what I can as soon as I can.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Sorry you got hurt. Take care of you, Dain.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Indeed...get well!


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Wishing you all the very best master DM.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Hang in there Dain. Man, it looks like you took some nasty hits there - what on earth were you doing? :D

Get yourself up and running - we'll be here.


sorry for any clumsy posts lately, gang - I'm kind of doped up on valium and i'm not doing as good as I could be...

I'm curious to see what happens next, though.

It looks like Hack, Taissa and Polux are now moving up to the bad guys base. I'll need descriptions and rolls for that.

Also, the others are making plans - I'll need rolls and plans for that, too.

Okay, that said, I'm kind of wiped out but I'll see you all soon!


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Wishing you all the very best. Hope you get well/recover soon.


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

Feel better Dain GM, you'll have to tell us what you did :)


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

@Polux: I can move Two-Kills elsewhere if you'd rather be somewhere else on the map. Just let me know, please. :)


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Nah, I rather have it as it is - Polux is still not resourceful enough to make an escape on his own (as much as he would hate to admit it), so I better not stray too far ;)


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

No worries, Polux, thought I'd ask. :)

Stefan and Geser, can you please (in the near future) give me a short description of your characters?

Thanks.


Alright, gang, I got to crash, the meds are kicking in. I'm sorry I couldn't stay up later, but I'll have something up tomorrow when I see the rest of your actions.

Good luck and be careful - this fight is going to be rough...

EDIT: While I'm at it, I'd also like to see a pic of everyone's character at some point soon. It helps me out a lot when I need to visualize things.


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

What's the DC of that Inflict spell?

Will save vs Inflict 1d20 + 1 ⇒ (14) + 1 = 15


Stefan Lebeda wrote:

What's the DC of that Inflict spell?

Will save vs Inflict 1d20+1

You made it - but barely. The DC is in fact 14.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Two-Kills stats for interested parties


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Re tomorrow: Between work and V Day celebrations, I may not be able to post. I will try to put something up early in my morning, if there's an update on combat, or very late in my evening. Sorry for the inconvenience.

Happy V Day to all! :)


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

You guys got invaded by aliens? :)


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Haha. Yep! ;) The romantic kind.


Yeah. Give them a box of mice and they'll do anything for you. :P


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Ahhhhh...romance...Happy Valentine's Day all!


Enjoy your Valentine's Day all.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Dain GM, hope you're feeling better after your rest. Don't push yourself and be kind to your battered self. Hugs.


Sorry for the delay gang, it was a crazy day.

Over 90% of the staff didn't show up to work - I did, and I had to stay late because others weren't there. On top of that one of the girls lost her keys and was panicking because she thought someone stole the keys in the parking lot, or that the plows covered it in snow - it took me almost a half an hour of helping her search before I found them. Then, I try to get home, but the roads are so bad that two lanes of traffic was really one lane because of poor plowing jobs - on top of everything else as I was driving home I started to swerve because I experienced a dizzy spell similar to one that I had during the weekend when I went to the hospital.

When I finally got home I found out that my computer lost power and the entire battle map is lost, so I have to re-do it, so that will take a bit of time.

That said - I'll have something up as soon as can be.

Sorry for the delay's - I hate being tardy, but I appreciate your patience :)


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Dain, honestly, keep an eye on your health and get some rest - I don't think the game will die if you don't post today ;)

Take care of yourself.


Polux wrote:
I don't think the game will die if you don't post today ;)

That's probably true - but can we afford to take that chance?

Hmmm....

Right now - given what everyone has posted - I'm curious to see what the responses are to my own posts. But I may end up reviewing notes and ideas via what I wrote just now before putting up the new round.

Also, by now you should all know that the real challenge is yet to come - beware the "Father". I'd recommend conserving your power and staying close together. FYI - unlike my usual CR's that will be a bit more daunting when it comes...

Okay - for now I'm going to read your posts and notes and I may end up crashing in a bit, I'm still feeling a bit loopy and not entirely sure what I'll do next; plus I have to redo the damn battle map again and that will take a little time (Grrr...)

Okay, looking forward to some feedback - remember, if you make a good case, it's possible that you may persuade me I'm wrong about some of my decisions, so put up any reasonable points and I'll see what I think. Generally though I'm looking for follow-up information on Attacks of Opportunity for enemies after they have moved via how you were all able to move.

Also - and I absolutely cannot stress this point enough - I am very frustrated with the subtle nuances of combat which rely on things like coordinates on a map when half of my players do not post their coordinates on a map and I'm just supposed to assume they moved to the most optimal place each time? That isn't very reasonable, and it's very confusing to me. In other words, it is absolutely impossible for a person to gain flanking bonuses if I don't know who they are flanking with, or where they are on the map.

Okay, looking forward to seeing feedback - hope to hear from you all soon.


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

Dain GM, I understand the frustation about the coordinates. You notice that I usually put the coordinates down in the spoiler that describes my actions. Unfortunately, this fight statred with the Orc not positioned, the icons that represent us are hard for me to see on the map and without a key, wasn't sure which was which. Maybe at the start of each combat we should have a key that shows which icon represents us?

Everyone else, we should really try to state the coordinate we move to, the coordinate of our target (unless it is obvious), and what combat advantage we think we have so Dain GM can verify it. Those details would make it much less difficult for Dain GM to adjudictae actions each round.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

I have been doing so.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Same :D


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

I, too, am already using coordinates for all three characters I'm currently running. I have no issue with continuing to do so. :)


Sorry - I forgot about the rule about moving out of a threatened square.

You are correct, you are able to do your AoO against him, then.

It does not drop him, but he's hanging on by a thread.

I'm pretty wiped out now - I'm run down and I'm going to crash.

I'll have a battle map up later tonight - meanwhile, the guy is almost dead.

I'm sorry about forgetting the thing about moving out of the threatened space - it's been so long since someone's actually done that on either side of the combat I forgot all about it.

Okay - got to go; I'll have something up for you all tonight.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Tomorrow, I am heading out of town to celebrate my dad's birthday. I will be gone all day. I will try and post late in my evening. Again, apologies for the wait.

Have a good weekend all!


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Okay guys: Suny, Geser and Stefan, you guys need to work together to free yourselves because the rest of us will need to back up Hack who the goblins have surrounded (almost). Healing? Yep, most of the party needs that but it may have to wait 'til we're back on the ship and the good Priest Vale comes along on The Seahawk to aid us. We need to get ourselves a cleric or one of us multiclass in cleric next level. Healing is very limited/virtually scarce.

With so many wounded and seriously, we need to get those goblins down and get our butts back to Kat and our ship. Forget about the half-orc and the mysterious "father". We don't stand a chance at this time. I'm not into suicide missions.

p.s When we're in town next, I respectfully suggest that Stefan, Suny and Geser buy themselves some Healing Remedy (the rest of us did and we need to do so again).


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Taissa believes that this mysterious "Father" could be the Lord of the Dead - a serpent sometimes called Apep, or a dark priest/follower of said lord. This would concur with the asphyxiated human on the beach/shore we found (and Taissa informed Polux and Hack about) and the information Asan gave us earlier. An opinion, as I don't know for fact. But it's my calculated guess. ;) If I am right, we don't want to mess with it -- no siree. Still, it's some great, giant serpent/snake we don't want near us ... if the dead human is anything to go by and the missing villagers. If anyone has any other assumptions, you can toss them up here in discussion.


Taissa Sloane wrote:

Taissa believes that this mysterious "Father" could be the Lord of the Dead - a serpent sometimes called Apep, or a dark priest/follower of said lord. This would concur with the asphyxiated human on the beach/shore we found (and Taissa informed Polux and Hack about) and the information Asan gave us earlier. An opinion, as I don't know for fact. But it's my calculated guess. ;) If I am right, we don't want to mess with it -- no siree. Still, it's some great, giant serpent/snake we don't want near us ... if the dead human is anything to go by and the missing villagers. If anyone has any other assumptions, you can toss them up here in discussion.

Wha??? That's crazy talk!

Well, I guess we'll just have to see what happens next :)


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Lack of healing is not fun. I do not like it.


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

The Escape Artist DC for the manacles is a 35 (impossible for us) and the STR check DC to break them is 26 (also impossible). The only way we are getting free is with the key or back on the ship with tools.


Hey guys!

So I’ve been thinking –

I’m enjoying the campaign world and also the enthusiasm from the players. However, I feel like when I came up with the world there have been some disconnects with my ideas and some of how you guys have built your characters.

So here’s what I’d like to do –

1. When/If this combat is finished I’m planning on leveling you guys. I had planned on doing it a bit later, but depending on how the combat plays out, I’m looking to move you on to level 4 a little sooner.

2. You’ve had a taste for how I’ve been running the game so far and maybe you’re thinking “Wow, I wish I could have tweaked things just a bit different with how I made my character”.

So, when you level to 4 I’ll let you guys tweak your characters a bit. I’m hoping you keep your same character concept, though. So in other words, if you want to reshuffle some stats around or pick different skills or feats you hadn’t considered – perhaps even take a level in Cleric for level 4 with a slightly different build, I’m totally cool with that.

But before that happens we need to finish this combat.

To do that I’m looking to see if Polux is going to shoot at the goblins and if Geser is planning on doing anything, too.

Let me know what you guys think of the idea - remember, you don't need to change your characters if you don't want to, but if you think that you might have taken different feats, skills, traits, or a slightly different set of classes/stats to merge better with the game - that's okay, so long as the character remains the same in terms of general idea/feel.


TO be horribly honest? Poor Suny is not the character for your grit.

I'd rather attempt to create 'Sunset'.

See Here

And Here

And Here

And Here

So....petty much only the Elf will change to save the dialogue. XD

Very much cheers to all.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Dain GM:

Dain GM wrote:

Hey guys!

So I’ve been thinking –

I’m enjoying the campaign world and also the enthusiasm from the players. However, I feel like when I came up with the world there have been some disconnects with my ideas and some of how you guys have built your characters.

So here’s what I’d like to do –

1. When/If this combat is finished I’m planning on leveling you guys. I had planned on doing it a bit later, but depending on how the combat plays out, I’m looking to move you on to level 4 a little sooner.

2. You’ve had a taste for how I’ve been running the game so far and maybe you’re thinking “Wow, I wish I could have tweaked things just a bit different with how I made my character”.

So, when you level to 4 I’ll let you guys tweak your characters a bit. I’m hoping you keep your same character concept, though. So in other words, if you want to reshuffle some stats around or pick different skills or feats you hadn’t considered – perhaps even take a level in Cleric for level 4 with a slightly different build, I’m totally cool with that.

But before that happens we need to finish this combat.

To do that I’m looking to see if Polux is going to shoot at the goblins and if Geser is planning on doing anything, too.

Let me know what you guys think of the idea - remember, you don't need to change your characters if you don't want to, but if you think that you might have taken different feats, skills, traits, or a slightly different set of classes/stats to merge better with the game - that's okay, so long as the character remains the same in terms of general idea/feel.

That level 4 is VERY welcome :D

And yes, as we had actually already discussed I would like to make some changes to Polux mechanics - I like his personality as it is, but would want to make him something different as far as crunch goes - no real optimization but... I want a Knife Master rogue :D


Ooo! Knife Master Rogue does some nice damage etc. :)


Polux wrote:

** spoiler omitted **

That level 4 is VERY welcome :D

And yes, as we had actually already discussed I would like to make some changes to Polux mechanics - I like his personality as it is, but would want to make him something different as far as crunch goes - no real optimization but... I want a Knife Master rogue :D

Sounds good, Polux.

Remember, no one reaches level 4 until after the fight is over, and that hasn't happened - yet.

I'd recommend cross-classing a level or two in Cloistered Cleric (if possible) or if not that, look into some of the Scholar Secrets available to a level 2 Scholar.

At the least take skill ranks in Craft: Alchemy (to create special potions, poisons and other weapons); Heal and Use Magic Device in case you get some magic wands later.

Finally a second level Martial Artist with a focus in Knives and I'd take 2 levels in Scholar.

If you elect to do a pure multi-class with those two types from then on out, you'd be pretty sick by level 8 (You'd be sick before that, but you get the idea).

Okay, that's just a suggestion, though - if you guys want healing, I'd recommend taking the skills that will help you heal.

Meantime, if anyone wants to change things with their character, show me the final draft and I'll let you know if it's cool (it's almost 100% chance of being okay, but just in case).

Finally - in addition to finishing this combat - you can reach level 4 after I see a picture of what your character is supposed to look like :)

Okay, that's pretty much it. I'll see you guys later today and good luck!


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Taissa has a pic of Hack that I am sure she will forward to you on my behalf.


Shenkt "Hack" Corchran wrote:
Taissa has a pic of Hack that I am sure she will forward to you on my behalf.

She did - I was being redundant :)


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Both the Martial Artist and Scholar are actually cool, though I am not very literate in 3rd party classes.

They are not rogues however, and don't have sneak attack ;)


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

When we signed up for this game, the GM asked us to post at least 1/day (which isn't a hard ask, in my opinion). If, for any reason, a person isn't going to be around for days on end, then let us know and the character can be botted, no worries.

Thanks. :)

p.s. Dain GM, are you going to bot Geser this round?

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