Corsairs of Varisia

Game Master dain120475

“Corsairs of Varisia” is a homebrew campaign which has low magic; emerging technology in the form of firearms; reavers, swashbucklers, buccaneers, and pirates.

“Corsairs of Varisia” campaign pits the starting party in a emerging town situated between Riddleport and Magnimar.

The town, formerly Roderic’s Cove, had been conquered by pirates from Riddleport, but has been recently liberated from support from the south to stop the advance of Riddleport into their waters.

The town was renamed “Beacon” and the lord of the town is calling on any who wish to make their fortune and become something great; with little to aid them but their wits and steel.


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Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Dain GM: I will shift to Warpriest if you allow it, if not, then I will level Hack as an Invulnerable rager. I do not want to multi-class. Please advise. I assume that you are waiting on Geser to make your final call in this regard?


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

We're rolling HP here?

Much cheers to all.


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

half +1 for hp Suny.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Ok, I was mulling this over some - scratch the sneaky brother Albion from the list - it is versatile and knowlegeable, but I don't want to play that character.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Polux, are you going the knife master route instead?


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Still a little divided between my current build and knife master, but I believe so yes - I think I prefer the knife master for this game.

Unless Hack drops his Barbarian - that would create me another problem ;)


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

That all depends on Dain GM. I will stay the same, if he disallows the straight 4th level Warpriest build. Also, if Geser would just answer, the whole problem could go away.


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

I'm sorry, guys. I really thought the purpose of the Discussion thread was "Since we're all gaming together, let's all be pals and chit-chat." That's not something I have any kind of problem with, but it did seem to imply that I was not needed over here unless sent over from the Gameplay board for talk that would otherwise bog it down. Apparently, that talk is happening over here anyway.

The gist seems to be where to take our characters and the potential to rebuild them? I never envisioned Geser as a cleric, and as I thought about it, I considered the possibility that he might decide to venture in that direction. Even if he does, who's going to teach him--the padre? However, as I considered that line of reasoning more, I realize that he would probably pursue the art of healing specifically to avoid reliance upon someone he doesn't trust.

All of that said, there's potential for Geser to level as a cleric, but it's still not my first choice.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

The discussion board is for any ooc conversation that is required. It's also a good place to toss ideas about characters to save cluttering the main game thread. If you don't read this page, you might miss out on things, so keep checking in. :)

Geser, you don't sound like you want to take on cleric either (and no one wants to force you). If that is honestly how you feel, no worries, we just need to definitively know one way or another so we can decide either to make another PC in charge of healing or just use Dain's npc cleric.

Thanks.


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

That's the problem. On the one hand, I didn't envision Geser that way, and I'm dismayed at the thinness of the fourth wall here. But when I considered it, I did come around to a conclusion that makes it make sense, and I do like to let the character have control over his own fate, so to speak. It does fit that he's rather take care of his own healing (and even protect the party) rather than let the Padre do his creepy thing.

The only flip side to that is that Geser could go out and buy more healing kits and potions and whatnot, and keep them on his person when they go into dangerous situations; this would mean he'd rely on money rather than cleric training.

The point of all of the above is that it's not as simple as I'd like it to be. However, if we're fine without me taking on the role of cleric, I suppose I won't for now.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Thank you for answering, Geser. Okay, so Geser isn't going the cleric route either.

So, my next question is, do we simply stock up on as much healing equipment re kits, draughts and scrolls in this low fantasy world we live in? Or do we rely on Dain's npc cleric (which isn't on the board yet)? Or can Hack go down the Warpriest route?

I would appreciate feedback (a vote on the one you like best or another alternative) from everyone. It would be good to clear all this up before we level up. To be honest, this has taken more time than necessary with waiting on a couple of people to chime in. Thanks. :)


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Kits are great, and so are potions, but Hack, especially, and others need in combat channeling to heal up the party so that we can be more successful.

So, it appears as if Geser is a no go for the cleric levels. that leaves me rebuilding Hack as a Warpriest, or Polux, if dain GM does not allow the warpriest.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

A question for the DM: Can we take a look at the stats for your npc cleric, if at all possible, please? See his/her backstory etc ...

OR, how do people feel about opening recruitment for a healer/cleric?


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

The Hack rebuild as a Warpriest is quite simple. I would simply move my 16 (which would go to a 17 with ability add at 4th) from Con to Wisdom. All other stats would remain the same, and his HP would be adjusted accordingly. he would still be Hack, but the last battle would have re-shifted his focus to a battle hardened disciple of a Chaotic Good or Neutral deity. I am thinking that the barbaric Gorum is my best choice. it ties in very nicely with Hack's character.

@Dain: Can we please just roll with this rebuild so that we can move on?


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Dain GM isn't home at present (spoke to him briefly via pm in Facebook). I hope once he is home and has had time to read the board, he can let us know one way or another. :)


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

I would prefer getting an NPC cleric than having anyone taking their character in a direction they don't wish. I am also confident that we are more than capable combatwise. This double encounter was about as stacked against us as could be and we came out in the end.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

@Stef: I concur about not pushing and utilising the npc cleric. Seems the best option at this point in time, and, gives everyone a chance to level their characters and be prepared come morning. I don't have issue with sharing loot with an npc, if that is the way we go.

So it looks like Stefan and Suny have already levelled up. Perhaps by day's end we can have this sorted and the rest of us can do the same.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

I do not mind being a Warpriest, if he allows it. I think it is a great build that will be alot of fun. If he says no, then I am unwilling to do otherwise.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6
Taissa Sloane wrote:

A question for the DM: Can we take a look at the stats for your npc cleric, if at all possible, please? See his/her backstory etc ...

OR, how do people feel about opening recruitment for a healer/cleric?

Actually I think Taissa may be on to something here - the idea of opening recruitment is a good one in my opinion - it would allow us to retain the dynamics we already developed so far, while the person coming in would know exactly what we are looking for, and hopefully be up for it.

Of course if Hack wants to go Warpriest and it is accepted, it makes things different.

Last but not least, we could always continue as we are, recrunching characters appropriately.


Regarding Cleric -

1. Hack, I'm sorry but I'm going to say that the first two levels aren't going to be cleric. To play a caster means you'll need to multi-class, unfortunately.

2. Geser, there are some feats out there that can help you with healing in general, and they make more sense for Geser as they're not magical but more "mundane".

They include (for example)

First Aid and the other is Medical Expert.

There are lots of things you could also do; such as taking Craft: Alchemy (which I believe is necessary for a Gunslinger to make their own ammunition) but it also lets you create healing elixirs and so on.

Right - now to check the campaign thread.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Fair enough, I will level Hack as an Invulnerable Rager now.


Shenkt "Hack" Corchran wrote:
Fair enough, I will level Hack as an Invulnerable Rager now.

Sorry Hack - I hope that's okay; I just want to keep the spellcasting down a bit is all.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

At work.

Yay more people to play with! (^_^)


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Huh?


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Sure, you are the boss. I think it is a perfect fit, and the casting of a Warpriest is kept down, so to speak. No big deal though. I leveled Hack to 4 which made the following changes.

13 rds per day rage
+1 BAB
Renewed Vigor Rage Power (1d8+3 healing per day in Rage)
Power Attack at -2 att/+6 dam
+1 Str
HP at 55, and 63 During Rage
Added Craft Armor skill

It can all be viewed in the profile.

Let's Rock On!


Regarding Loot Sheet –

I’m just kind of assuming you guys are all keeping track of it at this point via glancing through the posts. But as of now I don’t have a Google Spreadsheet – sadly I don’t know how to make one of those at this time.

Meanwhile – if players aren’t interacting on the board “In Character” I think that probably means that they don’t want to play in the game. I saw 18 wonderful posts on the Discussion Thread, but only 5 on the Campaign Thread. It’s not a race to post, nor is anyone forced into participation, but the thing is – people who want to play are not allowed to play when people who choose not to participate stop the game from moving forward by refusing to post.

Geser and Suny: I appreciate the fact that not everyone posts at the same pace; but the fact remains that I have asked for players to participate in the game in a modest level. This pace may not be for everyone. If it’s not for you, I understand – this game isn’t for everyone, I know that. However, this seems to me to be the perfect chance to figure that out. Because if you guys don’t want to Social RP with each other or participate that much – as the group is leveling I can try to open the game to recruiting a new player to fill a gap.

It’s two posts a day for gaming. This is what I expected to have happened.

GESER: I got that you destroyed the symbol – in fact, I wrote you doing that. But this is basically like smashing a Cross or burning a bible – it's not that complicated; we’re not talking about destroying the Ring of Power. Meanwhile, you had ample opportunity to do mundane things such as Appraise the gear you found; check the potions that were found in the treasure via your Appraise skill and Craft Alchemy skill – in fact, none of the company can make any progress on these things because they don’t have the skills to do that – you do and they cannot proceed without your input at this time.

SUNY: I appreciate your enthusiasm about you already leveling; but the fact is – you are supposed to be part of a team. In and out of game that requires a certain amount of personal interaction with the other players. Most of them have been working hard to attempt to build a better team; some of them prepared to essentially reboot their character somewhat just so that the game will be more fun for everyone. They asked each other questions and gave feedback on the matter and input and tried to work on compromises because not all of them are sure what can work; you not only aren’t participating in any of that team interaction, but you aren’t doing much on the board. For example – I don’t except all of them to pick new classes, but I have a strong hunch at that some point later on in the game that Polux will likely max out his ranks in Use Magical Device to help the team. Just like I assume that Taissa will eventually multi-class at some point just to give herself an opening to certain skills to help the team; that someone like Stefan will take the Feat Skill Focus: Diplomacy just so he can theoretically bargain better for the group; and that Hack will probably take skills in every Knowledge Skill a Barbarian can get their hand on just to make sure he can provide something to the group other than just fighting.

I may be wrong, but I know that they all want the team to survive and if they have to compromise their character a bit for the good of the team, I'm confident that they'll do it in a way that makes the team function.

Meantime, I get that Suny is sick In-Game but letting people know what’s up and at least tossing out some basic information out there via a post would be good times. For example – you just got back on board the ship and you didn’t even ask where your elf friend was?

Okay – that’s enough griping for now. I know that many of you are definitely on board with continuing, but I’m asking those of you who aren’t sure to really think about it and just give me a solid answer.

Is the posting too much; is the frequency too much; are the posts to long; are things too complicated; is your work schedule a problem; is your personal life too busy; are you just not into it anymore? All of those are completely valid and reasonable things, but at least let me know what's up one way or the other. Meanwhile, picking up a Caster/Healer in Osirion would be a perfect place for it – in-game and out-of-game; I can do that via a new player. Let me know if you all want to continue and post as part of a team who participates as part of a team, or just drop out because - for whatever reason - the game is not for you.

Thank you and I look forward to having something up soon on the Campaign Thread. However, I have to be up for work at 5:00 AM tomorrow and I'll need lots of sleep; so before I can do the writing that this game requires, I may have to take a nap first, unfortunately.

FYI - Anyone else want to chime in here about what I just wrote? Let me know what you all think. Thanks!


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

I think that your reasoning is sound , and I agree with everything you stated. If players cannot participate for whatever reason, they have been fairly informed of the expectations. I do not think that other players should have to endure more of the same if the dedication level is not immediately increased.

BTW...added Knowledge (Nature) as well.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

I support your reasoning above, as well, and concur. I'd rather be in the game where people are vested and self-motivated to write, join in, discuss etc. I understand time restrictions and obligations very well. But I also see some people posting in other games and not in this one and wonder why they have time for one or multiple games and not this one. I'd rather a space be opened up for someone who would play consistently and with enthusiasm to participate than carry people who don't seem all that interested and serious. If players have questions, throw them up and we can help. There is no reason to carry on in silence if there are in-game issues that could be cleared up with communication.

Dain, I think coming across a PC healer in Osirion sounds like a fine idea and I am open to recruiting another player, if other people feel the same way.


Am half way through a twelve hour shift.

Was the same yesterday. Will be the same tomorrow.

Will post when I can.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

TAISSA:

+1 BAB, CMB & CMD
+1 to Fort and Reflex, Will remains the same
+1 WIS (Ability Score increase)
HP 38 (INCLUDING +1 FOR FAVOURED CLASS)
Okay, changed a feat from Reactionary to Caretaker (giving Tais 'Heal' as a class skill and a +1 bonus). Her initiative has dropped back to 3 with this change.

New skills appearing on sheet: Craft (Alchemy), Craft (Bows), Diplomacy (now a class skill per GM's ruling), Heal, Know. Religion, Prof. Sailor, Sense Motive and Use Magic Device. (Okay ... 4+1=5 skills per rank as beastmaster. But I played around with my previous skills/ranks and dropped them accordingly, to give Tais other skills to help the group. It's all on the sheet and the skills add up correctly with the necessary changes. Levels 1, 2 & 3: 5 skill points +1 (for favoured class) per level, 4th level: 5 skill points allotted.)

DAYA:

+1 BAB, CMB & CMD
+1 to Fort & Reflex, Will remains the same
+1 INT (Ability Score increase), which means she can now speak in simplistic Common
HP 19
+ 1 new skill: Stealth


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Just a few notes:

- Polux wasn't interacting on the Gameplay because he had stated he wanted to go and interrogate the captured goblin, and was expecting feedback on that, or on the arrival of the Seahawk - one of those two;
- As far as the participation in the game goes, from my perspective, most if not all you have said is simple common sense, and I have really nothing to add, except the fact that I agree with your assessment;

The below is the current iteration I am working on for Polux. I think he is about done.

Knife Master Polux:

Polux
Male Human Fighter (Lore Warden) 2/Rogue (Knife Master, Scout) 2
CG Medium humanoid (human)
Init +6; Senses Perception +6
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 33 (2d10+2d8+8)
Fort +5, Ref +7, Will +0
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 30 ft.
Melee masterwork cold iron kukri +7 (1d4+1/18-20) and
. . masterwork kukri +7 (1d4/18-20)
Ranged composite longbow +7 (1d8+1/×3)
Special Attacks sneak attack +1d6
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 14, Int 14, Wis 8, Cha 12
Base Atk +3; CMB +4; CMD 18
Feats Combat Expertise, Skill Focus (Bluff), Two-Weapon Feint, Two-weapon Fighting, Weapon Finesse, Weapon Focus (kukri)
Traits reactionary, carefully hidden
Skills Acrobatics +11, Appraise +6, Bluff +8, Climb +5, Craft (alchemy) +6, Craft (weapons) +4, Diplomacy +6, Disable Device +10, Handle Animal +5, Intimidate +5, Knowledge (geography) +6, Knowledge (local) +6, Linguistics +6, Perception +6, Profession (sailor) +5, Sense Motive +3, Sleight of Hand +8 (+9 to conceal a light blade), Stealth +11, Survival +3, Swim +5, Use Magic Device +8
Languages Common, Infernal, Polyglot, Varisian
SQ hidden blade, rogue talents (trap spotter)
Combat Gear Healer's kit (10/10 uses remaining), oil (2); Other Gear mithral shirt, composite longbow, masterwork cold iron kukri, masterwork kukri, backpack, masterwork, bullseye lantern, waterproof, cold weather outfit, furs, hot weather outfit, silk rope, thieves' tools, masterwork, trail rations (5)
--------------------
Special Abilities
--------------------
Cold weather outfit +5 Fort save vs. cold weather.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Furs +2 Fort vs. Cold Weather (does not stack with Survival skill's bonuses)
Hidden Blade +1 +1 bonus on Slight of Hand checks to conceal a light blade.
Hot weather outfit +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)
Sneak Attack +1d8/+1d4 +1d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Two-Weapon Feint Forgo first melee attack to feint


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

@Polux: Looking good. :)

@Dain, GM: Anything I need to know about the worg pup at this time? Has he got stats? Can Taissa name him?


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

I like it Polux...Kukri is a great weapon for a Knife-Master. Make that Keen, and your crit range is off the hook (15-20/X3)!


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

BOOM!!

Though I have some serious doubts regarding the accessibility of magical weapon properties...


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Well, I hope there is something in the southern desert because I need an armor upgrade.


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

I'm in the same boat as Polux--and actually, while botted, Geser played Sherlock Holmes quite a bit more than I intended him to. He figured this was a self-contained cult and was going to leave it at that, except for his efforts to destroy the ankh. I wasn't being sarcastic, either--he really was going to bash it with a rock.

I wanted to confirm just how messed up it was because we might have different standards for what constitutes "destroyed", and it was also important to keep it out of the Padre's hands at all cost.

All of that being said, though, I think it would be smart for me to bow out. I do love writing, as you well know, Dain GM (possibly the reason you indicated the same was true of yourself?). I find that my lack of familiarity with the world and the rules, and my inconsistency with regard to semi-botting my character so that he fills in the needed skill gaps with his actions aren't really suited to this. It's not the writing I get bogged down by. I'd rather not weigh your game down anymore, since it seems like a few people are enjoying themselves less due to my slow posting speed.

Best of luck, everyone!


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

And to you, Geser!


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Thank you. All the best to you, re writing and gaming, Geser. :)


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Suny, why are you feeding (giving something warm to) the goblin enemy? Is it a ruse to get him on side so he'll talk when asked? Otherwise, I can't understand how you would show kindness to a creature, who with its horde, tried to kill us.

Polux was attempting to use some form of intimidation on it after it was manacled, so I'm at a loss why Suny would want to feed it, unless you are playing good cop to Polux's bad cop. Is this the case?


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

I thought the goblin was unconscious..?


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

He was - and pulled him away from Vale's channel so he couldn't get healed. That's why I'm confused why he would be anywhere near the warm stove.

I'm just trying to figure out what Suny's doing.

GM's initial description: Something gives your party pause…
There, laying in the beach, is a goblin. He seems to be laying flat on the sand; clearly he’s been deposited here by a predatory animal. It looks like he was dragged and there are teeth marks on him. He seems to be breathing, but barely…

We hit this goblin and downed it back in the village and Two-Kills dragged it down to the beach. So yes, I believe it should be unconscious. I think Polux tried to revive it by throwing water over its face, so he could ask questions before Vale?

Intimidation: I meant standing over it, throwing cold water over it etc. Polux's expression wasn't alluding to being nice. ;)


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

I was about to add to that Intimidate, if Polux clearly has the chance, but I did not notice that as of yet.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

The interrogation of the goblin hasn't happened in game as yet, you are right Hack.

But it was discussed in prior postings why the goblin was brought on the ship.

So I wanted clarification on what Suny was doing by giving it something warm from the stove. Tactic/stratagem when it is awake? Or her player had missed all the prior rp.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Suny - what's deal here? That IS the enemy, you know?


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Taissa sent Daya to sit/rest by the stove, so I'm wondering if Suny made a mistake and wrote 'goblin' instead of Daya?


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

People, just a quick note to say I'm having a REALLY busy day so far. Don't let me hold up the action and press on with the game.

And yeah, I was planning some interrogation/intimidation/slapping around of that goblin ;)


Geser; I’m sorry to see you go, but mainly because I think if things had been different, it would have been more fun for you. But I understand your reasons. That said, if ever you’re up to returning, let me know and I’ll do what I can to work you in.

Suny – I think the group is a bit confused with your earlier action with the goblin. However, if it’s what your character would do, that’s your call. On the other hand, your companions may have their own thoughts on the matter – still; let us know your plan there as it could be Suny’s nature to be kind to prisoners, a subtle play of “Good Cop-Bad Cop” or possibly an error.

Any information on the matter would be great, thanks!


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.
Taissa Sloane wrote:
It was mentioned several times. And the manacled goblin isn't below deck, in the galley near the warm stove, because he's a prisoner. And Suny's actions make no sense. So we can ignore the part of you feeding the goblin unless Suny was silly enough to heal the goblin before feeding him our limited food. Even 'good' characters have a certain level of common sense and you're not LG.

So...Suny is simply going to wave/smile at folks. Thank the good cleric for their healing. Help get the ship to the safer mooring site thence have something to eat, clean up a bit and then sleep off the previous adventure's exertions.

As for the Goblin?

What people will and won't do with the critter is up to them. If, in passing, Suny could have offered it something? She would have. But, since it's still unconscious, then she'd pretty much leave the party to their own devices when it comes to the critter.

Master Dm? How long before people start feeling 'normal' again? One, maybe two days?


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Suny was sickened by the goblin healing draught and it lasts 24 hours. You got quite a bit of healing from Vale (18hp) for your wounds. You also had 3 temp damage to your CON from the second healing draught to revive you. What is your current hp, Suny?

And you need to start reading and following the action in game because all this to and from with you re action in game takes more time than necessary. If Suny wanted to feed a goblin/enemy/prisoner, she could like you said, but not from limited group food. If you want to use your trail rations on an enemy by all means go ahead because that's yours to control.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Okay...so Suny will be at a -2 till a good amount of rest/sleep etc.

The CON damage will reduce her HP by four for at least a couple of days.

So...four down from her max of 22 puts her at a not disrespectful 18.

As I've reiterated. The initial post, way back in the day, seemed to indicate the Goblin was in a position for Suny to do as she'd indicated.

Since then, I've read/seen the error there...So the matter can simply drop.

As for what Suny wants to do with the Goblin? nothing really. Every one's going to rumble it's @rse....Actions Suny isn't quite into doing so she'll stay away from folks while that's going on.

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