Corsairs of Varisia

Game Master dain120475

“Corsairs of Varisia” is a homebrew campaign which has low magic; emerging technology in the form of firearms; reavers, swashbucklers, buccaneers, and pirates.

“Corsairs of Varisia” campaign pits the starting party in a emerging town situated between Riddleport and Magnimar.

The town, formerly Roderic’s Cove, had been conquered by pirates from Riddleport, but has been recently liberated from support from the south to stop the advance of Riddleport into their waters.

The town was renamed “Beacon” and the lord of the town is calling on any who wish to make their fortune and become something great; with little to aid them but their wits and steel.


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Polux wrote:
Dain GM, are the stats for the barreled musket the same as in the Double-Barreled Musket here or..?

The stats are the same. I had made an adjustment because it was initially printed at range increment 10 feet.

All muskets have 1d12 damage and range increment 40 feet; even if they have 2 barrels.

The ones he are giving you only have one barrel, though.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

You can DO it, Polux. ;)


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

I want mine to look like this ;)

(For some reason the link only works if you do "Open in a New Tab")


Polux wrote:

I want mine to look like this ;)

(For some reason the link only works if you do "Open in a New Tab")

Not bad - but Ella was planning on something like this :)


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Bah..if we's talkin' shooters.. Mines like this >:)

Suny is also offering to shoot at people all sneaky like with her x-bow.


Male hp 7/21,(5/5 musket shots), AC 15, T15 FF10, bab +3, melee +6, ranged +6, cmb 3, cmd 16, F +3, R +6, W +3, Init +4, Perc +6, Human Martial Artist 3

Yesh...good for scrolls Polux. Just remember don't roll a 1 or you can't try again for 24hours.

In other words, no pressure! :P


Male hp 7/21,(5/5 musket shots), AC 15, T15 FF10, bab +3, melee +6, ranged +6, cmb 3, cmd 16, F +3, R +6, W +3, Init +4, Perc +6, Human Martial Artist 3

Also a reminder for everyone RE: musket (and all early firearms for that matter *unless I missed a houserule*); a 2handed firearm takes a Full Round action to reload


Asan Kapoor wrote:
Also a reminder for everyone RE: musket (and all early firearms for that matter *unless I missed a houserule*); a 2handed firearm takes a Full Round action to reload

At least a full round action per barrel.

If you had a double barreled musket, it would take 2 round to load both barrels.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Unfortunately, that's all from me on the boards today/tonight. I must pack and finalise things.

I leave very early tomorrow morning for my trip and will be gone and off the boards for 2 weeks. I have asked the DM to bot me in the meantime and Asan has been informed about my character/s, and he can help out, too.

Happy gaming and may success be ours in this combat! :)

See you in two weeks.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Have a happy, safe, wonderful, fun, enjoyable, amazing trip! (^_^)


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Thanks, Suny. :)


Have an excellent trip, Taissa.

That said, any requests or needs for your character, I'll do what I can to make them happen.

If not, have a great trip and I'll see what I can do to keep you alive ;)


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Thank you, Dain GM. :) I sent you a pm a little while ago.


Taissa Sloane wrote:
Thank you, Dain GM. :) I sent you a pm a little while ago.

Excellent!

Just received the requests for combat; will do!

See you when you get back - assuming the party survives the combat, things will be changing quite a bit for the group after it is done, so I'm eager to see what happens next :)


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

May I ask for a summary at some point before I get home? I think I may have troubles catching up on 2 weeks of postings on all my Paizo games and don't want to fall behind on this one. It would be good to get a gist of what has happened and hit the ground running. :)


Taissa Sloane wrote:
May I ask for a summary at some point before I get home? I think I may have troubles catching up on 2 weeks of postings on all my Paizo games and don't want to fall behind on this one. It would be good to get a gist of what has happened and hit the ground running. :)

Of course!

It will be done :)


Male hp 7/21,(5/5 musket shots), AC 15, T15 FF10, bab +3, melee +6, ranged +6, cmb 3, cmd 16, F +3, R +6, W +3, Init +4, Perc +6, Human Martial Artist 3

Have a wonderful trip Taissa. :)


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

@Dain GM: Appreciate it. :)
@Asan: Thank you, Asan. :)


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Enjoy, Taissa, and party safe!

Sovereign Court

Dain GM can my musket look like this


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Thanks, Hack. :)


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

We can't move our own icons around, correct Dain GM?

Also, the pictures are not the same as our avatars, are they?


Polux wrote:

We can't move our own icons around, correct Dain GM?

Also, the pictures are not the same as our avatars, are they?

Sadly yes to both of those questions.

As it stands, I don't know how to load the map onto an excel sheet, unfortunately, or I would. Basically I'm doing it on "MapTools" and then I take a screenshot and load it into a google account so you can go from there.

Furthermore, my maptools file is corrupted, so I can create a map and move things around on it, and even save the map, but I can't load a saved map onto my computer, which is annoying.

I wish I had the current icons for you guys, as it stands - a friend of mine made these icons a while back for an older game I did, so that's kind of what I'm stuck with for now.

If anyone knows how I can fix this, please let me know and I will!

Meantime, I need to take actions for Daya and Taissa; then it's the end of the round and the enemy is up.


Note to Hack: Regarding the Cleave attack - since you weren't able to use it, you still have it in reserve.

Also, I forgot about your DR. I'm making a note of that on my sheet.

The summary parts are mainly to help everyone from having to read through all the posts (though of course, you can do so if you'd like to).

If there was an error, or if anyone is not sure of something and wants to read over and "Check my math" - that's cool; let me know and I'll do what I can to fix things.

Note to Geser: Loading a gun takes at least a round, unless you have certain feats. One advantage to having more than one gun (assuming they only have 1 barrel) is that you can fire the first one, drop it or holster it, then the next round take your next shot.

As it stands, you fired the pistol, but you didn't reload it, and you moved as well. At this time you have a standard action to start working on reloading it, or you could have drawn a sword and advanced into melee as part of your move action as well.

For now, I noticed that you had moved, but didn't take an action other than that. If that was intentional, that's cool - if it was a mistake, no worries, you can take a standard action at this time.

In general, there are a few options out there, and since you're new to the style of gaming, please don't hesitate to ask your companions any questions on tactics or strategy.

Okay, that said, I'll be tossing up Taissa's actions soon, then it will be a new round.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Excellent...thanks!


Shenkt "Hack" Corchran wrote:
Excellent...thanks!

Just glancing over things -

You have a DR of 1 - but you were hit twice.

The first was for 7 damage - so you took 6.

The second was for 13 damage - so you took 12.

That's a total of 18 damage from 45; leaving you a total of 27 HP.

If you elect to Rage, that's another story; you gain +2 HP per level, so that bumps you up to 33 HP and a Maximum of 51.

When in rage via your +4 Con boost you gain an additional +2 Temporary HP per level - this means you have a total of 27 normal, and +6 Temporary for a current total of 33 HP.

Once the rage ends, you'll lose the 6 HP as normal, however and be back down to 27; unless more stuff goes down in the meantime.

Now I got to get cracking on the bad guys!

EDIT: Okay, after this round it looks like you were hit twice; one for 7-1 (or 6) and the other for 13-1 (or 12) for a total of 18 more points of damage from your current status.

I believe that drops you to 9 normal and 15 while raging, but I could be wrong, however. If I am, please let me know where I made any mistake - thank you for any help on this. Combat's a bit tricky to keep track of sometimes.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Correct...I have been raging for two rounds now. It is posted in the first line status of all of my turns.


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

Hack, you really need the Raging Vitality feat, it allows you to keep raging while unconscious so you don't die. It also gives you an extra +2 to your Con when raging.


Sunny and Geser -

I know you guys went down rather early but you guys still have a scroll of Cure Light Wounds and Cure Moderate Wounds.

As soon as the gang acts it is likely that either Stefan or Hack can drop this guy with one hit (he has only 3 HP left and AC 17 - whoever hits him first - if you get an AC 17 and do 3 or more damage - he's gone, so that the next one of you is able to move to the center tent, if you'd like).

Just so you know, I'm not really a fan of giving out the enemy stats before you act, but in a PbP game it saves time. That way you all don't gang up on one enemy, and by luck the first one who hits him drops him - then we don't have to ret-con all of the other actions - you guys will know he's dead or if one of you missed and can take your next action. Toward that end, that's why I've been putting "Green/Yellow/Red" boxes around them. It helps everyone realize if they've been hit, hit hard, or near dead - you normally wouldn't know HP, but at least you could see how wounded they are before you waste an ability on some amazing attack when they have less than 5 HP or something.

Regarding the last guy - if either Stefan or Hack finishes him, this would allow Polux to attempt to move over and attempt to at least use one scroll on Suny (if he'd like); Taissa will attempt to use a Heal Check on Geser if he does not stablize - Asan can Aid, or - if he prefers - he can also examine the center tent (or any other tent, or whatever he'd like to do).

However, I'm off to work now but I should be home this afternoon.

FYI - you guys are doing good - but you're not out of the woods yet. The guy in the center tent has yet to take his action; even though there are a lot of you, you noticed he was not a swordfighter as much as a gunfighter; for whatever that is worth - point is - even with a double move none of you can get to him this round (assuming you want to charge into the tent without making sure he's not hiding by the entrance) but anyhow; he's wounded but still has an action for the next round...

I'm running late for work now (damn!). So you guys know, I don't mean to tell anyone what to do via tactics, I'm just tossing out options because - mainly - you're not out of this yet.

Or, in other words... Bum-ba-baaaa


Cool, got to crash - I'll see you guys tomorrow - hope things are going well; when/if you drop this last guy, we'll move on to the next stage of the quest...

Looking forward to it and I'll see you all soon!


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Someone needs to use one of those scrolls on me now, or I am going down too on this round.


Hey gang - sorry I got to crash, I was up at pretty early... meantime Hack - as soon as you check in, you'll all see what's about to go down... Then you guys can act formally!

See you all in the morning and good hunting! :)


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

*Note: Am heading into three days of '12 hour' day shifts... So my posting will be spotty at best and spread over some long gaps.

Will try and keep my end up.

Much cheers to all.


Hmmm...

It's been three weeks of gaming and we've hit 600 posts.

Not bad, not bad at all...

FYI - you guys do remember that for every 50 posts you make you can make a re-roll?

You can only have a maximum of 2 re-rolls in your inventory of "free re-rolls" - so if you need to use them (like a Con Check or if you miss your target, or something like that) it may be a good time to use them.

Polux has 1 re-roll at this time, so does Hack, Asan and Stefan.
Suny and Taissa have 2 at this time.

Also, I can't stress this enough - congrats. You guys are all making this game awesome with your energy and enthusiasm :)

Once this combat is over, be prepared - things start to pick up.

We'll downshift into a bit of social RP and some story aspects for a bit, then we're on to the next chapter.

So that you know, I have 2 primary plot points already scripted out. Whichever plot you elect to go on, the other one will also unfold simultaneously; so that no matter you guys pick the world will be unfolding toward a story that you have direct control over, but you're into a Sandbox Style adventure and you're not locked into a plot; you guys have control over things.

Good times and I'm really enjoying the game so far!


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

I too have enjoyed the pace and the group as a whole seems to act in concert, which I am sure will only improve over time. We just need some healing now, and all will be well.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6
Dain GM wrote:

Hmmm...

It's been three weeks of gaming and we've hit 600 posts.

Not bad, not bad at all...

FYI - you guys do remember that for every 50 posts you make you can make a re-roll?

You can only have a maximum of 2 re-rolls in your inventory of "free re-rolls" - so if you need to use them (like a Con Check or if you miss your target, or something like that) it may be a good time to use them.

Polux has 1 re-roll at this time, so does Hack, Asan and Stefan.
Suny and Taissa have 2 at this time.

Also, I can't stress this enough - congrats. You guys are all making this game awesome with your energy and enthusiasm :)

Once this combat is over, be prepared - things start to pick up.

We'll downshift into a bit of social RP and some story aspects for a bit, then we're on to the next chapter.

So that you know, I have 2 primary plot points already scripted out. Whichever plot you elect to go on, the other one will also unfold simultaneously; so that no matter you guys pick the world will be unfolding toward a story that you have direct control over, but you're into a Sandbox Style adventure and you're not locked into a plot; you guys have control over things.

Good times and I'm really enjoying the game so far!

I have to say I am also enjoying the game a lot - Polux is not, but I am :D

Thanks for the re-roll "boon" Dain GM - I'll make sure to note it on my alias profile, or I know I will lose track of it.

The pace seems quite good - I'll admit the most active period for the game is at a time when I should be sleeping, so I am not sure how things will pan out in the future, but for the time being, I am still around.

As I said before, I think much of the dynamics in the game is due to our GM (*bows) - fact is, people will always have different posting times and availabilities, and the fact that Dain is not afraid to simply pick things up and DMPC this or that character momentarily goes a VERY long way in keeping the game proceeding forward - good job, and good job also to the players for their participation - 600 posts is quite good.

I'm eager to see how Polux will work out - he is a mix of things that I am not sure all work that well together and not as mechanically optimized as some characters I have built before, but he already has a life of his own, and I am happy with how versatile he can become with a few more rogue levels - We'll see.

Sandbox is good, and I already have a couple of ideas in mind for him ;)


Thanks, guys.

I have to admit, I was a bit nervous about NPCing players simply because there were gaps in posting. I know we all have various schedules and there would have been nothing wrong with waiting a day or so for people. But I also like to keep things flowing.

Earlier I had mentioned I wanted to keep everyone involved with a good pace. This is to keep the game flowing and keep players interested. I’ve noticed that games seem to fall apart because one player lags on posting and no one is able to act while they wait. That’s why I had initially said that I was expecting at least 2 posts a day and roughly 10 posts a week minimum from interested players. And to help encourage that, that’s why I added the bonus re-rolls for high frequency.

Still, knowing that NPCing players when they’re unable to post is not only not frustrating to them, but actually makes them happy because it keeps things moving quickly – this is pretty good news.

Meanwhile, regarding late-night postings when sleep calls; I urge you to look here for hidden rewards from "Playing through the Pain" ;)

Via the healing that Hack mentioned – I am working on some tweaks to give some new options when it comes to healing – that will be revealed when you manage to meet with the other group who is currently doing their own thing even now. I’m not talking about the cleric healing you guys – I’m talking about something a bit more long-term that you guys can use. But more about that later.

Okay, that said, I’ve got some errands to do today. Still waiting to see if Stefan is going to try for this guy, but even if he misses – now that the other pirate is dead I can toss up a full attack action from Daya and have Taissa run over to hit him with her melee weapon.

Unless everyone rolls badly (and that’s possible given the guy’s AC) – he should be down this round. If not – I’d gamble next round for sure.

That said – good luck Stefan and I’ll see you all soon!


Hey guys; Paizo's been down - again. Sorry I couldn't respond or put anything up. Meantime it seems that many of posts were somehow destroyed because of their issues. That really, really pisses me off.

I'm sorry about that, and anything else they did that may have compromised the gaming thus far. Meanwhile, I have a tendency to write my posts in Word most of the time before I throw them up on the boards.

That said, I'll be doing what I can to at least bring things back to where they were. It isn't everything, but it's something...


Alright, I did what I could to re-post my stuff.

Much of it included comments from you guys, so there's that, although it's not the best, it's what I could do.

Here's a few points of note:

1. You guys are formally in the "Sandbox" style arena and are no given two potential plot hooks you can go on. The first is to stay in Beacon during the next six weeks and try to hunt enemies here during the winter. I have stuff prepared for that; it's not impossible, it can be done if you guys are interested in that option. The second option is to sail east with John to destroy the artifact and come back in about six weeks. This would have you coming back in roughly late February. Things will have warmed up in Beacon in those six weeks (literally and metaphorically) so that means there will be more action.

For now it comes down to more "Style/Flavor" issue. Heading to Osirion means you'll be going to a place with more magic than Beacon; so you'll see a world that's more like "Sinbad". Staying in Beacons is lower magic and different culture - so think of the magic level and so-on more akin to shamans and the "Culture" more akin to Vikings and Last of the Mohicans, if that helps.

I just need to know which direction you're choosing - but remember; both story arcs will be evolving at the same time. So if you go one way, I'll be making checks/notes on what is happening in the other mission so I know how that will effect things when both "groups" get together again.

So far I have 2 votes for heading to Osirion. Let me know what the rest of you guys think.

2. When it comes to dividing loot, I've noticed that it helps party unity to have a group collective and share equally. However, some players may decide to play more independently. While I've noticed that doesn't always work well, that's up to you guys how you want to split loot.

Please let me know your preference on that matter and we can go from there.

3. Finally, I'm putting some new revisions on the Campaign Thread regarding House Rule adjustments after that last fight. Look for them soon.

Okay, see you all when I see you and let's hope that the site doesn't lose any more data again!


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

1) Suny's vote it to go see more of the world, which is this "Osiirion" place...As well ass being lots warmer by the sound of thing. Plus we get more shiny fer tha' boat we's tryin' ta' sell, hey? (^_~)

2) I am always easy when it comes to loot. Splitting the money each way is always good. As for items? Handing things over to individuals I never have a problem with. Keeping items 'On hold for party use' I never have a problem with. So, either/any way I'm easy.

3) Wishing every one all the very best. (^_^)


Thanks Suny! And if the following helps any for the rest of you via your decision –

”Flavor” style for Osirion

”Flavor” style for the lands near Beacon during the winter


Alright gang, I need to crash and try to get a little more sleep before I have to get up and go to work today.

I'm sorry the site went down and posts were lost - but things are moving now.

I'll respond to the posts as soon as I can - meanwhile, good luck!


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Osirion is fine with Hack, so long as he gets back in time for more killin' :-) Plus, we may be able to pick up a well-needed wand of healing while there!

Hack votes for splitting the loot equally.


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

Stefan is good for Osirion also. As to loot, equal split is good monetarily and common sense for magic items (i.e. the magic Great Axe goes to Hack....).


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

I was not aware that we had a Magic Great Axe. Where is the loot listed?


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

We don't, I was just giving an example :)


So – first things first:

1. The party seems okay with heading to Osirion for a few weeks? Based on what the captain said it will likely give you more wealth and connection to (potentially) more magical gear. That said, you’re on board?

2. Be advised – you’ll have more “status” if you stay near Beacon the next few weeks; but the fighting will be in cold terrain and it will be far less magic-oriented and far more brutal “hack and slash” style. So it’s a decision of sacrificing long-term status for gear and wealth sooner.

Neither option is wrong or bad, just trying to paint the full picture of what either option provides. That said – I’m hearing that the group wants to hit Osirion.

3. Everybody is good for splitting party loot equally? If so, that’s actually a relief. I don’t mind if players want to keep certain items under the table for themselves (if it’s what their character might do), but at the same time it’s a bit frustrating to see that in a game (even if it’s what your character would do) because it normally causes a lot of real life drama that none of us need. That said – in the future loot will be divided equally.

I don’t know how to keep an excel sheet on the site to micromanage loot like other GM’s do, unfortunately. You did find a pile of loot earlier (it’s a few pages back under a spoiler) so there’s that. But for now, don’t stress overmuch about it. If you’re really heading to Osirion that means that the captain will likely liquidate all the useless crap that’s kind of nice but not worth keeping track of, then give you all a lump sum later.

If anyone knows how to do that, toss me a link and I'll put it on the campaign page.

4. This is important – just wanted to toss it out there – there are a few modest new House Rules under the campaign introduction page. Please take a moment to read them and tell me what you think about them, as I’m looking for feedback on them.

5. I know it’s only been a short time, but as a reminder - our ally Taissa is gone on vacation in real life, but she’s still on board for posting. I’ve been sending her quick notes on what’s been going on in the game, but she is not able to post until she gets home. For now I’m still NPCing her as she’s still on board – but she should be back soon, so that’s good news :)

6. Finally – and I can’t stress this enough – kick ass on all the great postings! You guys are doing awesome, I’m actually eager to get on the boards just to see what I’ve missed. Good times, indeed! :)


Male hp 7/21,(5/5 musket shots), AC 15, T15 FF10, bab +3, melee +6, ranged +6, cmb 3, cmd 16, F +3, R +6, W +3, Init +4, Perc +6, Human Martial Artist 3

most of the custom rules i'm cool with, but the bonus to hit and damage for all gunslingers seems a bit OP. Gunslingers are already pretty bada$$, moreso in a low magic world. My 2c anyway.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

So, from Polux's end:

1. Agreed on going to Osirion. If I understood correctly, there is going to be a stop in Beacon though, for resupplying, etc?

3. Agreed on splitting party loot equally - equal shares for all minus the value of magical items acquired during the course of the adventure (Example: If all get a share of 2k, and you decide to keep an item from the loot worth 1k, you get only 1k cash, and the rest is divided amongst the others - something along these lines)? Dain GM, for loot tracking, you can use a Google Drive spreadsheet, allowing read access only to everyone - like that is simply a matter of posting the link and all can check and double check it whenever they feel like it.

4. I like it - for me the piece about firearms is good news, since Polux is proficient with all martial weapons. His Dex does not lend itself towards using ranged weapons much, but still, it is good. I do fear that, with the touch attack detail about firearms, melee martial characters may be getting harmed some, since it makes melee harder to keep viable when ranged, and firearms in particular are receiving significant bonuses - just a though to mull on, but I guess we'll see how it goes.

I like the Acrobatics change - I think it will take some time to confirm if it "breaks" any aspect of the game, but it seems to make sense ;)

The Healing remedy seems like a decent enough option, IF you have the correct Craft skill that is - here's one of my thoughts regarding the current healing access we have overall - it seems highly penalizing during combat - if you get hit hard by sheer happenstance, and you get dropped at the early stages of a fight, without an actual cleric, that ends up meaning that you are out for the most or all of it (like Geser, and almost Suny). This is realistic but it may become frustrating to the one taken down, and not given a chance to be part of the fight.

I have said this before, and I will repeat it - I am enjoying the game a lot - but we're sharing opinions, so I guess I can throw out some of my own [:D] - so here's another overall thought - If we couple firearms commonly available, and actually buffed (not sure if they are significantly buffed, since I haven't played with firearms before) by house rules, hitting on touch attacks, and the difficulty of obtaining prompt healing, it seems that builds NOT around Dexterity might be getting the short end, because on the one hand usually non DEX means melee [at least in our game, because Arcane casters are scarce ;], and needing to wade in on the ranged ones (being hit by touch attacks in the meanwhile) PLUS the fact that your Touch AC will depend on Dex, so again, non Dex melee are taking it to the face until they get to the guy with the musket, sporting a crappy AC against such attacks - might make things harsh ;)


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

The healing is a start, but I would have to agree with Polux, unless we were given the time to craft multiple remedies, AND be allowed to use more than once per day, then they will not be very useful in combat, which is where we need them most.

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