Chronicles of the Silver Rose Company

Game Master Patrick Curtin

This campaign is my attempt to play a canonical Planescape campaign using the updated Pathfinder ruleset. The game actually predates the release of Pathfinder, but we have managed to update as we have needed.


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Male Half-elf (Planar) Ranger 5/Rogue 2/Plane Walker 1
Dungeon Monkey wrote:

Issac:

** spoiler omitted **

Isaac rubs his chin in thought.

"Looks like just what I need to get the spirits up. New allies, a return to the Wheel. Better pay. Less soot. I musta been a bloodhound in another life, just finding this old notice.", he says to himself.

The tall half-elf tracks down Copper Court and the Silver Rose, grabbing something quick to eat in the Market Ward on the way. (Nothing with meat in it; he doesn't want to eat anything he may come back as. And besides, he thinks he may have been eaten one way or another in at least a few previous lives.) Once he's found the Silver Rose, he straightens himself up a bit, wipes some soot off his face, checks his teeth for stray pieces of parsley and walks on in.

To Hanali, if she's watching the front.
"Hullo, fair madame, a fine day to you. M'name is Isaac and I'm looking for work with the Silver Rose."
With a smile, he starts to list off his professions, ticking each off with a finger.
"I'm a scout, a skirmisher, a trapsmith, a locksmith, a blacksmith, a footpad, a pick pocket, a ranger, a handsome young fellow that enjoys a good dance every now and then and I may have been a kangaroo rat and a ratatosk at some point."
He pauses, a staged look of shock and panic on his face.
"I didn't bring a resume, though."


Female catfolk sorceror 13

After collecting the dresses and heading back to the cauldron but before the night out (I assume it's supposed to be that very night) Merle approaches Swift

Feline

Spoiler:
Hey Swift could I talk with you privately for a minute or two?


Justin Case wrote:

Sorry, no Local K stats, I can try untrained, but I created him with mystic knowledge, thinking he hadn't been here long enough to know the local grift.

Knowledge: Local: UNTRAINED: 1d20+4=20

Both their last names are Sigil aristocracy. Hal'Oight is a very common name in the rumor mills and scandal sheets of Sigil. A Spiral Hal'Oight is one of the richest beings in Sigil, that in itself quite an achievement. If Hanali is related to him she must be loaded as well.

Justin Case wrote:

"I don't know what you're looking for, so I'm not going to try and BS you and tell you I'm something I'm not. I don't do Necromancy. And I'm not a merc." He winces as the words leave his mouth, realizing that he may be talking himself right out of a job.

'Ah what the h@ll, if they're mercs I'm not interested anyway. I've tried that once already. Never again.' He thinks.

"I have my own shop, I'm a,..." his hand makes lazy circles as he thinks for a second. "Problem solver. I help people." He can't help himself as another small grin creeps back onto his features. "You'd be surprised how many problems tend to disappear when exposed to eldritch fire. If you're looking for a caster that can do research, and then cast spells based on those results, then maybe I can help you?"

Renkar probably notices that justin did not mention his speciality. ;)

Renkar steeples his fingers.

"We tend to think of ourselves as .. specialists." Renkar says.

"We don't do assasination, necromancy, or bag jobs. We do like to take on cases for Sigil's residents, but we do have certain ... standards that other mercenaries don't. Helping people is one of the plusses of this game."

Renkar pauses.

"We are in a bit of a bind caster-wise. If you can handle working in a specialist team, we'd be happy to give you a try. We offer free room and board here at the Cauldron, as well as equal shares in any monies shared by the team. We do our best to reclaim remains if it is feasable."


Drazek Darkholme wrote:


Darkholme, Drazek Darkholme

Cue Bond music

The older man smiles, wiping a bit of sweat from his brow

"I'm Renkar Sha'Hagmid, and this is my associate Hanali Hal'Oight."

He shakes Drazek's hand firmly

"Why don't we go and have an ale over at the Copper Cauldron and we can get to know a little bit about your capabilities."


Bribes always welcome
Isaac wrote:

To Hanali, if she's watching the front.

"Hullo, fair madame, a fine day to you. M'name is Isaac and I'm looking for work with the Silver Rose."
With a smile, he starts to list off his professions, ticking each off with a finger.
"I'm a scout, a skirmisher, a trapsmith, a locksmith, a blacksmith, a footpad, a pick pocket, a ranger, a handsome young fellow that enjoys a good dance every now and then and I may have been a kangaroo rat and a ratatosk at some point."
He pauses, a staged look of shock and panic on his face.
"I didn't bring a resume, though."

Hanali rises and smiles at the newcomer

"Well, we don't stand on written resumes here, Issac. Why don't you come back here and I'll introduce you to my boss, Renkar. He runs the shop."

Hanali walks to the door and opens it to the training room I described it above in Drazek's intro. Renkar is sitting at a bench lacing up a boot when the two enters. He rises and smiles:

"Greetings Hanali! Have we got another applicant?"

Hanali nods

"This is Issac. Perhaps I should let him expound on his many varied job skills. They are quite ... unique."


Male Half-elf (Planar) Ranger 5/Rogue 2/Plane Walker 1

"Renkar, I presume? A good day to you."
Isaac extends a hand.
"I was just telling your lovely associate that I'm a blood with quite a few talents, though I must profess that I have few specialties. Scouting and skirmishing being two. Observation being another: these elf ears ain't just to provoke dwarves, you know. The Godsmen have made sure that I know may way around a forge. I'm more tinker at this point than a full-fledged smith, but I can fix a broken blade good enough to stick in someone's guts again. I know my way around locked doors and traps an' I reckon I can get you and your employees around them, too. Not to brag, but I believe that before I was the strapping lad before you I may have been a ratatosk, a kangaroo rat and a swallow."

"Not sure in what order, though."

"But anyhow, I think I could be a strong addition to your 'private securities' firm here, if you're still fielding applicants. If it matters, I've been in a mercenary company before and I've managed to survive getting stranded out on the planes. I've had about my fill of the Foundry for the time being and I'd love the opportunity to hit the road and see more of the Great Wheel."


M Human Witchblade 6{Hexblade 1/Warlock 5(favored)
Renkar Sha'Hagmid wrote:
Drazek Darkholme wrote:


Darkholme, Drazek Darkholme

Cue Bond music

The older man smiles, wiping a bit of sweat from his brow

"I'm Renkar Sha'Hagmid, and this is my associate Hanali Hal'Oight."

He shakes Drazek's hand firmly

"Why don't we go and have an ale over at the Copper Cauldron and we can get to know a little bit about your capabilities."

"It'd be my pleasure."


Bribes always welcome
Isaac wrote:

"Renkar, I presume? A good day to you."

Isaac extends a hand.
"I was just telling your lovely associate that I'm a blood with quite a few talents, though I must profess that I have few specialties. Scouting and skirmishing being two. Observation being another: these elf ears ain't just to provoke dwarves, you know. The Godsmen have made sure that I know may way around a forge. I'm more tinker at this point than a full-fledged smith, but I can fix a broken blade good enough to stick in someone's guts again. I know my way around locked doors and traps an' I reckon I can get you and your employees around them, too. Not to brag, but I believe that before I was the strapping lad before you I may have been a ratatosk, a kangaroo rat and a swallow."

"Not sure in what order, though."

Renkar smiles and shakes Issac's hand firmly

"A Godsmen eh? I've banged about with a few Believers of the Source before. We can always use a scout. It so happens one of our previous scouts had to leave our service unexpectedly. You just happened to walk in at the right time."

Isaac wrote:
"But anyhow, I think I could be a strong addition to your 'private securities' firm here, if you're still fielding applicants. If it matters, I've been in a mercenary company before and I've managed to survive getting stranded out on the planes. I've had about my fill of the Foundry for the time being and I'd love the opportunity to hit the road and see more of the Great Wheel."

Renkar smiles

"Were offering room board and medical expenses, including retreival of remains if needed. A full share of any monies earned after expenses and full shares of any loot. Interested?"


female Tiefling 13th level Duskblade
Naridre Ro'Arisahshe wrote:


"Yes, of course, just give me a minute to get my things."

She scurries off and returns wearing a very shiny mithral chain shirt and carrying a bow.

"Thank you so much for helping me, Miss Kind. I really appreciate this."

"Ya, ya," Karrin says, trying to regain some semblance of her tough as nails mercenary veneer, "thank me when we find something. And don't tell anyone that I'm helping you out of the goodness of my heart, I got ta keep my reputation, and if this gets out every sob story this side of the wards is gonna come knocking on my door."

Karrin heads out to locate one Wip Wildfang, patrolman on the Clerk's Ward, and Karrin will pick up some sweet bread to sweeten the deal.


Drazek Darkholme wrote:
"It'd be my pleasure."

Drazek, Hanali and Renkar retire to the Copper Cauldron. Renkar orders an ale and Hanali a glass of wine

"Please get something on me Drazek. Tell me about your qualifications."


Male Half-elf (Planar) Ranger 5/Rogue 2/Plane Walker 1

Isaac whistles in appreciation at Renkar's terms.

"Well, sir, I gotta say that I like how you do business. I'm in. Let me make some arrangements at the Foundry to get off the ol' Graveyard shift and I'm your man. When can I meet the rest of your company?"


Bribes always welcome
Karrin Kind wrote:
Karrin heads out to locate one Wip Wildfang, patrolman on the Clerk's Ward, and Karrin will pick up some sweet bread to sweeten the deal.

Made me dig for that one, LOL. Ok, you taking Nari along? And sweet bread? Like coin or actual halfling sweet bread?


Isaac wrote:

Isaac whistles in appreciation at Renkar's terms.

"Well, sir, I gotta say that I like how you do business. I'm in. Let me make some arrangements at the Foundry to get off the ol' Graveyard shift and I'm your man. When can I meet the rest of your company?"

Renkar smiles

"As soon as you finish your arraingements I'll introduce you to the group" He says

It might take a while until everyone is settled in though :) Any side intrests I can keep writing stuff for you :)


female Tiefling 13th level Duskblade
Dungeon Monkey wrote:


Made me dig for that one, LOL. Ok, you taking Nari along? And sweet bread? Like coin or actual halfling sweet bread?

Well I would bring donuts but that would be really cliché

Yes, Karrin is dragging along Nari just in case Wip has any questions.


I've had no time and it isn't letting up guys.


Human Wiz 12 (Evocation)
Renkar Sha'Hagmid wrote:


Both their last names are Sigil aristocracy. Hal'Oight is a very common name in the rumor mills and scandal sheets of Sigil. A Spiral Hal'Oight is one of the richest beings in Sigil, that in itself quite an achievement. If Hanali is related to him she must be loaded as well.

Justin's eyebrows raise as the names sink through his stubborn skull. It renders him blessedly quiet for Renkar's response.

Quote="Renkar"]
Renkar steeples his fingers.

"We tend to think of ourselves as .. specialists." Renkar says.

"We don't do assasination, necromancy, or bag jobs. We do like to take on cases for Sigil's residents, but we do have certain ... standards that other mercenaries don't. Helping people is one of the plusses of this game."

Renkar pauses.

"We are in a bit of a bind caster-wise. If you can handle working in a specialist team, we'd be happy to give you a try. We offer free room and board here at the Cauldron, as well as equal shares in any monies shared by the team. We do our best to reclaim remains if it is feasible."

Justin visibly relaxes. He probably didn't even realize he was tensing. A small smirk creeps back onto his face.

"A 'specialist' with standards I can work with. My specialty happens to be,..." He purses his lips thoughtfully.
"Blasting." He finishes at last with another smirk. "I'm h@ll at blasting." He shrugs his shoulders. "It's a talent. I appreciate your candor Mr. Renkar. It sounds like you have an interesting group. If you don't plan on asking me to raise an army of skeletons or anything, I think I may be your next caster."


Bribes always welcome

Karrin collects Naridre and head out down Shatterbone Street towards the Slags. The streets are packed with the poor and desperate, but most steer clear of the dangerous-looking tiefling with the big axe. A few beggars accost them, and Karrin tosses a few Greens to them as the two head through some of the hardest-luck areas in the Cage.

They enter the Clerk's Ward through the Sandstone District after skirting the ruined fused wasteland of the Slags. The silent light-colored crumbling stone buildings are shuttered tight, even though the Peak light is reaching its maximum brightness. The few people on the street watch the ground and avoid the two.

Just out of the Sandstone District is Crystal Dew Lane, where Karrin had run into the diminutive Hardhead. She finds a small neighborhood bakery to buy some sweet rolls. She and Nari look about for a two-foot-tall red-armored halfling.

Roll me a Perception Check Karrin (and Nari as well)


Bribes always welcome
Eir Haakonen wrote:
I've had no time and it isn't letting up guys.

No worries, think about anything you want Eir to do for the next month and post when you can


female Tiefling 13th level Duskblade

Per . . . what? Sorry I wasn't listening (1d20-1=18)

Wow! I guess this time Karrin was!


Bribes always welcome
Justin Case wrote:
I appreciate your candor Mr. Renkar. It sounds like you have an interesting group. If you don't plan on asking me to raise an army of skeletons or anything, I think I may be your next caster."

Renkar laughs

"I promise, no skeleton armies."

He shakes Justin's hand firmly

"Welcome provisionally to the team. As soon as you finish tying up any loose ends come back and we'll get you introduced to the others."

Anything you want to do in the Cage as we wait for everyone else to be put in just say.


Bribes always welcome
Karrin Kind wrote:

Per . . . what? Sorry I wasn't listening (1d20-1=18)

Wow! I guess this time Karrin was!

Karrin notices a small form turning down a side street, dressed in red armor. It's Wip, she'd almost bet Ferissirion on it.


female Tiefling 13th level Duskblade

Karrin chases after the halfling.

"Oi, Wip," Karrin calls out when she thinks she's close enough to somewhat subtly attract the halfling's attention, yet still far enough away as not to startle him, "oi, wip got a moment? It's me Karrin Kind of the Silver Rose."


Bribes always welcome

The small halfling Hardhead turns and frowns, then his features clear

"Oi Karrin, how are yeh? What can I help yeh with?"


female elan Psion (Kineticist) 10

Not sure if you still need it, but perception: 1d20+7=27

Naridre tries to stick as close to Karrin as possible. She is totally overwhelmed by the sheer number of things here that would normally leave her cowering in a corner somewhere, but she feels a bit better near the tiefling. Scary things tended to keep away from Karrin.


female Tiefling 13th level Duskblade
Dungeon Monkey wrote:

The small halfling Hardhead turns and frowns, then his features clear

"Oi Karrin, how are yeh? What can I help yeh with?"

"Not much Wip," Karrin says as she opens the bag to of sweet breads to show the halfling before handing him the bag, "I was wondering when ya got off work. My friend here is searching for someone and I was wondering if I could pick your brain for a bit. She helps out at the soup kitchen I help out at and she seems good folk, but she's as clueless as me, so I thought I better hunt down a cutter that knows his blood."


Male Half-elf (Planar) Ranger 5/Rogue 2/Plane Walker 1

Isaac will head off to get some sleep and talk things over with his foreman. After he's had a chance to rest and bathe, he'll likely head out to The Ubiquitous Wayfarer or a cheap tavern near the Foundry. Keeping a look out for: Ombidias, one of the more namer-friendly factotums, "Springheel" Jak Rose, an air genasi Godsmen with whom Isaac's made friends, and Maril Sevenstones, an associate from his days in the Razor Wind that will still meet him for a beer or lunch now and then. If there's time, he'll also swing by the Civic Festhall to look at the lecture schedule, maybe ask around with some of the rangers and druids with the Believers if they can recommend a good book on strange wildlife on the Planes. Maybe a stop at the Golden Bariaur to bother Goldenmane at work with some bad "dead kobold" jokes.


"My talent is blasting." ROFL.

I think Eir needs to disappear for a few days, Patrick.


Female Tibbit Rogue 3
Merle Barer wrote:

After collecting the dresses and heading back to the cauldron but before the night out (I assume it's supposed to be that very night) Merle approaches Swift

Feline

** spoiler omitted **

Swift gives Merle a small curious look before smiling warnly and giving a tiny nod of consent.


Female catfolk sorceror 13

Heading to her room Merle makes sure no one is around to listen before she turns to face Swift

Feline

Spoiler:
You said back at the courthouse you wanted to know why me and Seph were acting so strange right?


Female Tibbit Rogue 3

Quickly swift finds herself the most comfortable spot in Merle's room and settles herself with a little content sigh before refocusing on the catfolk. Looking up into the slightly older woman's eyes she gives a small nod at her words.

Feline:

Spoiler:
::Of course, I really like you both and it was a little odd seeing you so tense.. ::

She mews, fiddling with her dark hair as she talks, her kittenlike curiousity obvious in her eyes.


DO NOT STICK FINGERS IN CAGE
Eir Haakonen wrote:

"My talent is blasting." ROFL.

I think Eir needs to disappear for a few days, Patrick.

No worries. We're in the middle of a limbo phase. I can say she's over at her temple helping with the inaugural rituals if you pprefer.


Bribes always welcome
Karrin Kind wrote:
Dungeon Monkey wrote:

The small halfling Hardhead turns and frowns, then his features clear

"Oi Karrin, how are yeh? What can I help yeh with?"

"Not much Wip," Karrin says as she opens the bag to of sweet breads to show the halfling before handing him the bag, "I was wondering when ya got off work. My friend here is searching for someone and I was wondering if I could pick your brain for a bit. She helps out at the soup kitchen I help out at and she seems good folk, but she's as clueless as me, so I thought I better hunt down a cutter that knows his blood."

Wip grunts appreciatively when he sees the fresh sweet rolls.

"That's some nice rolls there."

He stuffs one in his mouth

"Om nom nom. Well, I am on patrol, but me job is helping citizens. I can spare some time now, me lunch break is coming up. If yeh buy me some tucker I'll see if I can help yeh."


Bribes always welcome
Isaac wrote:
Isaac will head off to get some sleep and talk things over with his foreman. After he's had a chance to rest and bathe, he'll likely head out to The Ubiquitous Wayfarer or a cheap tavern near the Foundry. Keeping a look out for: Ombidias, one of the more namer-friendly factotums, "Springheel" Jak Rose, an air genasi Godsmen with whom Isaac's made friends, and Maril Sevenstones, an associate from his days in the Razor Wind that will still meet him for a beer or lunch now and then. If there's time, he'll also swing by the Civic Festhall to look at the lecture schedule, maybe ask around with some of the rangers and druids with the Believers if they can recommend a good book on strange wildlife on the Planes. Maybe a stop at the Golden Bariaur to bother Goldenmane at work with some bad "dead kobold" jokes.

Issac heads back towards the Great Foundry after accepting a position with the Silver Rose. He heads out down Copperman's Way, the large avenue awash with palanquins, Arcadian ponycarts, rickshaws and a host of other conveyances ferrying goods to and fro across the Market Ward.

The shops increase in size and richness as he travels towards the Lady's Ward. Copperman's Way debouches into Threefate Boulevard, the traffic siphoning off into a dozen side streets as goods are delivered to the top-shelf bloods of Sigil. Issac strolls along, enjoying the few trees that grow in the Cage, which line the streets hereabout. The fairly fresh air is a change over the sulphuric stinks of the Foundry District.

After passing the many magnificent mansions of the Nobles' District, Issac enters the Court District. It hums with activity as barristers, petitioners and Guvners all walk to and fro among the many buildings. It is near Peak so many are gathered at the small taverns lining the district gossiping and horse trading, their ceremonial wigs hung on hooks to keep them free of food bits.

Issac moves on to the Temple District, passing first the massive piles of important powers like Zeus and Odin, then the more modest temples of obscure powers like Ptavv, Skoraeus Stonebones and Yurtruus. Finally he comes to the outskirts of Meatmarket Square, where most places of worship are delineated by packing crates, burlap and chalk outlines. A dozen ragged prophets yell screed at the jaded Cager crowd passing by ..

" .... The moons will be blotted out by the swarm of evil insects ...

... seven times when put to the rack Issek of the Jug broke the torture device, splintering it, then submitting to it again ..

... Those who do not purify themself in the sight of Og will face a fiery afterlife with slugs entering their nostrils .."

Issac has heard it all before. He moves on through the pens of bleating sacrificial animals that give the square its name and heads into the first blocks of the Lower Ward.

The acidic fog that defines the Foundry District greets his nose as he heads out to the Great Foundry. He asks at the gate if anyone has seen Ombidias, who is in control of his shift this cycle. The large Voadkyn is instructing some new additions to the Godsman in one of the slag yards. Issac waits patiently while the calm giant patiently explains some of their faction's beliefs to the Clueless.

"This lump of slag I have in my hand may seem worthless, but with enough time and energy some metal could be extracted from it. Just as there might be some cutters that might seem worthless, but with time, patience and skill they too can be refashioned into something greater than their original shape. We are all constantly being tempered and forged anew of the Anvil of the Multiverse. Or task is to hold our edge and not crack under the hammerblows.."

Eventually the simple lesson ends and the dark skinned giant notices Issac waiting for him.

"Brother Issac. Always a pleasure," Ombidias rumbles in his slow calm basso voice. "What brings you to the Foundry so soon after your last shift?"


female elan Psion (Kineticist) 10

Naridre watched the halfling carefully from behind Karrin. He seemed nice enough. She started to relax just a little as she listened to their conversation. She still hadn't got the hang of this place's cant. Cutter? Well, it was probably like calling someone a sharp. But she didn't quite follow the blood analogy. Tucker? It sounded like some sort of reference to food. Was it food in general or a specific type? She'd get the hang of it eventually, but in the meantime it was probably better to let Karrin do the talking.


Bribes always welcome

Nari hasn't been out of the Hive yet, and as Karrin drags her along to look for Wip she is still in shock. The close choking garbage-fire smogs of the Hive have lifted, revealing streets lined with shops of a bewildering variety. She has never seen anything like Crystal Dew Lane back at her home world.

Along with the bewildering variety of shops and buildings, Nari is amazed by the crowds of folks. She sees a gaggle of elven-looking folk, except that they have bright red skin and white spiky hair. Another group of what can only be described as tentacled worms wriggle their way down the street. Some humans go by, but they are almost as exotic as the others: dressed in pure black, with a staggering amount of metal facial piercings and embedded crystals.


female Tiefling 13th level Duskblade
Dungeon Monkey wrote:


"Om nom nom. Well, I am on patrol, but me job is helping citizens. I can spare some time now, me lunch break is coming up. If yeh buy me some tucker I'll see if I can help yeh."

"Sure thing Wip," Karrin says with a smile, "name the place and we'll meet ya."

Karrin waits for Wip to give them instructions and then, as Karrin Naridre walk over to meet the hungry halfling, Karrin leans over to Naridre:

"I hope you got some jink on you," Karrin whispers, "cus I'm not paying to feed a hungry halfling on my own."


Bribes always welcome
Karrin Kind wrote:


"Sure thing Wip," Karrin says with a smile, "name the place and we'll meet ya."

"Go Downwards on Crystal Dew Lane till yeh get to Rook Street and look for Hiland's Pastries, just past the Hall of Records. They do some nice lamb and tater pasties for tucker. I'll meet yeh there right at Peak. About a half hour from now. "

Wip looks about

"An' Karrin, no matter what yeh do, don't go poking about Little Arcadia over thataway. Folks of your ... uh ... persuasion have a bad habit of disappearing around there. Lots of Celestial vigilantes, if yeh lanns me chant."


Female catfolk sorceror 13

Merle pauses for a minute trying to decide the best way to present this topic.

Feline

Spoiler:

"Well you see I haven't been entirely honest with everyone about Seph I mean he's not like your average familiar.


Female Tibbit Rogue 3

Swift smiles warmly as she gives her reply

Feline;

Spoiler:
::I had noticed that, but could never work out what it was that made him a little different::


Female catfolk sorceror 13

Merles face and tone seem to get more depressed as she goes on

Feline

Spoiler:
Well you see Seph wasn't originally my familiar he used to be my Twin brother and its all my fault he's the way he is now.


Female Tibbit Rogue 3

Swift's eyes widen briefly and without warning the young tibbit pounces and hugs Merle. With a small comforting purr she touches her nose to the other woman's.

Feline;

Spoiler:
::Don't blame yourself, things happen, especially with magic. I have a friend who's good with magic so if you want him back to the way he was we could go talk to him for you.::


Female catfolk sorceror 13

Merle sighs and goes a little teary eyed

Feline

Spoiler:
It is my fault though My parents told me I wasn't ready but I decided I knew better than them Now because of me there gone my home is destroyed and Seph is a cat. As for your friend we can try but I don't think it will work.


Female Tibbit Rogue 3

Swift shakes her head a little and strokes Merle's hair.

Feline;

Spoiler:
::Don't live in the past, what's done is done, look to the future and how you are going to get him back to the way he was one day::

Slowly she looks increasingly thoughtful

Feline;

Spoiler:
::Tibbits are descended from familiars, or so it's said, perhaps it's possible to teach a familiar to become similar to a tibbit. Magic made him this way so perhaps he could be tought to transform into a humanoid form..::


Female catfolk sorceror 13

Merle looks at swift rather blankly for a minute

Feline

Spoiler:
What do you mean change form?


Male Cat

Seph sighs as he see's Merle's confused expresion

Feline

Spoiler:
Swift Merle doesn't know what you can do.


Female Tibbit Rogue 3

With a smile Swift reaches out and scratches Seph behind the ears.

Feline;

Spoiler:
::Have you never encountered a tibbit before?::

She questions Merle in a quiet voice before continuing.

Feline;

Spoiler:
::Or perhaps at least wondered why I can speak in a feline tongue? ..I used to pose as a familiar::


Female catfolk sorceror 13

Merle looks really confused now

Feline

Spoiler:
Pose as a familiar??


Male Cat

Seph cant help but have a catish grin on her face at Merles confusion. He cant help but rib her a little.

Feline

Spoiler:
See if you had spent more time paying attention to mum and dad's lessons you might remember what a Tibbit can do.


Female "Normal Housecat" (honest!) Rogue 3

Swift gives a tiny sigh and looks to the door, making sure it's firmly closed before holiding up a finger to Merle and closing her eyes. With a small smile she shifts form, quickly becoming a small black cat with sleek fur and an expression that seem to say 'see?'


Female catfolk sorceror 13

Merle stands still moth agape for what seems like a long time Finally she snaps out of it picks swift up and begins firing off questions like repeater crossbow fire. So fast are the questions coming that even to swift and Seph they sound like random meows and mrewws.

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This will be our discussion thread for the proposed Chronicles of the Silver Rose thread. I am your host, the Spinner of Secrets. Here we can discuss character creation, out of game issues, annoying puns and various other things. As soon as I can, I will be posting background on the game here.


"Discussion thread, marginally better."


Male Tiefling Invoker/3rd

Cool.A new place. As for being a tiefling with alpha, Well The point of alpha is that you can use 3.5 stuff with little effort .Look as it as a test for backward compatibility. If you look over the stats in the planer handbook there not that bad
• +2 Dexterity, +2 Intelligence, –2 Charisma.
• Outsider: Tieflings are outsiders native to the Material
Plane, and thus have the outsider (native) type. They gain
the extraplanar subtype when not on the Material Plane.
They are not subject to spells or effects that affect only
humanoids, such as charm person and dominate person.
• Medium: As Medium creatures, tieflings have no special
bonuses or penalties due to their size.
• A tiefling’s base land speed is 30 feet.
• Tieflings have darkvision out to 60 feet.
• Skills: Tieflings have a +2 racial bonus on Bluff and
Hide checks.
• Darkness (Sp): A tiefling can use darkness, as the
spell, once per day. Her caster level is equal to her
character level.
• Resistance to cold 5, electricity
5, and fire 5: Tieflings share some
of their fiendish ancestors’ resistance to
energy damage.
• Automatic Languages: Common,
Infernal. Bonus Languages: Draconic,
Dwarven, Elven, Gnome,
Goblin, Halfl ing, Orc.
• Favored Class: Rogue.
• Level adjustment +1.

And most are in line with alpha But would be willing to play an alpha
race.

Edit in alpha this would change • Skills: Tieflings have a +2 racial bonus on Bluff and
Hide checks.

to this
• Skills: Tieflings have a +2 racial bonus on deception and
stealth checks.


The city of Sigil is known by many names: The Cage, the City of a Million Doors, the Hub of the Multiverse, the City of a Million Stenches. It is an impossibility wrapped in an enigma. A ring that floats above a spire that has no end. A city where portals flash into existence everywhere, yet the Powers are blocked out. A city where Solar and Pit fiend can rub shoulders without bloodshed. A city the Silver Rose Company calls home.

The Company of the Silver Rose is a mercenary company that dwells along a narrow street where the Great Bazaar fades into the remnants of the Guildhall Ward. Copper Court was once the pride of the Coppersmith's Guild when guilds ran Sigil's government. Now the coppersmiths have scattered and an old workshop houses the Silver Rose's business offices.

The Silver Rose is the child of Renkar Sha'Hagmid, an older gentleman who made his fortune adventuring decades ago. He recently left the employ of Spiral Hal'Oight, a merchant prince in the Planar Trading Consortium. Why is anyone's guess, but they seem to maintain cordial relations. Renkar set up shop on Copper Court, and is putting together a force of mercenaries willing to take the smaller jobs the merchants and people of Sigil need taking care of.

Employees of the Silver Rose Company enjoy free room and board at the Copper Cauldron, a nearby inn run by Bess Allgood and her family. Lodging and food is considered part of the benefit package.

The neighborhood can be kindly described as 'shabby genteel'. The Guildhall Ward has decayed, and some don't even consider it a true ward anymore. Many ethnic groups have taken over the neighborhoods, making racial pockets throught the area: Humanoids tend to drift towards the Hive side, Demi-humans to the Clerk's Ward. The Guildhall Ward is slowly morphing into the Market Ward, where all manner of shops and booths selling anything in the multiverse can be found. The main focus is around the Great Baaar, but the shops are slowly filling in the derelict guild buildings as well.

MAP of Guildhall/Market Ward


DO NOT STICK FINGERS IN CAGE

Quick background info for you all. I am absorbing the 3P rules, and I have to say I am interested. I do need a vote of people interested though, or we will have to default 3.5 it.

PS: Kayos, I unfortunately do NOT have the Drag. Compendium. HOWEVER, I do have a formidible collection of the actual Dragon mags. What were you thinking about?


i vote we follow the path.


Probably human Bard/5, (tech)wizard/9

I'm happy to go with alpha, but if we do I'd like to change my character to one of the classes they have done something with. Can't see any clerics declared so far so, methinks, if Alpha, then Lizardfolk Shaman (cleric). He is one of several of the folk dispatched by the partiarch of tribe to find some way to subdue the naga menace that has suddenly beset the home community. Seems the nagas are moving in and trying to find a good source of new 'servants'.

Hearing of a place where the impossible can happen, he anxiously seeks a way there.


male Human 8th level seeker/6th level gamer /4th level bad speller

Ok man this is my first pbp game so I am fuzzy on just how ya want us to post are pc's. I know we use point buy on IC but am not sure on what else you want us to post . I also know ya want us to use the profile on pc's avatar or I think ya do anyhow. oh and nice introduction and a map is always nice.


male Human 8th level seeker/6th level gamer /4th level bad speller

My vote is we fallow the path as well. if we do so I'll be an invoker or a conjurer .

Sovereign Court

Male hu-man Paladin

I'm not sure if there's any support for the tiefling (or any of the other non-core races) in pathfinder yet, but seeing as the other races seemed to have gotten an extra +2 to their abilities, and I'm thinking this should be given to some of the other races to keep things balanced. If we do try the new pathfinder alpha we may have to constantly adjust the campaign though. Just one of the Cons to consider.


male Human 8th level seeker/6th level gamer /4th level bad speller

I am ok with adjusting as we go along myself.I also think it will be a nice test to see how other non-core 3.5 races flow with the pathfinder ones.


Up to you guys. Eir will be a rogue/cleric in PRPG.


So- party looks like:

Karrin Kind- Tiefling Duskblade , CG

Eir- Cleric/Rogue , CG

Thrugnipp- Lizardfolk Shaman (Cleric) , ?

Seeker- Tiefling Wizard , ?

Kayos- ? , ?

niel- delusional halfling Rogue/Wizard , N or NG

I see two rogue types, two cleric types, two wizard types, but no plain fighters. (Karrin does have a great axe, though.) Depending on whether Karrin converts to PRPG and what Kayos is thinking, we may need more brawn. Even in a role play heavy game. I'm amiable to switching Wizard to Fighter, though I probably won't stay small if I do. Thoughts anyone?

Liberty's Edge

Male Mothman Expert 5

Re Tieflings and alpha – my two cents for what it’s worth;

It seems that in the alpha all of the core PC races have gotten a bit more powerful – to the point where they’re probably getting close to the 3.5 +1 LA races.

I wonder if you can keep the tiefling pretty much as is, but drop the LA? Maybe in the interest of balance they only get a skill bonus to deception or stealth, not both?


male Human 8th level seeker/6th level gamer /4th level bad speller

I am all for no LA but the tiefling also gets 3 resistances at 5 and can use darkness as a spell like ability 1/day.
maybe if the resistances where +'s to saves but still that seems strong.
so I would say they are LA+1[side not anyone ever drink AL1]


DO NOT STICK FINGERS IN CAGE

Hi all:

Looks like we have a lot of support to make the game Pathfinder. So be it. As for Tieflings, the game is supposedly backwards compatible. I think tieflings at +1 LA sounds about right still. I would encourage everyone to keep up with whatever concept they want, this is Planescape, and the story trumps mechanics. We can make it work.

EDIT: Guy, you are right in that the core races have gotten a bump. What do you say possibly a +2 stat for Tieflings? Maybe CON or STR? Thouhgts everyone? Possibly we should start a thread in playtesting and see what the consensus on exotic races is.


male Human 8th level seeker/6th level gamer /4th level bad speller

Cool glad where doing alpha. as for the tiefling not sure if they need a bump that get 2 +2's ,two +2 to different skills, 3 energy resistance at 5 and darkness 1/day .
IMO the 3 resistances and the darkness 1/day is enuff for a +1 LA really dont think they need a boost


Patrick is all about the talking anyway, I can't see optimizing getting me much in his game. But then we'll see.

<Goes off to optimize Eir for PFRPG.>

MUAHAHAHA!


Male Tiefling Invoker/3rd

Ok link for my pathfinder statsSTR 10, DEX 13, CON 12, INT 16, WIS 13, CHA 14


DO NOT STICK FINGERS IN CAGE

Seeker, Zigel looks awesome. Kruelaid you are correct in that this is going to be a story-heavy game, but I have always played as if I am the facilitator of the players, not their rival. I want YOU guys to have fun with your characters. This is not a win/lose type of game. Make the crazy characters you want, don't worry about perfect optimalization, and one caveat: Investigative and diplomacy skills are at a high premium in Planescape. You will be routinely dealing with creatures that could stomp you like a bug. Fast thinking, fast talking and a good bluff skill will really come in handy.


Patrick Curtin wrote:
Investigative and diplomacy skills are at a high premium in Planescape.

That's what Eir is all about.


male Human 8th level seeker/6th level gamer /4th level bad speller

TY I'm working on him putting everything in his profile I am using tiefling's as is .Pathfinder backward compatible so I see no resone not to use them as is. I have got his skills and feats done as well as his ability mods from his race.


DO NOT STICK FINGERS IN CAGE

OK folks ...off to work. I will read the 3P a little more in my down time, and I started a thread on the tiefling question over at the playthread. Hopefully some mechanic-oriented folks will chime in. Until this afternoon!


male Human 8th level seeker/6th level gamer /4th level bad speller

How are we doing HP.always use max +con mod myself but wanted to know

The Exchange

Female Human(ish) DM 1 / Housewife 1 / Zany RPer 3
Patrick Curtin wrote:
PS: Kayos, I unfortunately do NOT have the Drag. Compendium. HOWEVER, I do have a formidible collection of the actual Dragon mags. What were you thinking about?

I am thinking about a Tibbit Rogue (Tibbit is apparently in Dragon #135, July 1988 according to the compendium). I'm happy to put up Tibbit info or have another rethinky on species :)


male Human 8th level seeker/6th level gamer /4th level bad speller

a tibbit rouge would be cool


male Human 8th level seeker/6th level gamer /4th level bad speller

Oh also need to know how many spell I can take and what can they been taken from PHB only?

The Exchange

Female Human(ish) DM 1 / Housewife 1 / Zany RPer 3
seekerofshadowlight wrote:
a tibbit rouge would be cool

*Nods* They are frightfully cool little critters!


Probably human Bard/5, (tech)wizard/9
Mothman wrote:

It seems that in the alpha all of the core PC races have gotten a bit more powerful – to the point where they’re probably getting close to the 3.5 +1 LA races.

Where does this place lizardfolk? Do we ignore the +1LA or give them some sort of extras?

I'll create as per book for now,but if you think he deserves any adjustments, let me know.


male Human 8th level seeker/6th level gamer /4th level bad speller

I'm thinking that one should stay not sure if its a +1 or +2 though
the 2d8 hd and +5 ac seem to me to push it over and keep it in the +2 LA .


Probably human Bard/5, (tech)wizard/9

According to the MM it's +1LA.

Sovereign Court

Male hu-man Paladin
Kayos. wrote:
seekerofshadowlight wrote:
a tibbit rouge would be cool
*Nods* They are frightfully cool little critters!

and Karrin would love to have cat, she had a few back home, but I can't imagine there's too many in sigil. I'm thinking that there could be all sorts of Ranma 1/2-esk fun.


male Human 8th level seeker/6th level gamer /4th level bad speller

I was going off of races of farun . maybe its a diff version

Nope I looked at it wrong I guess.the farune version gets hold breath:can hole breath 4xcon score . might what to take that.

I will say makes the tiefling have a +1 AL a joke.


husband half Italian Expert 15 (carpenter 5/ gamer 5/ reader 5)

Some questions for Patrick ( and anyone else who wants to chime in )-

Do you think the investigate or the research feats from Eberron would be appropriate for the series? (not a focal point, just useful?)

Will you allow spells from 'Spell Compendium' in game? (local house rule is only for beginning and level-up spells and only after individual approval per spell)

Will you allow gear from Eberron (such as investigators' kit and noxious smokesticks- not dragonshards)?(I do like Schema, though)

How do you want to work attuned items? My read on them at present is that we will not get a fuller description until item creation rules are give in Alpha 2.0. For now, can I propose these thoughts-
Bonding to an already enchanted item be treated like an improved familiar (requiring a feat and levels).
Free crafting feat available at same level as actual feat could be gained.
Bonded item only suitable for enchanting if it is already masterwork.
Bonding to an item, unlike to an animal, can be altered to another item at the casters will- until he takes advantage of the free crafting ability.

Does the linguistics skill give you a new learned language at each level (after you acquired the skill) when you would gain a skill choice?

I'm off to work. Hope all having good day. niel


male Human 8th level seeker/6th level gamer /4th level bad speller

I would guess yes on the eberron skills. and the lang's
Learn Language: When you select this skill you
immediately learn to speak and read a number of languages
equal to the number of skill choices you have gained up to
this point (aside from those gained at first level). After this
point, you gain a new language every time you gain a new
skill choice. These additional languages are at no cost, as
they are part of your normal learning.
so yeah you get a new one every time your gain a new skill.nice.


Male Lizardfolk Lizardfolk/2, Cleric/1

OK this is the start of Ffethpaar ep Arrlgo, Lizardfolk shaman.

Some bits I am not sure of. He had a bit of a religious crisis when he found that Semuanya had retired, but came to his senses and turned to Gozreh for guidance, which was gracefully granted.

Not sure if I have done it all correctly so far, particularly the HP thingy. Lizardfolk have an extra d8 HP so I gave figured it would be (max) 8 for the first die and then 2d8 for the 2 cleric levels plus the constitution bonus (2 per level).

Still got spells, equipment and weapons to sort out but it's getting late...


male Human 8th level seeker/6th level gamer /4th level bad speller

Man you get A lizardfolk begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +0.
AND Racial Skills: A lizardfolk’s humanoid levels give it skill points equal to 5 × (2 + Int modifier, minimum 1). Its class skills are Balance, Jump, and Swim. Lizardfolk have a +4 racial bonus on Balance, Jump, and Swim checks.
AND# Weapon and Armor Proficiency: A lizardfolk is automatically proficient with simple weapons and shields.
# +5 natural armor bonus.
# Natural Weapons: 2 claws (1d4) and bite (1d4).
# Special Qualities (see above): Hold breath.

Thats before you add your cleric levels.so write him up with skills and such as 2 hd like it was a class it even has what class skills it gets ,then add your 2 levels of cleric.


male Human 8th level seeker/6th level gamer /4th level bad speller

Ok when ya get one I am pretty much done background and all. do needa few things.
1 how are we doing HP
2 can we use the magic item compendium [the healing belt looks alot under priced so I didn't take it]
3 are tiefling a +1 la[I thought they prob were to I compared em to an elves and drawf and then the lizard man he is gonna be strong looks like fun though]
4 I get 3 1st level spell +3 at first . but now I am 2nd maybe 3rd how many would I get?
5 what books may I choose spells from

thanks man if I have more i will ask.


DO NOT STICK FINGERS IN CAGE

[GRR third try posting]

Hey all,
Sorry I didn't get back on last night, wife claimed executive privelege on me. I am leaning towards keeping the +1 LA for Tieflings, but I am going to check the thread I started to see if any of of mechanicphiles came up with a decent solution. I will be posting kind of sporadically this upcoming week. I am on vacation (YAY) but as a homeowner, I have a lot of chores that need doing (8 yards of mulch to spread, joy) I am pretty confident that there will be spare time to post, but my times will be a bit off.

Niel: The Greep looks good. I have the Eberron campaign book. I think the investigative stuff would work fine, but I am going to reread it (I am not all that familiar with the setting)

Kayos: A Tibbit sounds vaguely familiar, I will take some time today to comb the files for the info, but I think all will be well. I have no worries on weirdness, this is what Planescape is all about.

Thrugnipp: Ffethpaar looks good, just got to recheck everything.

Seekerofshadowlight: You seem to have a good grasp of the rules mechanics. If you wouldn't mind, I would like to deputize you to help me make sure everyones' mechanics are straight. Math and the mechanics aren't my strong suit, and I want to make sure that everyone is taken care of correctly.

Guy: You can have Karrin have a cat. You all will have a long term base of operations, so the cat can stay there.

Other basic questions:

Since we are doing Pathfinder, I am taking the Fast method of EXP (posting goes so slowly this way you folks have a chance to advance). HP are max 1st level, roll natural (and post IC scores) after. I have the Spell Compendium & the Magic Item Compendium, so go wild. If anyone has a bit of flavor/favorite thing/etc. they want to bring in, I don't have an issue. Spells from WotC sources aren't a problem, just tell me where you got them and I will chack them out.

ONE FINAL CAVEAT:

While I am lenient and a flexible DM, I do reserve the right to outlaw anything I believe is unbalancing the game. One of the few things that anger me are power munchkins. Please trust that I will not be out to kill your characters. I would rather have a fun band of quirky characters than a band of min/maxed attack mavens. Since we are operating under a very fluid system at the moment, we might have to change things on the fly as they develop. Lets all try to pitch in and have a fun time exploring the planes.


DO NOT STICK FINGERS IN CAGE

Update: I just read the tiefling thread I started and I am leaning towards these changes:

1) abolishing the +1 LA
2) Dropping the Outsider status (unless parent was a full-fledged fiend ... I don't see why if Great-granpappy was from the Abyss why you should be banished there!)
3) Switching stat penalty from CHA to WIS (that seems to make sense to me)

What do you all think? And what about changes to Thrugnipp's Lizzy's LA?

The Exchange

Female Human(ish) DM 1 / Housewife 1 / Zany RPer 3

Tibbit racial traits;

Monstrous humanoid (shapeshifter)
+2 Dex, -2 Strength
Small size
speed: 20ft
Darkvision out to 60ft
Feline transformation: At will as a standard action, a tibbit can transform into a house cat.
+2 on spot checks
+2 on jump & escape artist
Auto languages; common & feline
Favoured class rogue.

I can type up thedetails of how the transformation works etc for you too if you can't find the magazine. It's really not overpowered, hell, with PFRPG racial stats it's possibly underpowered.

OPen to suggestions on tweaks or whether you think I shouldn't play it, I could go with a catfolk instead but I really do like Tibbits and the fact they're descended from familiars :)


DO NOT STICK FINGERS IN CAGE

Kayos: I don't have a problem with those stats. I will read the article, but thanks for the compendium update. Assume that Tibbit is OK and write up your character! :)


Male Lizardfolk Lizardfolk/2, Cleric/1

Skills look a little different in Pathfinder, you don't get skill points, but you do get to choose skills to have training in. Jump and balance are subsumed (always wanted to use that word!) by the acrobatic skill. Does the fact that I have a racial bonus mean that I can claim it as an extra trained skill? Meaning I would have +8 acrobatics and +8 Swim? (BTW, do half points round up or down? if down then +7 for both of the above)... Or do racial skill count the same as class skills giving the full trained bonus (i.e. +10 for each of the above).

To summarise, given the racial +4 bonus for Swim and Acrobatics, do I end up with:

+5 (just dex and racial)
+8 (or 7) (dex plus racial plus trained non-class)
+10 (dex plus racial plus full trained)

I'm guessing max HP for Ffethpaar still would only apply to the first d8 (seems a bit strong otherwise).

It's sooo tempting to go with no weapons just natural claws and teeth.


Female Tibbit Rogue 3

Meet Swift, a work in progress but I'm getting there!

Kayos.

Sovereign Court

Male hu-man Paladin
Patrick Curtin wrote:


Guy: You can have Karrin have a cat. You all will have a long term base of operations, so the cat can stay there.

Hehe, I was actually referring to Kayos' Tibbit, it says in the flavor text that Tibbits sometimes adopt people and their 'owners' are none the wiser. With Karrin's fine observational skills (read 8 WIS) I'm sure the tibbit would be able to keep the wool over Karrin's eyes for some time.


Female Tibbit Rogue 3
Guy Humual wrote:
With Karrin's fine observational skills (read 8 WIS)

*Perks up* 'Helloo..'

*curls up on Karrin's lap*

*purrs*

Yay poor wisdom! Swift is going to be a happy kitty I'm sure!


female Tiefling 13th level Duskblade

"Oh a kitty," Karrin cries, "Oh Mr Renkar can we keep her? pretty, pretty please! I'll look after her and everything! I used to look after all the cats at the temple and I'm really good with responsibility and stuff . . ."


Male Lizardfolk Lizardfolk/2, Cleric/1

Just had a few things explained to me about monsters as PCs. Apparently, the 2hd plus 1LA make lizardfolk a level 3 character before taking on any classes. So, If we go by those rules, Ffethpaar would be an unclassed character until reaching the next level.

Do we have a ruling on this? if that is so, I will drop the cleric levels and play him as an unclassed character to start with. If you lose the 1LA I will make him a level 1 cleric.


Female "Normal Housecat" (honest!) Rogue 3

Swift nuzzles against Karrin and purrs loudly. "Mew?" She intones as she looks around with wide 'innocent' eyes.


female Tiefling 13th level Duskblade
Nameless Kitty wrote:
Swift nuzzles against Karrin and purrs loudly. "Mew?" She intones as she looks around with wide 'innocent' eyes.

"Oh she's so cute!" Karrin cries, "would you like a saucer of milk?" she asks the cat, "would you? Oh yes you would!"

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