Chronicles of the Silver Rose Company

Game Master Patrick Curtin

This campaign is my attempt to play a canonical Planescape campaign using the updated Pathfinder ruleset. The game actually predates the release of Pathfinder, but we have managed to update as we have needed.


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I can't see your last post, Patrick.


Dungeon Monkey wrote:

Wightscale grins

"Better late than never I warrant. So where's the gobbos? And what's with this fogbank?"

The kobolds continue to stream in, and some begin to edge around the fog, swords drawn.

2,500 posts!

Including the 2,500th which is invisible from where I am. Had to go to your recent posts page.


Bribes always welcome

Yah, there is some wonky code somewhere. It's been happening to a lot of posts.


Demons.

<Coca empties the safe.>

"Anyone want a gun? Huh, trinkets. Might be good for trading. OH MY GOD I'M ON THE WRONG THREAD. OOOOOhhhh. Hi ladies."


A large hand comes down from the heavens, scoops the gangly scavenger up and withdraws him from the thread


female Tiefling 12th level Duskblade

"weird," Karrin says looking at the hand.

"The Goblins went that way," Karrin says with a point as the Kobolds spill into the camp, "maybe eight or nine of them, and there's a cleric floating around here somewhere as well."


Bribes always welcome

Wightscale grins and barks at his minions

"Get moving! Shake out any gobbos what are hiding and round up any captives!

Sherekak and Sallistith each take a team of kobolds and head out. Wightscale looks at the rest.

"So where's the mine?"


"Swift?"


Swift comes out of the fog

"I can't seem to find that icky shaman!"


female Tiefling 12th level Duskblade
Dungeon Monkey wrote:


Sherekak and Sallistith each take a team of kobolds and head out. Wightscale looks at the rest.

"So where's the mine?"

"Same place as the Goblins I think," Karrin says, still pointing after the goblin.

"Is everyone ok in there?!" Karrin calls into the fog.

Meanwhile Greep continues to observe, knowing that the others will eventually be coming this way, he creeps closer for a better look.

stealth (1d20 15=22)

observation (1d20 7=15)


Female catfolk sorceror 11

Perception check

1 d 20 + 4=9 (11) For listening.

Merle spends a minute or two trying to make sure the shaman is gone from the cloud.


"Are you sure the mine is that way? I thought Swift found it?"

I thought Swift has already been to the mine?


Bribes always welcome
Eir Haakonen wrote:

"Are you sure the mine is that way? I thought Swift found it?"

I thought Swift has already been to the mine?

No she had been through the 1st gate to the Outlands, which you have already gone through. She decided not to go any further and was trapped there all night


Bribes always welcome

Greep sees the goblins all dive into the portal, then the portal close with a *zap!*.

Greep CAN try and go with the gobbos, but that could be VERY hazardous to his health

Merle casts about in the fog, but can't find the shaman. Eventually the fog disperses. The kobolds go over the compound but find no gobbos. They do round up the captive kobolds, and there are many scenes of joyous reunions. Greep mentions he saw the shaman with the other goblins at the portal.

Wightscale addresses the party

"Well, the gobbos either went to the salt mine or the other portal. My money's on the other portal. None of my lads who were captured ever got to see what was on the other side of that one. They do say a white marble opens the salt mine portal through the cave opening. You cutters want to come with me and check it out?"


female Tiefling 12th level Duskblade

Once the goblins are gone Greep returns and reports what he's discovered.


"I'm with you scales."


Female catfolk sorceror 11

"Same here"


Bribes always welcome

Wightscale grins

"Well cutters, let's take a look at what the gobbos found!"

Wightscale holds up a white marble and heads to the cave opening. He assembles a group of six kobolds, including Freggek as a guide. He leaves Sallistith behind and keeps Sherekak at his side.

"Do a quick run through of what we've got here and watch for that portal spilling out any fresh gobbos!" Wightscale warns the red-skinned lizardman

Wightscale holds up the white marble at the cave entrance. The portal snaps open with a wave of energy, revealing a white cavern beyond. The cavern ripples as if underwater. Wightscale has his minions go in first, following soon after.

Who's going, who's staying?


Female catfolk sorceror 11

Merle is going. Personality wise I would see swift going as well but that's up to you.


Bribes always welcome
Merle Barer wrote:
Merle is going. Personality wise I would see swift going as well but that's up to you.

If you want her she goes. Your call. But, yeah Swift would need a good reason to stay behind! LOL


female Tiefling 12th level Duskblade

Karrin won't stay behind if the rest of the group is going through and I imagine that Greep would have liked to have investigated the camp before continuing but both are more then ready to chase after the goblins.


It's like SG-1.

<Eir enters.>


Bribes always welcome

The group all feel that weird time dialation that a planar portal always causes. They stretch between dimensions and enter a cold dark cave.

The cave is large, roughly 200 feet on a side. The entire cave seems to be made of salt. Several tunnels branch out from it. There is a stack of picks and shovels and a mining cart on tracks.

Something about the cave is very creepy. everyone feels a sense of dread. There is a weird whistling in the background, almost like spoken words or a tuneless hum. The air is thin and dry, as if the group was at an enormous height.

Wightscale looks about and chuckles, a torch in his small albino fist.

"Well, looks like the gobbos have a nice set up here! All the salt they could ever want!"

Everyone is immediately VERY thirsty.


Female catfolk sorceror 11

Ignoring the thirst for a moment Merle takes a minute to patch the herself and swift up with her healing wand.

On swift

Use magic device

1 d 20 + 7=24
1 d 20 + 7=9
1 d 20 + 7=27

Amount healed

1 d 8+ 1=7
1 d 8+ 1=3

On herself

1 d 20 + 7=26

Amount healed

1 d 8 + 1=5

Not sure of the state of the others so let me know if they need healing as well


female Tiefling 12th level Duskblade

Karrin tries to quench her thirst with a healing potion:

healing potion (1d8 3=11)

"I think it's the salt," Karrin says, "it's drying us out."


Bribes always welcome

There are three tunnels that branch off the large main room. One slopes upwards. The other goes level and the third goes downwards. Freggek was only sent down the level tunnel, and that's where the goblins got their salt.


<Eir puts on the equipment we bought to protect us fromt he drying.>


Bribes always welcome

Snicker ..I was wondering if anyone would remember


Female catfolk sorceror 11

Merle will put the equipment on as well.


Bribes always welcome

The party pauses to equip themselves with the gear they bought a few FEW? days back in Sigil. Wightscale is moving off to the main tunnel, Freggek leading him to where they had been recently mining. The feeling of thirstiness and creepiness continue to grow

Actions?


Female catfolk sorceror 11

Merle will have a look down the tunnel that slops downwards.


female Tiefling 12th level Duskblade

"Maybe you Kobold should head back," Karrin says to white scale, "this salt could be fatal. We got some protective gear so we can last a bit . . ."


Bribes always welcome
Karrin Kind wrote:
"Maybe you Kobold should head back," Karrin says to white scale, "this salt could be fatal. We got some protective gear so we can last a bit . . ."

Wightscale laughs as he follows Freggek into the level tunnel.

"No worries! I just want to take a good look at the operations here. We'll be packing up soon enough.."

He disappears into the tunnel


Merle Barer wrote:
Merle will have a look down the tunnel that slops downwards.

Eir goes with Merle.


Bribes always welcome

Merle and Eir begin to explore the downward sloping tunnel. It descends at a roughly 20 degree slope. About 100 yards down, the tunnel suddenly opens up into a chamber. A few logs, now fossilized into salt bar the entrance. A piece of slate marked with some Goblin runes is hung on them:

Goblin:

Spoiler:
Danger--No entry

In the flickering light the two can see a large shape of something embedded in the far wall.

Perception from you guys s'il vous plait


Female catfolk sorceror 11

Merle's perception check

1 d 20 + 4=12

Merle looks over the piece of slate.

"So what do you suppose that says?"


Perception: 1d20+8=12

"I have no idea."


Bribes always welcome

Entering the room?


female Tiefling 12th level Duskblade

Greep quickly translates the inscription for everyone!

"Maybe we should hold off on going down there," Karrin says looking to Greep, "unless it's some sort of trick?"


Female catfolk sorceror 11

Impression I have is Ein and Merle are much further away from Karin since she never said she was following us

Merle will poke her head between some of the logs to get a closer look.

Perception

1 d 20 + 4=21


female Tiefling 12th level Duskblade
Merle Barer wrote:

Impression I have is Ein and Merle are much further away from Karin since she never said she was following us

Karrin would have followed the group, Greep is an investigator by nature, and swift is naturally inquisitive (perhaps too much for her own good). Seeing as those NPCs would have likely explored, and seeing as Karrin is protective by nature, it's highly likely that Karrin and Greep would have been with the others.

Actually I missed the part where you you guys advanced down a tunnel


Bribes always welcome

Everyone please roll me a DC12 Fort Save. Those who have smeared the anti-dehydration ointment get a +2 bonus. Failure indicates rapid dehydration and 1d6 damage. (I'll let you roll it if that's the case)

The group members are pondering their next move at the fossilized logs, when they hear a faint screech from back where they were. Anyone still at the main cave can hear that the screech came from the level tunnel. The kobolds still in the main room rush to the tunnel.


Female catfolk sorceror 11

Fort save

1 d 20 + 4=9

Damage

1 d 6=1

Merle will head back up the tunnel towards the noise.

Swifts fort

1 d 20 + 2=4

Damage

1 d 6=2

Swift will follow as well


1d20+2=14

"This is going to ruin my skin."


Bribes always welcome

Everyone crowds into the middle tunnel. About a half click down they find Wightscale leaning over Freggek, the kobold captive. Freggek is barely breathing and looks very gray-scaled. Several of his sores have opened and are crusted with salt and blood.

"This place is getting to him. It's time to pull out," Wightscale says authoritatively. His construct pal Clamps picks up Freggek and everyone makes their way back to the main room.

Actions?


Female catfolk sorceror 11

Merle will have a very quick look up the third tunnel with Swift before following the others.


Bribes always welcome

Merle and Swift hurry up the upward-sloping tunnel. It twists and winds itself about a klick from the central room until it terminates in a solid door. The door is made of a black metallic substance, and it and its frame are circular, completely hugging the curved tunnel wall. The frame has a circle of strange silver runes running around its edge and there are three bolts of a crystalline material holding the door locked. The bolts look easy enough to unlock, just pull down and slide back. There is a large black ring pull that would seem to be the doorknob. It surely doesn't look goblin-like in nature.


Female catfolk sorceror 11

Merle and swift look at each other, then at the door then at each other again. The same thought going through there heads. One quick peek couldn't hurt?....


female Tiefling 12th level Duskblade

Fort Saves, Karrin and Greep (1d20 5=18, 1d20 1=7)

Karrin Aces the save but the poor little Robbit begins to dry out

Damage (1d6=1)

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