About Zigel Za ElricSkills
Languages
[Description Zigel stands 5'11" and 156 pounds. He has a lean very angler face and very long elfish ears,he also sports large ram like horns which he has capped silver tips .His eyes are a dark amber ,his hair a rich raven black.Zigel also has a long goatee he often storks when in thought.His arms and legs are formed much like any ofter human while his small long tail is hairless and the same shade as his deeply tanned skin.Zigel has a deep rambling voice with a hint of something else in it.He often speaks in a quit tone that none the less gets people to pay attention to the oddness in his clam deep rambling voice. zigel is often a deeply passionate person often throwing himself into a new task always happy to try new things and see new places to do things he has never done before.He also the finer things in life,well written plays and books, a good pipe smoke,a well done dinner,a fine wine and comely companions to pas time with .He likes to dress in fine cloths often blue,green and purple.His nails are often manicured,his hair and goatee trimmed and well kept even while traveling or on a mission if he can. Kratos
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Racial ability's Spoiler:
• A tiefling’s base land speed is 30 feet. • Tieflings have darkvision out to 60 feet. • Skills: Tieflings have a +2 racial bonus on Deception and Stealth checks. • Darkness (Sp): 1/day CL is char level • Resistance cold 5 electricity 5 fire 5 Feats
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Scribe scroll[Wizard] Combat Casting[1st] Class ability's
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*Weapon Proficiency:club,dagger,heavy crossbow,light crossbow,and quarterstaff *Familer *cantrips *School power[Restricted necromancy/enchantment] *spells per day 4/2/1[Int mod 4/3/2] *Evocation School
*Energy ray (Su): As a standard action you can unleash an
*Magic Missile (Sp): You can cast magic missile 1/day per 2
Spells
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0TH Abjur * Resistance: Subject gains +1 on saving throws. Conj * Acid Splash: Orb deals 1d3 acid damage. Div * Detect Poison: Detects poison in one creature or small object.
Evoc * Dancing Lights: Creates torches or other lights.
* Ghost Sound: Figment sounds.
* Mage Hand: 5-pound telekinesis.
* Arcane Mark: Inscribes a personal rune (visible or invisible).
Conj *Orb of Cold, Lesser: Ranged touch attack deals1d8 cold damage + 1d8/2 levels beyond 1st(max 5d8). Abjur *Alarm: Wards an area for 2 hours/level.
Trans *Expeditious Retreat: Your speed increases by 30 ft.
2nd Evoc *Ray of Ice: Ray deals 1d6 cold damage/2 levels
Trans *Bull’s Strength: Subject gains +4 to Str for 1 min./level
Game Mechanics
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Base Attack: +1 (Melee: +1, Ranged +3) Initiative: +2 AC: 12 [ Base 10 +2 dex HP: 18 [3d6+6] CMB +1 [1+0+0] Fort:+3 (Base +1 +2 con )
Gear
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Weapons *Alchemical Silver Dagger 2gp 1LB Clothing *Noble’s outfit 75gp 1olb. *2Explorer’s outfit 20gp 16lb Gear *Spell component pouch 5gp 2LB *spell book - 3LB *Backpack (empty) 2gp 2lb *Candle 1cp - *Chalk, 1 piece 1cp - *Flask (empty) 3cp 1.5LB *Ink (1 oz. vial) 8gp — *Inkpen 1Sp - *Parchment (5 sheet) 1GP - *Waterskin 1GP 4LB *smoke pipe 5sp - *smoke 3sp .5lb 87 GP 5 cp 9lb Spells memorized
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oth Detect Magic,Mage Hand,Light,Mending 1st Ice Dagger,Ray of Flame,Orb of Cold, Lesser 2nd Ray of Ice,snowball swarm Magic Gear Spoiler:
*Acrobat boots 900gp *healing belt 750gp *everlasting rations 350gp *2 potions of Mage armor 100gp *Scroll of sleepx2 50gp *scroll of true strikex2 50gp *Scroll of Mountx2 50gp *Scroll of comprehend Languagesx2 50gp *Scroll of charm personx2 50gp *Scroll expeditious retreat x2 50gp XP
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3'300 Background
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