Karrin Kind |
5 regular unmodified d20s
1d20=9, 1d20=4, 1d20=10, 1d20=6, 1d20=10
5 Perception rolls
Perception (1d20-1=2, 1d20-1=2, 1d20-1=6, 1d20-1=17, 1d20-1=11)
5 Diplomacy rolls
diplomacy (1d20 2=10, 1d20 2=5, 1d20 2=8, 1d20 2=20, 1d20 2=18)
5 attack rolls
Smash! (1d20 7=20, 1d20 7=19, 1d20 7=13, 1d20 7=11, 1d20 7=13)
5 damage rolls
Damage (1d12 3=7, 1d12 3=10, 1d12 3=5, 1d12 3=8, 1d12 3=7)
wow those are some crummy rolls!
seekerofshadowlight |
5 regular unmodified d20s
5 Perception rolls
5 Diplomacy rolls
5 attack rolls
5 damage rolls
unmods
zigel1d20 [13] = (13)
1d20 [19] = (19)
1d20 [4] = (4)
1d20 [19] = (19)
1d20 [11] = (11)
kratos
1d20 [20] = (20)
1d20 [12] = (12)
1d20 [11] = (11)
1d20 [7] = (7)
1d20 [15] = (15)
perception
1d20 [19] = (19)
1d20 [11] = (11)
1d20 [1] = (1)
1d20 [12] = (12)
1d20 [8] = (8)
attack
zigel
1d20+1 [19,1] = (20)
1d20+1 [5,1] = (6)
1d20+1 [18,1] = (19)
1d20+1 [11,1] = (12)
1d20+1 [10,1] = (11)
damage
zigel dagger here 1d4 [2] = (2)
1d4 [4] = (4)
1d4 [3] = (3)
1d4 [4] = (4)
1d4 [4] = (4)
if ya need spell rolls and im not here go ahead and roll up the damage.
kratos bite1d6+3 [2,3] = (5)
1d6+3 [4,3] = (7)
1d6+3 [6,3] = (9)
1d6+3 [1,3] = (4)
1d6+3 [4,3] = (7)
there ya go patrick
Patrick Curtin |
Thrugnipp wrote:... could we cook the odds a bit....I'll bet he picks the good rolls if you ever really need them.
LOL Kruelaid has me pegged. Honestly Thrugnipp, these rolls would only be used in extremis and only if something had occured to make you not post for a week. You can see by the pace of this game that dice rolling isn't a big issue. I'd rather chivvy your character along then have to come up with some weird excuse for you not to be participating.
Anyway, work calls, I have updated the groups. Post your intentions and I will return in about 11 hrs.
niel |
Patrick, I added the rolls requested on Greep's profile.
p.s. If you ever need to, just make whatever rolls you need for me- either dice or IC, whichever works.
p.p.s. If you use real dice, my rolling superstions (when i remember to use them) are:
-use a color appropriate die, and never roll only one if it came from a GW game (they're used to being in bunches)
-allow an individual die to rest between rolls (they get tired)
-if you really need a good roll, let your wife do it
-warm dice roll better (until they get tired), so hold them a bit before rolling (but nothing freaky)
Thrugnipp |
Really, I have no worries about how you will use the rolls and I wasn't aware how common this was as a request. I was just trying to suggest a change that would actually keep the 'unknown' factor more unknown. So here are my rolls.
Ffethpaar has melee attacks (claw, claw, bite) and a sling and he usually carries three magic stones with him for the sling. So I will give you rolls and damage for each case. Assume he will be wearing his claws for the melee attacks.
5 regular unmodified d20s
Ordinary d20 rolls. (1d20=4, 1d20=10, 1d20=20, 1d20=19, 1d20=20)
5 Perception rolls
Perception rolls. (1d20+6=11, 1d20+6=10, 1d20+6=25, 1d20+6=13, 1d20+6=19)
5 Diplomacy rolls
Diplomacy rolls. (1d20+8=18, 1d20+8=23, 1d20+8=21, 1d20+8=15, 1d20+8=20)
5 attack rolls
Melee (Claw/claw/bite)
Claw/Claw/Bite (
[1d20+3=7, 1d20+3=22, 1d20+1=5],
[1d20+3=17, 1d20+3=16, 1d20+1=16],
[1d20+3=4, 1d20+3=7, 1d20+1=21],
[1d20+3=23, 1d20+3=14, 1d20+1=12],
[1d20+3=18, 1d20+3=6, 1d20+1=21])
Sling (magic stones)
Sling attack (Magic stones) (1d20+4=15, 1d20+4=11, 1d20+4=20, 1d20+4=21, 1d20+4=15)
Sling (normal)
Sling attack (Normal) (1d20+3=15, 1d20+3=19, 1d20+3=23, 1d20+3=20, 1d20+3=16)
There are some crit threats among those rolls. Not sure what you want me to do about those
5 damage rolls
Melee
Claw/Claw/Bite Damage. (
1d4+2=3, 1d4+2=4, 1d4=4
1d4+2=6, 1d4+2=5, 1d4=2
1d4+2=6, 1d4+2=6, 1d4=3
1d4+2=6, 1d4+2=4, 1d4=2
1d4+2=3, 1d4+2=5, 1d4=2)
Sling + Magic stones
Sling damage(Magic stones) (1d6+2=5, 1d6+2=3, 1d6+2=4, 1d6+2=7, 1d6+2=7)
Patrick Curtin |
Thanks everyone for the rolls. I will hoard them in my super-secret DM box of Player Doo .... err a safe spot until needed. Cherrio, pip pip and Monkey, signing off for another day!
PS: Niel: I will ALWAYS warm the dice, but my wife can't roll them. She can only IC, being a MMORPG gamer solely.
Thrugnipp |
Now I am highly confused. It seems that I lose out in every skill that I had traning in. Am I reading this right?
With alpha 1 I could train in 5 skills (3 for lizardman and 2 for cleric) These were:
Acrobatics (+11) [+1 dex, +3 trained, +3 3rd level character, +4 racial]
Climb (+5) [+2 str, +1.5 trained, +1.5 3rd level character]
Diplomacy (+8) [+2 cha, +3 trained, +3 3rd level character]
Knowledge(religion)(+6) [+0 int, +3 trained, +3 3rd level character]
Perception (+6) [+3 wis, +1.5 trained, +1.5 3rd level character]
If I am reading the new stuff correctly, my five skills now translate to skill ranks. So, using the same skills, I get:
Acrobatics (+9) [+1 dex, +3 class, +1 rank, +4 racial]
Climb (+3) [+2 str, +1 rank]
Diplomacy (+6) [+2 cha, +3 class, +1 rank]
Knowledge(religion)(+4) [+0 int, +3 class, +1 rank]
Perception (+4) [+3 wis, +1 rank]
So it looks as if everybody loses 2 from the modifiers for every skill they chose. Please tell me I am wrong.
But the really confusing thing is that, in the sidebar, they say "Just pick your skills and you have as many ranks in them as you have levels" Which would keep thing exactly as they were but this is explicitly contradicted by the main text and Table 5-2 on page 37.
seekerofshadowlight |
I'm guessing the first 2 are lizardman skills so
Acrobatics (+11) [+1 dex, +3 class, +3 rank, +4 racial]
Climb (+6) [+2 str, +3 rank]
man rank bing 3 ya had 6 point and 2 skills so 3 ranks each
here ya have 6 ranks and 3 skills lets go 2 each but ya can change it
Diplomacy (+7) [+2 cha, +3 class, +2 rank]
Knowledge(religion)(+5) [+0 int, +3 class, +2 rank]
Perception (+5) [+3 wis, +2 rank]
one rank lower on them 3 not bad all in all and ya get 2 more ranks next level course ya can juggle em about a bit but its not to bad a loss i need to do zigels
so ya had
+11/+5/+8/+6/+6 vs +11/+6/+7/+5/+5 isn't that bad gods i wish they kill that 2 skill thing and make the min 4
seekerofshadowlight |
Ok i kept zigels skills i guess deception will go th bluff
heres what he had
Knowledge (planes)+9
Knowledge (arcana)+9
Spellcraft+9
Knowledge (Sigil) +9
Deception[cc]+6
Diplomacy[cc]+6
Stealth [UT]+2
here what he'll have
Knowledge (planes)+9
Knowledge (arcana)+9
Spellcraft+9
Knowledge (Sigil) +8
Deception +4
Diplomacy +4
Stealth [UT]+2
humm lost 5 ranks but i can live with that
Patrick Curtin |
happy to help were i can patrick may not get all of alpha read good b4 Monday I got and adventure to finish writing for sat ...gods i'm such a slacker
No worries, I am trying to assimilate all of this new mechanics stuff, and I really wish all the playtesting and creap was over and I had the Pathfinder hardcover in my little monkey paw. I probably wont be up to speed until the weekend, I can't get anywhere to get a PDF published out until Friday, and then I'm going to have to have a few to get comfy with all the changes.
seekerofshadowlight |
oh and zigels energy ray does 1d6 again yay.Changes in skills didnt hurt him to bad we're still low level after all. have to see if any of his spells are on the new spell lists....over all much to digest and ummm its so good kinda minty.
Patrick Curtin |
oh and zigels energy ray does 1d6 again yay.Changes in skills didnt hurt him to bad we're still low level after all. have to see if any of his spells are on the new spell lists....over all much to digest and ummm its so good kinda minty.
LOL watch out you don't get a tummy ache
niel |
I had 14 skills: 8+4 form rogue, +1 from second level, and +1 because I can't count. Now I have 12 skills. Six are at -1, six are the same. Biggest disapointment was having deception split, so I had to chose between bluff and sense motive. Theft also switched, from sleight of hand with pick locks to pick locks with disable device, which is fine.
I'll update profile soon.
I've been doing a sorcerer test- you can find it under 'classes' in alpha 2. Just look for Igor Proudfoot. He's there for comments so please add your thoughts if you like.
Swift- I'll keep my fingers crossed for your return. Good luck over there!
Thrugnipp |
I'm guessing the first 2 are lizardman skills so
Acrobatics (+11) [+1 dex, +3 class, +3 rank, +4 racial]
Climb (+6) [+2 str, +3 rank]
man rank bing 3 ya had 6 point and 2 skills so 3 ranks eachhere ya have 6 ranks and 3 skills lets go 2 each but ya can change it
Diplomacy (+7) [+2 cha, +3 class, +2 rank]
Knowledge(religion)(+5) [+0 int, +3 class, +2 rank]
Perception (+5) [+3 wis, +2 rank]one rank lower on them 3 not bad all in all and ya get 2 more ranks next level course ya can juggle em about a bit but its not to bad a loss i need to do zigels
so ya had
+11/+5/+8/+6/+6 vs +11/+6/+7/+5/+5 isn't that bad gods i wish they kill that 2 skill thing and make the min 4
I feel like a lizard of very little brain. But I will take your word for it and adjust my skills accordingly.
Thanks for your help.
Thrugnipp |
Hi folks,
I hope this game is working out for everyone. I know it is not as fast paced as some out there, but I think we have a good grouping so far. If anyone has any issues, please feel free to let me know.
I am enjoying this. I may not be posting as much as others but I can usually only post between 10pm and midnight (UK time) and, if my brain has been fried by my work, things can be a bit short. Fortunately Ffethpaar is a taciturn sort of lizard so it is in character.
niel |
Patrick, the pace is fine. When you consider the many different time zones we are all on, I'm actually impressed. Stop worrying.
In regards to Swift, yes I am getting worried, but there has been no disturbances inside, so it is not critical- yet. I'll post on the game thread when I get home from work, so it'll be there for you in the morning.
Actually, the only regret I have is that we are all so spread out. I think we would be a good bunch to share a table as well as a game. Plus, I wouldn't have to type. I do like the way we can split up and still keep the game going.
Kruelaid |
Hi folks,
I hope this game is working out for everyone. I know it is not as fast paced as some out there, but I think we have a good grouping so far. If anyone has any issues, please feel free to let me know.
If you compare it to Saltmarsh (whoa! 1st melee of the game was finished in 3 hours) and Dead Reckoning... sure. But you're doing pretty good as far as pbps go. You do a lot more writing that most PBP DMs... heck I thought I wrote a lot but you're a madman sometimes.
Patrick Curtin |
Thanks for the encouraging words everyone. I was very nervous starting this game, and I still am a bit unsettled, as the pace of PbP is slow. Unlike the excellent Saltmarsh and Dead Reckoning PbPs I didn't start you all rolling right into combat, but I wanted to set up a bit, and I am still a tad shaky about the rules, 'specially with the whole Pathfinder thing. I am having great fun researching the setting though, and my bookshelf is now groaning with all the old TSR Planescape suppliments.
I am most likely off until next morning. Timeline wise I read things like this:
Zigel & Karrin: 1030 PM at Silver Rose office
Eir and Ffethpaar: 12 AM at Rab Norgins' kip
Greep: 1 AM at the New Market
Swift/Blacky: Dawn on the Outlands.
Despite the wandering around, I think we are closing in on the climax. Due to pacing it might take a week or two, but we will get there!
Kayos. |
Apologies for my not posting much but as Swift has gotten ahead in time from everyone else I thought I'd leave off to allow for everyone to get to the smae time IC :) I am still checking both the game and this thread so don't worry ;)
I did have problems as I said before but those have cleared up, will get the pre-rolls to you after I've Alpha2'd Swifts skills etc.
Patrick Curtin |
Apologies for my not posting much but as Swift has gotten ahead in time from everyone else I thought I'd leave off to allow for everyone to get to the smae time IC :) I am still checking both the game and this thread so don't worry ;)
I did have problems as I said before but those have cleared up, will get the pre-rolls to you after I've Alpha2'd Swifts skills etc.
No worries Kayos, I was figuring the same thing. You are pretty much off the table for now until the rest get caught up. You can always go exploring, but I figured you would stick by the cave waiting for another chance to return to Sigil.
Kayos. |
You can always go exploring, but I figured you would stick by the cave waiting for another chance to return to Sigil.
Oh trust me, Swift is very tempted to do so, but she'll probably fight of the temptation as she's well aware that she's been gone a little too long and the group will probably never want to work with her again if she wanders off and eventually comes back with the excuse: "But.. it was interesting and I've never been there before.. you wanted me to scout everything right?"
Anyways, here are my pre-rolls that I should have done ages ago. (I love Alpha 2 skills; suddenly Swift is competent in a lot more stuff - I kept the totals in skills she's already used the same though just to avoid her suddenly and inexplicably getting worse!)
Swift:
Unmodified Rolls (1d20=7, 1d20=4, 1d20=8, 1d20=2, 1d20=16) Ooh! Lame!
Perception (1d20+6=14, 1d20+6=9, 1d20+6=14, 1d20+6=18, 1d20+6=13) (Extra +2 to spot)
Diplomacy (1d20+9=24, 1d20+9=24, 1d20+9=25, 1d20+9=14, 1d20+9=23) Wow, that makes up for those unmodifieds!
Melee attack (masterwork dagger) (1d20+3=10, 1d20+3=11, 1d20+3=14, 1d20+3=10, 1d20+3=20)
Dagger Damage (1d4-1=1, 1d4-1=0, 1d4-1=3, 1d4-1=1, 1d4-1=3)
Ranged Attack (masterwork hand crossbow) (1d20+6=23, 1d20+6=17, 1d20+6=8, 1d20+6=18, 1d20+6=19)
Blacky:
Melee attack (1d20+4=19, 1d20+4=21, 1d20+4=8, 1d20+4=17, 1d20+4=15) She will only attack in this form if cornered or she has a chance for a hit & run sneak attack
Damage: She can't do more than 1 damage due to her strength - I need to get her weapon finesse methinks.
Thrugnipp |
Thrugnip:** spoiler omitted **
Fethpaar is ready for a fight. He has exhausted his diplomatic possibities and is just waiting, poised, to see what happens next. I'm not sure whether we established if he had his super claws on or not. I hinted a few pages back that I might put them on if I was supposed to be being the tough guy but I don't think that ever got resolved.
I'll leave it to the DM to decide.
BTW, I have to be off now until aorund 6pm (~4 hours from now) but will check on the situation as soon as I get back.
Patrick Curtin |
Kruelaid wrote:Thrugnip:** spoiler omitted **Fethpaar is ready for a fight. He has exhausted his diplomatic possibities and is just waiting, poised, to see what happens next. I'm not sure whether we established if he had his super claws on or not. I hinted a few pages back that I might put them on if I was supposed to be being the tough guy but I don't think that ever got resolved.
I'll leave it to the DM to decide.
BTW, I have to be off now until aorund 6pm (~4 hours from now) but will check on the situation as soon as I get back.
Thrugnipp, I had assumed you were wearing them, especially traveling to such a wretched hive of scum and villany. They're definetly part of the look, and almost everyone in the Cage goes armed (the ones who aren't armed you really have to worry about)
Thrugnipp |
Thrugnipp, I had assumed you were wearing them, especially traveling to such a wretched hive of scum and villany. They're definetly part of the look, and almost everyone in the Cage goes armed (the ones who aren't armed you really have to worry about)
Oooh goody. I felt that Ffethpaar would have been wearing them because he is really rather proud of them but I didn't feel I had made it clear.
niel |
I finally did skill update. Splitting Deception is the only thing I miss. I did gain another language per the linguistics skill. D. Monkey- I picked Undercommon to relate with Quint better. OK by you? I would have learned it before I met him, but I could have learned it on Raerth or possibly while with Polynesia's caravan.
Patrick Curtin |
I finally did skill update. Splitting Deception is the only thing I miss. I did gain another language per the linguistics skill. D. Monkey- I picked Undercommon to relate with Quint better. OK by you? I would have learned it before I met him, but I could have learned it on Raerth or possibly while with Polynesia's caravan.
That's cool Niel, everything you have done works well. I just went to Staples today and had the Alpha 2 printed up. I am happy they returned skill ranks (and got rid of cross-class skills) I am going to take some time over the week to get a good study on.
Patrick Curtin |
Patrick Curtin wrote:"Oh ya, I'm going to ruin that b*tch!"Guy Humual wrote:How is it the only warrior gets left out of the first fight ;)you went shopping instead. (unless you want to go back and start something with Marion for calling you a lemon).
Could have been worse, she could have called you Clueless.
Kruelaid |
Fernaldo = munchkin food.
You mentioned about being rusty with the rules so I kind of knew that would happen...
My Dead Reckoning players are fighting over their CR pretty smoothly. The next big monster is way too high according to the encounter level rules but I have a feeling they're going to mess it up REAL bad.
Patrick Curtin |
Fernaldo = munchkin food.
You mentioned about being rusty with the rules so I kind of knew that would happen...
My Dead Reckoning players are fighting over their CR pretty smoothly. The next big monster is way too high according to the encounter level rules but I have a feeling they're going to mess it up REAL bad.
Aye. It's all good. That was what we in the Army used to call a bracketing shot. I needed to see what force level you could bring to the party. Now I know. Evil Monkey Smirk
EDIT: BTW, I need some suggestions on EXP. I would like to keep you all kinda together, but only Eir and Ffeth have done any real fighting so far. Should I just make a lump award at the end or would you all prefer to advance individually? I figured we would use the Fast EXP tables. Give me a little feedback on what you all think, I am thinking group award myself, but I will go with the party's preference.
niel |
group xp fine by me. hell, since we don't need to spend xps to make items, just do an advance-a-level when you want us to. i don't think the xp system really needs playesting. indivual is fine also. or just give out donuts, or whatever.
that reminds me, i still haven't groked the new creation rules, though staffs seem interesting. greep wants to know if he can recharge wands, too.