Chronicles of Daggerford (Inactive)

Game Master Rhanloi Ehlyss

“Be not afraid of greatness: some are born great, some achieve greatness, and some have greatness thrust upon them.”

Maps / Handouts


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M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

On his initiative Tyler moves and shoots at the Green goblin again. Attack: 1d20 + 2 ⇒ (9) + 2 = 11 damage?: 1d8 ⇒ 7

Doubt it hit the little pest.


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Sorry for missing my attack. Weekends are a busy time for me as I typically spend them with my fiance. I'm back in the group now.


No worries - you can still get an action in as I'm waiting for Leon's round 2 action to kick us off again!


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

Lorelei runs off after the other nearby goblin while leon stays and fights the one beside him

Lorelei attack: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d6 + 3 ⇒ (4) + 3 = 7

Leon attack: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d6 + 2 ⇒ (3) + 2 = 5


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

If it's not too late...

Úlf gives a raucous laugh as the enemies show themselves and he lifts his large axe from off his shoulder, keeping one hand on the end of the haft and one hand about midway down the weapon's length before rushing forward, eager to join the fray!

Double-move to get as close to the action as he can.


You all have the ability to move your icons on the combat map - please use it and call the specific target as required.

Round 2
Leon / Lorelei - The druid and his animal companion attack the remaining goblins. Lorelei is fended off by the little creature, but Leon manages to put one of them down for good. (Leon, I think the attack and damage bonuses for you and Lorelei this last roll are too high. They should only be +2 for each of you, unless I'm missing something... That makes Lorelei miss but you still hit)
goblin - The last goblin draws its short sword and swings at its wolf opponent! Attack: 1d20 + 2 ⇒ (12) + 2 = 14 The wolf is more agile than that, though, and easily side-steps the blow.
Tyler - Tyler shifts his aim at the last second to attack the last goblin, but the quick motion makes him miss.
Kyrus
Amelleane
Portia / Kai
orc
Brynderie
Ulf


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Kyrus moves forward, getting in better range for his next shot. "Right then. Let's finish this up quickly then..." He notches his arrow and takes aim at the last goblin before firing off a shot.

Attack: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19
Damage: 1d8 ⇒ 8


Kyrus drops the last goblin with a perfectly placed shot in the middle of its thick skull!!


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

ah your right the attack bonuses are bit off. looking at it the damage bonuses are fine however. Lorelei has a 15 strength due to my eye for talent racial trait which let's me add a +2 to any one ability score for my animal companion. but yea my bad i accidentally factored in the previous rounds bonuses...i was like half asleep at the time


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Amelleanne reloads and fires another shot at the Orc (unless there is a risk of hitting a companion?)
Attack: 1d20 + 4 ⇒ (6) + 4 = 10 dmg: 1d8 + 1 ⇒ (3) + 1 = 4 and her aim is off again...

(if she can't fire without risk, she will instead stow her xbow and move closer while drawing her longsword)


Round 2 (con't)
Amelleanne's bolt goes wide, missing the orc and impacting a tree several feet beyond...
Portia / Kai
orc - Attack: 1d20 + 5 ⇒ (1) + 5 = 6 Drawing his falchion, the orc steps in to attack Leon, but the druid easily avoids the clumsy swing!
Brynderie
Ulf

Round 3
Leon / Lorelei


Female Gnome Female Gnome Fighter 1 | AC 15 | HP 12/12 | Init +3 | Passive Perc 13

I thought we were trying to take the orc alive....

Taking aim at the orc, Portia releases another arrow.

Attack-ranged: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 ⇒ 2


Brynderie circles the orc, then brandishing her writing quill and a vial of colorful ink, she flicks some of the ink into the air in the orc's direction. To her utter amazement, the ink takes on a life of its own, expanding into a color-filled burst of energy, washing over the orc.

GM:
Cast Color Spray; targetting on the orc only. DC 15


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

I'm sure he can take a hit before we have to worry about subduing him


Round 2 (con't)
Portia Lands one of her arrows into the orc's tough hide!
Bryn sends a rainbow of swirling colors at the orc...but he just shakes his head and laughs maniacally!
Orc save: 1d20 - 1 ⇒ (18) - 1 = 17
Ulf? Ulf?!

Round 3
Leon / Lorelei
goblin
Tyler
Kyrus
Amelleane
Portia / Kai
orc
Brynderie
Ulf


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

Leon steps to the side of the orc, looking to stab him with his spear.

Attack and activates studied target. Lorelei tries to kill the goblin again

attack: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d6 + 3 ⇒ (4) + 3 = 7

Lorelei attack: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d6 + 3 ⇒ (4) + 3 = 7


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Úlf moves as quickly as possible in the direction of the goblin, trying to reach it in time enough to get a swing in before the others bring the thing down!

Double-move to get within range of the final goblin, if possible...though I think it's about to die probably!


Leon and Lorelei prove to be deadly pair, finishing off the orc and last goblin in a flourish of bloody attacks. Combat over!

Searching the bodies, you find the orc carried two javelins and a crude falchion, and the goblins each had a small sword and bow - more like children's toys to all except perhaps Portia! The orc also had 15 gold pieces in a bag made from some kind of leather...

You eventually make your way back to the road and your mounts. The rest of the afternoon passes quietly, although everyone is a bit jumpy after the encounter. You reach a campsite late in the afternoon, leaving you enough light to care for the horses and set up camp.

Actions for the evening/night? The map is now your campsite for the night!

As an admin note, I am not planning on tracking your treasures - you can decide how you want to divvy anything up. Don't forget that the militia commander may want to review what you find on missions first.


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

"So that happened," Kyrus says, slinging his bow over his shoulder again. He glances up at the sky with a small frown. "And it's starting to get late too. Perhaps it's time to set up camp and turn in for the night. Someone may want to go bring the horses here. I'm going to set-up my tent and get a fire going."


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

The warrior huffs out a breath when the final goblin is felled...and not by his axe. He recovers from the disappointment quickly, though, looking back to the others.

"Ulf will take first or last watch. Is better for those with night-eyes to take middle watches I think."

-Posted with Wayfinder


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

"I like being up early." Tyler agrees, "I'll take the last watch. Not having 'night-eyes' as such.'

He makes sure his horse is wiped down, feed and watered before setting up his bedroll.


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

"Are we pairing up for watches, I'll take first watch with Ulf - if no-one has objections."


Female Gnome Female Gnome Fighter 1 | AC 15 | HP 12/12 | Init +3 | Passive Perc 13

"I can see pretty well in the dusk or dawn, so I will take the morning watch. Who will join me?"

Portia removes the special saddle and harness from Kai and lets him go out hunting with orders not to go too far away and to return before it is dark!


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

Lorelei and i will take second, I expect no problems to ariseHe looks down to Lorelei speaking in growls and yips briefly before turning back to the group Everyone is okay yes?


"I'll get up early with Kyrus. I'm pretty sleepy now and need a good night's rest to be at my best tomorrow."


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

"Sounds like a plan Bryn," Kyrus says with a smile. "I'll make sure I'm up bright and early."


GM rolls:
=)

With watches set, mounts cared for, and dinner prepared, the group settles in for the night. Whether through luck, the fire, the watch or the season, you enjoy a quiet night with no disturbances.

After a couple of uneventful hours on the Trade Way the next morning, you notice the traffic is a little heavier, much the same as it is on the road near Daggerford. About midday, you reach the small hamlet of Bowshot. If you want, you have time to stop at the small tavern in Bowshot for a meal before continuing on to The Way Inn, your final destination.


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

Once again, stopping and getting any news would be a good idea.


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

"Úlf agrees! Is always good idea to check with locals and see if any troubles are being had."


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

"Indeed," Kyrus agrees. "This is the last stop before the end of our little trip anyway. Let's not waste the chance for some friendly conversation."


As you walk in the tavern, the human behind the bar smiles and waves to the empty tables. "Welcome to Bowshot, travelers! Sit anywhere you like. What can I get for you this fine afternoon?"

It is a clean, small establishment, similar to the hamlet it serves.


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

"Good afternoon good sir," Kyrus says with a smile. "We're going to need rooms for the night and dinner for the lot of us."


Kyrus - it's only mid-day and you are within easy riding distance of The Way Inn. This is only supposed to be a brief lunch break =)


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Fine, then he asks for lunch instead.


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Amelleane leaves Kyrus to talk, since he was first to open his mouth and casts her eyes around the establishment, see if she can get a feel for the local mood. Sense Motive: 1d20 + 5 ⇒ (6) + 5 = 11


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

"Lunch sounds like a good idea! Úlf is hungry, though is certainly not from fighting. Maybe next time my axe will see orc or goblin neck."


The barkeep overhears Ulf's comment (heck, the people outside could probably hear the big man!) and says to the constable, "Are ya that eager to meet up with the creatures? I'm happy to never see their shadows, if'n ya ask me. But forgive me, let me get you some short pulls for a dry throat and a bit of cheese, sausage and bread from this morning." He sets about the business of pouring your drinks and bringing a cold, but tasty, lunch. As the only people in the tavern, you have his undivided attention.

A little while after setting out your meal, he asks conversationally, "So where do ya hail from and to where are ya heading this fine day? Any news from the road? All's been quiet here, with the harvest in and the loggers come back for the season..."


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

"I'd rather just have a nice quiet patrol myself," Kyrus agrees as he takes a seat. "We're the militia patrol out of Daggerford you see. And unfortunately, we weren't so lucky. We found a small camp a bit up the trail where an orc was leading a small band of goblins. They attacked us and well... we cleared the road. Nothing else to report though. Hopefully with them gone, things will be nice and quiet along the Way."


Brynderie thanks the barkeep for the hot lunch and proceeds to attack it voraciously. "Quite delicious! Thank you..." Washing down her meal, with a long drought of honey mead, she continues. "Where do all the loggers hole-up for the winter?" I imagine they'd get a little stir crazy being cooped up for such a long, cold spell."


Female Gnome Female Gnome Fighter 1 | AC 15 | HP 12/12 | Init +3 | Passive Perc 13

Finishing her meal, Portia go around to the other's plates and scrapes them clean of any leftovers. Once finished, she heads out to where she has left Kai and feeds him the scraps.
Once complete, she heads back into the tavern.


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

Leon quietly eats his food, sharing bits with his companion. guy's we should get a move on soon, were on a time limit i believe.


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

"Aye, is true, is true. Is maybe rude to eat and run, especially after such a fine meal, but we must soon be on our way."

Still, Úlf is suspicious of how quiet things seem to be, even if it is a small outpost, and so while the others are finishing their repast he makes a careful observation of his surroundings.

Perception: 1d20 + 1 ⇒ (17) + 1 = 18


The bartender happily responds to your inquiries. "Ah, yes - those buggers are never too far from the lands. I'll make sure our hunters and law-folk know because where there are a few there are probably more! As for the loggers, some have their homes here, others hail from the farming homesteads around, and a few of the rougher sorts just stay in the logging cabins year-round. To each their own, I suppose!"

No one perceives anything out of the ordinary here - just a small logging town on the Trade Way. After you complete your meal and pay the tab, you set off on the last couple of hours of riding to reach The Way Inn.
===============
As you ride into the little village built around The Way Inn, you notice that most of the citizens are wearing armor and are carrying weapons. Approaching the entrance to the village, you are challenged by an armed patrol of six spearmen. The spearmen are covered by four archers on a nearby rooftop. The patrol leader steps forward and says, "Halt and identify yourselves!"


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Kyrus pulls up on the reins, stopping his mount. "Hold, we're friends!" he calls back. "We're the militia down from Daggerford, clearing the Trade Way. We mean no harm!" He looks around. "Has something happened? Why is the village up in arms?"

Diplomacy: 1d20 + 4 ⇒ (9) + 4 = 13


"Ah, Daggerford militia. Welcome to The Way Inn. Can't be too cautious these days! You may pass."

The village is unfortified, but the inn looks like it could withstand a siege, and has the marks to prove it has! Most of the other buildings in town look like they have been damaged and recently repaired. Having suffered extensively from some assault in the not too distant past, the local citizens are understandably nervous...

The Way Inn is a small village of about 100 souls. More live in dependent hamlets nearby. The village is dominated by a large inn. Both the inn and the village share the same name.


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Does he just not answer my question?


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

Keep an eye out, we had a run in with some orcs and goblins in the area Leon says to the guardsman in passing


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

"Kyrus has asked good question! Why is village preparing so much for battle? Has there been some trouble?"


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Amelleanne looks around nervously, as the others ask their questions.


"Thought you folks in Daggerford would remember the Dragonspear Castle incursion from a few years back...must not have reached that far north...or you're younger than you look!" the guard says with a grin.

DC13 Kn(History) or Kn(Local):
Originally the home of Daeros Dragonspear, a famous adventurer, Dragonspear Castle fell on hard times after his death 60 years ago. Recently, outbreaks of creatures leaving Dragonspear precipitated a war between the evil forces and the trading cities, led by Waterdeep. The creatures were beaten back to the castle, but the siege of the castle itself lasted two years and took the lives of many brave men, including Pryden, the former duke of Daggerford. The war did not reach Daggerford, but the region is still plagued by evil creatures. Most parties traveling south from The Way Inn do so in large, well-armed caravans.

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