Chronicles of Daggerford (Inactive)

Game Master Rhanloi Ehlyss

“Be not afraid of greatness: some are born great, some achieve greatness, and some have greatness thrust upon them.”

Maps / Handouts


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Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Kyrus spurs his horse on quickly, not wanting to wait any longer than he absolutely has to. The ride feels much too long even then. The column of smoke rising above the hamlet is a bad sign. He covers his mouth as they ride in to the village, keeping the smoke from his nose as they arrive. It seems that the lizardfolk certainly did a number on this place. "Who's gone after them? We need to know any details, and quickly."

Ride: 1d20 + 4 ⇒ (18) + 4 = 22
Perception: 1d20 + 9 ⇒ (10) + 9 = 19


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

Tyler Ride: 1d20 + 2 ⇒ (18) + 2 = 20
Perception: 1d20 + 5 ⇒ (17) + 5 = 22

Tyler dismounts and grabs his bag of healing equipment, "Anyone need healing now?" He calls urgently.


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Ride: 1d20 + 2 ⇒ (13) + 2 = 15
Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Amelleanne scans the scene, but beyond the death and destruction sees little of use.


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Pro (Soldier): 1d20 + 4 ⇒ (18) + 4 = 22 - 11
Pro (Soldier): 1d20 + 4 ⇒ (14) + 4 = 18 - 9
Pro (Soldier): 1d20 + 4 ⇒ (11) + 4 = 15 - 7
Pro (Soldier): 1d20 + 4 ⇒ (2) + 4 = 6 - 3
Pro (Soldier): 1d20 + 4 ⇒ (14) + 4 = 18 - 9

TOTAL: 39 gold

Ride: 1d20 + 2 ⇒ (11) + 2 = 13

Úlf seems much more accomplished in the saddle now, having spent some time practicing his riding!

Perception: 1d20 + 1 ⇒ (9) + 1 = 10

Úlf notices the ornamentation worn by the lizardfolk corpses and decides that having them handy might be useful in the future, so he takes one of the belts and baldrics to keep in his pack for reference.

At the desperate woman's screams, Úlf glances here and there, looking for any signs of passage. "How many? Which way??" he asks, the questions simple and to-the-point.


Ride: 1d20 + 2 ⇒ (17) + 2 = 19
Perception: 1d20 + 1 ⇒ (2) + 1 = 3

Oblivious to anything but the wailing woman, Brynderie listens to the furious barrage of questions from her companions and awaits the woman's answers.


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

ride: 1d20 + 6 ⇒ (6) + 6 = 12
perception: 1d20 + 7 ⇒ (17) + 7 = 24

Lizardfolk, oh goodie, We need to help before something bad happens Leon comment's


The crying woman’s young companion steps up to explain. ”This woman is Piann, Cromm’s wife. Cromm and some men were out hunting when we were attacked. The lizardfolk came on us without warning – we never saw them coming! Cromm’s hunting party returned to find the lizardfolk completing their raid. They slaughtered every looting lizard they could and then, seeing that Cromm’s only son was one of the victims, they swore bloody vengeance against the marauders and left in hot pursuit in the direction of the Lizard Marsh.” She points off towards the southwest, where you can see the edges of plowed fields and the beginning of what must be a freshwater marsh.


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

"Úlf understands wanting revenge, but is only going to get him killed, running off like this! We have to go after him or Piann will lose husband in addition to son!"


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

"I find myself agreeing with you friend. Fighting off a band of raiders is far different from attacking a tribe in their own homes. We need to find them, and quickly." He frowns for a moment. "Tell me, do these markings mean anything? It seems that the raiders are all wearing blue feathers."


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

"Local hunters are going to know the terrain and they've already got a few hours ahead of us. We'll need to move quickly." Amelleanne's face has gone cold and emotionless as she struggles to compartmentalize the death and destruction in the village.


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

Tyler climbs back into his saddle and is ready to ride.


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

Don't hold it in, bottling your emotions can affect your abilities. I find focusing them helps, pick an emotion and then let it drive you. Revenge, justice, passion...Anything but holding it inThe young hunter say's to Amellanne putting a hand on her shoulder. Lorelei might be able to track them via scent, that ornamentation might still have one.

Would i in fact be able to have Lorelei pick up a scent for us to follow?


No need, Leon. Although a swamp is pretty...fragrant...so tracking by scent would be more challenging than in the woods or mountains. Luckily, the Baron left a pretty clear trail to follow!

Entering the marsh is like entering another world. It is thick with lush vegetation and alive with the incessant whirring and clicking of insects, reptiles, amphibians, and other…bigger…creatures. Reeds grow as high as a person on horseback, making long distance viewing impossible. The flat terrain is occasionally broken by a hillock which rises above the reeds or pools of stagnant water green with slime and fronds. Since Cromm was not trying to conceal his passage, you have little trouble finding and following his trail. You may easily ride the horses along the path, or you may go on foot; either way, you must move in single file.
Please provide your order along the path, what you have in your hands, etc.

DC15 Knowledge (Nature):
You recall that lizardfolk are equally comfortable in the water as on land, but probably stayed on the path because they wouldn’t want to risk losing their loot in the swamp.

DC15 Perception:
You notice a strange set of tracks mixed in with Cromm’s hunting party and the lizardfolk’s clawed feet. These tracks are a bit larger and deeper.


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Do they not answer my question?

"This place has a dangerous air about it," Kyrus says as they approach the marshes. "This is a place where civilization is not welcome. We should be careful." Kyrus dismounts, not wanting to take his horse in to the bog. His eyes examine his surroundings, looking for signs of the men from the hold or of something that might want to make a snack of a few travelers. "Hold a moment. There are tracks here. Tracks from something very large with three toes."

Perception: 1d20 + 9 ⇒ (9) + 9 = 18


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

Tyler would be in the middle of the party.

Knowledge (Nature): 1d20 + 7 ⇒ (19) + 7 = 26
Perception: 1d20 + 5 ⇒ (6) + 5 = 11

Suggestion. Kyrus leading followed by Ulf, then Tyler, Leon with Amelleane covering the back.


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

"Kryrus, I an thinking it would be better if you lead us. You have knowledge of terrain and creatures. I would be happy to follow...you might need muscle for back-up, ha!"

-Posted with Wayfinder


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

"I can give it a try. I know a bit about animals, but this place is... different. I should be able to guide us well enough, but don't expect me to identify anything... odd we run across."


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Perception: 1d20 + 6 ⇒ (17) + 6 = 23 can we tell if the tracks are from a biped or quadru(multi)ped

Bluff: 1d20 + 9 ⇒ (14) + 9 = 23 dice roll mostly for my benefit Amealleanne blinks and half-smiles at Leon, "I'm fine, its not like we haven't seen dead bodies before. Lets just try and prevent any more if we can. I'll take rear-guard, leave you wild-folk up front" Amelleanne will guard the back of team, wary of an ambush. Crossbow loaded and in hand.


Kyrus' inquiry about the lizardfolk feathers meets only blank stares from the humans.

The group determines that the tracks are from a biped creature.

GM rolls:
1d6 ⇒ 3
target?: 1d6 ⇒ 4
Initiative
Leon / Lorelei: 1d20 + 7 ⇒ (13) + 7 = 20
Ulf: 1d20 + 4 ⇒ (10) + 4 = 14
Tyler: 1d20 + 2 ⇒ (1) + 2 = 3
Amelleane: 1d20 + 2 ⇒ (4) + 2 = 6
Kyrus: 1d20 + 4 ⇒ (16) + 4 = 20
Brynderie: 1d20 + 6 ⇒ (1) + 6 = 7
Creature: 1d20 ⇒ 20

================================================

As the group follows the path of Cromm, a creature that looks like a normal frog, with moist, mottled, blackish-green skin, but grown to truly monstrous size, leaps from a clump of bushes over your heads, intending to land on the opposite side. In mid-leap, it attacks Leon! It latches onto Leon and he is dragged off his horse in the giant frog's mouth!!
Bite Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Round 1
Giant frog: The frog attempts to swallow Leon whole!! CMB special attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Kyrus:
Leon/Lorelei: Click the link in the frog's action to see what you can do while swallowed!!
Ulf:
Brynderie:
Amelleane:
Tyler:


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

"Son of a b*tch!" Kyrus whips an arrow out and immediately fires in to the frog's body, trying to stop it before it injures his friend.

Attack (Favored): 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Damage (Favored): 1d8 + 2 ⇒ (7) + 2 = 9


Female Wolf Wild hunter Divine Tracker Ranger 3 HP: 31/31| AC: 17 / T: 11 / FF: 16 / Fort : +5, Ref: +4, Will: +3 | CMB: +6, CMD: 17 | Init: +1, Perception: +8, Scent

Seeing her "child" having been swallowed the wolf attempts to furiously rip the giant frog a new one

Bite: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d6 + 3 ⇒ (2) + 3 = 5


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

Ac for creature's interiors:

The Armor Class of the interior of a creature that swallows whole is normally 10 + 1/2 its natural armor bonus, with no modifiers for size or Dexterity.

Being swallowed and unable to use his shortspear the young hunter pulls out a Small hunting knife and begin's cutting his way free

attack: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d20 + 3 ⇒ (6) + 3 = 9


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

"He is NOT for eating!!" Úlf shouts as he moves forward, aiming his axe in such a way as to avoid hitting Leon within the frog's belly.

Greataxe Power Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Greataxe PA Damage: 1d12 + 7 ⇒ (2) + 7 = 9


While the frog's attack was impressively fast, the resulting carnage was even more so...the massive damage from the group and Leon's attacks from inside end the encounter as quickly as it was begun.

Nice work!!

A search of the giant frog does not reveal anything useful or valuable...

Is Brynderie still with us?


After dispatching the giant frog and retrieving Leon from its gut, you continue following the path Cromm left...

1d6 ⇒ 2

DC15 Survival:
Ahead of you the path seems to be just a bit...wrong. You focus on the sandy trail and realize it is actually quicksand! You can ride around it if you venture into the reeds...


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Survival: 1d20 + 8 ⇒ (3) + 8 = 11 Oh dear... someone else probably wants to roll.


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

Tyler scratches his head. Survival: 1d20 + 4 ⇒ (12) + 4 = 16

"That doesn't look good!" He says in alarm, warning the others about the quicksand.

Tyler recognizes it as he has fallen into quicksand in the past.


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Kyrus stops dead at the head of the column. "Oops." He looks a bit abashed that he missed the rather dangerous hazard. "No, that does not look good at all. Let's give it a wide berth and make sure we don't fall in. The trail should continue on the other side."


GM &rew wrote:
Is Brynderie still with us?

Yep, sorry. Weekends are tough for me to post.


Massacre In the Marsh
After another half an hour in the swamp, carrion birds rise from the trail, frightened by your approach. Pushing through some tall weeds, you come upon the remains of a fight. Dead men and horses are sinking into the mud on both sides of the path. Across the path are the dead bodies of two brightly colored dinosaurs, about the size of a human.

The men are obviously from Cromm’s hunting party. While searching the bodies, you find Cromm - thoroughly dead and partially consumed. The men appear to have been looted after the battle, as none have weapons or armor worth keeping.

DC15 Perception:
You notice the tell-tale white flesh on one of Cromm’s fingers where he used to wear a ring. The lizardfolk must have taken the ring when they looted the bodies after the fight. Piann would probably be very grateful to have it returned.

DC10 Survival:
You spot the tracks of the dinosaurs and lizard men leading into the swamp.


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Perception: 1d20 + 9 ⇒ (17) + 9 = 26
Survival: 1d20 + 8 ⇒ (14) + 8 = 22

Kyrus bows his head as they find their way to the bloody battlefield. "We're too late." He drops to one knee next to Cromm's body, gently closing the eyes of the former chief. "May Old Deadeye's watch ensure your safe passage to the Boneyard. And may Pharasma be kind as she sees your soul to the next life." He pauses for a moment, lifting Cromm's left hand. "His wedding band was taken. It seems that the lizardfolk looted the bodies before they left them to rot. We'll have more to recover once we've caught up to them." He stands, unslinging his bow. "The tracks lead further in to the swamp. Let's run them down and gut these beasts so we can retrieve what they've stolen and avenge these men."


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

perception: 1d20 + 5 ⇒ (8) + 5 = 13
Survival: 1d20 + 4 ⇒ (5) + 4 = 9

Normal service resumes.


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Úlf seems particularly crestfallen by finding the body of the man, his normally-jovial demeanor somber. "I could not have said it better myself." he replies, his grip on his axe tightening as his anger seethes beneath the surface.


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

Don't rush, we need to be careful. this is there territory Leon states still wiping the frog goo off his clothing

perception: 1d20 + 7 ⇒ (6) + 7 = 13
survival: 1d20 + 8 ⇒ (2) + 8 = 10


Trail of the Raiders
You are on a path which follows the edge of a large hillock to your left. To your right is water as far as the eye can see, and it looks deep. You notice some slight movement in the brush uphill of you, and then suddenly, you are looking at a band of hidden lizardfolk who are looking back at you. These reptilian humanoids have green scales, short and toothy snouts, and thick alligator-like tails. They are heavily armed with javelins and morningstars, carry shields, and wear baldrics of red-brown pelts. The lizardfolk raise their weapons, but do not attack.

GM screen:
Initiative
Leon / Lorelei: 1d20 + 7 ⇒ (11) + 7 = 18
Ulf: 1d20 + 4 ⇒ (9) + 4 = 13
Tyler: 1d20 + 2 ⇒ (13) + 2 = 15
Amelleane: 1d20 + 2 ⇒ (16) + 2 = 18
Kyrus: 1d20 + 4 ⇒ (6) + 4 = 10
Brynderie: 1d20 + 6 ⇒ (6) + 6 = 12
Lizardfolk: 1d20 ⇒ 17


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Kyrus draws back an arrow, but doesn't fire. "Hold there!" he calls out to the lizardfolk. "We're on the trail of a group of your kind that slaughtered a village nearby. They were wearing blue feathers and seemed perfectly happy to loot and mutilate their victims. Does that sound familiar to you?"

Diplomacy: 1d20 + 6 ⇒ (4) + 6 = 10


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Úlf stays behind Kyrus, watching closely for the reaction of the lizardfolk, his grip on his axe tight so he can react quickly if he needs to.


Energy crackles from Brynderie's finger tips as she works to control her fear and frustration. She passes a quick glance at the Ulfen to her right. Glad Ulf is here... and the others... I don't feel as scared as before...


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

Tyler stays watchful, but can see where Kyrus is going and approves of his idea.


One of the lizardfolk looks to the largest of their group and speaks in a strange language that you do not understand. Unless you speak draconic... The big one nods its head, never taking its eyes off of you. He then hops down from the rise, takes two steps toward you, and says in common, "Yesss. My sssecond reportsss Blue Feather Clan attack human lair. Not my clan - not my schlarrah...trouble. War with scaleless oness Redeye do not want - only reason let you stay in home water. Do with Blue Featherss what you must - but leave Redeye and clan alone. You ssmart - tell other ssscaleless onesss Redeye sspeaks true and not attack your nest." He looks down the path in the direction you are headed, then back at you.


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Kyrus lowers his bow as the lizardfolk speaks. "Thank you. We have no desire for a war with your people either. We simply wish to recover what was stolen by the Blue Feathers and return to the survivors. If you could point us toward their waters, we'll leave you and your tribe in peace and continue with out mission."


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

"A new war is certainly the last thing we need here. Our people have suffered enough." Amelleanne ensures that she looks as non-threatening as possible.


Redeye points towards a path that leads to the north. He then makes a quick gesture to the other lizardfolk, and they all glide off into either the water or the weeds and disappear.

========================

After 20-30 minutes following the path, you hear the noise of several lizardfolk through the reeds blocking your sight ahead. You stop, listen, and then move cautiously forward.

Ahead in a large clearing is the camp of the Blue Feather Clan. The area is dominated by a single large tree and a boulder about 10 feet high. There are five lizardfolk gathered around a heap of household items that have been dumped on a wall hanging spread out under the tree. The lizardfolk are examining the objects with intense curiosity; they clearly have no idea what to do with them. A few yards away is another pile of swords, shields, and various pieces of armor.

A sixth lizardman is sitting on top of the large rock. Like the others, he is armed with a shield, a club, and three javelins. He appears to be on watch, but he is too absorbed in the loot examination to pay much attention to anything else.

You have one round of surprise on the lizardfolk. Initiative order for surprise round:
Remember, in a surprise round you get EITHER a move action or a standard action. Click on the link "the camp of the Blue Feather Clan" to see the combat map!
Leon / Lorelei
Tyler
Brynderie
Ulf
Amelleanne
Kyrus

GM screen:
Initiative
Leon / Lorelei: 1d20 + 7 ⇒ (9) + 7 = 16
Ulf: 1d20 + 4 ⇒ (6) + 4 = 10
Tyler: 1d20 + 2 ⇒ (14) + 2 = 16
Amelleane: 1d20 + 2 ⇒ (8) + 2 = 10
Kyrus: 1d20 + 4 ⇒ (1) + 4 = 5
Brynderie: 1d20 + 6 ⇒ (5) + 6 = 11
Creature: 1d20 ⇒ 4


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

On his action Tyler will throw a bomb at the largest group of Lizardmen. Bomb: 1d20 + 4 ⇒ (9) + 4 = 13 Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Target takes 7 damage, anyone within 5' around him takes 4 points of acid damage. DC14 reflex save for those in the splash radius for half damage.

Combat map is still the old forest map?


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Assuming Amelleanne can still see something by her turn, she'll take a shot at one of them.

xbow: 1d20 + 4 ⇒ (12) + 4 = 16 dmg: 1d8 ⇒ 2


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Kyrus draws an arrow and takes aim at the lizardman foolish enough to stand on top of the rock without paying attention. He takes a deep breath to focus himself, then fires for his center of mass.

Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 ⇒ 4


I was sick yesterday, and didn't check in. Sorry. I do speak draconic. Could you describe the conversation that occurred between the members of the red clan?

Lucky, the small rabbit that resides in Brynderie's backpack, wiggles his nose and whispers a word of encouragement to the young wizard. Cracking a smile at the familiar, she begins to mumble a few arcane words. A glob of acid appears in her hand and she launches the glob at the lizardman on watch.

Lucky will cast Guidance on Bryn. Bryn casts Acid splash.

Guided Acid Splash: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21 for acid damage of : 1d3 ⇒ 2


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

After the bomb-throwers and archers get their licks in, Úlf charges forward, his greataxe lifted above his head as he leaps into the air, bringing the it down hard on the head of the lizardfolk standing on the stump!

Charging Power Attack: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Power Attack Damage: 1d12 + 7 ⇒ (9) + 7 = 16


Updated the Combat Map link at the top of the page. Bryn, the previous lizardfolk conversation was basically the one guy telling Redeye about the blue feather clan attacking the human settlement, confirming your story...For the group, if you want to reconsider your surprise round actions based on the large boulder blocking a direct line of site or charge because you clicked on the wrong map link, you may.

Surprise round:
Leon / Lorelei:
Tyler: You do not have a clear shot at the group of lizardfolk - there is a 10 foot tall boulder in the way...
Brynderie: Lobs a glob of acid at the lizardman who is supposed to be watching for a group like you, hitting it square in the back of its head!
Ulf: You do not have a clear path to the group of lizardfolk - there is a 10 foot tall boulder in the way...
Amelleanne: Ami takes careful aim at the lizardman on the rock, hitting it a second after Bryn's acid strike!
Kyrus:

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