*Lore Seeker (+1 caster level, +1 DC)
+ Spell Focus - Enchantment (+1 DC)
Detect Magic - 3/day as spell-like ability
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Level 0 - DC 14 - 4 spells/day
Acid Splash: Orb deals 1d3 acid damage.
Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible).
Dancing Lights: Creates torches or other lights.
Daze+: A single humanoid creature with 4 HD or less loses its next action.
Detect Magic*: Detects all spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or small object.
Disrupt Undead*: Deals 1d6 damage to one undead.
Flare: Dazzles one creature (–1 on attack rolls).
Ghost Sound: Figment sounds.
Light: Object shines like a torch.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whisper conversation at distance.
Open/Close: Opens or closes small or light things.
Prestidigitation: Performs minor tricks.
Ray of Frost: Ray deals 1d3 cold damage.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Spark: Ignites flammable objects.
Touch of Fatigue: Touch attack fatigues target.
Level 1 - DC 15 - 4 spells/day
Burning Hands: 1d4/level fire damage (max 5d4)
Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures
Comprehend Languages: You understand all spoken and written languages
Charm Person+: Makes one person your friend (DC 15)
Detect Secret Doors: Reveals hidden doors within 60 ft
Floating Disc: Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level
Grease: Makes 10-ft. square or one object slippery
Identify*: Gives +10 bonus to identify magic items
Mage Armor: Gives subject +4 armor bonus
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5)
Obscuring Mist: Fog surrounds you
Ray of Enfeeblement: Ray causes 1d6 Str penalty + 1 per 2 levels
Reduce Person: Humanoid creature halves in size
Sleep+: Puts 4 HD of creatures into magical slumber (DC16)
Unseen Servant: Invisible force obeys your commands
Level 2 - DC 16 - 3 spells/day
Continual Flame(M): Makes a permanent, heatless light.
Invisibility: Subject is invisible for 1 min./level or until it attacks
Knock: Opens locked or magically sealed door.
Masterwork Transformation: Make a normal item into a masterwork one.
Minor Image: As silent image, plus some sound
Mirror Image: Creates decoy duplicates of you
Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Shatter: Sonic energy damages objects or crystalline creatures
Spider Climb: Grants ability to walk on walls and ceilings
Summon Monster II: Summons extraplanar creature to fight for you.
Level 3 - DC 17 - 2 spells/day
Dispel Magic: Cancels one magical spell or effect.
Lightning Bolt: Electricity deals 1d6/level damage.