Chronicles of Daggerford (Inactive)

Game Master Rhanloi Ehlyss

“Be not afraid of greatness: some are born great, some achieve greatness, and some have greatness thrust upon them.”

Maps / Handouts


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Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Ami uses sword or crossbow generally, but she's middle-of-the-road enough that we may be better giving the better melee to primary melee and better ranged to primary ranged - she'll just fill the gap where required.


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

Tyler is going to take Wizard levels now, so he'll be spellcasting, plus throwing his bombs. I think it would work better for the party if you take the crossbow Amelleanne.


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

And Tyler is done.

He hit the books, his pride damaged by his lack of knowledge on identifying magic items and has taken his first level of Wizard

HP: 1d6 + 1 ⇒ (6) + 1 = 7 Keeping that.

Alchemist(Cryptbreaker) 3/Wizard (Universalist) 1.

7 HP.

Skills.
Knowledge Dungeoneering 1
Knowledge History 1
Knowledge Local 1
Linguistics 1 (Draconic)
Perception 1
Spellcraft 1

Spells:

Dancing lights.
Detect magic.
Disrupt Undead.

Color spray.
Grease.
Shield.

Going to have to look at bracers and rings for protection now. Anyone want a mithril shirt?


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Was there a discussion as to wanting more healing in the group?

I could multiclass into either Bard (probably a less lore/perform orientated version such as Arcane Duelist or maybe Juggler) or Oracle (of shadow probably, maybe Legalistic curse?) My Intelligence or Wisdom aren't exactly shining so I think those are my options for healer-caster.


M Human Warpriest 4. AC 17 Touch 11 FF 16. HP 35. Fort +6, Ref +2, Will +8. Init + 2. Perception +5

Liren increased the following skills by 1: Riding, Diplomacy and Perception. He also gained access to 2nd level spells and can now channel positive energy 3x a day (1d6)


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

I can take the chain shirt. I've been meaning to get one at some point anyway since it's basically the best light armor you can get.

I'll get to leveling shortly. Still trying to decide if I want to grab a level of inquisitor or if I'm going to go pure ranger.


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Oops, brain-skip there, I forget we have a shiny new Warpriest (Hi Liren!).

Seriously though, I'll get to levelling up shortly.


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Alright, I'm leveled up.

Kyrus: Ranger Level 4
Class
+10 HP (D10 + 2 Con + 3 retroactive)
+1 BAB (+1 CMB, +1 CMD)
+2 Fort (+1 class, +1 Con)
+1 Reflex
+1 Constitution

Skills
+7 skill points (6 class + 1 favored)
+1 rank to Acrobatics, Diplomacy, Knowledge (Nature), Perception, Sense Motive, Stealth, Survival

Features
+1 Trapfinding
+1 Track
Hunter's Bond (Companion Bond)


M Human Warpriest 4. AC 17 Touch 11 FF 16. HP 35. Fort +6, Ref +2, Will +8. Init + 2. Perception +5

LOL...no problem, just along for the end of the last ride...hope to make a bigger impression in the next delve!!


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Level-Up Summary:

Level: +1 Fighter
HP: +9 (+6 class+2 CON+1 FC)
BAB: +1 (+4)
Saves: +1 Fort
Features: Bonus Feat (Weapon Specialization-Greataxe)

Skill Points: +4 (+1 Know-Dungeon, +1 Know-Eng, +1 Survival, +1 Intimidate)

Leveling up fighters is not a very complicated endeavor. Haha.


Ami, over the next couple of days, you feel healthier than ever. Although the memory of the swarm still gives you the creeps, and you have not seen much evidence that it has come out, since that happened you just feel better!

See the link above - the nanites are filtering your blood, giving you a +4 competence bonus on saving throws against disease and poison. In addition, when you attempt such a saving throw, you roll twice and take the higher result.


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Cool, is that going to be something wierd that's going to slowly change me over time? Or should I unlevel and go nanite-bloodline sorcerer now just to play on it? Hmmm...

Levelled up and added xbow and swarm.

Also I sheepishly realise that I was supposed to have sneak attack and managed to completely forget about it for the entire duration of last level.


You will continue to get boons/benefits over time. Up to you if you want to multi-class as a Slayer/Sorceror... =)


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

If it makes you feel any better, Amelleanne, I've just realized that I haven't updated my character sheet on the site from my HeroLab sheet since I got the magic axe, so I've still been rolling from the one I had earlier. Gotta change that when I get home from work!


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Sorry, did anyone take the shortsword, if no-one else wants it I'll put it to use.


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

I don't think anyone else wanted the shortsword. Take it if you want it.


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Was getting paranoid that someone would just beat me to the post on the translation there.


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

I never really started working on it honestly. Very nicely done though.


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

Nicely done. I had something like "Therefeere put een the full armeer eef geed...." then I gave up and cried a bit.


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Used to love doing stuff like that as a teenager, hardly ever do it any more. Though in our real life group they've come around to just leaving puzzles to me (which amuses me as I have the least level of education on paper).

Substitution cyphers are usually a case of how long it takes, rather than being difficult, you just keep trying stuff that looks reasonable until it starts to make sense.


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

I'd have given it a shot myself if I'd seen it in time!

I think I could've had a guess at most of it after seeing the first few lines, since it's basically a D&D-styled reading of Ephesians 6:11-18.


=) So if you haven't guessed yet, I've added my own extra-special goodies into this dungeon, and the Armor of God is (potentially) a set of gear that could be the meat for follow-on quests!


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Neat. I was curious what that meant. At least it will give us something interesting to do once we clear this dungeon.


Seems we've lost the groove. Guess that's the problem with a dungeon crawl on play-by-post...too tedious for online play. Do we call it? Maybe run you through an epic boss-battle to rid the dwarven area of the orc faction?


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

I think it's more a thing of there needs to be a lot more stuff going on in the dungeon rather than a few traps and a lot of empty rooms. And having an actual goal other than just clearing the place out would be nice too, since it points us to a specific location with stuff to do rather than just wandering around. But I'm up for a raid on the orcs if we want to keep going.


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

I think many of the team felt they had little or nothing to do while we were busy with the exploration.

So yes, lets hit the Orcs.


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Sorry, I'm still here, I've just had some personal troubles of late and not been very attentive.


I'm off to AWESOME CON DC so I won't be posting all weekend...just to build the suspense on what happens when the fog clears!!


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Just letting everyone know that I'm on vacation in Daytona from now until the 24th. I will have access to the game through Wayfinder, but posting will be sporadic. Please bot me as necessary.

-Posted with Wayfinder

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