Chronicles of Daggerford (Inactive)

Game Master Rhanloi Ehlyss

“Be not afraid of greatness: some are born great, some achieve greatness, and some have greatness thrust upon them.”

Maps / Handouts


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Perception: 1d20 + 1 ⇒ (6) + 1 = 7


GM rolls:
Watch: 1d4 ⇒ 1
Stealth 1: 1d20 + 6 ⇒ (17) + 6 = 23
Stealth 2: 1d20 ⇒ 16
Attack 1: 1d20 + 4 ⇒ (2) + 4 = 6
Attack 1: 1d20 + 4 ⇒ (12) + 4 = 16 Damage: 1d4 ⇒ 4
Attack 2: 1d20 + 4 ⇒ (4) + 4 = 8
Attack 2: 1d20 + 4 ⇒ (2) + 4 = 6
Random Attacks: 12d20 ⇒ (6, 17, 9, 16, 14, 3, 10, 4, 19, 4, 15, 8) = 125
Who?: 6d10 ⇒ (1, 5, 2, 3, 4, 4) = 19

The camp settles in for the night while Ulf and Amelleanne assume their watch. A couple of hours into it, four darts come flying at them, with one actually finding its mark on the large warrior! (Ulf take 4 damage)

As the pair shout a warning, a flurry of darts is thrown at the rest of the party - luckily none find their mark! Unfortunately, a loud "Waauugghhhh!!!" is heard from a multitude of creatures through the woods to the east of camp! (You have 1 round to get up and grab a weapon....I will roll initiative later tonite - have to run out for a bit!)


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

percept: 1d20 + 7 ⇒ (14) + 7 = 21

Lorelei, go. it's hunting time. I'll catch up The young wolf barks in response charging out into the field while Leon grab's his spear and shield


GM screen:
Initiative
Leon / Lorelei: 1d20 + 7 ⇒ (3) + 7 = 10
Ulf: 1d20 + 4 ⇒ (2) + 4 = 6
Tyler: 1d20 + 2 ⇒ (17) + 2 = 19
Amelleane: 1d20 + 2 ⇒ (16) + 2 = 18
Kyrus: 1d20 + 4 ⇒ (14) + 4 = 18
Brynderie: 1d20 + 6 ⇒ (16) + 6 = 22
Portia/Kai: 1d20 + 3 ⇒ (7) + 3 = 10
Goblins: 1d20 + 6 ⇒ (20) + 6 = 26
Orcs: 1d20 ⇒ 7
Placement: 8d4 ⇒ (4, 1, 2, 4, 2, 2, 3, 1) = 19

Round 1
Goblins: Moments after the dart attack and battle cry, eight little goblins come rushing into the campsite as a group. These creatures stand barely three feet tall, their scrawny, humanoid bodies dwarfed by wide, ungainly heads. With shortswords swinging, they charge in from the east side of the fire! (Check the combat map. I randomly assigned everyone positions around the campfire)
Brynderie:
Tyler:
Kyrus:
Amelleane:
Leon/Lorelei:
Portia/Kai:
Orcs:
Ulf:


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

On his initiative Tyler moves up beside Ulf, looking around for anything behind the goblins. perception: 1d20 + 4 ⇒ (1) + 4 = 5 Still asleep.

He throws a bomb at the center Goblin on the front three. Bomb: 1d20 + 3 ⇒ (7) + 3 = 10 Really asleep!

Damage: 1d4 + 3 ⇒ (2) + 3 = 5 Splash weapon landing close to them. If it hits one they take full, any Goblins within 5 feet of them take 4 damage. Reflex save DC14 for half damage.

Tyler is still looking around for anyone directing the Goblins. Particularly someone coming from the other side of the camp.


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Kyrus jolts awake as the goblins approach their camp. He grabs his bow and quiver from beside his bedroll and jumps behind Ulf, putting the large man safely between him and the goblins. He picks his target and fires a shot straight at one of the nearest goblins Purple one.

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 ⇒ 3


With a quick gesture, Bryn says in a low, hushed voice, "Wielg vhira."

Cast grease on the light blue and yellow goblins and the two squares behind them. Reflex save DC 16.


Female Gnome Female Gnome Fighter 1 | AC 15 | HP 12/12 | Init +3 | Passive Perc 13

Portia swiftly takes up her bow and fires on the nearest goblin.

Attack-melee: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 ⇒ 1


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Amealleane backs away from the fire as she brings up her crossbow.

5ft step towards the wagons as draws her xbow. Fire at Green Goblin
Attack: 1d20 + 3 ⇒ (11) + 3 = 14 dmg: 1d8 ⇒ 5


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

With a fierce roar, Úlf rushes forward, ignoring utterly the darts that came at him only a moment ago!

Greataxe Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Greataxe Damage: 1d12 + 4 ⇒ (6) + 4 = 10


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

Lorelei steps toward the (red) goblin, Leon aims for the one in front of him (Yellow). Both attack after their companions initial volley.

Leon attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage : 1d6 + 3 ⇒ (1) + 3 = 4 Activate studied target as well,

Attack Lorelei: 1d20 + 3 ⇒ (4) + 3 = 7
damage : 1d6 + 3 ⇒ (4) + 3 = 7


Round 1
Goblins: green DC16 Reflex grease: 1d20 + 2 ⇒ (9) + 2 = 11 . yellow DC16 Reflex grease: 1d20 + 2 ⇒ (13) + 2 = 15
red DC14 Reflex splash: 1d20 + 2 ⇒ (6) + 2 = 8 . yellow DC14 Reflex splash: 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15
Brynderie: Casts grease on 2 of the goblins, who both fall prone in an almost comical manner.
Tyler: Lobs a bomb at the now prone goblin, but its sudden drop affects Tyler's aim, and it hits the goblin next to his original target...exploding on its oversized head and spilling liquid flame over it and the original target, now flat on the ground and on fire!(1d8 ⇒ 7)
Kyrus: Kyrus' arrow just grazes the arm of the goblin in front of him, only causing minor damage. (AC16 - you get 1/2 damage for the 'just missed' shot!)
Amelleane: Amelleane discovers that firing in actual combat instead of on the practice range is a lot different, and sends the bolt over the head of her target.
Leon/Lorelei: Lorelei's attack is a faint-hearted affair, as she doesn't wish to get too close to the burning goblin! Leon, however, ends the piteous mewling sounds of his target.
Portia/Kai: Fires at the southern-most goblin, hitting it in the leg but barely slowing it down.
Ulf: Rushes forward and cleaves the northern-most goblin in half, viscera streaming in a five-foot arc...

Meldar, Delora, and the animal handlers cower between the caravan wagons...
===========================
Round 2
Goblins: The poor goblin who caught Tyler's bomb head-on burns to death - the smell of burnt goblin-flesh a rancid odor you won't get out of your noses for a while...The prone goblin tries to stand up. (Leon & Ulf get Attacks of Opportunity!) The other goblins press forward and attack!
blue attack on Ulf: 1d20 + 2 ⇒ (8) + 2 = 10
lt purple attack on Ulf: 1d20 + 2 ⇒ (12) + 2 = 14
black attack on Lorelei: 1d20 + 2 ⇒ (14) + 2 = 16 Damage: 1d4 ⇒ 4
lt green attack on Lorelei: 1d20 + 2 ⇒ (18) + 2 = 20 Damage: 1d4 ⇒ 3
Brynderie:
Tyler:
Kyrus:
Amelleane:
Leon/Lorelei:
Portia/Kai:
Ulf:


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Greataxe AoO: 1d20 + 5 ⇒ (6) + 5 = 11
Greataxe Damage: 1d12 + 4 ⇒ (5) + 4 = 9

Úlf takes a quick step north to make sure he's not in range of quite so many goblin cleavers then turns his attention to the uppity little ankle-biter that just tried to swing on him, intending to make him regret the miss!

Greataxe Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Greataxe Damage: 1d12 + 4 ⇒ (12) + 4 = 16


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

Since his team mates are now too close to use a bomb Tyler draws his sturdy club and moves up to Ulfs left.

attack: 1d20 + 1 ⇒ (17) + 1 = 18 damage: 1d6 + 1 ⇒ (5) + 1 = 6

Giving the (blue) goblin a nasty clout around the head.


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Kyrus mutters something distinctly unpleasant under his breath as his shot just barely goes wide. "Great..." he mutters as the fight dissolves in to a general melee. He picks a goblin that he has at least passable aim on Green and fires again.

Attack (Melee): 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18
Damage: 1d8 ⇒ 7


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Not entirely clear what's going to be left by Ami's turn, so will either shoot at whichever she can get a clear shot at, or move up and hit something.
Attack: 1d20 + 3 ⇒ (18) + 3 = 21 -1 from result if melee
dmg: 1d8 ⇒ 3 +1 if melee


Round 2
Goblins: complete
Brynderie:
Tyler: With a mighty swing, Tyler cracks open the skull of the goblin before him, like smashing a watermelon with a wooden mallet...
Kyrus: Just as the goblin regains his footing in the slick grass, Kyrus' arrow drops it again, but this time for good!
Amelleane: AMelleanne quickly recocks the crossbow, plants her feet, and fires a bolt into the southernmost (lt green) goblin.
Leon/Lorelei:
Portia/Kai:
Ulf: Ulf's large weapon is apparently a bit slow; the wily little creatures easily avoid each of his attempts to split them!

Only 2 (and a half) goblins left...will Bryn, Leon and Portia finish this off or do we go another round? =)


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

Lorelei we fight together! Leon and Lorelei aim for the goblin in front of the wolf.

Leon attack: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d6 + 2 ⇒ (5) + 2 = 7

attack Lorelei: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d6 + 3 ⇒ (5) + 3 = 8


Leon's attack misses, but it was an effective decoy that allows Lorelei to grab the unfortunate goblin by the throat and end its miserable existence...


Bryn yells, "Let's see how these goblins like acid!" the young scribe produces a small globe of acid and throws it at the closest goblin.

Acid Splash v touch AC: 1d20 + 2 ⇒ (14) + 2 = 16 for acid damage of : 1d3 + 1 ⇒ (1) + 1 = 2


Assuming you move from around the fire to get with range, the best goblin is to the south. I moved your icon on the map...

Bryn moves to get a clear line of attack on the southernmost goblin. Her acid orb hits it in the middle of its chest, and the burning liquid finishes Amelleane's work.

Portia, only one goblin left in front of your buddy Ulf...2nd round action please =)


Female Gnome Female Gnome Fighter 1 | AC 15 | HP 12/12 | Init +3 | Passive Perc 13

oops..sorry thought I had posted...

Aiming at the last remaining goblin, Potia lets loose willing her arrow to strike true!

Attack-ranged: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 ⇒ 3


Portia misses the last goblin, aiming with caution to not hit her colleagues by accident. The creature looks around and sees all of its fellows dead on the ground in 12 seconds of sudden death, and withdraws from combat, escaping into the dark woods!

Amelleanne and Kyrus think they hear some noise from behind them, but whatever it might have been, it seemed to be moving away from you and after a few moments you hear nothing but the heavy breathing of your party. (Combat over. Well done!!)

"Oh my stars! That was simply horrible!" Delora exclaims after coming out from between the caravan carts. "I've never seen anything so bloody - or so violent! I thought they were going to eat us and you wiped them out in a blink of an eye. You are truly great warriors!"

"Yes, yes - you have certainly proven to be more valuable than the last set of guards we had! Thank you!! I'll have a hard time getting back to sleep now..." Meldar chimes in.


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

"We should be careful - one of them got away. If there are more of them out there it could bring them to us..." Amelleanne looks around at the experienced woodsmen and constable around her and blushes slightly "Um, Unless someone more knowledgeable than a simple servant girl thinks otherwise?"


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

"Goblins aren't all that threatening really," Kyrus says, slinging his bow over his back. "They only get really dangerous when they're in big groups like this. But if they're moving around in bands like this, they probably have to be coming from somewhere."


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Ulf scratches his beard thoughtfully, then looks to their wards. "Others are right...a few goblins are not much concern. Ulf is more worried about meeting enemies who know better than to just charge into battle. Is no need for celebrating until we are safely back in Daggerford."

-Posted with Wayfinder


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

This could very well be a problem, they're were goblins before with the orc remember? they could be working together Leon speculates tending to Lorelei's wounds via magic. His hands emanate green briefly, healing the wolf's cuts.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7


Eventually, the camp settles down, and those who stand watch the rest of the night have no problems staying awake and alert. There are no other disturbances...if there were any others, you apparently convinced them it would be a fatal flaw to press an attack against your camp.

The sun rises but the heavy cloud cover means it will be a colder day. You know that Liam's Hold awaits you tonight, with a warm meal and real beds...

DC15 Survival:
Checking for tracks, you discover the goblins tracks lead back to another crude campsite, like the one you stumbled upon on the trip down. You also see signs of a few orc prints mixed in with the goblins!


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Survival: 1d20 + 7 ⇒ (3) + 7 = 10

Kyrus groans at Leon's comment. "That's the last thing we need. United bands of goblin and orc raiders. Let's hope it's just a goblin tribe being uppity."

When morning comes, he's ready to take the lead again, keen eyes on the lookout for more trouble.


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

survival: 1d20 + 8 ⇒ (10) + 8 = 18

It still wouldn't amount to much, you know.they're a disorganized and crazy lot Leon eye's catch something in the distance and he suddenly get's up to look. He briefly disappears into the brush following them returning shortly These Tracks lead to another campsite, like the one from early...I saw both Goblin and orc tracks. Whose up for a little fun?


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Survival: 1d20 + 1 ⇒ (20) + 1 = 21
"We should't leave the caravan unguarded, even if they weren't paying us, I'm light on my feet and I assume Kyrus can move quietly, perhaps we should scout around and report back?"


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

"You need a soft step when you're hunting dear. Otherwise they get rather skittish. I'm happy to scout a bit, but I'd suggest the caravan be ready to move when we get back."


Meldar wants to get the caravan on the road, and insists on at least four of you staying with him and the wagons. Based on the travel time it took you yesterday, you know it will be another full day to reach Liam's Hold; however, the carts and beasts move slower than you do on horses alone, so some of you could scout around and catch back up to the group on the road if that's your desire.

Please let me know who is staying with the caravan and who is scouting. If you are scouting, roll Perception and/or Survival.


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

Tyler will be staying with the caravan. Not having skills in hunting and tracking. "Be careful." He says to those going scouting. "If it's a big group get back and let us know."

Teaching Granny to suck eggs I know, but Tyler worries.


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Kyrus chuckles. "Don't worry. I'm a ghost in the trees."

Perception: 1d20 + 8 ⇒ (5) + 8 = 13
Survival: 1d20 + 7 ⇒ (3) + 7 = 10
Stealth: 1d20 + 8 ⇒ (19) + 8 = 27


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

"Ulf will stay with caravan. Is no good at scouting; I would get you seen or heard faster than a lumbering troll!"

-Posted with Wayfinder


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

please be careful you two. i'll stay and guard the caravan, in case of attack. remember combat is a last resort.


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Amelleanne isn't a tracker, but she'll follow Kyrus a short distance (15-20ft) behind - give the professional some space to work with. As far as she's concerned
Stealth: 1d20 + 6 ⇒ (4) + 6 = 10
Perception: 1d20 + 5 ⇒ (18) + 5 = 23


"I think it best, if I stay and help the caravan get moving. I'm not a good tracker or sneaker!"


Amelleanne and Kyrus set off to scout ahead of and around the trail while the rest of the group rides with the caravan. Several times during the day, the pair find the rest of the group to check in, practically appearing out of the trees! They are unable to find any other traces of the orcs or goblins.

GM rolls:

Amelleanne Init: 1d20 + 2 ⇒ (17) + 2 = 19
Kyrus Init: 1d20 + 4 ⇒ (8) + 4 = 12
Boar Init: 1d20 ⇒ 9

Late in the afternoon, Amelleanne hears a rustle and a grunt in the undergrowth ahead of Kyrus...followed a moment later by a wild boar! This ill-tempered beast’s tiny, bloodshot eyes glare angrily above a mouth filled with sharp tusks. There is 20 feet between the boar and Kyrus, and 20 feet between Kyrus and Amelleanne.

Round 1
Amelleanne:
Kyrus:
Boar:


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

"I hate when this happens," Kyrus mutters as the raging animal bursts out of the undergrowth. He immediately falls back behind the woman and opens fire on the animal. Unforunately, his arrow goes wide and only manages to hit a rather harmless tree.

Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d8 ⇒ 3


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Amelleanne will watch the Boar for a moment before firing with her crossbow.

Study Target
Xbow: 1d20 + 4 ⇒ (6) + 4 = 10 dmg: 1d8 + 1 ⇒ (7) + 1 = 8
If she can 5ft step to put a tree between the boar and herself afterwards she will do so (try to prevent the beast charging her)


I'm using the same combat map updated for this encounter. Moved Kyrus back and even with Amelleanne.

Amelleanne and Kyrus both try to shoot the boar, but its tough hide prevents either shot from causing any damage. The boar charges at you but stops about 5' short from your position, huffing and grunting in a challenge at you...

Round 2
Amelleanne:
Kyrus:
Boar:


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

"I'm not the type to fight fair," Kyrus says bluntly. "If you want to fight it, go right ahead. I'm going to be behind that tree pelting it with arrows." With that, he falls back into the undergrowth between the trees, keeping some distance from the boar before he fires again.

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 ⇒ 8


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Not seeing a clear escape path, and not wanting to leave Kyrus exposed Amelleanne stows her crossbow and draws her sword, stepping up to engage, but keeping a defensive stance, let Kyrus kill the creature with arrows.

Fight Defensively - AC to 18
Attack: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2 dmg: 1d8 + 2 ⇒ (6) + 2 = 8


Kyrus' second arrow strikes true, sinking nearly halfway into the beast's broad chest.

Amelleanne's swing is truly more defensive than offensive, but it fails to prevent the boar from using its tusks to try and gore her!
Boar attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Round 3
Amelleanne:
Kyrus:
Boar:


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Kyrus curses as Amelle takes a brutal thrust from the boar's tusks. "Step back! I need a clear shot and you need to keep away from that thing!"

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 ⇒ 6

If Amelleanne doesn't step back, -4 for shooting in to melee. Since she goes first, her move should resolve before I take my shot, but I figured there's no reason to wait on the roll.


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Ami grits her teeth against the pain, and lashes out before trying to escape the boar.
attack: 1d20 + 3 ⇒ (12) + 3 = 15 dmg: 1d8 + 1 ⇒ (6) + 1 = 7
Move action to get out of the way (AC 20 vs. AoO)


Amilleanne's longsword finishes what Kyrus' arrow started, and a second later Kyrus shoots the now dead boar again.
Combat over! Actions with the boar? You can meet up with the caravan at Liam's Hold now.


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

"Ha! Are you alright? That looked... painful." Kyrus walks over to their kill, leaning over to examine it. "Still, it's a good kill. Give me fifteen minutes to field dress it and we'll have a feast tonight."

And I just realized that I should have had my favored enemy bonus that entire fight...

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