Criek Prisil |
"As much as I hate walking into the owlbear's den, I have to agree with Sharae -- we have nothing to justify an attack but the word of someone we don't know."
chillblame |
The orc looks puzzled and looks at the others
The other orc says
The orcs all laugh.
The first orc says bugger off shorty, you an' your mates. Come back t'morra. We is, er, busy
yeah one of the others says come early and we'll have...breakfast
Sharae of the River |
Sharae wonders whether she and her friends are being 'brushed off' and lied to...
Sharae, Sense Motive: 1d20 + 8 ⇒ (1) + 8 = 9
...and then, in as sincere a voice as she can muster, she wonders aloud to the Professor, "A day? No, I'm sure that it could wait... but, you know, every day that goes past is another day that the opportunities we offer could be taken by a rival group... Brigh knows, we've had some pretty good offers so far... and some of those folks aren't the waiting around kind".
Sharae, Bluff: 1d20 + 2 ⇒ (9) + 2 = 11
Nemina Sho |
Orcs are well known to be brutish, violent creatures. (Full of prejudice, this one.)
Sense Motive: 1d20 + 10 ⇒ (12) + 10 = 22
And I don't like the look they gave the Prof, it looked hungry. Breakfast, really?
chillblame |
sense motive: 1d20 + 1 ⇒ (11) + 1 = 12
sense motive aid: 1d20 + 1 ⇒ (8) + 1 = 9
sense motive aid: 1d20 + 1 ⇒ (13) + 1 = 14
these orcs have alertness!
'ere, you tryn' ta pull one over on us.
He puts two fingers to his mouth and whistles. Another two orcs emerge from inside, and you can hear more movement approaching.
i rekon you put all your choppas on the ground, or we'll gut yeh now.
He and the other orcs draw their falchions.
Perception checks please
Anody Gearon, Prof. |
Ah... Yes well it's actually quite interesting what you said. What you are calling 'choppas' are actually not used to chop but instead actually weapons from Tian Sha with astounding histories and designs. I'm sure you will be quite fascinated by...
Starting Fascinate performance. DC 16 Will Or Fascinated. Hah 2 orcs only. I'm not good with bards.
Nemina Sho |
Sho readies his naginata, he is certainly not willing to give up without a fight.
Perception: 1d20 + 11 ⇒ (18) + 11 = 29
Sharae of the River |
”Now, now, now… that’s simply no way to talk to folks who you have only just met… I mean goodness, what would your mother say if she could see you now?” Sharae, quite knowingly, pulls her cloak back such that the two starknives at her waist are clearly visible…
Criek Prisil |
so five visible and we can hear more coming.
percept: 1d20 + 10 ⇒ (8) + 10 = 18
"I think we ought take them at their word at come back tomorrow!" says Criek anxiously.
Attempting to gulp a shield extract as casually as possible, "Goodness, it's warm -- does anyone else feel thirsty?"
sleight of hand - to disguise nature of his extract?: 1d20 + 7 ⇒ (12) + 7 = 19
Sharae of the River |
"Oh!!! A welcoming committee, how very kind of you... you will take us to see Birdfood then?", Sharae moves a little closer to Sho, "If this goes bad, let me bless your weapon with Desna's grace"
If combat kicks off, Sharae will cast Weapon of Awe on Sho's blade.
Nemina Sho |
"This seems like it could be fun."
Sho grins, then whispers to Sharae.
"7 in front and 6 behind, if this starts I'll hold off the ones behind us, the rest of you take care of the front and help when you can."
Criek Prisil |
"I, er, really think we ought to leave, like they said?" Criek says loudly, attempting to hide the trembling in his voice. "And we could prepare something for tomorrow? For, uh, breakfast? Good guests and all?" diplom: 1d20 - 1 ⇒ (15) - 1 = 14
if he has the opportunity for another action, Criek will attempt to slip a blur extract into sho's hand sleight of hand: 1d20 + 7 ⇒ (11) + 7 = 18
chillblame |
What is all this ruckus? It has disturbed my darlings nap.
A tall man walks outs on a walkway above the parties heads. He has an arm outstretched with three hawks on his arm. He has a disturbing smile, with his teeth filed into points. He is accompanied by 4 orcs with bows.
I will grant an audience to them. Have them drop all weapons and magic on the ground and i'll speak with them. Then take them to the throne room that I can levy justice. This is obviously your target, birdfood.
By this time you are surrounded by orcs.
Actions please
Sharae of the River |
Sharae coughs, and with a tinge of indignation in her voice, calls out to the new arrival, ”Greetings sir!!! I thank you for the offer of an audience… but, this talk of ‘justice’ and the thought of leaving weapons on the floor for any scavenger to take…ahhhh, I must admit sir, it makes me a little uneasy… of what crime would you seek to judge us? And under what jurisdiction?”
chillblame |
Birdfood giggles. Why the high crime of disturbing my pretties rest. Ah I jest somewhat. You are here for a reason? So Drop your weapons and magic and we'll have a nice chat.
His expression turn cold as he says I really insist!
With a flick of his arm and a one word command the birds take flight and circle. The bow orcs draw their bows aiming at the party, and the orcs around you leer threatenly.
Sharae of the River |
Sharae smiles as the birds take flight...
...I think that you have played your hand a little early...
The weight of the starknife at her side is reassuring, her vision is clear - so many orcs - and, at the back of her mind, she can feel the gaze of her goddess...
...if my journey is to end here, it has been a good life, lived well...
Nemina Sho |
Sho will attempt to surreptitiously drink the vial from Criek, trusting that it is something useful, while putting on his helmet.
Sleight of Hand: 1d20 + 1 ⇒ (20) + 1 = 21
chillblame |
anody: 1d20 + 1 ⇒ (6) + 1 = 7
creik: 1d20 + 3 ⇒ (12) + 3 = 15
sharee: 1d20 + 2 ⇒ (6) + 2 = 8
ayla: 1d20 + 1 ⇒ (11) + 1 = 12
Sho: 1d20 + 3 ⇒ (11) + 3 = 14
Mel: 1d20 + 6 ⇒ (1) + 6 = 7
birdfood: 1d20 + 7 ⇒ (19) + 7 = 26
hawks: 1d20 + 2 ⇒ (4) + 2 = 6
orcs: 1d20 + 0 ⇒ (9) + 0 = 9
sorted
birdfood
creik
Sho
Ayla
orcs
Sharee
Anody
Mel
hawks
chillblame |
Situation
You are surrounded by 13 vicious orcs, who are about ten feet from you in a circle. On a walkway above the door is Birdfood and another four orcs, and three hawks. Birdfood and the orcs with him have composite longbows at the ready, and is about thirty feet away, and twenty feet up. You are not surprised, but no weapons are drawn, except Sho with the vial
Oh, my pretties are hungry. Just kill them.
Sho drinks the vial just before combat starts, his form growing shadowy and indistinct.
[b]Oh tricks!/b] says Birdfood, before shooting at Sho
birdfood 1: 1d20 + 12 ⇒ (11) + 12 = 23
birdfood 2: 1d20 + 12 ⇒ (15) + 12 = 27
birdfood iteration attack: 1d20 + 7 ⇒ (14) + 7 = 21
blur: 1d100 ⇒ 57 low is good
blur: 1d100 ⇒ 34
Two arrows strike home, despite the spell effect
damage: 2d6 + 7 ⇒ (4, 4) + 7 = 15
damage: 2d6 + 7 ⇒ (2, 4) + 7 = 13
Nemina Sho |
Sho grimaces in pain and steps up to the circle of orcs behind the party.
Main hand 1: 1d20 + 11 ⇒ (11) + 11 = 22
Main Hand 2: 1d20 + 6 ⇒ (14) + 6 = 20
Off hand 1: 1d20 + 11 ⇒ (9) + 11 = 20
Off hand 2: 1d20 + 6 ⇒ (13) + 6 = 19
Main Hand damage: 1d8 + 5 ⇒ (3) + 5 = 81d8 + 5 ⇒ (6) + 5 = 11
Off hand damage: 1d6 + 4 ⇒ (3) + 4 = 71d6 + 4 ⇒ (1) + 4 = 5
If he kills one orc he will continue the full attack on a second.
Criek Prisil |
Trying to suppress the ranged combatants above, Criek lobs a smoke bomb onto the balcony in their midst, aiming between Birdfood and one of the adjacent orcs:
ranged touch attack, 2 range increments, against AC5: 1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 8
Fills a 10-foot radius as fog cloud: obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target). 6 rounds.
chillblame |
There is a lot of swearing and coughing up there.
The orcs down below swarm in. Sho and Ayla attract a lot of attention, with two orcs each, everyone else gets one, except creik. He gets two as well. The other orcs hang back.
kill the magic ratman!
On Ayla
falchion: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 2d4 + 8 ⇒ (1, 3) + 8 = 12
falchion: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 2d4 + 8 ⇒ (4, 1) + 8 = 13
Sho
falchion: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 2d4 + 8 ⇒ (3, 2) + 8 = 13
falchion: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 2d4 + 8 ⇒ (4, 1) + 8 = 13
possible crit: 1d20 + 4 ⇒ (1) + 4 = 5
Creik
falchion: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 2d4 + 8 ⇒ (1, 4) + 8 = 13
falchion: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 2d4 + 8 ⇒ (4, 1) + 8 = 13
Anody
falchion: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 2d4 + 8 ⇒ (1, 3) + 8 = 12
Sharee
falchion: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 2d4 + 8 ⇒ (1, 4) + 8 = 13
Mel
falchion: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 2d4 + 8 ⇒ (1, 1) + 8 = 10
chillblame |
Ayla is rushed by the snarling orcs, and takes a pair of savage hits. takes 25hp
Sho sees the two rushing him, and realises he cannot stop both blows, so he deflects one attack, taking the other. takes 13
The other orcs are fearsome, but ineffective. Creik dodges well, as two orcs fail to hit him.
chillblame |
Mel slams at her opposing orc repeatedly
unarmed: 1d20 + 7 ⇒ (6) + 7 = 13 power attack, brawlers flurry
unarmed: 1d20 + 7 ⇒ (18) + 7 = 25
unarmed: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d8 + 8 ⇒ (2) + 8 = 10
damage: 1d8 + 8 ⇒ (7) + 8 = 15
damage: 1d8 + 8 ⇒ (3) + 8 = 11
Only one blow hits, but the orc drops immediately.
Sharee and Anody to act.
Sharae of the River |
The odds facing Sharae and her friends are heavily stacked against them… Birdfood, his hawks and such a large contingent of orcs leaves the group badly outnumbered…
Time to even the odds – Song of the Stars, show us fortune as you bestow ill fortune against those who would blight this world, Sharae whispers a prayer to Desna…
Sharae, Casts Prayer – affecting a 40ft radius, Sharae and all her allies gain a +1 Luck bonus to Attack Rolls, Damage Rolls, Saving Throws and Skill Checks whilst all of her foes suffer a -1 penalty to such rolls.
Anody Gearon, Prof. |
Oh dear Oh dear Oh dear Anody takes a 5 foot step back from the orc on him and casts Grease, trying to get as many orcs as possible in the 10 foot square slickness.
DC 14 Reflex save or fall. Trying to get 4 or at least 3 in the are of effect
Nemina Sho |
You forgot my blur Chilly.
Sho sneers at the 2 orcs trying to play swords and decisively strikes at them.
Main hand: 1d20 + 12 ⇒ (20) + 12 = 321d20 + 7 ⇒ (6) + 7 = 13
Main hand damage: 1d8 + 6 ⇒ (1) + 6 = 71d8 + 6 ⇒ (3) + 6 = 9
Off hand: 1d20 + 12 ⇒ (9) + 12 = 211d20 + 7 ⇒ (16) + 7 = 23
Off hand damage: 1d6 + 5 ⇒ (1) + 5 = 61d6 + 5 ⇒ (5) + 5 = 10
Crit Confirm main 1: 1d20 + 12 ⇒ (8) + 12 = 20
Crit damage: 3d8 + 18 ⇒ (2, 2, 8) + 18 = 30
chillblame |
Using the impact of the blow that hit him to give himself momentum, sho spun, dropping both his opponents is a display of martial skill.
Ayla, healing herself somewhat drops her target.
Anody, back pedalling from such fearsome foes, quickly casts grease, causing 1d3 + 1 ⇒ (1) + 1 = 2 to slip.
reflex: 1d20 + 0 ⇒ (17) + 0 = 17
reflex: 1d20 + 0 ⇒ (7) + 0 = 7
One falling, one maintaining his balance.
1d4 ⇒ 2 catching one of the two on creik.
Kil...cough...kill them my pets Bird food calls out well really before, but now seem appro
animal handling: 1d20 + 8 + 4 - 2 ⇒ (8) + 8 + 4 - 2 = 18
chillblame |
Round Two
birdfood see below
creik to act
Sho already acted
Ayla already acted
orcs
Sharee
Anody
Mel
hawks
Get out of my way meat and you see an orc archer crash heavily to the ground
fall: 3d6 ⇒ (1, 2, 3) = 6
Although hurt, he still seems alive and conscious, and somewhat annoyed. Birdfoods coughing becomes muffled. He seems to have moved out of the smoke, back inside.
Criek Prisil |
Criek attempts to dodge far enough from the orcs in front of him to throw another bomb,
acrobatics, vs orcs' CMD, bless: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
targeting whatever cluster looks most promising --
ranged touch, point blank, bless: 1d20 + 8 + 1 + 1 ⇒ (12) + 8 + 1 + 1 = 22
fire damage, point blank, bless: 3d6 + 4 + 1 + 1 ⇒ (2, 6, 4) + 4 + 1 + 1 = 18 splash damage 9, DC 17 reflex for half
chillblame |
Both orcs on criek collapse, shrieking in pain for a little time
hmm
The orcs, shocked at the martial skills of sho and ayla, and by the incineration of two of their fellows, break and flee shrieking. Two are still close due to anody's grease spell, so you could move and attack them if you want. None are going inside. The hawks are still circling.
Sharee and anody to act.