Chaosorbit
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I'm sorry, which part dear? what was I saying?
The ghost either can't remember what she was talking about or isn't about to say.
Brother Theo
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Brother Theo had been too busy scoping the area out for clues and was not able to rect quickly. "Fascinating, I do not remember running into one of those before. The wraith I ran into a few months ago was the only undead creature that I had personally dealt with. I will have to sit down with you Queth and find out more about them. he said.
Brother Theo took a closer look at the ghost. "Hello Margaret. From your statement, would I be safe to assume that one of the performers left you in your current state? Would you like to travel onward rather then being here? he asked.
Chaosorbit
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Current state, I say, not sure what you mean. I do like to travel, but who else would fix the hair up around here. Margaret says looking rather curiously at Brother Theo.
Herodotus Vanatir Krezla
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"Brother Theo, I would assume that this spirit, if not for the events that have unfolded here is otherwise benign and unwilling to move on. We are but passerby in this country. We should focus our efforts on willful sources of evil, as the perpetrators of the attack on the lady Sharnau and the other victims that preceded her. Good Margaret, is there anything else you can think of that would be of use to as we attempt to locate the missing actor?"
Chaosorbit
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Nobody knows the tunnels below like the swampers know them. The spirit smiles knowingly and sighs romantically. There are so many tales of the desperate seeking the witches and werebeasts of the mire, wishing for cures, curses, and more. Call on them, and they’ll answer. There’s a sinking manor carved with signs of swamp gods out in Graidmere. Go there and speak this aloud three times: ‘dark marsh, dark secrets, I petition thee.’ The swamp listens, and they’ll answer.”
At this point the ghost seems to grow distracted by something, That hair will never do! She glides away as if pursuing an unseen figure, fading away as she flies toward one of the walls.
Heccan Abraxi
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Heccan, having been observing the strange interaction with the group and the apparition, let's out an exacerbated sigh at the ghost's last words.
"Swamp? Did you say swamp?? By the laws! I hate swamps. Muddy collections of foul water. Of course it would have to be the swamp. Gah!"
Heccan runs a hand through is hair and calms himself. "Alright. Sooner we embark, the sooner I can wash the swamp from my clothes. Shall we?
Heccan sweeps his arm dramatically towards the exit.
Herodotus Vanatir Krezla
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"Indeed Master Abraxi we shall. I am surprised that you aren't quite as sanguine about the fact that our journey must first take us through the sewers" comments Herodotus who begins to follow.
"Uhh... Sewers. Glad I can't smell, stuff always looks nasty as is."
Balazar the Gnome
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"I hope this swamp doesn't have deep water."
Chaosorbit
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The fetid expanse known as Graidmere Swamp lies northwest of Karcau. It's easy enough to get basic directions to the swamp, typically accompanied by skeptical looks and the occasional inquiry to your sanity. Knowing exactly where to go, Margeret's sinking manor, will require some time to figure out.
Need a Knowledge (geography), Knowledge (local), or Diplomacy check to gather information
Balazar the Gnome
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"Pardon me young sir, Might you tell us exactly where the sinking manor in Graidmere is located?" And how far the manor has sunk?"
Padrig attempts to assist.
"He hates spending too much time in swampy areas you see. The water gets into his nose" *smile*
Diplomacy: 1d20 + 18 ⇒ (10) + 18 = 28
Untrained Diplomacy to assist: 1d20 + 0 ⇒ (14) + 0 = 14
Queth
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"Swamp? It's the short peoples' bane!"
Queth will assist Balazar with his check (can't fail).
"The water gets in my ears too!"
Chaosorbit
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After several late night hours searching for information you find the right young sir.
Ah, you must be referring to the ruined estate known as Tangledyne, it's about an hour’s travel from the city.
He provides you directions to find it. Before sharing more about Tangledyne.
The ruined structure dates back several hundred years to a drier period in the county’s history, but as Lake Prophyra rose, the groundwater seeped up and triggered the estate’s quick abandonment and gradual collapse. He adds before including a few more details.
Long before that, the land site was sacred to the Kellid tribes that traveled here to commune with ancient entities. It now serves as a ritual site where the more magically inclined swampers work their rituals.
As long as you step carefully you should be able to keep noses and ears above water.
-------------------------
Following the directions, a bright full moon guides you path. Beyond the cosmopolitan confines of the city, the theaters and academies give way to ramshackle farmsteads—moss-draped shacks occupied by suspicious farmers. Gnarled vines seem to pull every structure down into the swamp, and the roads gradually deteriorate into muddy footpaths. The air becomes thick with mosquitoes and the shrill shrieks of unseen creatures in the dark.
As the first light of the pre-dawn breaks, impromptu causeways of soggy debris wind through the swamp, several converging on a decaying stone manor whose walls have settled, sagged, and sunk unevenly into the wet ground. Garlands of sinew strung with animal bones hang from the stones like a threadbare spider web, partly obscuring the small carvings incised into the crumbling stone. A small hut of wooden posts and woven grasses stands atop a nearby hummock.
Queth
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Queth casts Magic Vestment on his shield and armor. Lasts 9 hours - stats factored into stat line.
"It's so gross in this swamp." Queth can't even see the place yet.
Queth waits for the party to get closer, then is on the lookout for traps.
Perception: 1d20 + 20 ⇒ (19) + 20 = 39 - +4 for traps, +2 for haunts
Balazar the Gnome
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I wish to examine these small carvings incised into the crumbling stone.
Padrig will hang out near Kudor.
Chaosorbit
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Queth's careful search notes no other creatures here save for harmless wildlife wading in the water and buzzing above the plants. Human footprints lead from the south to the small hut and back again. The small hut nearby contains a reed mat and several small ceramic vessels.
Balazar notes the wall carvings are very old and partly overgrown with moss and lichen, they seem to feature a long-tailed lizard with three-toed claws. Knowledge Religion may shed light on there meaning.
Balazar the Gnome
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"Brother Theo do these markings look familiar to you?"
Herodotus Vanatir Krezla
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Herodotus carefully approaches said markings to take a gander at their origin.
Knowledge:Religion: 1d20 + 4 ⇒ (10) + 4 = 14
"Hmm... Should we hail the inhabitant of that hut?" he asks as he racks his brain for what this could be.
Heccan Abraxi
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Heccan nods to Herdotus respectfully. "Ah Master Krezla, you always do understand my particularities. I am glad at least someone appreciates the difficulties I endure for our mission."
Once at the swamp, Heccan draws upon is power, once again searching the area with an arcane intensity.
Hec will detect magic for auras.
Queth
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"Lemme take a look." Queth casts Guidance before checking.
Knowledge (Religion) (Guidance): 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31
Chaosorbit
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Herodotus and Brother Theo struggle to find the religious significance of the wall carvings, but Queth notes that long-tailed lizard and three-toed claws are a sign of Bokrug, one of the Great Old Ones associated
with water and revenge.
Haccan scan for magical auras finds none.
Heccan Abraxi
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Heccan snaps his eyes open, as if recovering from a trance. He nods to Kudor thankfully and looks about the swamp.
"Well, nothing too out of the ordinary out there, save for the damp, the smell and the contestable bugs. Ah!" The Chelaxian slaps at his neck with surprising quickness."I suppose we gain nothing by standing about. Kudor old boy... he turns to regard the human, sizing the man up I suspect you know your way about the shadows. Care to take a look for any surprises?"
Chaosorbit
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Kudor looks around the area carefully and finds human footprints leading from the south to the small hut and back again; they look to be 3 days-old imprints and looks like 3 different people, 2 men and a woman (or perhaps a gnome). A few other tracks can be found here and there, but they look older and would be difficult to follow for more than a few feet.
Kudor_
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Kudor will share the info on the track "3 people, 3 days ago. 2 Full grown men, 1 smaller set, perhaps a woman or maybe a gnome or some such. They came to the hut from the south, and then left again."
Queth
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Queth starts getting visibly impatient. "Well, let's head inside already!" He starts walking in.
Queth
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Ruins, since it is closer and Queth can actually see it. :p
Herodotus Vanatir Krezla
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Herodotus raises a hand. "Hold. I prefer we walk up to this hut. With the tracks leading to and from it, it has aroused my curiosity."
And as our paladin walks up to the hut, Gamin chuckles.
"Pffff... "Aroused"... didn't think you knew the meaning of the word."
Chaosorbit
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Queth examines the ruins and decides this once must have been a nice estate. The stonework sunken and defaced with carving as it is shows a high quality of workmanship.
Herodotus gives the hut a more through look, the mat seems simple enough and is made of reeds; the small ceramic vessels are crudely craft and empty. Seems to be more of a weigh station than a home or liar.
As you search the site for seemingly non-existent clues, you wonder to yourselves, why did we traipse into the swamp to start with, oh yeah, it was a ghost's idea.
Balazar the Gnome
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"If Olivina is here she will be in the hut. If she is not then the hut residents may be able to tell us where there are other 'swampers' as Margaret described them."
Herodotus Vanatir Krezla
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Herodotus frowns. "Hmmm... Agent Kudor, the tracks lead to and from this hut? And three sets come on in, three sets come on out?" Suspicious, he pulls at the mat, checking underneath. "Should we take the time to inspect this area from top to bottom?"
GM, would it be possible to take 20 on a perception and/or survival depending on the character to make sure we aren't missing something crucial?
Balazar the Gnome
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"There are people missing including Olivina and this place is known for dark rituals. Let's not take our sweet time. Knock on the door and inquire within."
Chaosorbit
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Was hinting earlier, but knowledge (meta) look at the last thing Margaret said to you.
A through search leads you to believe you aren't missing anything, must be something else entirely.
Balazar the Gnome
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"Dark marsh, dark secrets, I petition thee."
"Dark marsh, dark secrets, I petition thee."
"Dark marsh, dark secrets, I petition thee."
"This should be interesting."
Chaosorbit
|
Balazar recalls the ghost's instructions and speaks the words. As soon as he finishes, the foraging birds, mammals, and insects all suddenly pause, and examine you more closely, and then hastily depart the area. You are sure something has happened. Yet the waiting continues...
About an hour later, what you presume are two swampers approach the hut from the northeast, flanked by two enormous Swamp Hogs. Both are dirty with scraggly hair, the first one seems to be wearing an animal skull on his head and carries a spear; while the second one carries a bow. Both have animal bones and geometric patterns of mud adorned on their armor, clothing, and skin.
They stop when they realize you see them and the one in front speaks.
Nowb, da swamp ain't to friend to ya citiers; how ya lern to call fur da dem tat got no names, but be voices of da beasts, da swamp, an' da w'ter?
Queth
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Queth fumbles a second for one to say before saying. "Hello, my name is Queth. An acquaintance named Margaret told us how. I don't know how she knew, or why she told us, but she did."
"Who might you fellows be?"
Chaosorbit
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We don't kno a Marget? We ar' tha guarduns of tha swamp. Why have ya come here? The men look on with cold hard stares.
Herodotus Vanatir Krezla
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"Perhaps she passed before your time. Nonetheless, she resides amidst the halls of the Closoi treater, eternally caring for hairdos and makeup, a echo, dare I say a ghost of her life past." Herodotus pauses, giving Heccan a look both a warning and an invitation to use his silver tongue.
"Margaret told us to seek you out in the search for those who have gone missing within the city, especially since one of the actors she cares for is among the disappeared. As you so said, we are city-ers. We seek out because it is your land and an area you have expertise in."
Diplomacy: 1d20 + 18 ⇒ (6) + 18 = 24
Queth
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"Yes, we don't mean to be a bother, but any info or guidance you can give us is much appreciated!"
Diplomacy (Aid Another on Herodotus): 1d20 + 15 ⇒ (9) + 15 = 24
Balazar the Gnome
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"Whomever is taking these people are choosing victims from all walks of life. From the highborn to a simple stableboy. Any help you could offer would be appreciated."
Diplomacy: 1d20 + 18 ⇒ (5) + 18 = 23
Chaosorbit
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Dis Marget is dead. Although still stoic the men look at each other and seem impressed. After that they seem a little more receptive to conversation.
Not us swampers take ur people, can tell ya dat true, fercertin!
Then hesitating some before adding, Dem uthers did da takin'
Herodotus Vanatir Krezla
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"Please. Do explain; who are these "others"? Where can we find them? Can we talk to them?"
Chaosorbit
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Well see, da swamp people gots needs and such ouu her', ya citiers can help I tell ya. He's clearly implying well-off city folk can offer goods or coin for his information. As he rubs his fingers together as he speaks.
Balazar the Gnome
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"And how much do you 'need' exactly to help us stop these abductions?"
Chaosorbit
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I can tell ya wha' I kno fer say 3000 dem gold coins. The stranger swamper replies.