Full Name |
Balazar |
Classes/Levels |
Gnome Unchained Summoner 7 | AC 17 | T 13 | FF 16 | HP: (80) 71/72 | CMD 15 | Fort +7 | Ref +5 | Will +7 | Init +5 | Perception +2 | Summon Monster IV 7/8 per da |
Gender |
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About Balazar the Gnome
Spells left
3rd 1
2nd 3
1st 5
Male Gnome Summoner (Unchained)
AC 15 | T 13 | FF 14 | HP: 72/72 | CMD 15 | Fort +7 | Ref +5 | Will +7 | Init +5 | Perception +2 | Summon Monster IV 8/8 per day
Balazar
Male Gnome Summoner (Unchained) 7
N small humanoid (Gnome)
Init +5; Senses Perception +2
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Defense
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AC 15, touch 13, flat-footed 14 (+2 armor, +1 deflection, +1 Dex, +1 size)
hp 72 (7d8+34)
Fort +7, Ref +5, Will +7
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Offense
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Speed 20 ft.
Melee quarterstaff +5 (1d4–1)
Ranged light crossbow +7 (1d6/19–20)
Spell-Like Abilities (CL 7th; concentration +15)
1/day—dancing lights, ghost sound (DC 16), prestidigitation, speak
with animals
Summoner Spell-Like Abilities (CL 7th; concentration +15)
8/day—summon monster IV
Summoner Spells Known (CL 7th; concentration +15)
3rd (0/2/day)—displacement, haste
2nd (0/4/day)—barkskin, bull’s strength (2), glitterdust (DC 18)
1st (4/6/day)—enlarge person (DC 16), grease (DC 17), mage armor,
protection from evil, shield
0 (at will)—acid splash, detect magic, guidance, light, message,
resistance
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Statistics
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Str 8, Dex 12, Con 16, Int 14, Wis 10, Cha 20
Base Atk +3; CMB +3; CMD 15
Feats Augment Summoning, Improved Initiative, Spell Focus
(conjuration), Toughness
Skills Acrobatics +1 (–3 when jumping), Bluff +8, Diplomacy +18
(+20 vs. outsiders), Disguise +8, Fly +7, Intimidate +8, Knowledge
(arcana) +6, Knowledge (engineering) +6, Knowledge (planes) +14,
Linguistics +6, Perception +2, Spellcraft +9, Use Magic Device +18;
Traits Destined Diplomat, Perpetual Companion
Languages Common, Gnome, Goblin, Protean, Sylvan
SQ academician,*, bond senses (7 rounds/day), eidolon, gnome
magic*, life link
Combat Gear potion of invisibility, scroll of fly, scroll of summon eidolon, wand of dispel magic (CL 7th, 3 charges), wand of lesser of rejuvenate eidolon (15 charges), wand of magic missile (CL 5th, 7 (5) charges), wand of versatile weapon (2 charges), alchemist’s fire (3);
Other Gear leather armor, light crossbow with 10 bolts,
quarterstaff, circlet of persuasion, cloak of resistance +2, headband
of alluring charisma +2, ring of protection +1, backpack, scroll case,
spell component pouch, waterskin, 65 gp
PADRIG
Serpentine eidolon
CN Medium outsider (extraplanar, protean)
Init +4; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 22, touch 14, flat-footed 18 (+4 Dex, +8 natural)
hp 38 (6d10+6)
Fort +3, Ref +9, Will +5 (+9 vs. enchantment)
Defensive Abilities evasion; Resist acid 10, electricity 10, sonic 10
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Offense
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Speed 20 ft., fly 20 ft. (good)
Melee bite +11 (1d6+4 plus grab), sting +11 (1d4+4) or bite +11 (1d6+4 plus grab), tail slap +6 (1d6+2 plus grab)
Special Attacks constrict (1d6+4 with bite or 1d6+2 with tail slap)
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Statistics
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Str 16, Dex 19, Con 13, Int 7, Wis 10, Cha 11
Base Atk +6; CMB +9 (+13 grapple); CMD 23 (can’t be tripped)
Feats Combat Reflexes, Stand Still, Weapon Finesse*
Skills Acrobatics +13 (+15 balance, +9 jump), Bluff +5, Climb +7, Escape
Artist +8, Fly +17, Knowledge (planes) +2, Perception +9, Stealth +8
Languages Common
SQ devotion, evolutions (bite*, constrict, grab [bite, tail slap]*, flight, improved natural armor*, reach [bite]*, sting*, tail*, tail slap*), link,
share spells
Gear amulet of mighty fists +1
Combat Reflexes Padrig can make up to 5 attacks of opportunity per
round, and he can make attacks of opportunity while flat-footed.
Constrict When Padrig successfully grapples a foe using his grab
ability, he deals additional damage.
Evasion If Padrig is subjected to an attack that allows a Reflex save for half damage, he takes no damage if he succeeds at his saving throw.
Grab When Padrig hits a Medium or smaller target with his bite or tail
slap attack, he can start a grapple combat maneuver as a free action.
Link Balazar and Padrig share a mental link that allows for
communication across any distance (as long as they are on the same
plane). This communication is a free action, allowing Balazar to give
orders to Padrig at any time.