Valeros

Kudor_'s page

65 posts. Organized Play character for Pirate Rob.


Classes/Levels

HP 81/73 | AC:31* T:16 FF:25* CMD: 28 | F+11 R+12 W+8 | Init +6 (+10 Urban) Perception +19(+23 Urban)

Gender

Slayer 6/HW 3

About Kudor_

Kudor
Human (Taldan) horizon walker 3/slayer 6 (Pathfinder RPG Advanced Class Guide 53, Pathfinder RPG Advanced Player's Guide 265)
LG Medium humanoid (human)
Init +6; Senses Perception +19
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Defense
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AC 24, touch 13, flat-footed 21 (+7 armor, +3 Dex, +4 shield)
hp 73 (9d10+15)
Fort +11, Ref +12, Will +8
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Offense
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Speed 30 ft.
Melee +2 heavy shield bash +17/+12 (1d8+11) or
. . chakram +14/+9 (1d8+6)
Special Attacks sneak attack +2d6, studied target +2 (2nd, move action)
Horizon Walker Spell-Like Abilities (CL 3rd; concentration +1)
. . 5/day—dimension door
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Statistics
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Str 22, Dex 17, Con 12, Int 10, Wis 14, Cha 7
Base Atk +9; CMB +15 (+19 bull rush); CMD 28 (30 vs. bull rush)
Feats Dimensional Agility[UC], Dimensional Assault[UC], Dimensional Dervish[UC], Endurance, Greater Bull Rush, Improved Bull Rush, Improved Shield Bash, Power Attack, Shield Master, Shield Slam
Traits heirloom weapon (maneuver), reactionary
Skills Acrobatics +13, Heal +6, Knowledge (dungeoneering) +11, Knowledge (geography) +11, Knowledge (local) +11, Perception +19, Sense Motive +14, Stealth +5, Survival +14, Swim +8
Languages Common
SQ combat style (weapon and shield[APG]), favored terrains (astral plane +2, urban +4), slayer talents (combat trick, ranger combat style[ACG], ranger combat style[ACG]), terrain dominance (terrain dominance [astral plane][APG]), terrain mastery (terrain mastery [astral plane][APG]), track +3
Combat Gear potion of cure serious wounds, potion of fly, potion of gaseous form, wand of cure light wounds; Other Gear +1 mithral breastplate, +2 bashing adamantine heavy steel shield, chakram[APG], scarlet and green cabochan ioun stone, belt of physical might +2 (Str, Dex), cloak of resistance +3, cracked dusty rose prism ioun stone, eyes of the eagle, 150 gp
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Special Abilities
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Dimensional Agility May take any additional actions remaining after using dimension door or abundant step
Dimensional Assault May use dimension door or abundant step as part of a charge action
Dimensional Dervish During full-attack action, you may cast dimension door or use abundant step as a swift action
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Terrain (Astral Plane +2) (Ex) +2 to rolls when in Favored Terrain (Astral Plane).
Favored Terrain (Urban +4) (Ex) +4 to rolls when in Favored Terrain (Urban).
Greater Bull Rush When bull rushing, foe's movement provokes AoO from your allies.
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Shield Master No off-hand penalties for shield bashes, add a shield's enhancement bonus to attack rolls.
Shield Slam Shield Bash attack gives a free bull rush on a hit.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Studied Target +2 (move action, 2 at a time) (Ex) Study foe as a Move action, gain +2 to att/dam & some skills vs. them.
Terrain Dominance (Astral Plane +2) Use fav. terrain as enemy bonus vs. terrain natives. +1 to hit/dam vs. outsiders.
Terrain Mastery (Astral Plane) (2 rds) Grant allies bonus in terrain. +30 ft fly on subjective/no gravity plane.
Track +3 Add the listed bonus to survival checks made to track.

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