Chaosorbit's PFS PbP Gameday V - #6–23: The Darkest Abduction (Inactive)

Game Master Chaosorbit

Miregrold Manor


Silver Crusade

Maps and Handout

Please post the following:

1. Player/Forum Name
2. Character's Name
3. Class and Level
4. PFS# (and dash)
5. Faction
6. Day job Roll (if any)
7. Anything really unique or different about your character you want me to be aware of.

Grand Lodge

Augmented Hound Archon:
LG Medium outsider (archon, extraplanar, good, lawful) | AC 19 (DR 10/Evil) | T 10 | FF 19 | HP: (62) 51/51 | CMD 20 | Fort +8 | Ref +5 | Will +5 | Init +4 | Perception +10 | menace (DC 16), circle vs evil
Gnome Unchained Summoner 7 | AC 17 | T 13 | FF 16 | HP: (80) 71/72 | CMD 15 | Fort +7 | Ref +5 | Will +7 | Init +5 | Perception +2 | Summon Monster IV 7/8 per da

1. Edward McGee Bigguyinblack
2. Balazar
3. Chained Summoner 7 (pregen)
4. #145373 -10 Applying to a level 1 for 500 gold
5. Grand Lodge
6. Cant.
7. Nothing unique but I will say you are more likely to see summons then the eidilon. Probably Hound Archons because they are awesome.

Grand Lodge

Halfling Oracle 9 | HP 66/66 | AC 23 | T 15 | FF 20 | CMD 17 (18 vs. dirty trick) | F +8 | R +10 | W +9 | +2 vs. spells/SLAs/SU, +2 vs. Fear | Init +4 | Perc +20 (+22 vs. haunts, +24 vs traps, Darkvision 60 ft., 60 ft. sight range) | Sense Motive +0 | Spells: Spells: Level 1: 8/8, Level 2: 8/8, Level 3: 7/7, Level 4: 5/5 | Reroll 1/1 | Active Spells: None

1. Andrew
2. Queth
3. Oracle (Seeker, Spellscar Mystery) 9
4. 43439-14
5. Grand Lodge
6. No Day Job.
7. First thing you should know is that Queth can't see more than 60 ft. away because of his curse.

Secondly, he's a pure oracle, but he has the Seeker archetype, which gives him the "Tinkering" ability, which basically gives him trapfinding's abilities. He's very good at spotting and disabling traps.

He also gets a bonus to perception vs. haunts thanks to a boon... where he was traveling in Ustalav. I don't know anything about this scenario other than "it's the sequel to Darkest Vengeance," but Ustalav and haunts are commonly paired together so I thought it was worth mentioning. Fortunately, he also has positive energy spells. XD

Dispel Magic:
His caster level for Dispel Magic is a pretty big talking point. Bottom line, he casts it as a 13th level caster, gets +4 to the check because of feats and a trait, another +1 when uses 4 doses of myrrh, and gets another +4 if he's dispelling an ongoing effect (but not for counterspelling). So his caster level check for dispel magic, using myrrh, is +18 for counterspelling and +22 for dispelling ongoing magical effects. He is a character you may actually see using counterspells.

He also gets +4 on concentration checks to cast dispel magic (and all mystery spells), so he can't fail to cast dispel magic defensively unless he's getting some penalty. Below is a copy-paste of the dispel magic explanation line in my character sheet.

dispel magic* - (CL 13 (Gifted Adept Trait (+1), Varisian Tattoo (+1), Spell Specialization (+2)), +4 to dispel check (dispel focus and greater dispel focus feats), +4 to dispel check for dispelling ongoing effects (magic penetration revelation), +1 to dispel check when using myrrh, +4 concentration (seeker lore))

Other than that, he's a healer and defensive specialist. Nothing real special about that part. :p

Grand Lodge

Slayer 6/HW 3 HP 81/73 | AC:31* T:16 FF:25* CMD: 28 | F+11 R+12 W+8 | Init +6 (+10 Urban) Perception +19(+23 Urban)

1. Pirate Rob
2. Kudor
3. Slayer 6/Horizon Walker 3
4. 757-14
5. Soverign Court
6. Day job Roll (NA)
7. Kudor has the dimensional agility chain up through Dimensional Dervish. Meaning he can use a full round +swift action to full attack and cast his dimension door, teleporting up to double his speed and taking the attacks anywhere along the way. Whenever he hits with his shield he gets a free bullrush using the same roll, and whenever he bullrushes and enemy it provokes AoOs.

It can be slightly tricky to resolve things like that in a pbp, but I'm fairly experienced writing conditional actions when necessary and trust the GM to resolve and tricky bits that come up reasonably.

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

1. Kegdrainer
2. Rognak "the Thrice-Dead"
3. Wizard (Spell Sage) 10
4. 66136-3
5. Dark Archive
6. +12 (Alchemy)
7. Varisian tattoo (+1 CL/Evocation), 2/day +4 CL to a single spell, 2/day spontaneous cast Bard, Cleric, Druid spell (ACG 133)

Grand Lodge

Augmented Hound Archon:
LG Medium outsider (archon, extraplanar, good, lawful) | AC 19 (DR 10/Evil) | T 10 | FF 19 | HP: (62) 51/51 | CMD 20 | Fort +8 | Ref +5 | Will +5 | Init +4 | Perception +10 | menace (DC 16), circle vs evil
Gnome Unchained Summoner 7 | AC 17 | T 13 | FF 16 | HP: (80) 71/72 | CMD 15 | Fort +7 | Ref +5 | Will +7 | Init +5 | Perception +2 | Summon Monster IV 7/8 per da

Rognak don't forget to update your info for Brother Theo.

And I realize I said Balazar is a chained summoner. He isn't. They made him unchained.

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Here you go.

1. Kegdrainer
2. Brother Theo
3. Cleric 8
4. 66136-2
5. Grand Lodge
6. Profession (Doctor) +8
7. Aasimar, Channel 8/day (4d6), selective channel, Glory/Sun domains (DC 19 Will save for undead and ignore channel resistance)


As a note I'll be at a con this weekend. Friday-Monday.

I should still manage a post a day, but am quite unlikely to manage any more than that.

Please feel free to bot me as necessary.

Silver Crusade

Maps and Handout

No worries Pirate Rob, hope you have a fabulous convention!

Silver Crusade

Maps and Handout

Heccan and Herodotus provide your PFS info (see above) when you get a chance, thanks!

Grand Lodge

Halfling Oracle 9 | HP 66/66 | AC 23 | T 15 | FF 20 | CMD 17 (18 vs. dirty trick) | F +8 | R +10 | W +9 | +2 vs. spells/SLAs/SU, +2 vs. Fear | Init +4 | Perc +20 (+22 vs. haunts, +24 vs traps, Darkvision 60 ft., 60 ft. sight range) | Sense Motive +0 | Spells: Spells: Level 1: 8/8, Level 2: 8/8, Level 3: 7/7, Level 4: 5/5 | Reroll 1/1 | Active Spells: None

Posting may become less frequent Saturday - Tuesday. I will still try to check in and post, but I will be visiting my dad. Just thought I'd give a heads-up about that.

Silver Crusade

Maps and Handout

Thanks for the heads up, no problem...enjoy your visit!

Silver Crusade

Male LG Aasimar (Azata-blooded) Paladin (Divine Hunter) 8/ Fighter (Weapon Master) 2 | HP: 87/87| AC: 26 (17 Tch, 19 Fl) | CMB: +13, CMD: 30 (31 vs Sunder, Disarm) | F: +15, R: +15, W: +11 | Init: +7 | Perc: +20, SM: -1 | Speed 30ft | Smite Evil: 3/3, LoH 8/8 |Spells: lvl 1; Divine Favor x2 , lvl2; Righteous Vigor x2| Active conditions: None

1. Greg Rebelo
2. Herodotus Vanatir Krezla
3. Paladin (Divine Hunter) 8/ Fighter (Weapon Master) 1
4. 43451-5
5. Silver Crusade
6. None
7. Bearer of Gamin: Gamin will blab and get us in trouble. Also, I shoot things. :D

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

1. Dave/Wicked Brew
2. Heccan Abraxi
3. Sorcerer 7
4. Dark Archive
5. 70501-1
6. See Below
7. Former barrister from Egorian. Sometimes gets overwhelmed with evil thoughts/tendencies when he uses his infernal bloodline magic.

BTW, sorry for my absence last couple days. Will be back to dailies now.

Diplomacy (caravan vanity): 1d20 + 22 ⇒ (19) + 22 = 41

Grand Lodge

Slayer 6/HW 3 HP 81/73 | AC:31* T:16 FF:25* CMD: 28 | F+11 R+12 W+8 | Init +6 (+10 Urban) Perception +19(+23 Urban)

It's exciting, I finally hit level 9, spent my 10 prestige and a bunch of gold to retrain feats so I could finally play pinball and it worked.
Yay.
\o/

Grand Lodge

Halfling Oracle 9 | HP 66/66 | AC 23 | T 15 | FF 20 | CMD 17 (18 vs. dirty trick) | F +8 | R +10 | W +9 | +2 vs. spells/SLAs/SU, +2 vs. Fear | Init +4 | Perc +20 (+22 vs. haunts, +24 vs traps, Darkvision 60 ft., 60 ft. sight range) | Sense Motive +0 | Spells: Spells: Level 1: 8/8, Level 2: 8/8, Level 3: 7/7, Level 4: 5/5 | Reroll 1/1 | Active Spells: None

It looks rather fun. I have heard everyone talk about the build but had never seen one in action. Didn't even think about adding Shield Bash to that.

Grand Lodge

Halfling Oracle 9 | HP 66/66 | AC 23 | T 15 | FF 20 | CMD 17 (18 vs. dirty trick) | F +8 | R +10 | W +9 | +2 vs. spells/SLAs/SU, +2 vs. Fear | Init +4 | Perc +20 (+22 vs. haunts, +24 vs traps, Darkvision 60 ft., 60 ft. sight range) | Sense Motive +0 | Spells: Spells: Level 1: 8/8, Level 2: 8/8, Level 3: 7/7, Level 4: 5/5 | Reroll 1/1 | Active Spells: None

Probably no posts from me tomorrow (about 6 hours from time of this post to about 38-40 hours from time of this post is the dead time). Starting a group going through Mummy's Mask tomorrow, and plan to GM for them all day.

Silver Crusade

Maps and Handout

Sounds fun...I actually just started running the Mummy's Mask too. We are about 1/2 through the first tomb. We play for about 2 1/2 hours every other Wednesday evening, so it will take awhile to play through it. But I'm enjoying it so far. Have fun!

Grand Lodge

Halfling Oracle 9 | HP 66/66 | AC 23 | T 15 | FF 20 | CMD 17 (18 vs. dirty trick) | F +8 | R +10 | W +9 | +2 vs. spells/SLAs/SU, +2 vs. Fear | Init +4 | Perc +20 (+22 vs. haunts, +24 vs traps, Darkvision 60 ft., 60 ft. sight range) | Sense Motive +0 | Spells: Spells: Level 1: 8/8, Level 2: 8/8, Level 3: 7/7, Level 4: 5/5 | Reroll 1/1 | Active Spells: None

Yeah, Mummy's Mask is great.

More Info, if interested:
We got 5/6 the way through the first book. We did play for 12 hours straight with pretty much no breaks. (The host of the house was cooking food for us and we just were having too much fun to take a break :p )

Silver Crusade

Maps and Handout

@Queth Sounds like a great way to spend a Saturday!

Off to a wedding this afternoon...will post later tonight.

Silver Crusade

Maps and Handout

Gang I'm head out of town and won't be back until Sunday afternoon. Probably won't be able to post until then.

Grand Lodge

Slayer 6/HW 3 HP 81/73 | AC:31* T:16 FF:25* CMD: 28 | F+11 R+12 W+8 | Init +6 (+10 Urban) Perception +19(+23 Urban)

I'll be in Canada the 4th-9th. I should have internet and manage at least a post a day but will likely be a bit slower than normal.

Silver Crusade

Maps and Handout

@Kudor - Ok no worries

I have returned - Fun weekend with my son in Chicago

Grand Lodge

Halfling Oracle 9 | HP 66/66 | AC 23 | T 15 | FF 20 | CMD 17 (18 vs. dirty trick) | F +8 | R +10 | W +9 | +2 vs. spells/SLAs/SU, +2 vs. Fear | Init +4 | Perc +20 (+22 vs. haunts, +24 vs traps, Darkvision 60 ft., 60 ft. sight range) | Sense Motive +0 | Spells: Spells: Level 1: 8/8, Level 2: 8/8, Level 3: 7/7, Level 4: 5/5 | Reroll 1/1 | Active Spells: None

Thanks for the fun game! Had a blast!

I felt Queth had lots of tools for that scenario... but I swear I knew absolutely nothing about it lol. Usually he ends up disabling no traps and having no haunts to deal with, and then the party fights a bunch of brutes who have no magic. Glad I picked the character. ;)

Silver Crusade

Male LG Aasimar (Azata-blooded) Paladin (Divine Hunter) 8/ Fighter (Weapon Master) 2 | HP: 87/87| AC: 26 (17 Tch, 19 Fl) | CMB: +13, CMD: 30 (31 vs Sunder, Disarm) | F: +15, R: +15, W: +11 | Init: +7 | Perc: +20, SM: -1 | Speed 30ft | Smite Evil: 3/3, LoH 8/8 |Spells: lvl 1; Divine Favor x2 , lvl2; Righteous Vigor x2| Active conditions: None

I'm glad you came along as well. I have a feeling those traps and haunts would have been punishing.

I hope I get to play with you all again!

Grand Lodge

Halfling Oracle 9 | HP 66/66 | AC 23 | T 15 | FF 20 | CMD 17 (18 vs. dirty trick) | F +8 | R +10 | W +9 | +2 vs. spells/SLAs/SU, +2 vs. Fear | Init +4 | Perc +20 (+22 vs. haunts, +24 vs traps, Darkvision 60 ft., 60 ft. sight range) | Sense Motive +0 | Spells: Spells: Level 1: 8/8, Level 2: 8/8, Level 3: 7/7, Level 4: 5/5 | Reroll 1/1 | Active Spells: None

Should we be rolling for boons? ;)

Boon: 1d20 ⇒ 5

Silver Crusade

Maps and Handout

@Queth - LOL, was just signing on to say that!

Everyone roll me a d20, if you haven't rolled for yourself in 24 hours, I'll roll for you. The magic numbers you are looking for are 16 and 20! If you are lucky enough to roll either of these numbers, then also roll a d6.

Story conclusion and chronicles coming soon!

Grand Lodge

Augmented Hound Archon:
LG Medium outsider (archon, extraplanar, good, lawful) | AC 19 (DR 10/Evil) | T 10 | FF 19 | HP: (62) 51/51 | CMD 20 | Fort +8 | Ref +5 | Will +5 | Init +4 | Perception +10 | menace (DC 16), circle vs evil
Gnome Unchained Summoner 7 | AC 17 | T 13 | FF 16 | HP: (80) 71/72 | CMD 15 | Fort +7 | Ref +5 | Will +7 | Init +5 | Perception +2 | Summon Monster IV 7/8 per da

boon roll: 1d20 ⇒ 20

Woot! boon?#: 1d6 ⇒ 3

Silver Crusade

Maps and Handout

Congrats Balazar! -- PM me your email, and your boon will be emailed by HQ (likely at the end of the Gameday).

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

I got a rock!

Boon: 1d20 ⇒ 9

Silver Crusade

Maps and Handout

Brother Theo I need your day job roll.

The chronicles are loaded below:

Chronicles Dropbox

Let me know if you have any trouble downloading them, or see any problems with them. I will note that the all of them have a black streak at the top. For some reason adobe but that there...couldn't find a fix.

Will report after I have everyone boon roll.

Thanks everyone for playing, hope you all had fun!

Silver Crusade

Maps and Handout

Oh and btw Brother Theo let me know that I totally botched the Spell Resistance rolls...lol...not even sure what I was thinking. You all would have taken them down very quickly anyway.

And Balazar the boon you'll receive is:

Player Boon #3: You know what’s a good archetype? The Grenadier alchemist.

Grand Lodge

Slayer 6/HW 3 HP 81/73 | AC:31* T:16 FF:25* CMD: 28 | F+11 R+12 W+8 | Init +6 (+10 Urban) Perception +19(+23 Urban)

boon: 1d20 ⇒ 5

:(

Silver Crusade

Male LG Aasimar (Azata-blooded) Paladin (Divine Hunter) 8/ Fighter (Weapon Master) 2 | HP: 87/87| AC: 26 (17 Tch, 19 Fl) | CMB: +13, CMD: 30 (31 vs Sunder, Disarm) | F: +15, R: +15, W: +11 | Init: +7 | Perc: +20, SM: -1 | Speed 30ft | Smite Evil: 3/3, LoH 8/8 |Spells: lvl 1; Divine Favor x2 , lvl2; Righteous Vigor x2| Active conditions: None

Boon!!!!!: 1d20 ⇒ 3

Typical.

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Oops!

Dayjob: 1d20 + 8 ⇒ (13) + 8 = 21

Silver Crusade

Maps and Handout

Brother Theo your chronicle has been added to the dropbox above...cheers!

Silver Crusade

Maps and Handout

Alright am going to roll for boons for Heccan and myself, as everyone else already rolled.

Heccan: 1d20 ⇒ 6
GM: 1d20 ⇒ 13

And no dice.

Scenario has been reported, and I'll turn this game to inactive...Cheers All! Happy Pathfindering!

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Thanks for running Chaos. Great game!

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