
James "Madman Jim" Patterson |

As Dibbets produces the flayleaf pouch, Jim starts, struck by a thought. "That answers something that'd been puzzling me a bit. Snakes aren't Finn's style, eh? And I can't see anyone working for him walking away from a sack o' flay. But a rich little wog might do something like that."

Cap'n Voodoo |

The scents of pitch, musty canvas, and stagnant water surround you as you make your way through the dark forest of masts around the next dock. Slick carefully rows to a small cabined sloop motioning for silence as he stows the oars and lets the skiff gently bump against the aft of his boat. He motions for someone to go aboard and catch the line to secure the skiff.

"Keelhaul" Kaul |

Kaul bounds over onto Slick's berth and lands with a thump.
"Feck me yer a fast worker Jimmer hur-hur-hur. Two breaths on board an ye've ghosted sum'one...hur-hur!"
As he jokes Kaul breathes deep and squints his beady eyes as his big fist reaches for Bess:
Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Cap'n Voodoo |

Slick nervously pops his head over the side once he's sure the coast is clear. "Is someone there? Damn, that must have been Haskins. Where the hells is his head?!"
The door to the cabin creaks open a bit as Slick climbs onto the stern.

Dibbets |

"For the love of the Skylord, another sea-cursed deader. Everytime we visit someones place they've got a feckin body in it." Dibbets shakes his head before spitting in his hand and holding it against the Gozreh holy symbol on his side.
He stays on the docks, gripping his staff in one hand and holy symbol in another.

"Keelhaul" Kaul |

Kaul grunts a laugh...
"Greyskins don't need no light hur. Keep an eye out mates, me and Bess is goin in... you comin' Jimmer?"
The thug draws his notched boarding cleaver and edges into the cabin, amber eyes flashing...
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
No bed involved is cold comfort Cap'n... could be there's a ton o' trouble lurking in this leaky tub...

Cap'n Voodoo |

The sloop, The Silver Tusk is thirty foot long, ten foot beam, single mast with the cabin covering the first 2/3rds of the ship.
Kaul leads the way into the darkened cabin swinging the door to the side. Jim can’t see anything.
Suddenly, a mind shattering symbol in ultraviolet appears on the wall and an odious wave of filth and horror washes over you. The boat rolls slightly as if some heavy weight were dropped into the cabin with you. Will save DC 11 (Kaul and Jim).
Keelhaul Kaul- 1d20 + 2 ⇒ (1) + 2 = 3
Madman Jim- 1d20 + 2 ⇒ (12) + 2 = 14
The Groom- 1d20 + 3 ⇒ (18) + 3 = 21
Dingus- 1d20 + 2 ⇒ (7) + 2 = 9
Thing- 1d20 ⇒ 11
Slick- 1d20 + 7 ⇒ (13) + 7 = 20
Initiative:
the Groom
Slick
Dibbets
Jim
Thing
Dingus
Kaul

the Groom |

the Groom is holding action until there is some light in the cabin or somebody identifies the threat.
Looks like after Dibbets shines his light in the Groom will go. How many can fit in the cabin? Jim, Kaul, I can only assume something else, are already in there, any more room?

Cap'n Voodoo |

Slick shreiks in panic and leaps out of the boat as Dibbets scrambles up holding his light high. Jim backs up allowing the light to reveal the horrible scene within:
The cabin is ill-kept with trash tossed here and there. Furnishings include only a low table with drug paraphernalia, a sleeping pallet, and a footlocker. One wall has been defiled with a horrid glyph written in blood.
Of more immediate interest, a squat and bloated humanoid is tearing into Kaul. It is hairless and naked with a misshapen head featuring pig-like ears, tiny cruel eyes, and a mouth exploding with fangs. Fat shudders with every blow from its powerful arms as it frenzied swings flail around Kaul. and not a one lands.

Dingus Mack |

Sorry about that guys. Dingus would have went forward with his glowing Hanbo when they started inside. Especially after Slicks comments. Just assumed he was doing so. I'll be sure to post more concisely.
"What is in there"? "What do you see".

the Groom |

as light fills the cabin, the Groom takes in the threats..."What is that thing?"
Monster Lore based on Know(Nature) (might not be applicable) -> 1d20 + 9 ⇒ (5) + 9 = 14
As he tries to get a better view past Kaul and Jim, the Groom gets a glimpse of the wall.
Will Save -> 1d20 + 5 ⇒ (18) + 5 = 23

"Keelhaul" Kaul |

Will Save: 1d20 + 2 ⇒ (19) + 2 = 21 Boo-Yah! Up yer snout porky! Pity I have the reflexes of a dead sloth lol!
When he gets the chance the treacle quick Keelhaul will bring Bess (short for Besmara btw:) to bear on the jiggling hamhock from hell:
"Gorum's bones Slick, yer missus has a temper on her! Hur-Hur-Hur!"
Attack w/ Bess: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9

James "Madman Jim" Patterson |

Now that he can see what's going on, Jim will move ahead one square before attacking, attempting to Tumble to avoid an AoO from the creature.
Acrobatics check (includes armor penalty):
1d20 + 6 ⇒ (5) + 6 = 11
Ah, well. Roll to hit:
1d20 + 5 ⇒ (20) + 5 = 25
Aaaand rolling to confirm crit:
1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Bonus damage (if applicable): 1d6 + 2 ⇒ (5) + 2 = 7

Cap'n Voodoo |

Dingus unleashes a bolt of arcane force into the Thing as Bess slashes through the sloppy folds of fat which seem to protect the fiend’s more vital parts. Jim’s rapier however has no problems penetrating the blubber and finding something important because before he can pull his blade free the creature pops out of existence leaving only a tangible aura of malevolence in the cabin for a few moments.
As you pause to absorb what just happened, you hear frantic splashing outside as Slick starts rowing for his life.
Jim-were you just shifting 5 ft? That wouldn’t provoke an AoO.
Wow. Even with the DR you all didn’t have a problem with that guy. Guess you're ready for the Big Stuff! ; )

the Groom |

"Seems blubber demons aren't as tough as people make out."
the Groom will give the headless corpse a once over looking for valuables and especially a key.
""Bring one of those lights closer."

James "Madman Jim" Patterson |

If there's any residue left on his sword, Jim will find something to wipe it off with. "We should find that key and clear out sharpish, before anyone else gets here. Oh, and any ideas for how we get back to the dock? The portmaster might object if we try to moor her."

"Keelhaul" Kaul |

Kaul grins as porky evaporates, then returns to a gargoyle scowl as he see's Slick rowing off and bellows a warning:
"OI! Slick get yer ass back ere' we've sent the hellpig back to wherever! Don't make me come after yer Slick!!"
Intimidate: 1d20 + 7 ⇒ (7) + 7 = 14

Cap'n Voodoo |

Dingus senses magic from the bloody sign on the wall, but is unable to identify it as the faint aura fades away. A thorough search of Haskins’ body turns up a finely made chain shirt under his jacket, a standard issue long sword, and another silver flask with a magical seeming elixir. He’s got 20 Sails in his pockets, but no keys. Kaul’s bellowing just makes Slick row as fast as his craven arms can pull the oars and he swiftly disappears into the pouring rain.
Jim- The Silver Tusk is currently moored one dock over from the Broken Mug. You can walk over to the Broken Mug's pier quickly if that's your destination.

Dibbets |

Dibbets pops into the cabin and gives it a quick reccy to see what he can see. Perception: 1d20 + 6 ⇒ (7) + 6 = 13
"So any sign of a key or have we once again walked out of somewhere with more questions than we walked in?" he has a slight smirk on his face from the fact that at least this time nothing tried to eat him.

James "Madman Jim" Patterson |

Thought we were out on the water, although now that you mention it I remember the dock on the tactical map. Been that kind of day....
Sense Motive check: 1d20 + 1 ⇒ (11) + 1 = 12
"I'm afraid it's more questions, mates. Let's get moving 'fore someone else takes an interest. Back to the Broken Mug? I never got my dinner...unlike some I might mention."

the Groom |

the Groom wrestles the chain shirt off the corpse. Luckily the missing head just made it that much easier. He also grabs the flask and the coins. He leaves the corpse where it lays on Slick's deck. Let him deal with it.

"Keelhaul" Kaul |

Kaul spits into the water in disgust at Slick's defiance... then warily eyes the harbour lest he triggers the attack of something else...
Sense Motive: 1d20 + 1 ⇒ (18) + 1 = 19 Dammit!
"Hur. Damn Slick - may the Drowner take 'im. Aye lets head back to the Mug fer grub and a grog. Try tae make sense o' all this..."
Jim's comment prompts the thug to eye Dibb's with a wry smile as he exits with the rest of the gang:
"Summit tells me ye've an appetite like a shark... an all that's left is crumbs and chum hur-hur!"

Dibbets |

Beaming a toothy smile "Don't worry mates, there's some leftovers an I asked the bar wench tae keep the table.", before thoughtfully stroking his filthy beard "Strange though, the crabs they're cookin up were miraculously bred without claws"
Bluff: 1d20 + 4 ⇒ (2) + 4 = 6

"Keelhaul" Kaul |

Sense Motive: 1d20 + 1 ⇒ (3) + 1 = 4 Heh was hoping Kaul would fail...
Kaul stares incredulously at Dibbets
"No clawed crabs!... What the feck???!... Choicest damn bits are'n the claws... Knowin my luck it'll be dead man's fingers in batter fer me!"
Kaul makes a gagging motion and shakes his head again as he wanders muttering towards the Mug
"...clawless feckin crabs... what feckin next... "

Cap'n Voodoo |

By the time you reach the Broken Mug you are all sopping wet. The barmaid looks annoyed as she glares at the pools of water forming at your feet. At least the gaps in the floor allow the water to drain relatively quickly. The dour waitress notes, ”You louts are making a lot of extra work for me. Ms. Gingin said to keep your food warm so have a seat and try not to drip everywhere. Oh, Ms. Gingin also said if you were interested in taking her up on her offer to let her know.”
Your dinner is passably warm although the onions and chips have become fairly soggy. Kaul makes hte best of what appears to be a new species of clawless crab. Jory and Feren have shoved off and some new customers have arrived and huddle around the crooked tables commiserating over their drinks.

Cap'n Voodoo |

Before we get to that point, should the Groom and Dingus try their Sense Motive checks?
It was nothing that required immediate action just a bonus check for a hunch about Slick's actions.
EDIT: actually I'll give Kaul a +2 criminally inclined half-orc bonus since he was really close. the Groom and Dingus can still make checks if they like. also Dingus might want to go over all the loot at some point to identify magical swag- wand, scrolls, potions, etc.
the Groom |

Picking up a crab, the Groom states, "Hadn't had much time to mention this, but Ms. Gingin is offering us room and board if we would look into the spook problem she has going on under the wharf here."

Dibbets |

Pondering a moment "Seems a nice enough trade Groomy, free tucker an beds fer summat we'd probably do on our own anyway. Though at some point we should probly enquire after this fella in yella that seems to pop up wherever we find a deader." he then pauses his monologue for a moment face turning red.
Dibbets leans slightly to the right and releases a cascading thunderous fart, before settling back into his line of thought "Finn might eventually want a chat as well, especially if he starts hearin that our motley crew are seen at the spots some of his employ ends up drinkin the drowners draught."
At an appropriate point, Dibbets will relinquish the magic items from Beedle to Dingus for review. There is a scroll case with two scrolls and a wand. There's still the 300 sails and 6 gems to split up too.

"Keelhaul" Kaul |

"Aye fair trade on the bed an..."
Kaul catches a whiff of Dibb's cacophony mid sentence, wrinkles his snout and pushes his food away, swallowing a cough as he does.
Much abliged for the crimal bonus Cap'n... helps make things a little clearer for our resident thinker lol
As he pushes he clawless crab scraps around his plate while waiting for the stinging in his eyes to subside the thug mutters:"...I reckon Slick was pullin our chain on the key lads... way he scarpered he was hopin we'd take the ambush o' hellpig and either deal with it, or it with us."
With regard the missin key he nonchalantly adds " Dab hand at lockpickin me. Gots a crowbar somewhere in my gear that'll do the job nicely hur-hur..."