
Cap'n Voodoo |

Kaul creeps up to the edge of the opening and then waves the others to follow. The pungent aroma of burning herbs and the sickening sound of bone crunching against bone to the rhythm of a pulsating drumbeat fuel a frenetic atmosphere as two men and four women mindlessly cavort around a blood-stained coral altar. This unholy shrine sits in the shadow of a weathered statue depicting a squat tentacled creature.
Three naked females of the feral species you have seen are gathered in a semi-circle before a roaring campfire, smashing humanoid femur bones against each other and pounding crude drums fashioned from hollow coconut shells and flayed skin as they howl in salacious delight at the lewd spectacle before them. These three creatures appear to be well beyond their childbearing years, yet all of them are in various stages of pregnancy.
Around them, the filthy elf and half-elf men and women feverishly dance to the frantic rhythm, even though they appear utterly exhausted. They wear what once were fine clothes, now reduced to rags, and engage in a suggestive performance that would make Freeport’s most adventurous prostitutes blush.

James "Madman Jim" Patterson |

Jim follows slowly, then takes in the sight with a grin. "Haven't seen a show like that in some time, hey? Though the decor leaves a mite to be desired, and I fear that the performers won't be good for much when they're done dancing. Shall we settle this?"

James "Madman Jim" Patterson |

Knowledge (Local) check: 1d20 + 6 ⇒ (7) + 6 = 13
Jim grins at the elf's discomfiture. "Not sure, but it looks like pictures I saw in this Vudran book someone was passing around a few voyages back." Then he sniffs. "Smells like a whole lot of flayleaf going up in that fire, hey?"

Dibbets |
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Shaking his head as Jimmer's focusing on the gawking and not the stabby stabby blood and death, Dibbs unlimbers his musket and takes aim. As he lines up a sighter on the nearest of the porno-pregno-tentacle dancers he queries "Righto, so theys drugged up stripper lust b1tches in league wi' tha dong-zombers... permission tae open fire?"

James "Madman Jim" Patterson |

"Aye, take down the drummers." Jim unlimbers his seldom-used longbow and opens fire.
Arrow to drummer: 1d20 + 9 ⇒ (14) + 9 = 23
Arrow damage: 1d8 ⇒ 7
Iterative arrow to drummer: 1d20 + 4 ⇒ (10) + 4 = 14
Arrow damage: 1d8 ⇒ 5

Corliss Blackboots |

Corliss draws his blade and stands his ground, providing a bit of defense for his two mates attacking from range.

Cap'n Voodoo |

Keelhaul Kaul- 1d20 + 2 ⇒ (16) + 2 = 18
Madman Jim- 1d20 + 3 ⇒ (4) + 3 = 7
Corliss-1d20 + 6 ⇒ (15) + 6 = 21
foe- 1d20 ⇒ 4
The throbbing beat, tangled bodies, and pervasive intoxicating smoke seem to enchant Jim for a moment until his shorter grumpier companion calls him back. Quickly preparing his bow, he gives Dibbets the nod and they fire at the distracted drum line.
Dibbets- permission granted

Dibbets |
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Exhaling slowly Dibbets whispers susurrant and sotto voce "One batch, two batch..." before squeezing his itchy finger slow and steady....
Musket (Deadly Aim): 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12 for 1d10 + 4 ⇒ (10) + 4 = 14
...before his breakfast surges in his gullet, forcing him to play devil's advocate between squeezing down on the growing burp, whilst also keeping his aim steady. In the end he manages to contain his gastrointestinal ministrations... but the explosion of cacophonic splendour and fury from his musket is driven more upwards and to the sidelike than he'd prefer.

"Keelhaul" Kaul |

Kaul too gets in on the action, pulling forth one of his javelins and letting fly at a drummer with a malicious chuckle;
Ranged: MW Javelin: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Crit Confirm? MW Javelin: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Cap'n Voodoo |

The blackpowder shot interrupts the drumming and bullet, arrow, and javelin fly at the closest corrupted creature, killing it. Caught by surprise, the chanting of the two remaining drummers turn to shrieks as they look about for their Punishers. The drugged participants of the orgy don't appear to notice anything at first.
Round 1
Corliss
Kaul
Dibbets
Jim
Foe

James "Madman Jim" Patterson |

Jim focuses on a second drummer. In the immediate confusion his accuracy suffers somewhat, though.
Arrow on the fly: 1d20 + 9 ⇒ (3) + 9 = 12
Iterative arrow on the fly: 1d20 + 4 ⇒ (8) + 4 = 12
Damage, if applicable: 2d8 ⇒ (8, 5) = 13

Corliss Blackboots |

A bit limited from preparing so many remove disease and lesser restoration spells to deal with all the sick sailors, Corliss chants a bless spell to give his battling mates a little extra something. Then he prepares to go toe-to-toe with the cultists.

"Keelhaul" Kaul |

Kaul flashes a mako grin as the crew score a kill;
"Hur..."
He draws another javelin and launches it toward the screeching drummers;
Second Verse, same as the first... Ranged: MW Javelin: 1d20 + 8 ⇒ (4) + 8 = 12 ... :(
Speculative Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Cap'n Voodoo |

Corliss gives a blessing, but it does little good as the pair of swollen creatures charges through the writhing, drugged mob spoiling a clear shot. Corliss steps up to met the monsters as Dibbets reloads. They swing bloody bones like clubs at the priest. He dodges one of the gory weapons, but the other beans him. Corliss-9 hp bludge
Round 2
Corliss
Kaul
Dibbets
Jim
Foe

Dibbets |
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With a slightly quavery voice Dibbs warns "Still now Corliss... reckons I can threads tha needle..." aiming at the nearer swole-en belly bludgeoner...
Musket (Deadly Aim - into melee - touch attack): 1d20 + 7 - 2 - 4 ⇒ (20) + 7 - 2 - 4 = 21 for 1d10 + 4 ⇒ (5) + 4 = 9
Ooh... please crit: 1d20 + 7 - 4 - 2 ⇒ (12) + 7 - 4 - 2 = 13 for 3d10 + 12 ⇒ (1, 7, 3) + 12 = 23 more
...catching the grotesque of flesh in the midsection, small leaden ball playing ping-pong through it's insides.

James "Madman Jim" Patterson |

Jim drops the bow, and before it hits the ground his blade is in his hand. He takes a quick step towards the melee and lays into the unwounded monster on Corliss.
Rapier PA, incl. bless: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26
Rapier PA damage: 1d6 + 11 + 1d6 ⇒ (1) + 11 + (3) = 15

"Keelhaul" Kaul |

As the pair o' preggo dong-zombers come knockin' Kaul's paw instinctively grips Lopps.
"Time tae get bloody!"
Seeing Dibbs' level the boomstick he delays momentarily then, grinning like a loon, joins the melee; Will try and maneuver a flank with Jim or Corliss
Melee (Power Attack): "Lopper"(+1 Keen Adamantine Boarding Ax): 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9 (+2 if flanking)
Damage: Lopper: 1d10 + 9 + 1 ⇒ (5) + 9 + 1 = 15
IF Kaul is flanking AND misses then he'll invoke Assault Leader feat ability allowing his flank mate to make an immediate attack vs the dong-breeder

Corliss Blackboots |

Corliss stands his ground but still yips as Dibbets's shot passes close by before slamming into this foe. After getting whacked, the priest tries to follow up and dish out a little pain of his own.
+1 rapier: 1d20 + 7 ⇒ (2) + 7 = 9 for magic, piercing damage: 1d6 + 2 ⇒ (5) + 2 = 7

Cap'n Voodoo |

Kaul- sure, but on a fumble?
Corliss' head spins a bit from the clouting, preventing an effective counterattack. Kaul attempts to circle around opposite his usual mate, Jim. Unfortunately, a stray root catches his boot foiling his flank. Dibbets' musket goes off with a deafening roar once again and the distended belly of the pregnant creature bursts open. The creature topples clawing at the ground and spilling forth blood, innards, and baby bits... just ewww. Jim races to Corliss' side and with a lightning slash leaves a burn hole in the vitals of the last wretched creature. The shriveled, leathery humanoid swings its bone at the swordsman, but the heavy blow is easily dodged by the swashbuckler.
Round 3
Corliss
Kaul
Dibbets
Jim
Foe

Dibbets |

Shaking his head to clear some of the ringing from his ears, Dibbets sets work again to reload his bell-ended weapon of mass destruction. Whilst his hands go through the motions, he fixes his eyes on the detritus that came out of the swole-n drummer thing... wondering if the bits added up to a normal looking creature... or something more like Jimmer's previous night-time liasons...
Knowledge (Nature)?: 1d20 + 6 ⇒ (18) + 6 = 24

Cap'n Voodoo |


Corliss Blackboots |

Corliss keeps shifting to his left a step or two (5-foot step) in the hopes of opening up a flanking opportunity for his more martially-efficient mates, sticking a jab in to keep his foe honest.
+1 rapier (bless): 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19 for magic, piercing damage: 1d6 + 2 ⇒ (5) + 2 = 7

"Keelhaul" Kaul |

Round 3
Foiled by the foliage, Kaul's bloodthirsty demeanour is only inflamed by the carnage wrought by Dibb's and his broomstick.
The brute thug steps lightly and brings his hatchet to bear on the remaining dong-breeder;
"Hur... wee basterds are orphans in the womb!"
Melee (Power Attack): "Lopper"(+1 Keen Adamantine Boarding Ax): 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26 (further +2 if flanking)
Damage: Lopper: 1d10 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Flanking Sneak Attack if flanking?: 3d6 + 1 ⇒ (4, 3, 5) + 1 = 13

Cap'n Voodoo |

The melee is over a moment later as rapier and ax make short work of the final fecund fiend. The four female and two male nearly naked elves and half-elves barely register the adjacent death and destruction. Despite the loss of the drummers, they continue to moan "Hawana", as they continue in their orgiastic ritual. Cora remains unmoving on the altar before the weird idol.
Panting from the exertion of battle, the crew feel a little light headed from inhalation of the intoxicating smoke.
All-fort DC 12 or 2 Wis damage for 1 hour.

"Keelhaul" Kaul |
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DC12 Will Save: 1d20 + 2 ⇒ (3) + 2 = 5
Kaul surveys the bloody mayhem with a satisfied grin, then turns his attention toward the gyrating dancers.
As he watches them the brute's baleful scowl slowly becomes salacious stare, and his hips begin to absent-mindedly thrust in time to a silent beat;

Dibbets |

Fort: 1d20 + 6 ⇒ (16) + 6 = 22
Turning his nose up at the smell, Dibbs moseys forward to call on a deluge of salt water to put out the flames. As he does so he grimly remarks "Feckers were breedin up youngers fer summat dark... Jimmer, gi' the dancers a bit o' a slap eh? - see iffin they's wakes up?"
If a pall of smoke remains once the fire is put to, then Dibbets will try to disperse the worst of it with a gust of wind.
Cranking head around to look cock-eyed at Corliss the manky halfer follows up with "Ye make aught o' that idol thing? - any reason why we cannae take stone tae it?" only then catching eye of Kaul and adding "Oi! Nugget! Less ye're plannin o' buggerin those buggers mebbe calm yer tackle doon eh?"

Corliss Blackboots |

Corliss answers Dibbets's question with a glazed gaze the halfling's becoming accustomed to seeing--blank and kinda dumb--before the priest shrugs, rubs the lump atop his head, and shakes his head.
"Good idea 'bout the water, though," he adds before calling on Besmara to create water over the head of each drugged dancer in turn.
Knowledge (planes) Check: 1d20 + 5 ⇒ (6) + 5 = 11
Fortitude Save (DC 12): 1d20 + 6 ⇒ (14) + 6 = 20

"Keelhaul" Kaul |

Sorry above should have been a Fort Save - would still have only been a result of 8. 2 Wis damage it is :)
Kaul snaps out of his deviant daze with a final lusty leer;
"Hur... Keepin' me chopper in me breeches mate!"
The brute brandishes his hatchet nodding toward the idol.
"Want me to Lopp it?"

Cap'n Voodoo |
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Hey all, I'm in the midst of moving and may be offline a bit while getting reconnecting next week.
Jacint save: 1d20 + 3 ⇒ (1) + 3 = 4
Jim save: 1d20 + 3 ⇒ (15) + 3 = 18
While Kaul leers at the elven bacchanalia, Jacint moves in. He gets his shirt off before Dibbets douses the burning weed and Corliss splashes the stoned shaggers. Jim attempts to pull a few apart only to receive the attention of two of the elven women and a half-elven man, who begin fondling him and trying to remove his clothes.
The other elf man lays himself over the idol to ward it at wreck-it Kaul's question. The last two female elves stumble over to the dead drummers. All continue chanting the single strange word, "Hawana...

"Keelhaul" Kaul |

Kaul pauses in his axe brandishing to appreciate the elf draping himself suggestively o'er the idol.
As the chant continues, his hip thrusts begin again in earnest;
"Hur...Hur... Hurwana indeed... Any port in a storm eh lads?"

Dibbets |
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Grumbling at his taller and prettier companion Dibbs barks "Damnit Kaul, tackle away... s' feckin Cocobobblearse all overs agin", before beginning to make his way forwards.
Calling out "Jimmer, Corliss - keep tha feckers offa me..." as he looks to point blank the hawana-idol with a judicious application of blackpowder justice...
Dibbs is trying to walk up to the stone idol and put a round of shot through it...

James "Madman Jim" Patterson |

"Sure, mate. No problem." The Taldan attempts to keep the half-elven trio's attention on him, returning their ministrations. "Best be hurrying, though--they're being a mite--mmmm--insistent, hey?"

Cap'n Voodoo |
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Insistent is the correct description as the trio go to removing Jim's boots and belt. Jim- Are you resisting the grapple, so to speak? Jacint moves in from behind fondling Jim's buttocks. Dibbets advances with musket aimed at the weird idol which rises about ten feet tall. It is oddly squid-like with a fat ovoid body, two bulging eyes and four tentacles that end in pincers. A fang-lined vertical mouth is poised above and between the eyes. Kaul follows his short companion with an odd swaying motion leading with his groin toward the male elf stretched across the idol and absently groping the bulbous eyes.

Dibbets |

Dibbets pauses and lines up his shot at the idol's fanged mouth, finger heavy on the trigger and primed... but pauses a moment with his brow furrowed as though concentrating on thinking (the difficulty of such an action playing out across his brow).
Intending to ready an action to unleash lead if there is any action to either mind cloud or intervene physically... while waiting for *spoilered action*

"Keelhaul" Kaul |

Kaul leers salaciously as Dibbs' cocks his boomstick at the idol;
"Hur... That's a big' un fir a little 'un..."
The thug gestures to the longear adorning the idol;
"Best ye move yer perky be'hind mate... Dibbs 'ere is about to crack off a shot! Hur-hurwana..."

Corliss Blackboots |
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Corliss shakes the sailor. "Up an' at 'em!"
When he looks at what's transpiring around him, Corliss really wishes he had a dispel magic spell at his disposal.

Dibbets |

Musket: 1d20 + 7 ⇒ (15) + 7 = 22 for 1d10 ⇒ 5
An imperceptible tightening of his finger later, Dibbets incendiary greeting thunders and disgorges a cloud of billowing smoke that bears a pellet of leaden doom at its core. The shot nails the idol square in the maw, and the halfling squints through the clearing smoke to see what good it did...

Cap'n Voodoo |

I'll give you full damage.
The pointblank shot at the monolith leaves a near imperceptible ding in the rock. Meanwhile, the two ragged elf women that had gone over to inspect the fallen bodies of the pregnant fiends suddenly bolt into the jungle leaving a trail of dripping blood. A closer look finds that sex and drug-addled pair have carved open the other two corpses and run off with all three unborn babies!

"Keelhaul" Kaul |

Kaul looms at Dibbs' shoulder then chuckling, he eyes the idol for damage;
"Hur... You firin' blanks matey hur-hur-hurwana! Stand aside..."
He eyes the gyrating elf with a leer;
"You stay right there longears... Once Ol' Kauly's split the rock it'll be your turn!"
The brute hefts Lopper and lines up a chop...

Dibbets |
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"Feck it, leave it Kauly - after those bastards eh?" slinging his musket o'er shoulder and beginning the painful task of coaxing some kind of speed out of his limbs "Jim! Kaul! Feck it"
Dibbs is going to at least to attempt to start the chase... futile as it may be for him

Corliss Blackboots |

Corliss gives the fleeing baby-snatchers a Well if that don't beat all kind of look before yelling to Dibbets: "What about me? Want me to chase 'em too, or try to snap Cora outta 'er funk?"