Cap'n Voodoo's Freebooter PBP

Game Master voodoo chili

est. 2011
PF6 Fun and Plunder in Green Ronin's Freeport, around the Shackles, and Beyond
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The old scheduling conundrum. Well, sometime this year when I have an extra special encounter planned.


Now who doesn't appreciate Easter Eggs?? ; )


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 61/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

A little RotRL reference?


James "Madman Jim" Patterson wrote:
A little RotRL reference?

But of course! I expected that you might catch it because I believe you're currently running it, no? Your visit to Magnimar is 3-4 years after those events for reference.


Male Half Orc Rogue (Thug) 6+5 | HP 70/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: -

Sorry shipmates - work is a grind at the moment, loads on and not much post shift energy for anything else.

Hoping this weekend will see the load lighten. Meantime please bot Kaul as necessary.


Ahoy, mates. I'm off to the mountains for a week and will be mostly off grid and offline until Friday. Talk amongst yourselves if you like.


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Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 61/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Happy Easter to all of you who celebrate it!

And to those that don't, Happy Candy-on-sale Eve!


I bought some cinnamon peeps because.... Half Price!


Male Human Cleric 6+5 of Besmara | hp -43- 53/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 2/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 3/6 | Insanity 3 (DC 10 Will) | Conditions: copycat
Cap'n Voodoo wrote:
I bought some cinnamon peeps because.... Half Price!

Hot Tamales flavored, or is there a cinnamon version, too? (I bought some as well.)


Hot Tamales : )


Male Human Cleric 6+5 of Besmara | hp -43- 53/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 2/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 3/6 | Insanity 3 (DC 10 Will) | Conditions: copycat

Looks like Jim's our weakest link in terms of Stealth, so Corliss will just take 10 for a total of 19 as we follow Dingus. If I actually used the dice roller, I could probably get a check or three lower than Jim's...which is why I'm gonna pass. :)


Roll20 map up


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 61/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

I'll post once I can see the map.


James "Madman Jim" Patterson wrote:
I'll post once I can see the map.

Can you not login or haven't had time to login?


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 61/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

At the time I was posting from my phone, and AFAIK Roll20 doesn't work well from there (though I haven't checked to see if they have an app).


Yeah. I don't think it works well on phones. I moved you back some for the potioning up, but close enough to see what's going on.


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Male Human Cleric 6+5 of Besmara | hp -43- 53/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 2/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 3/6 | Insanity 3 (DC 10 Will) | Conditions: copycat

Why am I up at 5 AM my time? Cuz of THIS EARWORM being stuck in my brain.

I can totally see Dingus dancing like a madman to this nonsense. (And that'll give me nightmares, so no back to sleep for me.)


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/7) IP-17

Targeting the Gargoyle


Male Half Orc Rogue (Thug) 6+5 | HP 70/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: -

Busy busy operational week shipmates. Likely be a day or so before I can get some clear air to post. Bot Kaul if needbe.


Oops. I wasn't paying attention and Kaul actually couldn't have Raged due to having the fatigued condition... not that it really helped him much with a bunch of crummy dice rolls. Ending Rage however, would now leave him at exhausted which is really going to hurt. Sooo let's just leave it at Kaul wasting the Rage so he's still at a fatigued state from hypothermia and not exhausted post-Rage.


Dingus- I PMed you the map link. Are you having trouble logging in? I think I've heard that it doesn't really work on phones either.


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/7) IP-17
Cap'n Voodoo wrote:
Dingus- I PMed you the map link. Are you having trouble logging in? I think I've heard that it doesn't really work on phones either.

Pretty sure I'm logged in. I can use the chat window... but can't interact with the map in any way.


Dingus Mack wrote:
Pretty sure I'm logged in. I can use the chat window... but can't interact with the map in any way.

Ohh. I don't think I ever linked players to their tokens. I think that's good for live play, but would rather keep the map static for PbP so I don't lose track where folks are. I don't want to be too map focused, but if there's a spot you really want to hit, just tell me in the chat, i.e. 2 west, 3 south or 2 left, 3 down.


James "Madman Jim" Patterson wrote:
James "Madman Jim" Patterson wrote:

Yep.

[dice=Parry touch attack, including haste]1d20 + 14 + 1
[dice=Riposte, if that worked]1d20 + 14 + 1
[dice=Riposte damage, if applicable]1d6 + 2 + 1d6

Hey, this was my 39,000th post! (Jim has almost a tenth of them, btw.)

WoW! That's nearly double my number. That's impressive : )


Dingus Mack wrote:
2d4+2 Magic Missile at Level 2

Dingus- I'm not sure what this means. Are you using a 2nd level slot? rather than 1st level. You'd typically get 3 missiles either way since you're over 5th level, unless you're pulling your punch to not kill Zadendi. Please clarify.


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/7) IP-17
Cap'n Voodoo wrote:
Dingus Mack wrote:
2d4+2 Magic Missile at Level 2
Dingus- I'm not sure what this means. Are you using a 2nd level slot? rather than 1st level. You'd typically get 3 missiles either way since you're over 5th level, unless you're pulling your punch to not kill Zadendi. Please clarify.

Sorry. I don't play much Pathfinder anymore. So the number of missiles is based on caster level, not level it was cast? In that case I'd be better off to cast it with a first level slot if the damage is the same.???


Dingus Mack wrote:
Sorry. I don't play much Pathfinder anymore. So the number of missiles is based on caster level, not level it was cast? In that case I'd be better off to cast it with a first level slot if the damage is the same.???

Ha. I"m def playing more 5e these days. at first I thought you were using 5e rules, but that starts with 3 missiles and adds one per level higher you cast at :P

PF rules are 1 missile and 1 extra per 3 caster levels: 1st-1, 3rd-2, 5th-3, etc.
I'll prob allow Dingus 4 missiles next level since y'all would be L7 equivalent. This is spell level independent so you could cast it using a higher level spell slot, but it wouldn't change the number of missiles.


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/7) IP-17

Yeah. I combined the worst of both Magic Missile rules. I used the 1st level Pathfinder MM with a bigger slot from 5E. I gotta say I don't miss all the minute options from Pathfinder.


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Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 61/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7
James "Madman Jim" Patterson wrote:
Feck, I hope this fixes my head, too...it's embarrassing to think about cats that way.

"Cap'n, would you mind putting these ears on?"


Male Half Orc Rogue (Thug) 6+5 | HP 70/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: -

Getting Kaul's murderous operandi back on track. Been far too light with the NPCs of late :)


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Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 61/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

True, that...I had to step up and backstab the evil cleric myself.

(Though if she could've cast the ritual, I would have considered cutting a deal with her and skipping town with the book....)


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Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/7) IP-17

As we get closer to another leveling milestone, I'd like to inquire how to take a level up as Oracle. The below link is particularly interesting.

Snake Oracle

It's by Kobold press so if you don't think it's good I could choose something else. Just not sure how to multi-class in P6. If this doesn't make sense I can just stay a sorcerer and act like an oracle.


That sounds dandy, Dingus. We've been using the unchained multi-classing which works fine with PF6 since it is feat based. You can take a secondary class ability every other feat. Your first Oracle multi-class feat would grant your mystery and curse. No revelations or spells, but we can retcon the jade amulet to grant you a bonus revelation.


Dingus- You could also branch into the Runeguard prestige class which has some interesting utility.


I had forgotten that I already spilled the beans about the abolyths. So much for that reveal : ) there are others reveals though. also, I already gave some info about Red Aesha's background that I had forgotten about, but play very much into where I've decided to go with her.
Mwu-ha-ha!


Awfully quiet this week. Well, I'm on vacation over the next week, but hopefully there will be something going on by the time I get back.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 61/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

I'm going to be on vacation for the first two weeks in August, and getting ready for that (mainly getting work stuff done before I leave) has taken a lot of my time and attention.


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Male Half Orc Rogue (Thug) 6+5 | HP 70/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: -

Apologies been on vacation and hoped to post more, but visiting relatives have stymied my attempts :S


'Tis the season for vacations. Post when you can.

Some bookkeeping: the request for 4 days in port is 800 sp and suiting everyone up in cold weather gear is about 1200 sp so need to spend 2 loot points. Looks like the coffers are empty, but you do have loot that you haven't done anything on the loot spreadsheet including Zadendi's stuff-

flame dagger- 2 loot pts
robe of blending- 2 loot pts
Sarenrae ritual book- Corliss

Check the loot sheet.


Corliss- your diplomacy rolls have been pretty good : ) but yeah, your rolling average has def been low this year. Maybe another bonk on the head to reset?

I'm not looking to harass folks with the weather and there are ways to adapt. Spoilerish here, but I'm trying to get y'all thinking about dealing with cold bc there is likely much colder weather ahead... will you be ICE PIRATES (1984) or pirates on ice???


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 61/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Hey, Cap'n--could you put a map link in the header? It saves a step.


James "Madman Jim" Patterson wrote:
Hey, Cap'n--could you put a map link in the header? It saves a step.

How's that?


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 61/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Outstanding, thanks!


Male Half Orc Rogue (Thug) 6+5 | HP 70/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: -

Shipmates - RL and work have conspired to empty my mental and physical tank. Going to hunker down and recharge, so won't be up and posting before the weekend at the earliest.

Bot Ol' Kauly as is necessary.


yeah, work has been a PITA for me, too. We're understaffed and that's not likely to change :/
Once upon a time there was enough time for everything, but not recently.

NOTE: I don't think anyone, but Corliss has taken damage in recent times though headers are showing reduced hp. I'm thinking I'll start tracking hp on initiative chart to simplify things as I know it's a bother to edit the header.


Male Half Orc Rogue (Thug) 6+5 | HP 70/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: -

I hear ya chief. We're running lean and have been bought up by bigger organisation.

Likely be a year or two afore the true current is felt but meantime we're in limbo and stretched evermore.

As an aside I'd endorse any change to 5E :)


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"Keelhaul" Kaul wrote:
As an aside I'd endorse any change to 5E :)

Well then, it sounds like time to consider a 5e transition. I think the PF6 subsystem is fine, but only having horizontal advancement opportunities may not be doing it for you all.

Where you at on 5e, Corliss? I've played in a game up to level 16 and run a couple PF to 5e one-shots thus far, so I'm familiar if not fluent and not at all opposed to converting to 5e. I just don't want to lose anyone if it is too much to learn a new system. It's definitely simpler to play. It would give me a little extra work and a learning curve to convert PF monsters, but doable.

I don't think converting your characters will be hard at all. I've already eyeballed it a bit (as L8 5e characters). We might need to tweak some magic items to add any lost class abilities. Jim and Corliss should be easy-

Corliss- Cleric with Trickery domain (maybe add some storm effects to Besmara's Pearl)

Jim- Fighter with duelist fighting style and Battle Master archetype. Storm-eye's Sword as flame tongue, but electrical damage.

Dingus and Kaul slightly less obvious-

Dingus- I think serpentine bloodline would still fit well enough as a Sorcerous Origin. L1 fangs and serpentfriend; L6 +1 nat armor, poison resistance, L15 den of vipers, L18 scaled soul

Kaul- not really any roguish archetypes that fit for thug and only finesse weapons can deal sneak attack damage. Maybe Thug Archetype would give advantage on Intimidate at L3 and frighten victims at L9? Prob just make the Red Claw as gauntlet of ogre power that can deal 1d6 unarmed attack as a finesse weapon if you want to sneak attack and Lopper would be as a sword of sharpness with no light effect.

Let me know what you all think.


Male Half Orc Rogue (Thug) 6+5 | HP 70/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: -

@Cap'n: The Death in Freeport 5E has a Martial Archetype - The Buccaneer that Kauly could definitely shift into if he changed to a Fighter or perhaps a Rogue/Fighter multi class makes even more sense?

Buccaneer - Summary Features :

Fighter 3rd: Blooded Salt, Sea Legs
Fighter 7th: Dread Name
Fighter 10th: Signature Vessel
Fighter 18th: Flying the Colours

Same tome has the Serpentkin Bloodline which might be even more apt for ol' snake hips hisself (wackawacka):

Serpentkin Sorcerous Bloodline - Summary Features:

Sorcerer 1st: Ophidian Sorcery, Viper’s Blessing
Sorcerer 6th: A Hiss from the Shadows, Serpent’s Form
Sorcerer 14th: Viper in the Mind
Sorcerer 18th: Avatar of Yig

There's also the Street Knife background which fits Kauly (grants proficiency in Acrobatics and Stealth) and the Privateer background which might link to Jimmer or Corliss.

I'm happy to share the pdf or content if you need access.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 61/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

I'll have some reading to do before/if we convert; I haven't played 5E at all, and I don't have the rules yet. (I could probably borrow them from my son, though. I don't know how much he's been able to game lately.) Probably the hardest thing to get the hang of would be one more design philosophy using similar window dressing, which is the thing that's made learning PF2e rough.

Re P6, I generally like it--I'm enjoying the length of play in the sweet spot, although the relative slowness of the game means it does take a while to advance in more than small steps.


Male Human Cleric 6+5 of Besmara | hp -43- 53/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 2/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 3/6 | Insanity 3 (DC 10 Will) | Conditions: copycat

I have several 5E books but have never played. Plus, I haven't really looked at a 5E book for a couple of years. My 'knowledge' about 5E can pretty much be summed up by the following statement: "Having advantage/disadvantage on actions is the biggest deal in 5E.' Not sure if that's actually true, though.

I'm neutral about switching. I've also accumulated most PF2 books but never quite got around to switching from PF1. Guess I'm an old dog who's having trouble learning new tricks.

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