
DM Aku |

@Sidious
Is there any effect that allows you to use Copycat as swift action?
Copycat (Sp): You can create an illusory double of yourself as a move action. This double functions as a single Mirror Image and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the Mirror Image spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

DM Aku |

@All
I wasn't able to find anything on Sidious Sheet which allowed him to use copycat as swift, and I've given some time for him to answer, but since he is in a com, he may not had time to check it.
I'll assume the following:
Instead of moving, he used copycat.

ELDRED CROFTER |

I'd actually like to level to rogue rather than Assassin. Hoping its close enough for you to say 'yes'. I'd like the Sniper archetype (http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo---rogu e-archetypes/sniper)
How does my taking of leadership work considering I am out of town and away from Drownington Manor?

DM Aku |

I'd actually like to level to rogue rather than Assassin. Hoping its close enough for you to say 'yes'. I'd like the Sniper archetype (http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo---rogu e-archetypes/sniper)
No issues there.
How does my taking of leadership work considering I am out of town and away from Drownington Manor?
Well, you don't.
First thing you do is return to Farhold and talk with the Baron. He’ll supply you with manpower from the orphanage to create your organization.
Then, you start plotting and planning to take over Drownington :)
--
On a side note, are you taking Grumblejack as Cohort? If yes, you do realize he is atm a tad stronger for a normal cohort (atm, he is the same as a level 7 character) thus any modification on his character sheet, would only happen when you reach level 10, when he gets fighter level2 or any class level you see fit.

Heinrich Cornelius Agrippa |

Ugh. I have see invisibility in my spellbook...but I didn't memorize it OR have a scroll ready.
Agrippa won't let anyone know about this failing, but now he has beef with a certain Lillend Azata.

Johan Hale |

Just detect good from Johan, which would be pretty easy for an active invisible adversary to avoid I think

ELDRED CROFTER |

I'll take him as cohort unless another wants him.

Heinrich Cornelius Agrippa |

Level 7!
Diabolist level!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I cannot for the life of me remember if we roll HP or take average..
HP Gained 1d6 + 2 ⇒ (2) + 2 = 4= New HP Total 44
Skill Points Gained 2+INT(6)=8
Kn:Planes+1=+17 total
Perception+1=+8 total
Spellcraft+1=+17 total
Linguistics+1=+12 total (New Language Elven)
Fly +2=+8 total
Kn:Arcana+1=+17 total
Kn:Engineering+1=+12 total
+1 Will Save
Damned
When a diabolist is killed, her soul is instantly sent to Hell. Any character attempting to resurrect her must succeed at a caster level check equal to 10 + the diabolist's level or her spell fails. That character cannot attempt to resurrect the diabolist again until the following day, though other characters can attempt as they please.
Imp Companion (Stats in Spreadsheet)
A diabolist forms a close bond with a particular imp, similar to a druid's bond with an animal companion. The imp is loyal to the diabolist (though ultimately loyal to Hell). The imp companion's abilities, feats, Hit Dice, and skills advance as the diabolist advances in level (see sidebar). If the imp is slain or the diabolist release it from her service, she may gain a new one by performing a ceremony requiring a 24-hour ritual to conjure and bind the new imp to herself.
Infernal Charisma
A diabolist gains a +2 bonus on all Charisma checks made when interacting with devils. This bonus increases to +4 at 4th level and to +6 at 7th level.
Feat:Vile Leadership (Organization)
Cohort information in Spreadsheet
Spells!
+1 1st level per day
+1 4th level per day (+1 Arcane School spell, +1 for having 22 Int)

DM Aku |

@Agrippa
Don't forget that the PsC don't give you bonus spells to add to your spellbook.
From now on, any additional spell must be purchased, you get no spells from level up.
Also, HP is alway rolled. No re-rolls.
Edit:
PRD
FAQ
Does a wizard (or other character that uses a spellbook), receive bonus spells to add to his spellbook when he gains a level in a prestige class that grants an increase to spellcasting?No. The increase to his spellcasting level does not grant any other benefits, except for spells per day, spells known (for spontaneous casters), and an increase to his overall caster level. He must spend time and gold to add new spells to his spellbook.
–Jason Bulmahn (11/24/10)

Heinrich Cornelius Agrippa |

Yeah I knew that. It's why I bought scrolls of Dimension Door, Black Tentacles and Summon Monster 4 earlier =)

Father Sidious |

@All
I wasn't able to find anything on Sidious Sheet which allowed him to use copycat as swift, and I've given some time for him to answer, but since he is in a com, he may not had time to check it.
I'll assume the following:
Instead of moving, he used copycat.
That would be correct. Not something I use a lot. It is a move.

Father Sidious |

@Knot
Any of you has any means to detect invisible enemies? If not, I'll end the combat.
Sides can summon a fiendish dire bat with Blindsense. It lasts for 6 rounds and cannot pinpoint but can determine the square the creature is in.
Using nonvisual senses, such as acute smell or hearing, a creature with blindsense notices things it cannot see. The creature usually does not need to make Perception checks to pinpoint the location of a creature within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent the creature cannot see still has total concealment against the creature with blindsense, and the creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.
Edit - I see Agrippa had the same idea.

Johan Hale |
1 person marked this as a favorite. |

Lvl7 HP: 1d8 ⇒ 8 +3 con, +1 toughness = 12

ELDRED CROFTER |

I'll be offline for 2-3 days as work intrudes - I don't have the bandwidth for play let alone leveling Eldred - I'd like to beg the GM's patience.

DM Aku |

@All
Everyone earned a 'villain point' for completing this history arc.
@Johan, best spend yours, they don't go above 3 points!
Remember that you may gain an additional villain point by being clever evil and for role Rp.
@Eldred, I’m awarding you an additional point for that nasty piece of work with the woman and the poison.

Heinrich Cornelius Agrippa |

Well is one better mechanically than two? Because normally Agrippa wouldn't really be interested in sharing evil minions....but if it makes way more sense and is easier for you to manage then he will share.

Heinrich Cornelius Agrippa |

GM, I think we are waiting on you.

DM Aku |

GM, I think we are waiting on you.
Please, bear with me.
Also, take into consideration that: Eldred, Sidious didn't touched their character sheet yet.
Johan still didn't posted what changed on his, apart from HP.
If I'm to move the game forward and for some reason there's a battle, things would get complicated.
How do I build an Evil Organization?
Mechanically, the answer is take the Leadership feat. When you take the Leadership feat you receive a cohort as normal but instead of receiving followers, you become the master of an evil organization. If multiple PCs buy the Leadership feat they must choose whether they are each starting their own organization or if they are pooling to form a council of villainy.
There are advantages to both. Councils can hit higher target numbers but control can be an issue. Individual groups are weaker but there is no question of control.
The Six Ability Scores
Much like a PC, an evil organization has six ability scores that define them. Every score ranges from -5 to +10. These scores modify both action and skill rolls.
Where a PC has Strength, Organizations are Ruthless. Ruthless is the ability to get violent things done. If Ruthless ever hits -5, your organization cannot take any violent actions.
Where a PC has Dexterity, Organizations have Secrecy. Secrecy is the ability to conceal your organization and its operations. If Secrecy ever reaches -5, your organization becomes a household name in Talingarde.
Where a PC has Constitution, Organizations have Survivability. Survivability is your organization’s ability to survive adversity. If Survivability ever hits -5, your organization has ceased to exist.
Where a PC has Intelligence, Organizations have Connections. Connections is your ability to get nonviolent tasks done. If Connections ever hits -5, your organization can take no skilled actions.
Where a PC has Wisdom, Organizations have Espionage. Espionage is the ability to acquire information others don’t want you to have. If Espionage ever hits -5, your organization can take no espionage actions.
Where a PC has Charisma, Organizations have Loyalty. Loyalty is your minions devotion to their masters. If Loyalty ever hits -5, your organization falls apart.
An organization’s scores start at zero. Each master with a positive charisma modifier has that many points to spend increasing the scores. No score can initially be raised above +4. After creation, changes to charisma no longer effects scores. Scores change from game effects and when a master gains a level -- a master then adds +1 to a score of their choice. No score may ever exceed +10.
Decide up, were you read charisma, you can use half of your primary status.
Meaning that Agrippa has three points (Int 22 (6)/2) to increases his organization status.
Creating a council, Agrippa and Eldred pool together their levels and ability bonus to decide how much actions they’ll get per week.
Refer to this website for more information.
==//==
This is what I need:
Organization name:
Ruthless:
Secrecy:
Survivability:
Connections:
Espionage:
Loyalty:
==//==
Followers, in this case, minions and cohort do not just appear:
Aside from Grumblejack, you need to present to me your cohort, and how you plan to acquire it.
I do expect detailed game play posts with those, RP’ing it off.
--
I need to know if Johan and Sidious are taking leadership as well.
--
I’ll update gameplay later today.

Heinrich Cornelius Agrippa |

My cohort will be a summoned Zebub who sticks around to serve Agrippa. I posted the relevant summoning ritual in gameplay a week ago or so.
RE: Council
I think that Agrippa would be fine sharing in leadership with Eldred. Agrippa would just leave Eldred to the mundane tasks (Ie: nothing magical) and Agrippa would stick to his bailiwick, the arcane and esoteric.
If you want to look at stats click the spreadsheet in my profile, there is a tab labeled Devil Minions.

Johan Hale |

Rest of level 7 stuff
* improving a bunch of skills, picking up 2 ranks of linguistics for abyssal and infernal
*BAB increased to +5; Judgement 3/day
*can now cast 3rd lvl spells 2/day
*New spells known: see invisiblity (from favoured class bonus)Chastising lash ( hellfire magic)
I've got one more 3rd lvl spell to choose, bu need to ask some questions first:
Magic vestment says it grants +1 enhancement bonus. Is that in addition to any "+"s on magical armor or instead of?
noticed these spellsGreater stunning barrier , Deadly Juggernauton the pfsrd. Aku, would you allow these? What's everybody's thoughts on them?

DM Aku |

@ Deadly seems cool, the issue is wasting a standard to use it.
@Stunning barrier: Seens useful, would be more if you had more wis to raise the DC, also bear in mind that it gives deflection bonus, which does not stack with ring of protection/shield of faith/protection against evil, and resistance bonus, which does not stack with cloak of resistance.
But the stunning bonus is good.

Heinrich Cornelius Agrippa |

Woah. I found This spell on the PFSRD. I want it bad....it says the source is WotW Book 6.
@Johan Stunning barrier is boss.

DM Aku |

Woah. I found This spell on the PFSRD. I want it bad....it says the source is WotW Book 6.
@Johan Stunning barrier is boss.
Too bad I'm a bad DM!
Muwhahahah!
Those spells, I do reserve for occasions when you gain a boon from your patron. There are some niffy stuffs in the books. :)

Heinrich Cornelius Agrippa |

I also GM that way...anything further from the CRB becomes rarer and rarer. Some spells aren't immediately available and must be found or researched....Agrippa would pay to research that one though....

Johan Hale |

Yeah my mediocre DC for the stun checks is the main reason I was hesitating on the barrier spell , that and yet another rnds/level duration. But I figure with the number of times Johan takes hits, someone is bound to fail that save.
Rant on Leadership:
So, I'm feeling like I'm being forced to take leadership in order to be able to participate in what is sounding like an integral part of the plot, and to stay competitive with the other characters in the knot. The flipside is that if I'm wrong and the characters that are taking leadership are not going to see much benefit from this evil organization, or are forced to share its rewards out amongst characters that don't take the feat, then those characters are losing out by taking the feat. What would happen if no one chose to take the feat? Do we miss out on this part of the adventure?
The other issue is cohorts. Didn't we agree that Grumblejack was going to be treated as a 5th group member? Doesn't making him a cohort to one character undermine that and undervalue Eldred's feat choice? For example, if no one in the knot selected leadership, Grumblejack stays with the knot as a regular NPC ally, but if everyone takes leadership, Grumblejack stays with the group and everybody but Eldred gets a cohort, making Eldred's leadership feat less valuable than everyone else's.
It also seems to fly in the face of the story a bit. What happens if we meet potential allies later on? We can't recruit them or befriend them or whatever unless the evil organization has slots open or we are one of the two characters that took the feat.
In all my years of playing I haven't actually been part of a group that has used the leadership feat so I admit I may be jumping at shadows, but it seems to me that if the evil organization is a necessary or worthwhile part of the story then it should be separated out from the leadership feat.

Heinrich Cornelius Agrippa |

Well if it makes you feel better....I planned on taking Leadership from the very beginning.
Also, I don't think the Organization is a "huge" part of the AP...just a sidequest type. Just because Johan doesn't have the Feat doesn't mean he cannot play a part in the organization. Agrippa will be a less than enthusiastic leader about anything that doesn't deal directly with his interests.
I am on the opposite end of the spectrum...I love the Leadership feat and take it with characters all the time. My absolute favorite character in 3.5 was a Monk with leadership who had a rogue cohort and his minions were all his "students"
Why a rogue? Because my table struggled through 7 levels with a Sorceror, Monk, Fighter and Paladin. Both myself and the Paladin took Leadership....he ofc wanted a cleric cohort.

Heinrich Cornelius Agrippa |

Agrippa has 3 points to increase the Organization
Organization name: The Ninth Knot?
Ruthless:
Secrecy:
Survivability:
Connections: +3
Espionage:
Loyalty:
Agrippa gets 1 action per week.

DM Aku |

@Agrippa
That's a cool name. :)
@Johan
I understand your concern.
While in this module having an organization is something mostly like fluffy, used to give the impression you are the evil guys behind the death reborn dungeon, later especially in book three, it becomes something bigger, since you openly wage war against Talingard and the bulk of that army is your organization. Of course the game offers alternatives in case the players didn’t wanted to create, as you can try to convince Sakkarot to ‘lend’ to you part of his army, but the real satisfaction I guess is to see something that began small, turns into something really big later on.
Also, it adds the opportunity for a lot of interesting things.
You heard a rumor about something, let’s say for example: The Baron Vladamir is stealing little children (Just an example), you can send then your minions to investigate it, leaving the players free to continue with their evil evilness.
So, I guess that taking leadership while not mandatory will improve the game experience, but that isn’t a concern if the others one which took the feat, don’t feel offended to let the ones without leadership to help in the organization decisions.
From what I remember, it seems that Sidious plans to take leadership as well, it could continue just as it is; each deal with their particular craft, while Johan is the figure head of the organization.
TL;DR: it’s not mandatory to take leadership.
@Grumblejack
I’ll not say anything about him, it’s the knot pet, you decide. :)

Heinrich Cornelius Agrippa |

@GM Did the ritual happen yet? or not yet? I was waiting to post some RP stuff about it.

Father Sidious |

So, I have skied three days and today is the first day I am not totally exhausted. I think I am suffering from weekend warrior syndrome and and altitude sickness. And since today is better I am updating Sidious now. And I am taking leadership. It might be the first of next week before I have my "church" defined though.
Thanks for being patient with me. That con back to back with the ski trip has put me behind.

Father Sidious |

Level 7
Hit Points: 1d8 + 2 ⇒ (7) + 2 = 9 One of these is favored class bonus
BAB+1
Saves do not change
Add 1 second level spell and 4th level spells, one is a domain spell
Feat: Fiendish Leadership But I need to review this to make sure I want it over regular Leadership.
4 skill points:
3 into diplomacy since Sidious seems to be the face
1 into Perception

ELDRED CROFTER |

Eldred rolled 6 for hitpoints as a rogue 1 for toughness, 3 for Con giving him a pleasing 10 hps more.
His level 1 rogue sniper ability means range is at half penalty... meaning he can plug a target upto 300 ft away at a mere -2 (instead of -4) that replaces the trapfinding I already have.
Rogues get 8 skills, +1 for human, +2 for Int and +2 for GM skill bonus = 13 skill points
I've decided against leadership - for the simple reason that work is killing me at the moment and posting normally is going to be adhoc for a little while let alone structuring and planning the league of assassins mkII - I can look at it again at level 9.
Additionally with a will save of 3 I am a bad accident waiting to happen. I took iron will. 5 isnt much better but its something at least. I think I am the weak link in the party when it comes to will saves.
Skills Acrobatics, Climb, dis device, diplomacy (working up hill here against a -1 on Cha), esc artist, Intimin, both 1 into Know Religon and Planes (ONE day I should have it up to more than "I think its some sort of outsider" level - maybe I'll max both out next level) Stealth 1, perception 2 (maxing it), survival and sense motive.

DM Aku |

@All
Everyone finished they update?
What about leadership? Sidious and Agrippa have reached a consensus?
Edit:
Please, add into the excel sheet, all modification done into the horn. Traps restored, traps constructed, and such.
Also, don't forget that boggards can be used to perform some menial tasks, at the rate of one task per week.
Meaning: Capture monsters to populate the dungeons? One week.
Create traps? One week per trap.
Clean the place: One week.
Well, you get the my point.
Depending on the amount of work, it can be more time.

Heinrich Cornelius Agrippa |

Re: Leadership I'm fine with Sidious and I combining organizations. We both follow Asmodeus, an Asmodean Diabolist cult sounds cool.

ELDRED CROFTER |

Just thought of an idea - lets equip skeletons in set locations to not attack but beat a drum or gong when seeing intruders (same with the boggards as well - we'll have them make the drums/hollow logs etc) sets up a warning system for us.

ELDRED CROFTER |

Work is coming down on me... reduced posting and time for the next week or so.

DM Aku |

@All
I've added some modifications on the excel, please check and see if you agree with it.
Tell me how much time you'll expend working in the place, in weeks before you start the ritual.
Sidious/Agrippa if it takes 3 weeks, each have 3 'organization actions' to do anything.
Also, boggards gives one bonus action per week.
@Sidious/Agrippa/Johan/Eldred
Check the actions that can be done, and decide what'll be performing.
I'm considering three weeks passed since you started organizing everything so it means:
You have 9 organization actions to perform modifications on the horn.
Please, list them and as soon you finish, let’s start this.

Heinrich Cornelius Agrippa |

1. Nichye: Male Half-elf Adept (hedge wizard), NG. Str 8, Dex 14, Con 9, Int 12, Wis 12, Cha 7. Nichye has red hair and light brown eyes. He wears modest garments and a silver holy symbol. Nichye suffers an acute fear of open water.
4. Anthol: Male Halfling Expert (master craftsman), NG. Str 9, Dex 10, Con 7, Int 13, Wis 13, Cha 9. Anthol has matted black hair and blue eyes, and a tangled beard. He wears modest garments and carries a fine stiletto. Anthol compulsively cracks his knuckles.
5. Wine: Male Human Warrior (soldier), LG. Str 17, Dex 12, Con 7, Int 8, Wis 7, Cha 10. Wine is willowy, with matted black hair and hazel eyes. He wears chainmail and wields a heavy flail. Wine has an animal companion, a tawny rat named Lice.
I believe we have found our first three sacrifices...
@GM I'll take three organization actions. I'll also add a tab in the spreadsheet to keep track of the actions each week.