| ELDRED CROFTER |
Still need to hunt for forage for that damn hydra - a great find but until we have some more adventurers to feed it we're gonna have to make sure we keep it alive until then.
I think we need to keep the boggards close to home now simply because they'll beat the drums in case of adventurers to give us time to prepare.
| ELDRED CROFTER |
Leave the hydra with the boggards... There is enough empty cave to stash it in... With orders to release it when intruders are spotted... My workers can make a pen for it
| Johan Hale |
I was thinking the hydra would be useful at 1-27. Its the big hall that leads to the spiral staircase. With the Horn all lit up and active, the 1st floor entrance is quite visible now right? So thee is really little reason for anyone to go through the boggard caves and to just bypass straight to the horn itself via 1-6.
I'm also thinking the el 5 (party level-2) encounter that the boggards can generate by being put on guard duty should be at that entrance at 1-6.
| Heinrich Cornelius Agrippa |
Like I posted before, use the gather information rolls as you see fit (Ie: Whatever information you want to give me), I mostly chose that action because there weren't any other actions I could see my cultist minions doing.
I did roll a legitimate enterprise action also, its all on the spreadsheet.
However, if you want a list of priorities for Gather Information
1) The Baron (What is he up to, and how can Agrippa supplant him and take his spellbook)
2) The other Knot (What are they up to, and how can Agrippa take Elise's spellbook if she has one)
3) Any other threats to the 9th Knot from Talingarde.
| Heinrich Cornelius Agrippa |
Ok, well does anyone have any ideas for evil cultist actions?
| Heinrich Cornelius Agrippa |
GM are you waiting on something from us?
| DM Aku |
Okay, I lied.
| Johan Hale |
Working on an undead army list as we speak... so far I've got a fast zombie minotaur, four burning skeletons, and three boggard fast zombies created before we started the ritual. In the month since, I'd like Sid to release one of the boggard zombies (destroy it or put it in a pit trap) and raise the hound archon as a bloody skeleton ( total HD controlled = 26 out of 28)
We also still have to place 3 giant spiders , a giant centipede, a snake and the chupacabra.
Remember we have an entrance on EVERY level of the horn, pus the broken wall leading into the room where we left those fungus/ooze things.
| Heinrich Cornelius Agrippa |
I've placed the Hellhounds and Alarmed the entrance to the third level.
The Snake and Scorpion are on the spreadsheet. So its just the spiders and chupacabra we need to place, as well as the undead.
Is there anything you guys need Agrippa to do?
| ELDRED CROFTER |
Okay, I lied.
I need to know where the monsters are being stationed.
I need to know where Eldred wants the trap build. (Outside the caves, you need to invest money to craft it)
I need an update about every entrance in the horn, and how they are guarded.
I need to know what security measures as in place.
Work is killing me atm so posting will be spotty
Can we just do covered small pit traps with spiked wood inside ala vietcon punji traps?
| Heinrich Cornelius Agrippa |
I've only alarmed the second level entrance. I've kept three first level slots filled just for a near 24 hour alarm on that entrance.
| Johan Hale |
Caverns: Entrance (outside C-1) Eldred added pit trap with giant centipede at bottom; Chupacabra roams this area. Entrance to stairway (C5) guarded by 3 giant scorpions
Lvl 1: Entrance (1-1) guarded by Boggards (EL 5 via organization action)
(1-27) guarded by hydra. Capture pit has constrictor snake in it
Lvl 2: Entrance (2-1) alarmed 21 hrs/day. (2-2) guarded by 3 burning skeletons. (2-20) Guarded by 3 giant spiders
Lvl 3: Entrance (3-1)guarded by 3 hell hounds. Prison (3-10) guarded by 2 fast zombie boggards. Stairway to Sanctum (3-13) guarded by Fast zombie minotaur and bloody skeleton hound Archon.
Sanctum: Guarded by Hexor and Vexor
Still left to assign: the symbols Sidious purchased, the mudmen, the wraiths ( I have forgotten where they lair...), PC's personal chambers, workshops etc.
| Heinrich Cornelius Agrippa |
I'm going to put that in a separate account...can I have the Cult use the money to purchase supplies to summon outsiders or capture/summon/bind other types of monsters (not animals or magical beasts)?
| Johan Hale |
Ack! We haven't placed the glyphs yet! I was thinking The balcony leading into the sanctum and 2-11 (the room outside the room with the broken wall and oozes - that way if something gets past the oozes, or the oozes exit the room, we'll know)
Mudmen - I got no idea. Those were going to Eldred yes?
| ELDRED CROFTER |
Best leave the mudmen out of my care - I am a flesh and blood man... additionally my work is killing my gaming time at the moment.
| Johan Hale |
thnx...
In other news...how did I not know we were running a recruitment thread!?
| Heinrich Cornelius Agrippa |
Please get in there and help me get us a viable candidate....
| Johan Hale |
yeah, they're kinda dodging your questions aren't they?
Looking back, we have lost quite a few characters along the way...
Damien (human witch) - Died a traitor' s death
Malgrim (hobgoblin monk/fighter) - returned to his people
Fet the False hearted (alchemist) - disappeared during the fall of Ballentyne.
Wodin (dwarf stonelord antipaladin) - dead outside the horn; presumably murdered by a Lillend
Sidious ( cleric) - "retired" to be Seneschal of the Horn and the Red Pentacle
| Heinrich Cornelius Agrippa |
It's more that they are coming in with a character instead of looking at the gameplay thread and then making a character that fits the existing campaign.....
| DM Aku |
I'm going to put that in a separate account...can I have the Cult use the money to purchase supplies to summon outsiders or capture/summon/bind other types of monsters (not animals or magical beasts)?
That's a great idea! I'll work on a table this weekend. With creatures and 'prices'.
| Johan Hale |
Oh! Its on then!
| Johan Hale |
twiddled with the map a little...
| Heinrich Cornelius Agrippa |
This is going much too well...I have a feeling something bad is going to happen.
| Johan Hale |
Nah, we're just this awesome! <somewhere a bell tolls and a dice god cackles>
| DM Aku |
After closing submissions in about 12 hours, I'll review all applicants that meets my non min/max, one line, inconsistent posting rate requirements and send you guys the list.
From there, you’ll choose your top three and send me.
That sounds good for you?
| Heinrich Cornelius Agrippa |
Yep.
| Sebastian Mayer |
Thank you all. I followed this thread a ways while you were in book 1 so it wasn't too tough to catch up.
I have a few questions but guess the first thing is to ask the DM whether my crunch is basically OK. I'm OK to replace Divine Protection if you don't like it but wasn't sure with your spoiler edit.
After that first things that come to me if you don't mind:
1. (Vile Leadership). Is it OK? I had some cohort ideas and am familiar with the minion rules but wanted to check that first. I gather only Agrippa has that currently?
2. I gather The Genius Guide to Hellfire Magic is a permitted source? I mentioned to Agrippa that I generally like summoning on a cleric but intend to go straight up evil magicks / support with this one so oh yes please.
3. Is there a spare / unutilised Knot I can come from? Sebastian doesn't even need to know anyone else in it apart from his own cell. Seems like a pretty easy in for Thorne to parachute him in to aid the understrength ninth but obviously up to the DM to work out.
4. Sebastian's background has him working for Thorne for some years (if not with much direct contact happy to leave that to the DM as well). I do figure it would be easier if I'm taken to know the major NPCs, Tiadora etc. I could have lots of fun with that.
5. Gather new characters start with just the 2 traits and 0 villian points? No circlet?
6. Strengthening the dungeon wise I'm casting the same spells Sidious was and not sure how you want to address both of us being around. I'd normally immediately reach for animate undead, glyphs etc as well but that might unbalance things.
| Heinrich Cornelius Agrippa |
Welcome Dan E!
I'm not the GM but I think I can speak for him when I say that since you've been recruited we aren't going to keep Sidious around...perhaps the Cardinal has called him to serve somewhere else.
Re:Leadership Yes, only Agrippa has it. We've kept Grumblejack around as a "cohort" perhaps your new cohort will take his place?
| Johan Hale |
Hey Dan E, welcome!
Vile leadership was made available to all of us so it should be fine for you, likewise with Hellfire magic ( which I'm loving by the way - wish there was more of it!)
Regarding Sidious; perhaps initiating the ritual was too much for him, or he indulged in too much glowing slime with Zikomo and is now drooling and babbling down in the caverns. Or perhaps his faith wavered in the face of the power of the horsemen, and Thorne has recalled him for some "remedial teaching."
| DM Aku |
@Dan and Ashe(when he gets here.)
Finish up your sheet with purchases and miscellaneous, read the house rules at the campaign tab and tell me if there's anything you want to know about it.
1. (Vile Leadership). Is it OK? I had some cohort ideas and am familiar with the minion rules but wanted to check that first. I gather only Agrippa has that currently?
You can get it. You get an organization which is somewhat different from the normal and vile leadership. We'll get in this point later.
2. I gather The Genius Guide to Hellfire Magic is a permitted source? I mentioned to Agrippa that I generally like summoning on a cleric but intend to go straight up evil magicks / support with this one so oh yes please.
It is, just ask for permission to access the book, if you don't have it.
3. Is there a spare / unutilised Knot I can come from? Sebastian doesn't even need to know anyone else in it apart from his own cell. Seems like a pretty easy in for Thorne to parachute him in to aid the understrength ninth but obviously up to the DM to work out.
I'm still thinking on your joining cue.
4. Sebastian's background has him working for Thorne for some years (if not with much direct contact happy to leave that to the DM as well). I do figure it would be easier if I'm taken to know the major NPCs, Tiadora etc. I could have lots of fun with that.
Well, Tiadora for starters is someone you'll know. I'm still deciding about other npcs. I'll give you more about this later.
5. Gather new characters start with just the 2 traits and 0 villian points? No circlet?
Villain points? 0
Circlet? You get one.Traits? Only two.
6. Strengthening the dungeon wise I'm casting the same spells Sidious was and not sure how you want to address both of us being around. I'd normally immediately reach for animate undead, glyphs etc as well but that might unbalance things.
Sidious may in the near future fall from grace and lose it's miracles. While is may still keep at the horn helping, there's no issue about balancing.
| DM Aku |
@GM Does the Horn's anti teleport work against us also?
You cannot get inside or outside using teleport. So yeah, it affect you guys as well.
However, you can teleport within the horn. I mean, as long you aren't trying to go outside it, it works.It just prevents from entering or leaving the horn using magic ways.
“The residual green fire is a natural magic barrier. None can teleport through or send a magical message. Teleportation and summoning works fine within the Horn, you just cannot enter or leave while the ritual is ongoing.”
More than that, the Silver Seal blocks any attempt to planar travel in the horn, that’s why the Moon dog couldn’t flee.
| Johan Hale |
haha! forces of good beaten by the forces of good - love it!
| DM Aku |
Here is the what the book says about the moon dogs:
"The moon dogs will begin their raids by sneaking into (using improved invisibility) the 2nd level (2-1) and seeing what trouble they can inflict upon the defenders of the Horn. If they can catch a pair of minions, they will slay them and assume their forms using alter self. They will wander the halls listening and trying to gain more information. One fact may be their downfall. The moon dogs usually escape tight spots by plane shifting into the Ethereal Plane. Within the Horn, thanks to the Silver Seal, plane shifting is impossible. Ironically it may be the holy artifact that leads to the moon dogs undoing."
| Johan Hale |
For our new master of the undead horde:
Current undead minions:
1 Minotaur fast zombie (8HD)
1 Hound Archon bloody skeleton (6HD - equipped w/ breastplate, mstwk greatsword)
4 burning skeletons (1HD each)
2 boggard fast zombies (4HD each)
= 26 HD controlled undead
1 boggard uncontrolled fast zombie in the bottom of a pit trap
Resources:
50 gp of black onyx
2 moondog corpses, flayed (9HD each?)
100+ assorted humanoid skeletons
Also, if anybody has ranks in craft alchemy, we are sitting on a repairable alchemical golem.