Call Forth Darkness! (Inactive)

Game Master Aku Warashi

Battle Map; Loot;

Evil Lair; Dramatis Personae

Name-------------HP--------VP
Agrippa--------??/??-------2
Cedric----------??/??-------1
Eldred----------??/??-------2
Johan-----------??/??--------2
Grumble-------??/??

Villain Points


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AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Not sure on that. We can say we buried it with the other stuff and give it now to Sidious.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Eldred, Join the gameplay post. Game is afot already.

:)

Damien? Not sure, handed over to sidious?


Sidious likes this idea. :)


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

That's what I was hoping.


@Sidious: No comments about converting the crew?

I'll. Sorry. Got a bit bogged down and I'm kinda skipping things. :D


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Heinrich Cornelius Agrippa wrote:
GM, I found this spell which will serve for what Agrippa wants. So, no research or spell design needed! I had Agrippa take the Mad Monkeys spell as one of his two free spells he gained at level 6. He also took Vision of Hell, which is a spell that he has been waiting to cast! With your permission GM, I'll refluff the Mad Monkeys spell to summon a swarm of annoying imps instead of monkeys.

I don't mind reflavoring, as long it's utility does not change.

I mean, you can very well says your mage armor grown outside of your chest, creating a demon-wing-armor-like protection against your enemies.

In the end, the effect is the same, mage armor, just it's appearance is defend.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

How's the recruitment going? I haven't had time to really look at any of the backgrounds ( and likely won't before the Sunday deadline - work is crazy right now).


@Johan

We have a few app, few dots.

But that was to be expeceted.

I'll extend the recruitment for one more day, and give the dotziders more time to work in their character.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Tiadora was not unwelcoming. The crew is under dominate person. Sha was only surprised by your naive attitude.

-Posted with Wayfinder


It sure felt unwelcoming to me. How has she been welcoming? She even laughed at Sidioius' attempt to convert the crew. That is something I would think she would be pleased about.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

To put things in perspective, she did physically torture Eldred and Johan in creative and exquisite detail and smiled the whole way through. I'd say the fact that Sidious still has all his skin attached to his body is her way of being welcoming. She's all kinds of special..


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Father Sidious wrote:
It sure felt unwelcoming to me. How has she been welcoming?

She was not unwelcoming. She was just indifferent. Just as she has been with everyone else.

Father Sidious wrote:
She even laughed at Sidioius' attempt to convert the crew.

Know that occasions when you is so familiar with something that you expect the others are too?

Well that is one of those. Tiadora has them dominated for so long, that even if she broke the spell, they would still remain 'dominated' by her. She was just amused because you were trying to convert slaves. For her it was something like this: Why is he doing something like that?

Father Sidious wrote:
That is something I would think she would be pleased about.

Tiadora? Not a chance. The cardinal maybe, he would compliment your efforts and rebuke you by our naive attitude. What asmodeus needs now, is his opinion is not slaves, but warriors to fight for him. or at least that's what he would say.

==//==

Anyway, I try to impress in every NPC a personal 'agenda' and the way he see the world. Don't get pissed with every one that is not welcoming to you.


I am not pissed. Maybe Sidious should be because his new friends did not warn him about Tiadora. :) What did you guys do to instigate torture?

You asked how Sidous would spend his time so I do did the best I could with the info I had. I di my best but it seemed unappreciated. Also, it seems like he might have picked up on them being dominated sometime before day 11 though.

And then there is the whole lawful evil thing. I see it as a constant power struggle in a way. Sidious does not know this "woman", or what she really is. Why would he show her any respect? To him she is just a servant.

And it was totally your call to have Sidous not be included in the initial meeting. I am fine with that but do not expect a verily powerful LE cleric to be. :)


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Father Sidious wrote:
I am fine with that but do not expect a verily powerful LE cleric to be. :)

Well, actually I would.

Because you know how planning goes, you know what's patience, and you know that you are not officially part of the organization. It makes sense the master would want to talk to his followers first.

It makes sense, leaving you, at first, outside the plans, because he don't know if you can't be trusted or not.

And more than that, being lawful, you know about chain of command. And from the others attitudes, I don't think you would see Tiadora as a mere servant.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT
Quote:
What did you guys do to instigate torture?

We died without the Cardinal's permission :0 We suffered a TPK early in the game during a 'training' exercise. He brought us back to life then had Tiadora torture us for a day or so to hammer home the point that escaping our contract wouldn't be that easy, and that weakness would not be tolerated.

Your points about LE are very valid, and I see it the same way. Sidious is an accomplished Asmodean cleric, coming off the high of just taking down an entire flipping castle! This is a faith where the strong rule and constantly jockey for power, and Sidious is the strongest cleric of his faith that he has evenr met. Its also a religeon where women are not treated with the most respect if I recall. We should all be thankful he didn't backhand Tiadora for her insolence ( which would have been fitting, if rather problematic)

I think the interaction has been pretty spot on considering you're jamming 11 days of interaction into a couple of paragraphs. Yes, Sidious probably would have noticed the zombie-minded crew, and likely noticed the cold sweat Johan broke out into every time Tiadora walked by, but such is the nature of the game - it got glossed over in favour of moving onward.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Okay, I don't think we'll receive any other submission.

Those who want, please, read the applications and send me a Pm with your best three.

Thanks! :D


Male Dwarf Warlord 1 [ HP: 12/12 | AC: 17 T: 11 FF: 16 | CMD: 16 | F: +4 R: +1 W: +2 (+3 vs. poison, spells and spell-like abilities) ]

Hail and well met, fellow Asmodeans!


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Indeed... this is gonna be sick!


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Welcome Wodin.

I'll talk to you in about an hour.

There are some things you need to know, before we start.

Did you finished your purchases?
Is the crunch complete?


Male Dwarf Warlord 1 [ HP: 12/12 | AC: 17 T: 11 FF: 16 | CMD: 16 | F: +4 R: +1 W: +2 (+3 vs. poison, spells and spell-like abilities) ]

Wodin should be 100% ready to go. Let me run through his sheet again real quick to be sure. :)

-e-

Caught a few tiny errors and expounded on what was in his "antipaladin's kit". Should definitely be 100% right now.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Okay!

The evil DM will read your crunch now!

Mwuahahahaha!


Male Dwarf Warlord 1 [ HP: 12/12 | AC: 17 T: 11 FF: 16 | CMD: 16 | F: +4 R: +1 W: +2 (+3 vs. poison, spells and spell-like abilities) ]

Everything should be linked to the PRD (or D20PFSRD if it isn't on the PRD). In the interest of full disclosure, the only rules I've bent are using Stonelord as an Antipaladin and Magmaheart's language being Infernal instead of Terran.

Neither of these things should be such a big deal (and in fact Antipaladin Stonelord is not as good as Paladin Stonelord because I can't cure my Fatigue with Lay on Hands!) but I want to be up-front with you. :)


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Okay folks, hear me out.

I had a bit of an issue my another WotW table.
It mostly happened because one of my players would constantly insist in doing things in the edge of legal, covered by rules, and keep forcing me to accept it, saying it was in the rules or that it was logical to be that way.
That led to a huge discussion, for several others motives and occasions and in the end, I ended writing the lines bellow:
==//
Reflavoring is allowed, as long, as you already knew, it don’t changes its utility. It means, an armor, after reflavoring should still be an armor.
No shady interpretation of rules when posting an action. If you want to do something that is not covered in the RAW rules, ask first, post later.
No Personal interpretation of rules. If you want to do something that is not on RAW, ask first, do it later.
Knowledge 10 (untrainned) is the realm of fiction or folklore. Myths and rumors. To actually know something, you need to have ranks in it. Background only gives you a reason to have those skills, it don’t replaces the skill itself.
Ability Scores:
Example: A warrior with STR20 and INT10 and a Wizard with STR10 and INT20.
The warrior heavy load is: 267–400 lbs.
The mage heavy load is: 67–100 lbs.
The mage will never be able to lift heavy things as the warrior. That implies that the Warrior will NERVER be able think on smart and ingenious plans as the wizard. I know this don't reflect the actual world. But this is a fantasy one, has no real ties with reality.
Same for the other mental Ability Scores. It was your choice dumping them, please Role Play accordingly.
Lastly: No one of you deserve to read this above. I apologize for it.
But after yesterday I got really pissed. I came here on those forums to have a good time and make good friends and history. I don’t want to, everything I do, every action; descend into a discussion about rules and what can and what cannot.
After lastly: Why I’m doing this? Because the game for me was beginning to degenerate into something that was more tiring than fun.
I’m hoping to establish some base ground, and avoid those long discussions.
After, after lastly: If you don't agree, I'm always willing do discuss it and reach a middle term. :)
After, after, after lastly: When you see an NPC action and you don’t know how he did something, it’s fine. He is not your char, you don’t need to know every move, feat and ability from enemies and npcs. It’s all right to ask what he is doing, but don’t question his action. I’m not trampling over the rules to give an advantage for your enemies.
After, after, after, after latly: OCC is for out of game comments, Discussion is to plan and elaborate strategies. Do not use those tools to influence other players in doing something, especially in the heat of battle. If you want to perform a untrained strategy, you have, count it please, six seconds worth of speech during the battle to make your ally understand you.
If you need healing, and don’t want to say it in battle, combine in game a secret language, to warn your allies you need it. Again, don’t use OCC to ask for things and say what the other player should do, It’s his character, he should have freedom to play it as he see fit.
Don't tell the others what they should do. It's their char, let then play it as they want.

==//==

It sounded hard, I apologize for it, but I want to mention for you guys that, when you want to do something that is not really clear in the rules, ask me first in discussion, and I’ll help you up.

Other thing, it almost don’t happen here, but let me just set this limit:
Don’t question the NPC actions or how they did something. I really don’t want to read something like this:
Hey, DM, how did he do that? He can’t … (…)

I’m not saying I’ll not make mistakes, if you see a mistake in any action, please point it out.
However, if you don’t understand how that action happened, I’ll ask for you to wait until the scene is over, then you ask me how that action was performed.

The reason for this, is because I usually try to keep a narrative feeling in my games, and when a player starts questioning all my actions, it gets really tiring, and all the immersive feeling vanish.

Also, please, re-read my house rules, and if you have any question, please ask it.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Wodin Earthbreaker wrote:

Everything should be linked to the PRD (or D20PFSRD if it isn't on the PRD). In the interest of full disclosure, the only rules I've bent are using Stonelord as an Antipaladin and Magmaheart's language being Infernal instead of Terran.

Neither of these things should be such a big deal (and in fact Antipaladin Stonelord is not as good as Paladin Stonelord because I can't cure my Fatigue with Lay on Hands!) but I want to be up-front with you. :)

Okay, I'll read it and understand the better ways of killing Wodin, I mean, integrating him in the game! :D


Male Dwarf Warlord 1 [ HP: 12/12 | AC: 17 T: 11 FF: 16 | CMD: 16 | F: +4 R: +1 W: +2 (+3 vs. poison, spells and spell-like abilities) ]

13 Int and 14 Wis means Wodin is reasonably competant then, yes? I didn't want him to be a bumbling simpleton, but he's not going to be the world's greatest tactician, either. He really is just well-versed in the Stonelord fighting style (find a chokepoint, make anyone who wants to go through it hurt) and knows how and why it works.

DM Aku wrote:
Wodin Earthbreaker wrote:

Everything should be linked to the PRD (or D20PFSRD if it isn't on the PRD). In the interest of full disclosure, the only rules I've bent are using Stonelord as an Antipaladin and Magmaheart's language being Infernal instead of Terran.

Neither of these things should be such a big deal (and in fact Antipaladin Stonelord is not as good as Paladin Stonelord because I can't cure my Fatigue with Lay on Hands!) but I want to be up-front with you. :)

Okay, I'll read it and understand the better ways of killing Wodin, I mean, integrating him in the game! :D

Honestly, I'd like to see you try! ;)

Stonelord gets a ton of defensive bonuses (Defensive Stance, DR/-, natural armor, not to mention Hardy + Glory of Old for a blanket +3 vs. most magic on top of his already good saves!) and I have a 1H + shield if I want to get even tougher.


Oh boy, you are in for a surprise! :D


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Wodin Earthbreaker wrote:
Stonelord gets a ton of defensive bonuses (Defensive Stance, DR/-, natural armor, not to mention Hardy + Glory of Old for a blanket +3 vs. most magic on top of his already good saves!) and I have a 1H + shield if I want to get even tougher.

I wanted to talk about that!

In recruitment, I asked only for Paizo.com/PRD sourcebooks, outside that, to ask me first.
Also, I warned a bit about min-max and optimizing.

I would ask you to drop Glory of Old, ‘cause, really, It’s already optimized enough, you don’t need it.
Also, I would like to ask, from now on, focus a bit more in history than numbers!

Well, I guess that’s it. If you agree we are set.

I just wanted to ask if you already accounted for 2 skills points bonus per level.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Wodin Earthbreaker wrote:
13 Int and 14 Wis means Wodin is reasonably competent then, yes? I didn't want him to be a bumbling simpleton, but he's not going to be the world's greatest tactician, either. He really is just well-versed in the Stonelord fighting style (find a chokepoint, make anyone who wants to go through it hurt) and knows how and why it works.

Yep, good enough.

The other case was a bit extreme, it was wis 8 and INT 10 (he raised from 9 to 10 at level four), and wanted to keep being the most clever, and most attentive player in the party.


Male Dwarf Warlord 1 [ HP: 12/12 | AC: 17 T: 11 FF: 16 | CMD: 16 | F: +4 R: +1 W: +2 (+3 vs. poison, spells and spell-like abilities) ]
DM Aku wrote:
Wodin Earthbreaker wrote:
Stonelord gets a ton of defensive bonuses (Defensive Stance, DR/-, natural armor, not to mention Hardy + Glory of Old for a blanket +3 vs. most magic on top of his already good saves!) and I have a 1H + shield if I want to get even tougher.

I wanted to talk about that!

In recruitment, I asked only for Paizo.com/PRD sourcebooks, outside that, to ask me first.
Also, I warned a bit about min-max and optimizing.

I would ask you to drop Glory of Old, ‘cause, really, It’s already optimized enough, you don’t need it.
Also, I would like to ask, from now on, focus a bit more in history than numbers!

Well, I guess that’s it. If you agree we are set.

I just wanted to ask if you already accounted for 2 skills points bonus per level.

I can drop Glory of Old. Is Reactionary okay?

And yes, I have accounted for the extra 2 skills (2 from Antipaladin, 1 from 13 Int, 2 from the bonus you gave = 5 skill points per level.)

The reason I optimize so much, as you will soon see, is I roll so badly it's almost funny. We'll see how things go, though, when I'm just the dude holding the line. :)


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Reactionary is fine.

I once saw someone submit this:

Spoiler:

Dwarf Monk (Zen Archer, Qinggong Monk) 2 (Pathfinder RPG Advanced Player's Guide 0; Pathfinder RPG Ultimate Magic 0)
LN Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +9
--------------------
Defense
--------------------
AC 16, touch 16, flat-footed 14 (+2 Dex, +4 untyped)
hp 17 (2d8+4)
Fort +5, Ref +5, Will +7; +2 trait bonus vs. fear effects., +2 vs. poison, +4 vs. spells and spell-like abilities, +1 trait bonus vs. spells, spell-like abilities, and poison
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
--------------------
Offense
--------------------
Speed 20 ft.
Melee unarmed strike +3 (1d6+2)
Ranged masterwork comp. longbow (+2) +5 (1d8+2/×3) or flurry +4/+4
Special Attacks flurry of blows, +1 on attack rolls against goblinoid and orc humanoids
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 14, Int 12, Wis 18, Cha 5
Base Atk +1; CMB +3; CMD 19 (23 vs. bull rush, 23 vs. trip)
Feats Improved Unarmed Strike, Perfect Strike[APG], Point-Blank Shot, Precise Shot, Steel Soul[APG], Weapon Focus (longbow)
Traits glory of old, poverty-stricken, wati native
Skills Acrobatics +7, Appraise +1 (+3 to determine the price of nonmagic items with precious metals or gemstones), Climb +7, Knowledge (local) +6, Perception +9 (+11 to notice unusual stonework), Sense Motive +9, Stealth +7, Survival +9
Languages Common, Dwarven, Terran
SQ ac bonus, unarmed strike
Other Gear 10 vials of acid, arrows (40), blunt arrows (40), masterwork comp. longbow (+2), 205 gp
--------------------
Special Abilities
--------------------
AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Flurry of Blows +0/+0 (Ex) Make Flurry of Blows attack as a full rd action.
Glory of Old You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Perfect Strike (2d20, 2/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Steel Soul Hardy's save vs. spells and spell-like abilities becomes +4
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.

anyway, at level 1 with fort +10, reflex +10 and will +12 against magic was a bit too much for me.

Better still! Cha 5! :D


Male Dwarf Warlord 1 [ HP: 12/12 | AC: 17 T: 11 FF: 16 | CMD: 16 | F: +4 R: +1 W: +2 (+3 vs. poison, spells and spell-like abilities) ]

Okay, Wodin's all fixed up and ready to go!


Human
Heinrich Cornelius Agrippa wrote:
I trust that you can carry out this task?

The air around Agrippa suddenly gets heavy, with unholy anger, she extends clawed hand at his neck, but them, she stops, her face contorted in anger as she says Okay…


Heinrich Cornelius Agrippa wrote:
Lesser Planar Binding scroll 5th level spell CL9, Magic Circle Against Evil scroll 3rd level spell, Dimensional Anchor scroll 4th level spell CL7.

Just to see if it was not a typo.

Magic Circle against evil or against good?


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

I wonder if I was too much of the min max approach as well at times...


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Know what is funny?

The master just advised him to treat with caution when dealing with devils, and here we have Agrippa, talking to a Greater Devil, as if she were a servant.

Should I torture him until his last breath?


Male Dwarf Warlord 1 [ HP: 12/12 | AC: 17 T: 11 FF: 16 | CMD: 16 | F: +4 R: +1 W: +2 (+3 vs. poison, spells and spell-like abilities) ]

Is it okay if I dot the main thread?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Sure, go ahead. :)


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

It's magic circle against evil. A devil wouldn't be affected by the other spell.

-Posted with Wayfinder


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Yeah, sorry.

I thought you want to protect yourself.

I had forgotten about the second use of that spell.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Also @Sidious,

Next time, don't confuse your DM!

Smite can be running on more than one enemy at the same time.

Man, that fight against the paladin would have been way more interesting, with smite against Eldred, Johan and Sidious. :(

Smite Question

Again, I've told you before but I think you did not saw my post.
Channel evil from fiendish vessel, when you resist the effect, the damage is negated, you don't take half.
Fiendish Vessel.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT
DM Aku wrote:

Know what is funny?

The master just advised him to treat with caution when dealing with devils, and here we have Agrippa, talking to a Greater Devil, as if she were a servant.

Should I torture him until his last breath?

Aha! She's a greater devil! I assumed as much but you had never confirmed it before!

And no, don't torture him, then Johan wouldn't feel special anymore . . . But Tiadora, that was our song! <pout>


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa had no idea, he thought she was some flunky....boy was he wrong.

Agrippa is pretty sure he is the most important person in the Knot...like 99% sure. Why else would the Master call on him to join unless they reaaaaly needed help?

Agrippa is also sure that the Master is more powerful than he...for now.

Tiadora is outside of those assumptions so he didn't really know how to treat her.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Johan Hale wrote:
(...) you had never confirmed it before!

I can only say: You never asked! :D


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Heinrich Cornelius Agrippa wrote:

Agrippa had no idea, he thought she was some flunky....boy was he wrong.

Agrippa is pretty sure he is the most important person in the Knot...like 99% sure. Why else would the Master call on him to join unless they reaaaaly needed help?

Agrippa is also sure that the Master is more powerful than he...for now.

Tiadora is outside of those assumptions so he didn't really know how to treat her.

You are right! I found your attitude very Agrippa-like!

And you did not had any contact with Tiadora, as Johan and Eldred.
So you would not know.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3
DM Aku wrote:


You are right! I found your attitude very Agrippa-like!

Thanks!....I think.

Agrippa is a world class narcissist and ahole. But he isn't stupid, he respects power, mostly arcane power but power. Everyone else falls into two rough categories. Useful and beneath notice. The Knot is useful. Speaking of which...need to make another gameplay post.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Yeah, I the player assumed she was a powerful devil of some sort. Johan just knew her as really really scary.

I suppose this is Agrippa's first real chance to observe her, and even here she is presented as a butler or major domo.

Oh and welcome Wodin! One thing you have neglected to calculate in Wodin's impregnable defence is our GMs uncanny ability to roll crits with x4 weapons at exactly the worst time...in succession. And poor rolling? Your gonna feel right at home here!


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Oh yeah! Welcome dwarfson. Please don't take too much offense to Agrippa, he is really a nice guy... oh who the hell am I kidding, no he isn't.

Like I intimated in the recruitment thread, most of our posts have been noncombat posts, so optimizing yourself for combat at the expense of other things is probably a bad idea. I mean, we spent a couple months just planning how to take Balentyne down and a couple weeks on the actual fight.


Male Dwarf Warlord 1 [ HP: 12/12 | AC: 17 T: 11 FF: 16 | CMD: 16 | F: +4 R: +1 W: +2 (+3 vs. poison, spells and spell-like abilities) ]

@Johan: Hooray for Stonelord's built-in Fortification then. ;)

@Heinrich: I'm very much used to the vast majority of games being noncombat. You don't need to worry about anything on that front. :)


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I giving it a time so johan can ask questions too.

-Posted with Wayfinder


Human Hero Killer1 / Holy Assassin1 / Deceiver2
ELDRED CROFTER wrote:
Any chance of plunder if we regularly join in Tiadoras fun?

No, Tiadora is taking only Johan with her.

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