About ELDRED CROFTERWithout belt of dexterity dex 21. Traits:
Spoiler:
Convicted of Fraud and Attempted Murder
Punishment: Life in the Salt Mines and Death by Beheading Benefit (Fraud): You gain a +2 trait bonus to bluff checks, and Bluff is always a class skill for you Bruising Intellect
Campaign Bonus Trait: "Wear your armor like a second skin.”
Combat
Feats:
BAB+8, HP 90, CMB +12, CMD 28
Class Skills
Spoiler:
The *urban* ranger's class skills are Climb (Str), Craft (Int),Disable Device (Dex), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (local) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str). + Rogue skills as class skills - Bluff and Intimidate are also 'Class' skills Skills
*Class Skills
Class Features
Spoiler:
Favoured Enemy: Human + 4 / Good Outsiders + 2 At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2. Track
Wild Empathy
To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check. Favored Community (Ex) - Capital of Talinguarde
Trapfinding (Ex) At 3rd level, an urban Ranger can find and disable traps, as the rogue class feature of the same name. A rogue/urban ranger adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps. Sneak Attack (2d6)
The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment. Accuracy
This ability replaces rogue trapfinding. Evasion
Deadly Range (Ex)
Spells
*Equipment*
MW thieves Tools
Buying Bracers of Falcon’s Aim 4k
2907.5 remaining Minus 500gp as bribe to lord of Drownington 2407.5 left 1 Anti-Plague 50gp
Left 1214.4 Oil of Bless weapon (Good) and oil of align weapon evil 350 gp
105gp on Flipperies. Clothes, Beauty services etc. Before battle with the traitors
[1]This kit consists of a backpack, a bedroll, a belt pouch, a clay mug, a dagger, 2 fishhooks, flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week’s worth of trail rations, and a whetstone. Background
Spoiler:
Its been a bad turn or two but thanks to a bit of nimble thinking, advance planning and a glib tongue I'm still breathing... and revenge? I have gotten that after a fashion... oh yes. It was a typical t*#~ up. The plan was three fold, with one fold too many or a fold that should have been handled earlier. There I have only myself to blame... I should have cut that 'Dog' earlier. Simple enough - One: Using Tyrone's connections, gain access to Grand Merchant Waterly's home and plant the seed documents for him to invest in our little venture capital scheme, Two: Develop Waterly's interest in plan, again using Tyrone to 'Vet' the numbers and provide a very favourable view... and Three? Kill Tyrone - he was a link, a complication, was claiming too much of the pie and besides, I abhor a lack of loyalty to the degree his venality revealed... its shows a weakness in character. It wouldn't have been the first throat I'd cut - but I think it affected me... In truth, I have to say, honestly that I wanted him dead just a little too much and I think it showed. I got a feeling something wasn't right before that final meeting AND THAT'S WHEN I SHOULD HAVE KILLED HIM... also, be honest with yourself. You got greedy. Taking a separate contract on killing Tyrone was just bad business. You thought you could get a 'Two-Fer' didn't you?... and look where it got you. In the dock, the one known as Eldred Crofter, wept silently, wet 'remorse' shining on his innocent features. Some of those in the courtroom winced and whispered, pointing at him in sympathy. Has the witness anything to say in their defence?, the Judge asked. Eldred Crofter stood, chains clinking, shoulders bowed. Nay, your honour... the Court has treated me fairly and I am ready to accept whatever sentence is handed down... that's the only way I can be redeemed of this..., he choked up, this tragedy that cost a good man his life and a family its father. Do with me as you will. The judge considered the young man and his previous testimony, and how he'd been dragged into a nefarious scheme that had cost the Grand Merchant his life. It was thanks to Eldreds testimony and evidence that they'd secured such a solid conviction against that Arch-Schemer and Montebank Tyrone Relg after all... In light of you being a part of the fraudulent scheme that was so wide reaching that it has cost Talingarde itself tens of thousands of crowns in damage to the market confidence in our trade, this Court would NORMALLY sentence you to a life sentence in the Salt Mines. In the matter of the charge of Murder and the death of Grand Merchant Ergos Waterly and two of his guards, Stephen of Ronmark and Giles Smithson.... The judge paused and looked to the richly dressed stern faced men who stood in the back of the courtroom, who nodded their apparent satisfaction and then continued, In this matter the Court finds you 'Not Guilty', the bloody dagger that did that deed was in the possession of Tyrone Relg and the blame for this crime cannot be apportioned to you. Sadly in the arrest, you were implicated in the struggle where Watch Captain Ryclar was injured nigh unto death, your testimony that you were merely trying to break up the struggle has been noted, but I must sentence you as 'Guilty' of Attempted Murder, as I will with those others who were in the Melee - it cannot be seen that we will tolerate such acts of violence against our Law Enforcement officers lightly. Guards, take him away to Branderscar Prison... The sentence is death by beheading. The court will adjourn for the day.
- Notes -
L1 - Skill L2 - HP L3 - HP L4 -HP L5 -HP L6 -HP Skills Acrobatics 1-1-1-x-1-1-1-X
*Equipment/Loot log*
Additional
122gp 2gp and 5cp Remaining 343.75 +2117
Farholde
Notes: Need to sell MW Chain Shirt (250/2)125, MW Longsword (315/2)=157.5, MW Composite Longbow +1 str (500/2)=250 and +1 chainshirt (1250/2)=625 = total 1157.5 Total after sales 7490.50 Buying Mithral Breastplate +1 if avail = 5200 = 2290.5gp Adding 2181 after battle with mercenaries of the horn battle = 4471.5gp [1]This kit consists of a backpack, a bedroll, a belt pouch, a clay mug, a dagger, 2 fishhooks, flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week’s worth of trail rations, and a whetstone. 1 Anti-Plague 50gp
1192.1gp 10 sunrods 10gp Earned 80gp for assassination/intimidation
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