Call Forth Darkness! (Inactive)

Game Master Aku Warashi

Battle Map; Loot;

Evil Lair; Dramatis Personae

Name-------------HP--------VP
Agrippa--------??/??-------2
Cedric----------??/??-------1
Eldred----------??/??-------2
Johan-----------??/??--------2
Grumble-------??/??

Villain Points


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Human Hero Killer1 / Holy Assassin1 / Deceiver2

I'm not sure who it was, but don't 'solve' the commentary. That'll make it hidden and you'll be unable to consult it again.

Also, answering Johan's question, there was sigh on inhabitants in some rooms, the one I really forgot is the village, that has some of the same monsters that Eldred saw.

Edit: I've added information to the room description.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

oops, that was me. I wanted to see the edge of the map.

also..

DM Aku wrote:
I’ll have to move to room-by-room description with Sidious Familiar alone, to see if ‘ll suffer any ill fortune while exploring. Due to PBP nature, that would take weeks/months to describe room by room of an entire dungeon, and the others players would be left waiting and with no opportunity to play at all.

Just playing devil's advocate here, but doesn't sending Eldred out scouting cause pretty much the same problem?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Not really, because Eldred will not scout the whole dungeon, he does it in one room ahead and anything that he finds, he'll probably inform the party giving chance to RP and interaction.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3
Heinrich Cornelius Agrippa wrote:
Saying Agrippa has an Ego problem is like saying that the Nile is a river, or that Everest is a mountain. Technically true, but vastly understated.

Love it


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT
DM Aku wrote:

Not really, because Eldred will not scout the whole dungeon, he does it in one room ahead and anything that he finds, he'll probably inform the party giving chance to RP and interaction.

Right, but to be fair, Sidious didn't say he was sending his imp to scout the whole level, just that he was "sending him ahead"


Right. It was my intend to scout ahead with the Imp and not explore everything. Sorry if that was not clear. If the Imp sees issues inside a room he would report back those issues and not proceed that direction.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I'll update it later tonight.


Also, I know the commentaries can be a pain in the neck on the map.

Just click on the entire map, not on your char icon, but in the map itself, and it'll bring it into focus, leaving the comments in background.

That may help a bit.


Guy, hear me out.

I’ll ask it a lot earlier in the game, so you have time to think and decide about it.

I think we’ll finish this module pretty quickly, since once things start, it’s a hell ride that you can neither flee from or stop.

You’ll most likely end this module of the game in level 10.

Only I want to give you an option, but it must be a whole party consensus, if one says he does not want, it does not happen, even if all others want it to happen.
More than that doesn’t let it influence your decision. Think up what you want and decide for yourself.

So, here is the deal:

I want to give you guys the chance to choose, between leveling up to level 10 at the end of the module

Or…

Select a CR+1 template and earn Mythic tier 1.
Please notice that, you’ll expend all your ‘earned experience’ to achieve those boons, and technically you’ll be a level behind in the adventure progression, but I think that the template + Mythic bonus is more than enough to compensate that.
If you decide for this, there’s one thing you must consider:
Advanced template is not allowed.
Any template you choose must be strongly tied to your character development. What means that, if you don’t already do, start Role Playing your character, instead of only interacting with the game aspects. No template will be considered, if I deem that its choice was sorely based on character power, other than character flavor.
About Mythic, tier 1 is all you’ll got, no more advancements after that and some key enemies may have it too, but it’ll be restricted to, as yourself, tier 1 only. Mostly for flavor other than for power.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Not interested in templates or mythic really.

Mythic will make your life a whole lot harder, as a GM in a WotR game I can vouch for that.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Yeah - I agree, no mythic pls.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

I don't know the first thing about mythic. Happy to remain ignorant.


I know more than I care to about mythic. I do not own the book, but have seen it played enough to think it does not add to the fun of the game. Also I think it was not play tested enough to make it work well. My son's group plays RotR and talk about mythic synergies with the normal rules that are so broken that it makes the DM cry.

It seems so far we are of a like mind. The template is intriguing though and might have been fun. Since most of my play has been PFS I have not looked at them enough to have an opinion on them or know what options are available.


Male Dwarf Warlord 1 [ HP: 12/12 | AC: 17 T: 11 FF: 16 | CMD: 16 | F: +4 R: +1 W: +2 (+3 vs. poison, spells and spell-like abilities) ]

I think the Template is a super cool idea, even if Mythic isn't. Graveknight (a +2 template) for example, would be super flavorful for Johan and Wodin. Rising as undying battle-liches bound to their armor and serving in Asmodeus' name for all eternity would be like sixteen types of cool.

But if the Template and Mythic were tied together, then I'm just fine with leveling normally.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Well I see things in a different way.

Mythic is indeed strong. Nevertheless, tier one add survivability without adding that much of brokenness to the game.

But that is not why I find it cool. They add a lot more of flavor to characters, because they are able to do amazing movie-like things and comebacks.

I do not think the rules are broken. They are indeed strong.
Rules are not broken as long you use then thinking about the game itself, not the mechanics behind it. It is not the rules that are broken, it’s the players that brake it exploiting for rule loops.

Anyway, I’m not directing this as a poking for any player, don’t feel offended, it’s just my opinion. You may or may not agree with it, as I may be or may not be right. :D


I'd certainly be willing to try it. But am quite happy to level normally.

Like Graveknight, I wonder if many of the cooler templates are +2 and up.

Also as a full caster I am not keen on doing anything that slows access to higher level spells.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3
Father Sidious wrote:
I am not keen on doing anything that slows access to higher level spells.

+1


Male Dwarf Warlord 1 [ HP: 12/12 | AC: 17 T: 11 FF: 16 | CMD: 16 | F: +4 R: +1 W: +2 (+3 vs. poison, spells and spell-like abilities) ]

You caster types are no fun! ;)


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

I can see Johan trying to become an actual devil somehow ( playing around with it with the devouring maw spell)...


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Seriously! Aku can you not go one fight without scoring a devastating crit in the opening rounds?! :>


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Heh


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Father Sidious wrote:
Would the one that hit Sidious provoked as it moved in? Likely he could not have dropped it, but maybe.

If I don't say you have an AoO, you don't have an AoO.

Father Sidious wrote:
I cannot tell if enemies were taking -1 to hit and damage or not. So maybe a little less damage was done to us due to the Prayer.

Thanks for reminding me about this, I forgot to deduce from the damage, I put the penalty only on hit.

Father Sidious wrote:
Also Sidious has an image up so the attack might have hit the image.

Also, thanks again for reminding me, It keep hard to remember those options when the player don't list it as Wodin and Johan does.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Here is an updated hp list:

Name-------------HP--------VP
Agrippa--------36/40-------1
Eldred----------63/63-------2
Johan----------54/60--------2
Sidious--------41/49--------1
Wodin----------39/69-------0

I'm not sure why Johan listed his hp as 31/60
The critical didn't score against him, thanks to Sidious prayer.


DM Aku wrote:
Father Sidious wrote:
Would the one that hit Sidious provoked as it moved in? Likely he could not have dropped it, but maybe.
If I don't say you have an AoO, you don't have an AoO.

Of course. I was just asking if I got one.

DM Aku wrote:
Father Sidious wrote:
I cannot tell if enemies were taking -1 to hit and damage or not. So maybe a little less damage was done to us due to the Prayer.

Thanks for reminding me about this, I forgot to deduce from the damage, I put the penalty only on hit.

Father Sidious wrote:
Also Sidious has an image up so the attack might have hit the image.
Also, thanks again for reminding me, It keep hard to remember those options when the player don't list it as Wodin and Johan does.

I'll do my best to remember. I had just created the image my previous turn.


DM Aku wrote:
Spoiler Int DC

Well, Usually I don't like to use that kind of spoiler, because it limits what the player can do in the game.

Once I've set a suggestion like that, one can only make it if he beat the DC, even if he does think about it before he sees the spoiler.

I'll lower the DC, and avoid things like that in the future.
less than 10, means common knowledge, what anyone can think about it.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Concerning AoO's.

Since there was more than once instances where there was some doubt if from his current position, the character will get an AoO or not, I'll use some guidelines to explain how I usually decide those things so you may plan ahead.

==//==

Map unit.

Some times, map grid unit is done in 10ft instead of 5ft. That usually makes it harder for the player to determine the actual position.
One easy way to measure it is using the character icon in the map.
If you stop two icons-size away from the enemy, he'll to enter your area, he'll need to provoke an AoO.

If you stop one icon-size away, the enemy will take a 5ft step and avoid the AoO.

Here is a simple example based on the last combat, and Wodin, Johan and Sidious positioning.

The first map, represents where they stopped in the combat.
The second one, informs where they should have stopped to get an AoO.


I completely agree with this logic. I honestly thought the enemy was 2 icons away.


Male Dwarf Warlord 1 [ HP: 12/12 | AC: 17 T: 11 FF: 16 | CMD: 16 | F: +4 R: +1 W: +2 (+3 vs. poison, spells and spell-like abilities) ]

I will admit that I'm kind of disappointed that I haven't been able to make any AoOs yet (it's one of the thing Wodin is built around) but I definitely understand your reasoning.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

About Grumble:

The only ones that he respect and obey without questioning, are Eldred and Johan, due to some long ago factors.

He considers himself one of the party, but he knows nothing about the knot.

So Wodin, Sidious and Agrippa, are just strangers trying to boss him around.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Gotta say, after the last few fights, I'm really regretting investing that feat in heavy armor proficiency.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Why? :O

It saved your life last battle... :(


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Its good stuff Johan. It will pay off for you more - its just that when you fight HIGH bab foes AC stops the 2nd and 3rd attacks... it won't stop the 1st as a rule of thumb.


Male Dwarf Warlord 1 [ HP: 12/12 | AC: 17 T: 11 FF: 16 | CMD: 16 | F: +4 R: +1 W: +2 (+3 vs. poison, spells and spell-like abilities) ]

Yeah, Wodin wasn't trying to boss Grumblejack around, just figured the big huge ogre would be the most imposing and effective one to throw the boggard leader's head down before the Shaman. He's freakin' huge, after all, and it's not like carrying around a single boggard corpse is a strain for him.

But Johan took care of it, so no big!


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

That was Badass Johan!


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I know you wasn't Wodin.

It's just that Grumblejack don't think like this. :P


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I've added the information about the tribe in the campaign info.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Heinrich Cornelius Agrippa wrote:
Did Agrippa see anything with his Detect Magic spell?

I was considering you had not used it, for the reasons I explained in the spoiler.

However, from your current position, you feel no magic aura.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Father Sidious wrote:

Sidious considers the old Boggard's words.

[dice=Knowledge (religion) +3]1d20+3

Not terrible. Still I would like clerics twice as much IF they got twice as many skill points. :)

Read Agrippa spoiler, just some posts above.

Also, in this adventure, you gain extra 2 skill points per level, so clerics do have twince as much skill points. :)

Edit:

But I do agree that being limited by skill points is frustrating.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Well, you did dump your Intelligence stat....


True that. But I did not dump it down to a 7. Never enough build points either. lol.

Had to go look at where his skill points are. About a forth are in Perception. He also had enough in acrobatics to get the bonus on fighting defensively.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Are you guys stoping to rest in the village, or will you continue exploring?


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

I say stop.

No big hurry ATM. We can post some one on watch every 2 hrs.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa alarmed the front entrance.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Yeah, about that, it's bound to disarm for several reasons:

Animals entering the horn, boggards returning from the forest outside and such.

No real harm will come to you guys this night, so you may do as you please.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Agrippa

Don't forget you are not in a concentration demanding or dangerous situation, to taking 10 in appraise and spellcraft is perfectly fine.

That’s why I already described that the item does, since taking 10 you can easily get the requested DC.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Oh, I forgot about taking 10... ok then I took 10!

Agrippa would wear the helm but not if it would make him look silly.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

It does look silly. Helm without using armor. :)

-Posted with Wayfinder


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

I dont want to split the party - if we run into something it will screw up the game play while those other people sit around. The wrong circumstances could set things back quite a bit.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

I don't like the idea of a 5 minute adventuring day...we have had what, 2 encounters?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Its night. You travelled all day. Then almost died to the guardian. Subjugated a wild tribe.

I dont consider that 5 minutes. :)

-Posted with Wayfinder

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