CARRION CROWN CAMPAIGN (CLOSED) - GAMEPLAY
(Inactive)
Game Master
Daniel Penfold 351
A run through of the Carrion Crown campaign.
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F N Tiefling Cleric 3 // Fighter 3 | HP 31/31 | AC 20 T 15 FF 15 | CMB +3 CMD 18 | F +5 R +5** W +7 | Init +4 Per +6 (darkvision) SM +4 | channel 4/4 stamina 5/5 TtSW 7/7 | spells 1st 3+1/3+1 2nd 2+1/2+1 | effects/conditions deathwatch 20m
Zephra moves to flank the incorporeal wraith and slices at it with her temporarily magical greatdagger.
Attack two-handed with greatdagger, flanking, inspire courage: 1d20 + 7 + 2 + 1 ⇒ (11) + 7 + 2 + 1 = 21
Magical damage: 1d8 + 3 + 1 + 2d4 ⇒ (1) + 3 + 1 + (1, 2) = 8
Female Catfolk Bard (Song Healer) 5 HP 53/53 | AC15 Tch12 FF14 | CMD15/FF14 | F+3 R+6 W+5 (+2 vs fear) | Init+1 | Perc+11Lowlight Vision
Timona will let her performance linger and uses the wand to cure Ortensia.
1d8 + 1 ⇒ (1) + 1 = 2
Female Half-ork (Black orc) Occultist/11
Wielding the axe,Ortensia hurried up to the wraith and flanked it with Zephra as she slashed away with her dagger.
1d20 + 3 + 2 + 2 ⇒ (16) + 3 + 2 + 2 = 23Attk
1d6 + 1 + 1d6 ⇒ (2) + 1 + (6) = 9Dmg
Bolstered by both the strumming of the banjo and the touch of the healing from the wand,she hacked away at the wraith.
Male High Azlanti DM
Both Ortensia and Zephra damage the Lopper but it is still there.
Male High Azlanti DM
The Lopper attacks Zephra
incorporeal touch (1d20 = 11 + 7 ) = 18 Damage 6 Negative energy and 1 point of bleed.
Zephra your action.
F N Tiefling Cleric 3 // Fighter 3 | HP 31/31 | AC 20 T 15 FF 15 | CMB +3 CMD 18 | F +5 R +5** W +7 | Init +4 Per +6 (darkvision) SM +4 | channel 4/4 stamina 5/5 TtSW 7/7 | spells 1st 3+1/3+1 2nd 2+1/2+1 | effects/conditions deathwatch 20m
Zephra's holy weapon balm continues to damage The Lopper unless it makes a Reflex save of DC 10. Balm: 1d4 ⇒ 3
Zephra activates her Repose blessing, touching the incorporeal murderer with a loud rebuke. If she touches, The Lopper is staggered for 4 rounds.
Touch attack: 1d20 + 8 ⇒ (18) + 8 = 26
Female Catfolk Bard (Song Healer) 5 HP 53/53 | AC15 Tch12 FF14 | CMD15/FF14 | F+3 R+6 W+5 (+2 vs fear) | Init+1 | Perc+11Lowlight Vision
Timona lets her song linger for the last round and shakes her wand to try and heal Ortensia a bit more than before with an enhanced healing.
1d8 + 3 ⇒ (1) + 3 = 4
Male High Azlanti DM
Zephra the Lopper reels back slightly as balm and is then staggered by your follow up attack.
Ortensia back to you.
Female Half-ork (Black orc) Occultist/11
Ortensia pressed her assault,chopping at the Lopper's back.
1d20 + 3 + 2 + 2 ⇒ (17) + 3 + 2 + 2 = 24
1d6 + 1 + 1d6 ⇒ (4) + 1 + (4) = 9
Female Catfolk Bard (Song Healer) 5 HP 53/53 | AC15 Tch12 FF14 | CMD15/FF14 | F+3 R+6 W+5 (+2 vs fear) | Init+1 | Perc+11Lowlight Vision
With a standard action, Timona will start playing the banjo again to inspire courage. "Oh god are you still hurt?"
Male High Azlanti DM
Ortensia your blow bites deep into the Lopper.
He responds by trying to attack you.
Incorporeal touch (1d20 = 20, confirmation 7+7 = 14 not confirmed.
Damage 3 points negative energy and 1 point of bleed.
Zephra over to you.
F N Tiefling Cleric 3 // Fighter 3 | HP 31/31 | AC 20 T 15 FF 15 | CMB +3 CMD 18 | F +5 R +5** W +7 | Init +4 Per +6 (darkvision) SM +4 | channel 4/4 stamina 5/5 TtSW 7/7 | spells 1st 3+1/3+1 2nd 2+1/2+1 | effects/conditions deathwatch 20m
Zephra's balm continues to damage The Lopper unless he makes a Reflex save of DC 10. Balm damage: 1d4 ⇒ 3
She steps away from the flank and retrieves the second holy weapon balm from her pack, applying it to her greatdagger.
As a swift action, she lays hands on herself. fervor: 1d6 ⇒ 4
Male High Azlanti DM
Lopper
Reflex save (1d20 = 13 + 7) = 20 pass.
Timona your action.
Female Catfolk Bard (Song Healer) 5 HP 53/53 | AC15 Tch12 FF14 | CMD15/FF14 | F+3 R+6 W+5 (+2 vs fear) | Init+1 | Perc+11Lowlight Vision
Timona will let the strings of her banjo and song linger and use the wand again on Ortensia.
cure: 1d8 + 1 ⇒ (8) + 1 = 9
Female Half-ork (Black orc) Occultist/11
The bleeding from the Lopper's touch ceased and the damage from his negative energy healed. Ortensia nodded curtly to Timona as she set back to hacking away at the undead menace.
1d20 + 3 + 2 + 2 ⇒ (18) + 3 + 2 + 2 = 25Attk
1d6 + 1 + 1d6 ⇒ (6) + 1 + (4) = 11Dmg
Male High Azlanti DM
Ortensia you deal a mighty blow to the Lopper, he is still there but looking very much the worse for wear.
The Lopper retaliates by attacking you.
Incorporeal touch (1d20 = 11 +7) = 18
Damage 3 negative energy and 3 bleed.
Zephra back to you.
F N Tiefling Cleric 3 // Fighter 3 | HP 31/31 | AC 20 T 15 FF 15 | CMB +3 CMD 18 | F +5 R +5** W +7 | Init +4 Per +6 (darkvision) SM +4 | channel 4/4 stamina 5/5 TtSW 7/7 | spells 1st 3+1/3+1 2nd 2+1/2+1 | effects/conditions deathwatch 20m
With a mighty yell, Zephra steps up behind the incorporeal creature and swings her doctored greatdagger at it with both hands.
Greatdagger attack, inspire courage, flanking: 1d20 + 10 ⇒ (17) + 10 = 27
Magic damage, Subject of Study, inspire courage: 1d8 + 5 ⇒ (7) + 5 = 12 plus holy weapon balm: 2d4 ⇒ (4, 2) = 6
Male High Azlanti DM
With your blow, Zephra the Lopper gives a great shriek and is no more, his spirit again suppressed by Vesorianna.
There is something glinting at the bottom of the oubliette.
GM note - 4 down, 1 to go
Female Catfolk Bard (Song Healer) 5 HP 53/53 | AC15 Tch12 FF14 | CMD15/FF14 | F+3 R+6 W+5 (+2 vs fear) | Init+1 | Perc+11Lowlight Vision
Timona casts detect magic in that direction.
Male High Azlanti DM
There are 2 magical auras coming from the oubliette, it is about 30 feet down.
Female Catfolk Bard (Song Healer) 5 HP 53/53 | AC15 Tch12 FF14 | CMD15/FF14 | F+3 R+6 W+5 (+2 vs fear) | Init+1 | Perc+11Lowlight Vision
"There is magic down there, I should go get it." Timona gleefully says to her party. She seems to be forgetting about the horrors going on here.
F N Tiefling Cleric 3 // Fighter 3 | HP 31/31 | AC 20 T 15 FF 15 | CMB +3 CMD 18 | F +5 R +5** W +7 | Init +4 Per +6 (darkvision) SM +4 | channel 4/4 stamina 5/5 TtSW 7/7 | spells 1st 3+1/3+1 2nd 2+1/2+1 | effects/conditions deathwatch 20m
Panting, Zephra nods to Timona and carefully looks over Ortensia to see how she's doing.
Male High Azlanti DM
Timona, you need to make a Climb check to get down there.
Female Catfolk Bard (Song Healer) 5 HP 53/53 | AC15 Tch12 FF14 | CMD15/FF14 | F+3 R+6 W+5 (+2 vs fear) | Init+1 | Perc+11Lowlight Vision
Timona will look to the others for instructions. Her thoughts feel empty but she is excited.
F N Tiefling Cleric 3 // Fighter 3 | HP 31/31 | AC 20 T 15 FF 15 | CMB +3 CMD 18 | F +5 R +5** W +7 | Init +4 Per +6 (darkvision) SM +4 | channel 4/4 stamina 5/5 TtSW 7/7 | spells 1st 3+1/3+1 2nd 2+1/2+1 | effects/conditions deathwatch 20m
"Do you think you can climb down there, Timona?" Zephra says with a note of concern. "I don't see any more creatures down there." She shudders. "With Pharasma's blessing I think we banished that evil thing."
Female Catfolk Bard (Song Healer) 5 HP 53/53 | AC15 Tch12 FF14 | CMD15/FF14 | F+3 R+6 W+5 (+2 vs fear) | Init+1 | Perc+11Lowlight Vision
"Oh sure, I can try. Let's see, how do you do this." She pushes her banjo to her back side, being held by a strap. She begins to climb down.
Climb: 1d20 - 3 ⇒ (7) - 3 = 4
Nimble Faller Always land on feet after a fall.
Male High Azlanti DM
Timona, you fall into the oubliette, fortunately you land in water, take 10 points of damage. At the bottom of the oubliette lies the body of a human male along with 30 feet of old rope. There is among the remains 120gp,a broken masterwork heavy crossbow, a masterwork longsword, a ring of keys and finally a mace and a stone which both show up as magical.
Female Catfolk Bard (Song Healer) 5 HP 53/53 | AC15 Tch12 FF14 | CMD15/FF14 | F+3 R+6 W+5 (+2 vs fear) | Init+1 | Perc+11Lowlight Vision
"Ouch my bones." Timona quickly grabs everything, does a quick look around and grabs the rope and throws it up to the top. "Catch this rope." She tries to climb back up.
Throw rope: 1d20 + 1 ⇒ (4) + 1 = 5
Climb: 1d20 - 3 ⇒ (9) - 3 = 6
Male High Azlanti DM
Timona, after a few minutes you manage to climb out of the pit (taking 10)
Where to next?
F N Tiefling Cleric 3 // Fighter 3 | HP 31/31 | AC 20 T 15 FF 15 | CMB +3 CMD 18 | F +5 R +5** W +7 | Init +4 Per +6 (darkvision) SM +4 | channel 4/4 stamina 5/5 TtSW 7/7 | spells 1st 3+1/3+1 2nd 2+1/2+1 | effects/conditions deathwatch 20m
Have we found the warden's badge? We should search for that, especially since that's probably his ring of keys in the oubliette.
Zephra makes sure they have looked in all the rooms in this part of the prison before suggesting they try the only direction from the crossroads they haven't taken.
Female Catfolk Bard (Song Healer) 5 HP 53/53 | AC15 Tch12 FF14 | CMD15/FF14 | F+3 R+6 W+5 (+2 vs fear) | Init+1 | Perc+11Lowlight Vision
Timona will grab the magical items and try to identify them.
spellcraft: 1d20 + 8 ⇒ (11) + 8 = 19
spellcraft: 1d20 + 8 ⇒ (20) + 8 = 28
Male High Azlanti DM
Gm note - No you haven't found the warden's badge.
Timona the mace is a +1 heavy mace
The stone is a stone of alarm.
Female Catfolk Bard (Song Healer) 5 HP 53/53 | AC15 Tch12 FF14 | CMD15/FF14 | F+3 R+6 W+5 (+2 vs fear) | Init+1 | Perc+11Lowlight Vision
"This mace is very nice, does anyone want to use it? Oh this is interesting, this stone cube will screech out an alarm if you attach it to an item and someone touches that item. We could use this to secure a door if we are in a room with it closed." She giggles.
Female Catfolk Bard (Song Healer) 5 HP 53/53 | AC15 Tch12 FF14 | CMD15/FF14 | F+3 R+6 W+5 (+2 vs fear) | Init+1 | Perc+11Lowlight Vision
Timona will also use the wand to cure herself and offer to cure anyone else if they need it.
Wand CLW 1d8 + 1 ⇒ (7) + 1 = 8
F N Tiefling Cleric 3 // Fighter 3 | HP 31/31 | AC 20 T 15 FF 15 | CMB +3 CMD 18 | F +5 R +5** W +7 | Init +4 Per +6 (darkvision) SM +4 | channel 4/4 stamina 5/5 TtSW 7/7 | spells 1st 3+1/3+1 2nd 2+1/2+1 | effects/conditions deathwatch 20m
Zephra will accept the mace, in case they need to fight any more incorporeal enemies.
Timona, do you want to roll for hp for the wand or do you want us to do it? Zephra is only down 5 hp.
Female Half-ork (Black orc) Occultist/11
Does this curse on the ax still apply?
Ortensia,bleeding and looking noticeably haggard,slumps against the wall cluthing the bloodstained handax. She quivered in a mix of anxiety,pain,and adrenaline.
...I have very much decided I am not fond of combat. But I am quite adequate at it.
Female Catfolk Bard (Song Healer) 5 HP 53/53 | AC15 Tch12 FF14 | CMD15/FF14 | F+3 R+6 W+5 (+2 vs fear) | Init+1 | Perc+11Lowlight Vision
Feel free to roll til you're full and I'll subtract from the usage. I can only enhance the healing 4 times a day atm and used 3. So for the most part the die will just be 1d8+1 These wands are cheap and I plan to usually always have one. I'll get us started.
Cure Zephra: 1d8 + 1 ⇒ (1) + 1 = 2 You can probably sleep the rest off.
It would be easier on me if Ortensia put her active hp/max hp in the classes field on the alias page. Then I can just see your HP. :)
Cure Ortensia: 1d8 + 1 ⇒ (7) + 1 = 8
Cure Ortensia: 1d8 + 1 ⇒ (7) + 1 = 8
Male High Azlanti DM
GM note- the handaxe is no longer cursed.
Male High Azlanti DM
Gm note - Moving the action on a bit.
This guardroom contains a single large table with two chairs astride it and a single sagging cot pushed up against the eastern wall. Several battered cabinets line the northern wall, with a few arrows and bits of chainmail lying scattered on the floor nearby, yet the most eerie sight are the three fractured skulls sitting on the table next to a heavy hammer. It looks as if someone has arranged the fragments of the skulls in some sort of pattern, as if an attempt had been made to construct a fourth skull from the broken fragments of the trio on the table. The leathery body of a long-dead dwarf, his wiry red hair and beard still strangely vibrant in death, lies slumped on the ground behind the table.
Male High Azlanti DM
F N Tiefling Cleric 3 // Fighter 3 | HP 31/31 | AC 20 T 15 FF 15 | CMB +3 CMD 18 | F +5 R +5** W +7 | Init +4 Per +6 (darkvision) SM +4 | channel 4/4 stamina 5/5 TtSW 7/7 | spells 1st 3+1/3+1 2nd 2+1/2+1 | effects/conditions deathwatch 20m
Zephra wonders whether this is a haunt, looking around carefully. She uses her Knowledge minor blessing (equivalent of Knowledge Religion roll of 22).
Female Catfolk Bard (Song Healer) 5 HP 53/53 | AC15 Tch12 FF14 | CMD15/FF14 | F+3 R+6 W+5 (+2 vs fear) | Init+1 | Perc+11Lowlight Vision
Timona would also like to knowledge.
Know Religion: 1d20 + 3 ⇒ (7) + 3 = 10
Know Nobility: 1d20 + 3 ⇒ (4) + 3 = 7
Male High Azlanti DM
Zephra you realise that this is haunt, made up of two parts. Timona you realise that the skulls bear the mark of the Mosswater Marauder.
F N Tiefling Cleric 3 // Fighter 3 | HP 31/31 | AC 20 T 15 FF 15 | CMB +3 CMD 18 | F +5 R +5** W +7 | Init +4 Per +6 (darkvision) SM +4 | channel 4/4 stamina 5/5 TtSW 7/7 | spells 1st 3+1/3+1 2nd 2+1/2+1 | effects/conditions deathwatch 20m
What does Zephra have to do to put the haunt to rest? Barring any more specific information, she'll try using the positive energy of her fervor.
Female Half-ork (Black orc) Occultist/11
It shall be a repeat of what we went through with the Lopper and the Splatterman. We have to use his hammer. Are any of you willing to wield it or shall I risk its curse?
Ortensia tossed the masterwork bloodstained ax back into her satchel,flexing her aching hands from gripping it so hard.
She observed the room and its contents,not bothering to take out her journal. She would commit it to memory and record it later.
Male High Azlanti DM
Zephra you realise that due to the unusual nature of the haunt, you would need to reduce it to 0 hp and then Vesorianna can stop it manifesting.
F N Tiefling Cleric 3 // Fighter 3 | HP 31/31 | AC 20 T 15 FF 15 | CMB +3 CMD 18 | F +5 R +5** W +7 | Init +4 Per +6 (darkvision) SM +4 | channel 4/4 stamina 5/5 TtSW 7/7 | spells 1st 3+1/3+1 2nd 2+1/2+1 | effects/conditions deathwatch 20m
"My goddess tells me that we can attack the haunted-ness directly. I'll try to hurt it that way while you try the hammer, okay?"
Zephra touches the ghostly presence with her blessed hands. Fervor: 1d6 ⇒ 3
Male High Azlanti DM
Zephra you damage the haunt slightly.
Initiative order
Timona 22
Zephra 14
Ortensia 13
Mosswater Marauder 10
Timona your action.
Female Catfolk Bard (Song Healer) 5 HP 53/53 | AC15 Tch12 FF14 | CMD15/FF14 | F+3 R+6 W+5 (+2 vs fear) | Init+1 | Perc+11Lowlight Vision
Timona only knows banjo, so banjo it is. Inspire courage!
Male High Azlanti DM
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