CARRION CROWN CAMPAIGN (CLOSED) - GAMEPLAY
(Inactive)
Game Master
Daniel Penfold 351
A run through of the Carrion Crown campaign.
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Male High Azlanti DM
The dimensional shamblers spend their turn trying to clear their eyes.
Block 3, your actions.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Eleric will cast hast on the group.
"This should keep us pressing the advantage."
Male High Azlanti DM
Creeden and Ortensia your actions

Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.
Creeden attacks the creature in front of him.
Haste, Prayer, Defensive
unarmed strike: 1d20 + 15 + 1 + 1 ⇒ (7) + 15 + 1 + 1 = 24 for bludgeoning/magic/ghost touch: 1d6 + 9 + 1 ⇒ (4) + 9 + 1 = 14
flurry: 1d20 + 15 + 1 + 1 ⇒ (18) + 15 + 1 + 1 = 35 for bludgeoning/magic/ghost touch: 1d6 + 9 + 1 ⇒ (5) + 9 + 1 = 15
haste: 1d20 + 15 + 1 + 1 ⇒ (9) + 15 + 1 + 1 = 26 for bludgeoning/magic/ghost touch: 1d6 + 9 + 1 ⇒ (1) + 9 + 1 = 11
iterative: 1d20 + 10 + 1 + 1 ⇒ (2) + 10 + 1 + 1 = 14 for bludgeoning/magic/ghost touch: 1d6 + 9 + 1 ⇒ (3) + 9 + 1 = 13
AC 33 vs melee, 28 vs ranged. (27 vs incorporeal touch attacks.) If missed by less than 4, Creeden gets an attack of opportunity and his AC goes down by 5.
Male High Azlanti DM
With a flurry of blows Creeden pounds his fists into the creature, it is still there but only just.
Male High Azlanti DM
Ortensia double moves up to the other of the creatures.
Tessara, back to you.
Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23
Tess casts bless on the group as well.
So we have Bless, Prayer and Haste all active now.
Male High Azlanti DM
[i]The dimensional shamblers attempt to attack Creeden and Ortensia. Due to their blindness they completely miss Ortensia but manage to almost strike Creeden
claw on Creeden: 1d20 + 14 ⇒ (18) + 14 = 32
damage: 2d6 + 5 ⇒ (4, 3) + 5 = 12
50% mischance: 1d100 ⇒ 39
claw on Ortensia: 1d20 + 14 ⇒ (3) + 14 = 17
damage: 2d6 + 5 ⇒ (2, 1) + 5 = 8
50% mischance: 1d100 ⇒ 86
Block 3, back to you.
Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.
That attack will trigger my AoO. (Spoilered in my post.)
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Eleric will delay and see what is needed as he is not really a damage dealer.
Male High Azlanti DM
Taking advantage of the creatures blinded state Creeden smashes his fist into one of the creatures, killing it instantly.
Ortensia attacks the one in front of her.
haevy mace: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d8 + 4 ⇒ (2) + 4 = 6
Tessara, back to you.
Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23
Tess attacks with her longbow
Attack with Haste, Bless and PBS 1d20 + 12 + 1 + 1 + 1 ⇒ (11) + 12 + 1 + 1 + 1 = 26
Damage 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Attack with Haste, Bless and PBS 1d20 + 12 + 1 + 1 + 1 ⇒ (11) + 12 + 1 + 1 + 1 = 26
Damage 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Haste Attack with Haste, Bless and PBS 1d20 + 12 + 1 + 1 + 1 ⇒ (13) + 12 + 1 + 1 + 1 = 28
Damage 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Iterative Attack with Haste, Bless and PBS 1d20 + 7 + 1 + 1 + 1 ⇒ (16) + 7 + 1 + 1 + 1 = 26
Damage 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
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AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Male High Azlanti DM
Tessara's arrows fly through the air striking the remaining creature.
The shambler attempts to attack Ortensia again but misses.
50% mischance: 1d100 ⇒ 94
Block 3, back to you.
Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.
Creeden rushes over to flank with Ortensia.
Haste, Prayer, Flanking, Defensive
unarmed strike: 1d20 + 17 + 1 + 1 + 2 ⇒ (19) + 17 + 1 + 1 + 2 = 40 for bludgeoning/magic/ghost touch: 1d6 + 9 + 1 ⇒ (1) + 9 + 1 = 11
AC 33 vs melee, 28 vs ranged. (27 vs incorporeal touch attacks.) If missed by less than 4, Creeden gets an attack of opportunity and his AC goes down by 5.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Eleric continues to delay as his team seems to have this handled. But stay alert for new threats.
Male High Azlanti DM
With a final kick Creeden finishes off the remaining creature.
Where next?
Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23
How is everyone on resources/spells? Do we need to rest or are we okay pressing on?
Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.
Onward to the west? I'm fine on resources. :)
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
I'm good too. West it is.
Male High Azlanti DM
Heading west you come into a series of smaller chambers. Patches of phosphorescent lichen growing on the damp ceiling provide a dim light in this stone chamber, and the walls are decorated with disturbing carvings. Mounds of soggy seaweed have been gathered into nests or beds upon the floor. In this area are just over a dozen skum but they seem strange and listless and make no move to attack you as you enter.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Eleric casts detect magic then looks around.
Perception: 1d20 + 34 ⇒ (4) + 34 = 38
"It may be that there is something here keeping them docile."
Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23
”No reason to aggravate them, then. Let’s move on by,” Tess whispers.
Male High Azlanti DM
Several of the skum have had the top of their heads removed exposing brains that appear to have had some form of surgery.
The carvings on the walls depict skum in the midst of various graphic mating acts with human women. The seaweed mounds appears to be beds and cradles for new offspring.
Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23
”Nasty,” Tess whispers as they move by the carvings.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"This is quickly becoming the worst place we have been. Someone is doing this and they are likely our target."
Female Half-ork (Black orc) Occultist/11
I never suspected we would find anything in good taste hereabouts but my expectations were low. Ortensia muttered.
Male High Azlanti DM
Where would you like to head to from here, there is a tunnel heading straight south that leads to a cavern, or alternatively you can go south for a short distance before heading east into another chamber.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"Let's head south and into the east chamber."
Perception looking for traps or listening ahead for dangers: 10 + 27 = 37
Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23
Tess follows along, expecting more skum at any second.
Male High Azlanti DM
The damp walls of this dark cavern display a bewildering varietyof obscure and esoteric symbols painted in bright, clashing colours and pigments. In the room is what appears to a large fungal brain on five ropy legs, encrusted with fungal shelves. A wide mouth with chitinous teeth gapes on top of its body and two long tendrils lash the air above it.
Knowledge arcana, religion or nature checks please.
Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23
Know. Nature 1d20 + 12 ⇒ (12) + 12 = 24
Male High Azlanti DM
Tessara, you recognise the creature as a cerebric fungus, a type of plant. They have fast healing and have spell like abilities. They are resistant to cold and are vulnerable to light and sonic damage.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"I can muster some light or sounds if the goal is to destroy it.
Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23
”I think that’s exactly what we need to do,” Tess whispers.
Male High Azlanti DM
You hear a voice in your heads,
"How do crustaceans propogate with barns?"
Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23
”I don’t know. How do they,” Tess replies in her mind, wondering if this is a set up for a joke.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"Is that short for barnacles? Either way, I'm unsure."
Male High Azlanti DM
"Why are three ears better than seven"?
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Male High Azlanti DM
The voice in your head becomes angrier and more insistent:
"What is the orbital declension of the Lilac Star when sea snails cry Beryllium tears?"
Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23
”Eleric, something tells me this voice isn’t really from around here,” Tess whispers at the barrage of strange questions.
Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.
"True, I've asked some odd questions myself, back in my drinking days, but these are truly weird."
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"You are right of course, but drunks and insane people of spill valuable but hard to understand information. This however does not seem to be one of those times. Shall we move on? Further east?"
Male High Azlanti DM
You head further east. Bones and the remains of rotten carcasses litter the floor of this cavern. The smell of wet fur hangs heavy in the air.
Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.
Creeden sniffs. "There's certainly a rot at the heart of this town. And we can smell it here."
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Eleric will look for anything hiding or ready to attack.
Perception: 10 + 29 = 39
Male High Azlanti DM
Eleric you see a shape in the pile of bones.
Knowledge dungeoneering.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
dungeoneering: 1d20 + 9 ⇒ (16) + 9 = 25
Male High Azlanti DM
Eleric you recognise the creature as a gug. It is a towering menace has a horrible, vertically aligned mouth and arms that split at the elbows into twin clawed hands. They are immune to disease and poison and they have the rend ability.
The creature growls menacingly at you all.
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