Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)

Game Master Philippe Kavanagh


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Male Goblin Rogue 3
Reptilian GM wrote:
Darst wrote:

Darst blinks. "Uh..."

Save: 1d20+9
In his uncertainty, a vine wraps around his leg. "Ack! No!"
Just fyi, you don't have to roll the save until you move or, if you don't move, the end of your turn.

Yup, end of my turn.


Unknown Reptilian

Still waiting on Venmirl's action(s). Oh and Darst is entangled and takes 1 point of damage, putting him at 11/25 hp.


Female Human Cleric lv3

I assumed combat was over, since the goblin flew off. Venmirl doesn't have anything he do anyway, I think.


Male Goblin Rogue 3
Naomi Fairchild wrote:
I assumed combat was over, since the goblin flew off.

He's only twenty feet up.


Male Human Shoanti Inquisitor 3

Thanks for waiting guys. Sorry I've been AWOL lately, but I should be around a computer more now. Hope everyone in the States had a good Thanksgiving!

Venmirl watches the goblin transform into a winged creature before his eyes and is momentarily stunned by what he sees. He comes to his senses at the last moment, right before the "goblin" is out of range, and fires a glob of acid.

Acid Dart: 1d20 + 3 ⇒ (20) + 3 = 23, damage: 1d6 + 2 ⇒ (2) + 2 = 4
I think Venmirl is still down 1 or 2 off his Dex, so its only +3 to hit (ranged touch).
Confirm Crit Acid Dart: 1d20 + 3 ⇒ (14) + 3 = 17, damage: 1d6 + 2 ⇒ (6) + 2 = 8

Awesome!! Judgement still going, so hp at 16/29. Acid Dart used 2/5 per day.


Unknown Reptilian

Venmirl earthy power hits the gannet's right wing with deadly precision. The acid immediately starts to eat away the bird's feathers. The bird loses altitude and lets out a cry of pain and panic. He crashes into the northern plant wall of the room before falling down to the ground next to the fallen goblin dogs. The druid bird thrashes about for a second or two before he stops moving completely and slowly regains his original goblin form. The adventurers notice that most of right arm and hand present severe acid burns.

Well that's another foe vanquished, congratulations! With no threat around, you can take your time and carefully escape the entangle area and/or wait for the effect to end.


Izbahn carefully helps Naomi free herself of the bonds, glaring at the offending thorny bushes. He slaps Venmirl on the back, "Good job thre!" and makes his way over to where the goblin corpse lay, and chants softly Detect Magic

After finishing examining the corpse, he turns to Shalelu, "Can you see if you can rouse Whisper? We still need to find Kortus and Amelhamhra and without that druid influencing him, he should prove helpful scenting them out."


Unknown Reptilian

Izbahn soon discovers that the druid has several items that radiate magic. The two more obvious are his leather armor and woolen cloak. There's also magic coming from a large bag that was tied to his belt. It's filled with lots of junk, including an assortment of small dead animals, but the wizard's spell allows him to sort through the junk and find the sources of magic: there's three clay bottles filled with murky liquids and a large mushroom. The little stick that Naomi stole during the fight is also magical. Beside all this magical equipment, the goblin was also carrying a small spear and a leather sling.

Once the plants stop moving, Shalelu rushes to the cat's side. She kneels to examine the animal before shaking a head. "I'm afraid his spirit has left his body ... Kortus will be devastated, if we can still find him alive ..."


Male Goblin Rogue 3

Darst would like to rest for a minute and spend all 13 RP, to get to 24/25 HP.


Izbahn shakes his head slightly, As if I care about that beast... as he looks over the magical items, trying to determine their properties.

Spellcraft Rolls:

Cloak 1d20 + 11 ⇒ (6) + 11 = 17
Leather armor 1d20 + 11 ⇒ (14) + 11 = 25
Potion #1 1d20 + 11 ⇒ (6) + 11 = 17
Potion #2 1d20 + 11 ⇒ (1) + 11 = 12
Potion #3 1d20 + 11 ⇒ (18) + 11 = 29
Mushroom 1d20 + 11 ⇒ (4) + 11 = 15
Wand 1d20 + 11 ⇒ (15) + 11 = 26


Male Human Shoanti Inquisitor 3

Venmirl sits down to rest. "Whew! That was a close one!"

He will take some (most) of his reserve hit points also. 10 RP to get to 26/29 HP, 4 of 14 RP left.


Unknown Reptilian
Izbahn Douvurk wrote:

Cloak 1d20 + 11 ⇒ (6) + 11 = 17

Leather armor 1d20 + 11 ⇒ (14) + 11 = 25
Potion #1 1d20 + 11 ⇒ (6) + 11 = 17
Potion #2 1d20 + 11 ⇒ (1) + 11 = 12
Potion #3 1d20 + 11 ⇒ (18) + 11 = 29
Mushroom 1d20 + 11 ⇒ (4) + 11 = 15
Wand 1d20 + 11 ⇒ (15) + 11 = 26

Cloak: failure

Leather armor: Small leather armor +1
Potion #1: potion of cure light wounds (CL1)
Potion #2: failure
Potion #3: elixir of tree shape (CL3)
Mushroom: failure
Wand: wand of produce flame (CL3)


Izbahn stores the loot in his pack. "I am sure this stuff will come in handy later." He looks at Darst, "Did you want this armor? It should be more useful than your...armor, he he."

Assuming Darst equips himself...

Once the group has rested, he looks to the southern passage where Whisper had came from originally. "We should check that out. Kortus may be being held down there....somewhere."


Unknown Reptilian

Anyone else wants to heal/use reserve points?


Izzy will use his RP's here.
Max/Curr HP: 20/20
RP: 8/10


Unknown Reptilian

The group checks out the southern passage from which both Whisper and the goblin druid came. The tight passage ends as it opens up into another chamber. A tangle of vines hang from the thorny ceiling, each suspending a clattering collection of bird skulls, rib bones, teeth, and other bits of gruesome decor. In a few places the vines droop all the way to the floor. A large nest of nettles and thorny vines sits to the south, a halo of half-eaten dead birds and rats indicating that whatever sleeps there eats in its bed. Aside the passage from which the group came, there aren't any apparent exits to the chamber.


Izbahn chants softly a quick spell Detect Magic. While he is scanning for magical auras, he motions to Darst "You want to check this further?"


Male Goblin Rogue 3
Izbahn Douvurk wrote:
Izbahn chants softly a quick spell Detect Magic. While he is scanning for magical auras, he motions to Darst "You want to check this further?"

Darst fidgets, unused to his new armor. "What's you mean?"

Okay, so my AC just went up by two, right? Naes. :D


Darst wrote:

Darst fidgets, unused to his new armor. "What's you mean?"

Izbahn looks at the goblin, "Have a look around, see if we can find any clues...or treasure...."


Male Goblin Rogue 3
Izbahn Douvurk wrote:
Darst wrote:

Darst fidgets, unused to his new armor. "What's you mean?"

Izbahn looks at the goblin, "Have a look around, see if we can find any clues...or treasure...."

Darst perks up. He runs over and starts searching through the vines, trying to see if anything of value is hidden within.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23


Female Human Cleric lv3

"At least he's being thorough about it." Naomi whispers to Izbahn.


Izbahn smiles, "Yes, you have to admire his enthusiasm. Anyway assuming he does not find anything interesting, we should press on. I hope we do find Kortus soon."


Unknown Reptilian

Izbahn doesn't detect anything magical in this chamber.

As for Darst, he doesn't find much beside the bones of small animals. The only thing of note he finds are several small clay pots hidden under dried leaf piles. Several are empty but other contains various things : dried and fresh plants, eyeballs, rotten eggs, and other foul smelling ingredients.


Male Goblin Rogue 3
Reptilian GM wrote:

Izbahn doesn't detect anything magical in this chamber.

As for Darst, he doesn't find much beside the bones of small animals. The only thing of note he finds are several small clay pots hidden under dried leaf piles. Several are empty but other contains various things : dried and fresh plants, eyeballs, rotten eggs, and other foul smelling ingredients.

Darst shrugs, uninterested. He leaps up and runs back over to the others. "Nothing!"


"Right, Darst. OK let's head up that northern passageway then."


Male Human Shoanti Inquisitor 3

Venmirl will join Darst, walking a steps behind him, into the new territory.

Perception when we get into the new area: 1d20 + 8 ⇒ (4) + 8 = 12


Unknown Reptilian

Turning around, the adventurers explore the northern passage at the T-junction. A few feet into the passage there's an opening to the right (east). Down there, a few wooden steps have been placed in the dirt to facilitate the access to a lookout point. From this observation post at the top of a cliff, the adventurers can see the rocky coast and the ocean stretching east as far as the eye can see. The view is perhaps more interesting further down the northern passage. It also ends at the cliff top but, here, a rope bridge spans the gulf between the cliff and a roundish, flat-topped island sixty some feet to the north. Thick patches of nettles and briars grow here and there atop the island, but its most distinguishing feature is a crudely built wooden one-story stockade. Two thirty-foot-tall watchtowers guard the stockade’s southern facade. The rope bridge itself is made of hairy rope and thick wooden planks; the whole thing creaks and sways in the wind above the churning surf eighty feet below. Shalelu points to the rocky island an says : "There! That's Thistletop proper. Perhaps the goblins brought their prisoners over there."

Venmirl shields his eyes from the sun and observes the goblin stronghold for a moment, but he doesn't notice anything of worth.

Naomi:
The island is definitely similar to the rocky outcrop atop which you saw a jackal-headed woman in your dream, a few days ago. It was smaller and had no wooden structure in the dream but the shape and proportion are both the same.

I'll update the map tonight to give you a better idea of the layout.


Unknown Reptilian

And here's the map.


Female Human Cleric lv3

"So this is it. This is where that b*&^%-headed woman is." Naomi mutters as she gazes at Thistletop.


Izbahn glances at Naomi, but says nothing. Instead he gazes at the fortress, a dark look on his face.

"We are going to be sitting ducks on that bridge. I don't see any way to avoid it though."


Male Human Shoanti Inquisitor 3

Venmirl responds to Izbahn's assessment "Hmmm. And I wonder if it has strength to hold us heavier types. Do any of you spot anything keeping watch in those towers?"


Unknown Reptilian

So, what's the plan? Like Venmirl suggested, anyone can roll a perception check to examine the towers and stockade or something else.


Female Human Cleric lv3

Naomi mutters a spell under her breath and traces a rune on each eyelid before looking closer at the towers for any watchers.

Guidance.
Perception:1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11


Perception 1d20 ⇒ 12

"Damn, I can't see anything here. If the gobbies are guarding the bridge, they are well hidden. Darst, can you see if that bridge is safe to walk on?"


Male Goblin Rogue 3
Izbahn Douvurk wrote:

Perception 1d20

"Damn, I can't see anything here. If the gobbies are guarding the bridge, they are well hidden. Darst, can you see if that bridge is safe to walk on?"

Darst nods, though he doesn't seem quite sure where to start. He takes a look at the ropes.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21


Unknown Reptilian

Darst moves closer to examine the bridge while the rest continue to observe the watchtowers. They don't spot any sentries.

For Darst:
While Darst doesn't know much about structures and bridge building, he has a good eye as well as a knack for avoiding danger. From the look of it, it doesn't look like the bridge can hold much weight. In fact, Darst suspects the bridge has been rigged this way intentionally and it will break or fail catastrophically if too much weight is applied on it. Darst thinks it would be relatively safe if they cross one at a time but the bridge will fail if they all go on it.


Male Goblin Rogue 3
Reptilian GM wrote:

Darst moves closer to examine the bridge while the rest continue to observe the watchtowers. They don't spot any sentries.

** spoiler omitted **

For the record, I feel a little metagamey for this. I have been through this much of the adventure, and I knew very well what Darst just discovered. But yeah, no way around it. <|

Darst looks up. "Bridge looks weak!" he announces. "I's...thinking we's best cross once at times?"


Izbahn stares at the bridge. "Great...just Great."

He turns to Darst, "Ok, you go first, then Venmirl. I will go after the two of you make sure we don't get ambushed. Naomi and Shalelu will bring up the rear." He looks at the others. "Sound like a plan?"


Male Human Shoanti Inquisitor 3

"Almost. In case something goes wrong I have a rope. Does anyone else? We'll need to tie another one to mine to make it long enough to span the bridge. Darst should make it safely across, he is pretty light, but I'll tie one end of the long rope around my waist. We should tie the other end to a post over here. When I make it over to the other side I'll tie that end to a post, and then there will be a safety line case the bridge breaks."


Unknown Reptilian

Shalelu nods at Izbahn while testing the string of her bow. "Don't worry, I'll cover those that cross. I'll shoot any goblin that shows its ugly head ... Well, except him, of course." She concludes, pointing at Darst.

Anyone else as rope? Venmirl has 50' but the bridge is 60' long.

Darst wrote:
For the record, I feel a little metagamey for this. I have been through this much of the adventure, and I knew very well what Darst just discovered. But yeah, no way around it. <|

Like you said no way around it. Ideally, this would be a 'blind run' for everyone but given that these are the Paizo boards and this adventure has been around for a few years now, I can't really expect that. Just play your character and don't worry, you made the perception check anyway.


Izbahn slaps his forehead in frustration. "Well, if we cannot find any rope...we will need to improvise."

Did we find any rope in the druid's lair?


Male Human Shoanti Inquisitor 3

Venmirl looks around. "No one else has a rope?" These city folk aren't very well prepared... he thinks to himself.


Unknown Reptilian
Izbahn Douvurk wrote:

Izbahn slaps his forehead in frustration. "Well, if we cannot find any rope...we will need to improvise."

Did we find any rope in the druid's lair?

There was plenty of vines hanging from the ceiling. That could be use to make some sort of crude rope. Roll some sort of relevant Craft/Profession skill check if you want to do that. If no one has a relevant skill (which I think is the case), roll a simple untrained craft check (i.e. an intelligence check).


Izbahn gazes at the long strands of vines. An idea forms in his mind..."Maybe we can use these vines to fashion a rope."

Craft, untrained 1d20 + 3 ⇒ (14) + 3 = 17


Unknown Reptilian

Twisting several strands of vines together, Izbahn and the rest of group manage to fashion some 20 feet of rope. The mage's improvised rope seems solid enough but whatever it can hold under the weight of a full grown man remains to be seen.


Izbahn hands the end of the rope to Venmirl and motions for Darst to head across the bridge, nocking a crossbow bolt.

"OK, get going Darst. We will cover you."


Male Goblin Rogue 3
Izbahn Douvurk wrote:

Izbahn hands the end of the rope to Venmirl and motions for Darst to head across the bridge, nocking a crossbow bolt.

"OK, get going Darst. We will cover you."

Darst nods and slowly advances along the bridge.

Total defense is on, if it matters.


Unknown Reptilian

Darst makes it across the bridge with little problem, if a little slowly. Venmirl follows soon after, with the rope tied around his waist. The bridge squeaks and sways more under his greater weight. Trying not to look at the waves crashing on the cliff 80 feet below, Venmirl eventually also makes it across. The adventurers now have one end of the rope on each side of the bridge.

Darst:
As soon as you set food on the rocky island, you understand why all goblins always said this was the best lair in the region (but the nasty dog-lovers Thistletop had stole it). There's something very goblin about this place. You feel like something or someone here could help or lead goblins to great raids and fun.


Male Human Shoanti Inquisitor 3

Venmirl ties the end of the rope to the vines and tests out the strength. When satisfied it is somewhat secure he ties one end to whichever post from the rope bridge looks the sturdiest and then ties the other end around his waste.

Survival: 1d20 + 6 ⇒ (4) + 6 = 10

After that he nods to Darst after Izbahn encourages the brave goblin.


Female Human Cleric lv3

"If Venmirl can make it across, you and I should have no problem. You go first, Iz, I'll keep watch on this end to make sure we don't get surprised."

We have just hit the 3000th post! Woohoo for us!

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