Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)

Game Master Philippe Kavanagh


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Unknown Reptilian
Izbahn Douvurk wrote:

Sense Motive 1d20

Spellcraft, if applicable for quasit disappearance, 1d20+11
Izbahn can tell the demon used some of its innate magic but he doesn't know what it was. (It was a spell-like ability)
Darst wrote:
Actually, I went on the edge of the pool. The fountain was just me getting mixed up, but it wasn't an indication of any other error.

I know, I was just having a bit of silly fun at Darst's expense.


"The demon may still be here! Venmirl, 'Lara, take care of her friend, she is not getting away that easily!"

Ready action to use Hand of the Apprentice against the quasit, should she become visible. Attack 1d20 + 3 ⇒ (18) + 3 = 21, -4 to attack if in melee, damage 1d6 ⇒ 3


Female Human Cleric lv3

Naomi moves quickly back to the door and closes it, then looks around the room for any sign of the small demon.

Perception:1d20 + 2 ⇒ (19) + 2 = 21


Unknown Reptilian

Round 2

Amrunelara move forward and delivers a devastating hit on the new creature. Her extremely sharp weapon almost cleaves the monster's torso in two. As the elven warrior releases her weapon from her enemy's body, she is surprised to see it still standing after being wounded so badly. By some supernatural process, the creature still finds some will to fight on.

Venmirl can't really pinpoint the quasit's position so he simply swing his morningstar at the spot the little demon disappeared. Sparks fly as his weapons only hits the stony floor.

Naomi hurries to close the stone entrance and then, along with Darst, tries to detect any signs that might tell them about the quasit's position. While they can hear the faint sound of her small wings flapping, they cannot pinpoint her exact location. They think she's still somewhere up on the pulpit to the south-east (up the stairs).

Venmirl only hears the little flapping wings when it's too late. The quasit reappears flying right next to him and touches him on one shoulder. "SSSurprrisse!" She says with her raspy voice. There's a pure black 'spark' at the point of contact and Venmirl can feel his heart skip a beat as negative energy is released into his body. (Venmirl takes 9 points of damage. If he can make a DC 15 will save, he can cut the damage in half i.e. he would only lose 4 hp) Izbahn was ready for her reappearance and launches his club at the small demon. Seeing the whirling club coming at her, the quasit quickly dives behind Venmirl, narrowly avoiding being hit (I think your attack bonus with this attack should be +4 now but sadly you still miss).

The quasit's new ally turns its fury toward the one who hurted it: Amrunelara. Either the monster was weaken by its wound or Amrunelara is now used to these creatures' ways, but none of its attacks manage to hit the quick elf.

HPs and conditions:
Amrunelara hp: 13/19
Darst, hp: 15/17
Izbahn has mage armor (1 hour and 50 minutes), hp: 14/14
Naomi hp: 16/16
Venmirl hp: 12 or 17 (depending on the save)/21

Map. The quasit is in Venmirl's square, in case you don't see it.


Male Goblin Rogue 3

Darst runs to L9 and slashes with his razor at the beast.
Flanking...
1d20 + 10 ⇒ (8) + 10 = 18, damage 1d3 - 1 ⇒ (1) - 1 = 0 and 1d6 ⇒ 5

Unfortunately, the goblin stumbles, still disoriented, and misses.


Male Human Shoanti Inquisitor 3

Will Save: 1d20 + 5 ⇒ (20) + 5 = 25

Venmirl cries out as the negative energy pulses through his body. He has never felt a pain of this type, but he is able to shrug off some of the damage.

He moves to a flanking position (L10) and tries to hit the evil creature who gave him such a jolt (the quasit).

Morningstar: 1d20 + 4 ⇒ (18) + 4 = 22 damage: 1d8 + 3 ⇒ (2) + 3 = 5


Female Elf Fighter 2

Amrunelara weaves in and out of the beast's strikes her eyes darting like lightning whenever the creature moves. She remains on guard, only striking when absolutly right.

Keep combat expertise active
Attack1d20 + 7 ⇒ (6) + 7 = 13
Damage1d10 + 3 ⇒ (10) + 3 = 13


Unknown Reptilian

While Darst can't hit the small demon, he distracts her long enough for Venmirl to land a decent blow on her. The quasit is throw back slightly by the force of the impact but doesn't appear overly harmed. She even taunts the shoanti. "You can't hurrtsss me with yourrr pathetic weapon!"

Meanwhile, Amrunelara wisely waits for the right opening before attacking the long-armed humanoid. Just as the creature lunges at her, she sidesteps its clumsy attack and slashes the monster's throat. It emits a sort of wet growl before falling down at the elf's feet.

Since Venmirl moved out of the quasit's square, they are no longer 'in melee' for the purpose of ranged attacks. Naomi and Izbahn are up.


Izbahn says a magical phrase and points to the creature and a freezing ray shoots from his finger. Ray of Frost

Attack Ranged Touch 1d20 + 2 ⇒ (20) + 2 = 22, Confirm Crit 1d20 + 2 ⇒ (5) + 2 = 7, damage 1d3 ⇒ 1


Female Human Cleric lv3

Naomi moves to 10 and readies herself. If common sense was right, the quasit was going to vanish again before attacking...


Unknown Reptilian
Naomi Fairchild wrote:
Naomi moves to 10 and readies herself. If common sense was right, the quasit was going to vanish again before attacking...

What are you readying?


Female Human Cleric lv3
Reptilian GM wrote:
Naomi Fairchild wrote:
Naomi moves to 10 and readies herself. If common sense was right, the quasit was going to vanish again before attacking...
What are you readying?

Ah, sorry, I'll ready an action to attack if she reappears close enough.


Unknown Reptilian

Izbahn's ray of frost hits the quasit right in the chest but she once again seems unharmed by this attack.

The quasit clears her throat before spitting a wad of foul phlegm at Venmirl's face (Venmirl must make a DC 12 fortitude save or be nauseated i.e. limited to only a move action per round, for 1d4 ⇒ 1 round(s)). As the shoanti tries to recover from this and clear his face, the little demon flies away Venmirl and Darst. The demon turns her back on Darst and the goblin uses this opportunity to try to cut her (Darst's AoO: 1d20 + 8 ⇒ (10) + 8 = 18, Venmirl can also roll an AoO if he makes his save). Unfortunately, his small blade can't penetrate the quasit's thick scaly skin. The demon flaps her small wings and flies up to the center of the room, high above the central pool.

Your turn again (Naomi's readied action didn't trigger)
HPs and conditions:
Amrunelara hp: 13/19
Darst, hp: 15/17
Izbahn has mage armor (1 hour and 50 minutes), hp: 14/14
Naomi hp: 16/16
Venmirl might be nauseated, hp: 17/21

Map


Male Goblin Rogue 3

How much higher than us is she?


Unknown Reptilian

About 20 feet or 10 if you're on the elevated part of the room like Darst, Venmirl and the elf.


Male Human Shoanti Inquisitor 3

Fortitude:1d20 + 5 ⇒ (5) + 5 = 10
damn


Male Goblin Rogue 3
Reptilian GM wrote:
About 20 feet or 10 if you're on the elevated part of the room like Darst, Venmirl and the elf.

What sort of DC would I be looking at to get that high from here with a running start?


Izbahn moves to the front of the door F6, wanting to keep the quasit trapped in here. "If you surrender now, we will let you live!" He yells, not really expecting her to surrender, but curious as to her response. He then lets loose his club, spinning at her...Attack Hand of the Apprentice 1d20 + 4 ⇒ (18) + 4 = 22, damage 1d6 ⇒ 4


Female Human Cleric lv3

Naomi slips her hand into her belt pouch and pulls out one of her last bullets, her other hand drawing her sling. With practiced ease she slips the bullet into the sling and flings it att the miniscule demon.

Attack:1d20 + 4 ⇒ (19) + 4 = 23
Damage:1d4 - 1 ⇒ (4) - 1 = 3


Unknown Reptilian
Darst wrote:
Reptilian GM wrote:
About 20 feet or 10 if you're on the elevated part of the room like Darst, Venmirl and the elf.
What sort of DC would I be looking at to get that high from here with a running start?

Assuming you want to grab on to her, I'd say you need to jump about 6 feet vertically so your raised arms can reach her. The DC is then 6*4=24.


Male Goblin Rogue 3

Darst takes a step back--then rushes forward and leaps off the edge at the quasit.
Acrobatics: 1d20 + 11 ⇒ (18) + 11 = 29
He manages to get above her (I got seven feet, I believe), and tries to grab the quasit's wings.
I'm above her, which means that she'll be footing the bill for any falling damage. That's the idea, anyways. I'm going to use my weight to bring her down. Grapple: 1d20 + 1 ⇒ (17) + 1 = 18


Female Elf Fighter 2

Amrunelara flicks the blood off her blade as the clawed beast crumples to the floor. She scans the rest of the room quickly, mentally sighing as Izbahn tries to negotiate. Stupid human, demons never surrender

As the gobule of phlegm hits Venmirl in the face she rushes to his side, sword held high ready to defend the mighty warrior.

Move to K10
Ready action to attack the demon if it comes within range

Readied attack1d20 + 8 ⇒ (4) + 8 = 12
Readied damage1d10 + 5 ⇒ (1) + 5 = 6


Male Human Shoanti Inquisitor 3

Venmirl tries to wipe the disgusting phlegm from his face. He has a strong stomach, but this is too vile even for him. He is able to brace himself enough to keep from revisiting that morning's hearty breakfast, but is unable to do much more.


Unknown Reptilian

Izbahn and Naomi both launch their projectile at the quasit. They both hit the small demon but it doesn't really seem to hurt or faze her. She also responds to Izbahn's surrender demand. "Foul!! You ssshould be the one sssurrendering to me. You're a mere morrrtal while I'vve ssseen the rissse and fall of empirrres. I've outlived my masssterrr and I will outlive you!"

Venmirl tries to wipe the disgusting phlegm from his face. He has a strong stomach, but this is too vile even for him. He is able to brace himself enough to keep from revisiting that morning's hearty breakfast, but is unable to do much more. Amrunelara runs to his side to protect him while he's incapacitated.

Darst rushes to the balcony's end and deftly makes an incredible jump, catching the quasit in mid-air! Between the goblin's weight and the fact that he's grabbing her wings, the demon has a hard time staying airborne. The pair slowly spirals down as the quasit struggle to maintain her altitude. They finally land in the cool water in the middle of the central pool, inside the circle of skulls. There, the she-demon continues to struggle and to try to escape Darst' grasp but the goblin continues to hold fast. Those outside the pool see the pair fall down in the water, followed by a lot of slashing and thrashing.

Your turn again (Amrunelara's readied action didn't trigger)
HPs and conditions:
Amrunelara hp: 13/19
Darst is grappling (but since he started the grapple, he can let go as a free action or has a +5 circumstance bonus if he continues grappling), hp: 15/17
Izbahn has mage armor (1 hour and 50 minutes), hp: 14/14
Naomi hp: 16/16
Venmirl is no longer nauseated, hp: 17/21

Map


Male Goblin Rogue 3

Darst holds on to the quasit determinedly. He tries to bite the creature.
CMB: 1d20 + 4 ⇒ (18) + 4 = 22
Attack (nonlethal bite)1d20 + 7 ⇒ (16) + 7 = 23 1d3 - 1 ⇒ (1) - 1 = 0


Izbahn sees the chance to put this creature down for good. "Don't let her get away!"

Move to G7 (in the fountain), and join the grapple. Aid Another for Darst 1d20 + 1 ⇒ (10) + 1 = 11 vs AC 10


Male Human Shoanti Inquisitor 3

Vemirl runs down to the lower lever (to I8) and assists Darst hold on to the ugly quasit. Aid Another: 1d20 + 4 ⇒ (14) + 4 = 18

"Someone get Darst a rope so he can tie this thing up!!"


Unknown Reptilian

Darst continues to hold on to the quasit, forbidding her from flying away. In a feral surge, he even bites her but it leaves no marks on her scaly skin. Darst also recoils at the taste left in his mouth. It seems everything about this creature is foul.

Izbahn and Venmirl jump into the pool, looking to help their goblin ally in his struggle. The water isn't deep enough to force them to swim but they still have cold water about a feet above their waist. The tightly packed skull-mounted spikes that surround the pool's center make it hard for the pair to provide much help to Darst.

Edit: You can change your standard action, given this new info, if you want.


Izbahn gasps as the cold water soaks through his leggings, but grits his teeth, he realizes he cannot reach past the skull barrier to help Darst, so he settles on trying to brain the quasit.

Change action to Attack the quasit. Club 1d20 + 1 ⇒ (13) + 1 = 14, damage 1d6 ⇒ 3


Female Elf Fighter 2

Hearing Venmirl's cries Amrunelara scans the room desperately search for some rope to aid her companions.
Perception to look for any rope around the room1d20 + 4 ⇒ (7) + 4 = 11

If Amrunelara finds some rope she will grab it and run over to the scuffle to attempt to tie the demon up.

If she cant find any rope she will rush down the stairs sword held high Hold it still! she will shout and attempt to strike the creature.

Attack1d20 + 8 ⇒ (1) + 8 = 9
Damage1d10 + 5 ⇒ (3) + 5 = 8


Male Human Shoanti Inquisitor 3

After trying unsuccessfully to reach the struggling pair of short creatures, Venmirl pulls out his out his rope and tries to hand it to Darst so that he can attempt to bind the creature.

I guess use my previous roll if it is needed for anything


Female Kobold

Bump.


Unknown Reptilian

Venmirl hands his rope to Darst while the others try to attack the quasit, with little success.

The little demon seems enraged to be still in the grasp of the goblin. "Enough!" She cries out. "You ssshould be the onesss fearrring me!" As she says that, she concentrates for a moment and you all start to fell a great dread and a feeling that you should flee from this terrible demon.

Everyone must succeed a DC 14 will saving throws or be frightened for 1d4 ⇒ 3 rounds and must flee for the quasit. If you make the save, you're only shaken for one round. If Darst fails his saving throw, the demon will fly up again, otherwise, she's still grappled.

Your turn again.


Will save 1d20 + 3 ⇒ (14) + 3 = 17

Izbahn feels the wave of doom wash over him, but resists the effects, mostly. He thinks, We have to end this quickly!" He concentrates foe a second, and he feels the spell knowledge flow into his mind again.

Activate Arcane Bond ability to recast Magic Missile at the quasit. Damage 1d4 + 1 ⇒ (3) + 1 = 4


Male Goblin Rogue 3
Reptilian GM wrote:

Venmirl hands his rope to Darst while the others try to attack the quasit, with little success.

The little demon seems enraged to be still in the grasp of the goblin. "Enough!" She cries out. "You ssshould be the onesss fearrring me!" As she says that, she concentrates for a moment and you all start to fell a great dread and a feeling that you should flee from this terrible demon.

Everyone must succeed a DC 14 will saving throws or be frightened for 1d4 rounds and must flee for the quasit. If you make the save, you're only shaken for one round. If Darst fails his saving throw, the demon will fly up again, otherwise, she's still grappled.

Your turn again.

Uh-oh...

Will save: 1d20 + 1 ⇒ (19) + 1 = 20
Darst shivers but holds firm.
Trying to Pin here...
1d20 - 1 ⇒ (6) - 1 = 5


Male Human Shoanti Inquisitor 3

Will save:1d20 + 5 ⇒ (14) + 5 = 19

Vermirl shakes off the nasty feeling of dread and readies an action so that he can get a clean hit on the demon if it escapes Darst's grasp.


Female Elf Fighter 2

ugh will save!
Will Save:1d20 + 1 ⇒ (4) + 1 = 5

Amrunelara feels the wave of dread wash over her as her trusty sword falls from her hand clattering as it hits the stone floor. Her warrior instincts gone there is only one thought in Amrunelara's mind, Run! She runs around to the other side of the pool the clawed demon spawned from and puts her back to the wall, her heart pounding as her head darts from side to side looking for a means of escape.


Female Human Cleric lv3

Will:1d20 + 5 ⇒ (5) + 5 = 10

Shivering with supernaturally induced fear, Naomi slowly backs away as images of death resurface in her mind, and new ones of her own death surge along with them. Knuckles going white as her hands curl into fists, Naomi backs away slowly until she feels the cool wall behind her back.


Female Human Cleric lv3

*bump*


Unknown Reptilian

Affected by the quasit's magical powers, both Naomi and Amrunelara can't help but recoil and flee before the diminutive demon.

Izbahn activates the power of his ring to push his magical capabilities as he releases another bolt of magical force. It slams into the quasit, causing her to wince in pain and frustration.

Darst tries to secure his hold on the demon more solidly but the little creature is too quick for him to get a solid grip on all her limbs. The demon still can't manage to escape however. Her small wings flap quickly but futilely since the goblin simply won't let go of her.

Venmirl waits for the demon to get free so he can land a clear shot as it flies above the ring of skulls. The demon never gets there however, since Darst is still holding fast.

Your turn
HPs and conditions:
Amrunelara is frightened for 2 rounds, hp: 13/19
Darst is grappling (since he failed the last check, he doesn't have the +5 circumstance bonus if he continues grappling but can still let go as a free action), hp: 15/17
Izbahn has mage armor (1 hour and 50 minutes), hp: 14/14
Naomi is frightened for 2 rounds, hp: 16/16
Venmirl hp: 17/21


Male Goblin Rogue 3

Darst looks back questioningly at Izbahn.


Izbahn's curses would do a drunken sailor proud, and he attempts to climb into the fountain, knowing Darst cannot hold on for long.

Join Grapple CMB 1d20 + 1 ⇒ (20) + 1 = 21

Is it a full round action to climb into the fountain to assist Darst with the grapple?


Unknown Reptilian

The skull mounted spikes aren't extremely high so you can do it with a move action and a decent climb check (and a standard action to join the grapple).


Reptilian GM wrote:
The skull mounted spikes aren't extremely high so you can do it with a move action and a decent climb check (and a standard action to join the grapple).

Climb check, 1d20 + 0 ⇒ (10) + 0 = 10


Unknown Reptilian

Izbahn jams one of his foot in a the space between two spikes and he lifts himself up, almost out of the water. From this higher position, he grabs the quasit, trying to keep her wings from moving and helping Darst in the process.

Darst gets a +2 to his CMB and CMD for grapples for 1 round.


Female Human Cleric lv3

Naomi runs toward the doors, still gripped with fear, and wrenches them open so she can run.

Dang status condition making me run away... :(


Male Goblin Rogue 3

Reminds me of PaizoCon. The cleric we were fighting cast a spell right after I jumped through the window to join the battle (all dramatic-like, too). I jumped right back out. I had it better than the barbarian, though, who was out of the battle for the rest of the fight.
Darst, understanding, tightens his grip.
CMB to pin: 1d20 + 1 ⇒ (2) + 1 = 3


Unknown Reptilian

Both Izbahn and Darst try to totally immobilize the little demon but she always seems to be able to wiggle out of their grasps.

Amrunelara continues fleeing and Venmirl hasn't acted yet.


Male Human Shoanti Inquisitor 3

Venmirl decides the little quasit needs to feel his vengeance.

Morningstar: 1d20 + 4 ⇒ (18) + 4 = 22 damage: 1d8 + 3 ⇒ (3) + 3 = 6

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