
Reptilian GM |

Izbahn can tell the demon used some of its innate magic but he doesn't know what it was. (It was a spell-like ability)Sense Motive 1d20
Spellcraft, if applicable for quasit disappearance, 1d20+11
Actually, I went on the edge of the pool. The fountain was just me getting mixed up, but it wasn't an indication of any other error.
I know, I was just having a bit of silly fun at Darst's expense.

Reptilian GM |

Round 2
Amrunelara move forward and delivers a devastating hit on the new creature. Her extremely sharp weapon almost cleaves the monster's torso in two. As the elven warrior releases her weapon from her enemy's body, she is surprised to see it still standing after being wounded so badly. By some supernatural process, the creature still finds some will to fight on.
Venmirl can't really pinpoint the quasit's position so he simply swing his morningstar at the spot the little demon disappeared. Sparks fly as his weapons only hits the stony floor.
Naomi hurries to close the stone entrance and then, along with Darst, tries to detect any signs that might tell them about the quasit's position. While they can hear the faint sound of her small wings flapping, they cannot pinpoint her exact location. They think she's still somewhere up on the pulpit to the south-east (up the stairs).
Venmirl only hears the little flapping wings when it's too late. The quasit reappears flying right next to him and touches him on one shoulder. "SSSurprrisse!" She says with her raspy voice. There's a pure black 'spark' at the point of contact and Venmirl can feel his heart skip a beat as negative energy is released into his body. (Venmirl takes 9 points of damage. If he can make a DC 15 will save, he can cut the damage in half i.e. he would only lose 4 hp) Izbahn was ready for her reappearance and launches his club at the small demon. Seeing the whirling club coming at her, the quasit quickly dives behind Venmirl, narrowly avoiding being hit (I think your attack bonus with this attack should be +4 now but sadly you still miss).
The quasit's new ally turns its fury toward the one who hurted it: Amrunelara. Either the monster was weaken by its wound or Amrunelara is now used to these creatures' ways, but none of its attacks manage to hit the quick elf.
HPs and conditions:
Amrunelara hp: 13/19
Darst, hp: 15/17
Izbahn has mage armor (1 hour and 50 minutes), hp: 14/14
Naomi hp: 16/16
Venmirl hp: 12 or 17 (depending on the save)/21
Map. The quasit is in Venmirl's square, in case you don't see it.

Venmirl of Skoan-Quah |

Will Save: 1d20 + 5 ⇒ (20) + 5 = 25
Venmirl cries out as the negative energy pulses through his body. He has never felt a pain of this type, but he is able to shrug off some of the damage.
He moves to a flanking position (L10) and tries to hit the evil creature who gave him such a jolt (the quasit).
Morningstar: 1d20 + 4 ⇒ (18) + 4 = 22 damage: 1d8 + 3 ⇒ (2) + 3 = 5

Reptilian GM |

While Darst can't hit the small demon, he distracts her long enough for Venmirl to land a decent blow on her. The quasit is throw back slightly by the force of the impact but doesn't appear overly harmed. She even taunts the shoanti. "You can't hurrtsss me with yourrr pathetic weapon!"
Meanwhile, Amrunelara wisely waits for the right opening before attacking the long-armed humanoid. Just as the creature lunges at her, she sidesteps its clumsy attack and slashes the monster's throat. It emits a sort of wet growl before falling down at the elf's feet.
Since Venmirl moved out of the quasit's square, they are no longer 'in melee' for the purpose of ranged attacks. Naomi and Izbahn are up.

Reptilian GM |

Izbahn's ray of frost hits the quasit right in the chest but she once again seems unharmed by this attack.
The quasit clears her throat before spitting a wad of foul phlegm at Venmirl's face (Venmirl must make a DC 12 fortitude save or be nauseated i.e. limited to only a move action per round, for 1d4 ⇒ 1 round(s)). As the shoanti tries to recover from this and clear his face, the little demon flies away Venmirl and Darst. The demon turns her back on Darst and the goblin uses this opportunity to try to cut her (Darst's AoO: 1d20 + 8 ⇒ (10) + 8 = 18, Venmirl can also roll an AoO if he makes his save). Unfortunately, his small blade can't penetrate the quasit's thick scaly skin. The demon flaps her small wings and flies up to the center of the room, high above the central pool.
Your turn again (Naomi's readied action didn't trigger)
HPs and conditions:
Amrunelara hp: 13/19
Darst, hp: 15/17
Izbahn has mage armor (1 hour and 50 minutes), hp: 14/14
Naomi hp: 16/16
Venmirl might be nauseated, hp: 17/21

Izbahn Douvurk |

Izbahn moves to the front of the door F6, wanting to keep the quasit trapped in here. "If you surrender now, we will let you live!" He yells, not really expecting her to surrender, but curious as to her response. He then lets loose his club, spinning at her...Attack Hand of the Apprentice 1d20 + 4 ⇒ (18) + 4 = 22, damage 1d6 ⇒ 4

Reptilian GM |

Reptilian GM wrote:About 20 feet or 10 if you're on the elevated part of the room like Darst, Venmirl and the elf.What sort of DC would I be looking at to get that high from here with a running start?
Assuming you want to grab on to her, I'd say you need to jump about 6 feet vertically so your raised arms can reach her. The DC is then 6*4=24.

Darst |

Darst takes a step back--then rushes forward and leaps off the edge at the quasit.
Acrobatics: 1d20 + 11 ⇒ (18) + 11 = 29
He manages to get above her (I got seven feet, I believe), and tries to grab the quasit's wings.
I'm above her, which means that she'll be footing the bill for any falling damage. That's the idea, anyways. I'm going to use my weight to bring her down. Grapple: 1d20 + 1 ⇒ (17) + 1 = 18

Amrunelara Moonlance |

Amrunelara flicks the blood off her blade as the clawed beast crumples to the floor. She scans the rest of the room quickly, mentally sighing as Izbahn tries to negotiate. Stupid human, demons never surrender
As the gobule of phlegm hits Venmirl in the face she rushes to his side, sword held high ready to defend the mighty warrior.
Move to K10
Ready action to attack the demon if it comes within range
Readied attack1d20 + 8 ⇒ (4) + 8 = 12
Readied damage1d10 + 5 ⇒ (1) + 5 = 6

Reptilian GM |

Izbahn and Naomi both launch their projectile at the quasit. They both hit the small demon but it doesn't really seem to hurt or faze her. She also responds to Izbahn's surrender demand. "Foul!! You ssshould be the one sssurrendering to me. You're a mere morrrtal while I'vve ssseen the rissse and fall of empirrres. I've outlived my masssterrr and I will outlive you!"
Venmirl tries to wipe the disgusting phlegm from his face. He has a strong stomach, but this is too vile even for him. He is able to brace himself enough to keep from revisiting that morning's hearty breakfast, but is unable to do much more. Amrunelara runs to his side to protect him while he's incapacitated.
Darst rushes to the balcony's end and deftly makes an incredible jump, catching the quasit in mid-air! Between the goblin's weight and the fact that he's grabbing her wings, the demon has a hard time staying airborne. The pair slowly spirals down as the quasit struggle to maintain her altitude. They finally land in the cool water in the middle of the central pool, inside the circle of skulls. There, the she-demon continues to struggle and to try to escape Darst' grasp but the goblin continues to hold fast. Those outside the pool see the pair fall down in the water, followed by a lot of slashing and thrashing.
Your turn again (Amrunelara's readied action didn't trigger)
HPs and conditions:
Amrunelara hp: 13/19
Darst is grappling (but since he started the grapple, he can let go as a free action or has a +5 circumstance bonus if he continues grappling), hp: 15/17
Izbahn has mage armor (1 hour and 50 minutes), hp: 14/14
Naomi hp: 16/16
Venmirl is no longer nauseated, hp: 17/21

Reptilian GM |

Darst continues to hold on to the quasit, forbidding her from flying away. In a feral surge, he even bites her but it leaves no marks on her scaly skin. Darst also recoils at the taste left in his mouth. It seems everything about this creature is foul.
Izbahn and Venmirl jump into the pool, looking to help their goblin ally in his struggle. The water isn't deep enough to force them to swim but they still have cold water about a feet above their waist. The tightly packed skull-mounted spikes that surround the pool's center make it hard for the pair to provide much help to Darst.
Edit: You can change your standard action, given this new info, if you want.

Amrunelara Moonlance |

Hearing Venmirl's cries Amrunelara scans the room desperately search for some rope to aid her companions.
Perception to look for any rope around the room1d20 + 4 ⇒ (7) + 4 = 11
If Amrunelara finds some rope she will grab it and run over to the scuffle to attempt to tie the demon up.
If she cant find any rope she will rush down the stairs sword held high Hold it still! she will shout and attempt to strike the creature.
Attack1d20 + 8 ⇒ (1) + 8 = 9
Damage1d10 + 5 ⇒ (3) + 5 = 8

Reptilian GM |

Venmirl hands his rope to Darst while the others try to attack the quasit, with little success.
The little demon seems enraged to be still in the grasp of the goblin. "Enough!" She cries out. "You ssshould be the onesss fearrring me!" As she says that, she concentrates for a moment and you all start to fell a great dread and a feeling that you should flee from this terrible demon.
Everyone must succeed a DC 14 will saving throws or be frightened for 1d4 ⇒ 3 rounds and must flee for the quasit. If you make the save, you're only shaken for one round. If Darst fails his saving throw, the demon will fly up again, otherwise, she's still grappled.
Your turn again.

Izbahn Douvurk |

Will save 1d20 + 3 ⇒ (14) + 3 = 17
Izbahn feels the wave of doom wash over him, but resists the effects, mostly. He thinks, We have to end this quickly!" He concentrates foe a second, and he feels the spell knowledge flow into his mind again.
Activate Arcane Bond ability to recast Magic Missile at the quasit. Damage 1d4 + 1 ⇒ (3) + 1 = 4

Darst |

Venmirl hands his rope to Darst while the others try to attack the quasit, with little success.
The little demon seems enraged to be still in the grasp of the goblin. "Enough!" She cries out. "You ssshould be the onesss fearrring me!" As she says that, she concentrates for a moment and you all start to fell a great dread and a feeling that you should flee from this terrible demon.
Everyone must succeed a DC 14 will saving throws or be frightened for 1d4 rounds and must flee for the quasit. If you make the save, you're only shaken for one round. If Darst fails his saving throw, the demon will fly up again, otherwise, she's still grappled.
Your turn again.
Uh-oh...
Will save: 1d20 + 1 ⇒ (19) + 1 = 20Darst shivers but holds firm.
Trying to Pin here...
1d20 - 1 ⇒ (6) - 1 = 5

Amrunelara Moonlance |

ugh will save!
Will Save:1d20 + 1 ⇒ (4) + 1 = 5
Amrunelara feels the wave of dread wash over her as her trusty sword falls from her hand clattering as it hits the stone floor. Her warrior instincts gone there is only one thought in Amrunelara's mind, Run! She runs around to the other side of the pool the clawed demon spawned from and puts her back to the wall, her heart pounding as her head darts from side to side looking for a means of escape.

Naomi Fairchild |

Will:1d20 + 5 ⇒ (5) + 5 = 10
Shivering with supernaturally induced fear, Naomi slowly backs away as images of death resurface in her mind, and new ones of her own death surge along with them. Knuckles going white as her hands curl into fists, Naomi backs away slowly until she feels the cool wall behind her back.

Reptilian GM |

Affected by the quasit's magical powers, both Naomi and Amrunelara can't help but recoil and flee before the diminutive demon.
Izbahn activates the power of his ring to push his magical capabilities as he releases another bolt of magical force. It slams into the quasit, causing her to wince in pain and frustration.
Darst tries to secure his hold on the demon more solidly but the little creature is too quick for him to get a solid grip on all her limbs. The demon still can't manage to escape however. Her small wings flap quickly but futilely since the goblin simply won't let go of her.
Venmirl waits for the demon to get free so he can land a clear shot as it flies above the ring of skulls. The demon never gets there however, since Darst is still holding fast.
Your turn
HPs and conditions:
Amrunelara is frightened for 2 rounds, hp: 13/19
Darst is grappling (since he failed the last check, he doesn't have the +5 circumstance bonus if he continues grappling but can still let go as a free action), hp: 15/17
Izbahn has mage armor (1 hour and 50 minutes), hp: 14/14
Naomi is frightened for 2 rounds, hp: 16/16
Venmirl hp: 17/21

Reptilian GM |

Izbahn jams one of his foot in a the space between two spikes and he lifts himself up, almost out of the water. From this higher position, he grabs the quasit, trying to keep her wings from moving and helping Darst in the process.
Darst gets a +2 to his CMB and CMD for grapples for 1 round.

Darst |

Reminds me of PaizoCon. The cleric we were fighting cast a spell right after I jumped through the window to join the battle (all dramatic-like, too). I jumped right back out. I had it better than the barbarian, though, who was out of the battle for the rest of the fight.
Darst, understanding, tightens his grip.
CMB to pin: 1d20 + 1 ⇒ (2) + 1 = 3