
Reptilian GM |

I can't say I'm thrilled with the idea of running 1/3 of the party but in the interest of keeping things moving, here goes.
Naomi's aim is good this time and her bullet flies directly at the half-elf's face. However, at the last possible moment, he manages to deflect the projectile aside with an impossibly fast forearm movement. He taunts the priestess. "You'll have to do better then this, b*!~+."
Ready to make him eat his words, Calla utters a cry of primal rage and rushes forward to attack the half-elf. She rages (she'll have 2 rounds left after this one) and attacks the half-elf in melee. Battleaxe attack: 1d20 + 6 ⇒ (5) + 6 = 11, damage 1d8 + 5 ⇒ (2) + 5 = 7. The agile half-elf anticipate the powerful strike and easily ducks under it.
Syeira pulls out a small flute and starts playing a joyful little tune on it. Your spirit is uplifted by the magic in Syeira's music. The situation seems less dire and these basement tunnels seem brighter. You all get inspire courage +1. Syeira has 3 rounds left of performance left after this round.

Darst |

Is Darst threatened? I'm assuming not. If he is, Tumble check at full speed: 1d20 + 10 ⇒ (18) + 10 = 28, +1 if Inspire Courage applies to skills.
Darst tumbles straight north, five feet southeast of the dead goblin, and glances back at his pursuer. "Horse lover!" he cackles, "Never catch I!"
I'm planning on luring him up and then tumbling south, to flank him with Venmirl or Calla.

Reptilian GM |

Spinning, the lightning-quick half-elf gets inside Calla's defenses and deliver a brutal hand-chop on her exposed throat. The huntress gasp for air for a moment but she's too deep in her fury to be slowed down by this. Calla takes 5 points of damage and barely makes her save vs. stunning fist (good thing she was raging). Surprised to see his opponent still in fighting shape, the half-elf jumps back to put some distance between him and the dangerous woman. It's Calla's turn to anticipate however and her axe clips her enemy's shoulder as he's retreating. He fails his acrobatics and so Calla gets an AoO. Attack: 1d20 + 7 ⇒ (14) + 7 = 21, damage: 1d8 + 5 ⇒ (1) + 5 = 6
The half-elf clutches his wounded shoulder and yells a few words of goblin speech. The lone remaining goblin (other then Darst ...) comes running to his defence, barring the way between his master and most of the group.
It's the players' turn (all of you :P)
Current condition and hp:
You all have inspire courage +1
Calla hp: 7/17
Darst hp: 6/10
Izbahn has mage armor. hp: 5/9
Naomi hp: 5/10
Syeira is inspiring courage (only need a swift action to maintain) hp: 5/7
Venmirl's morningstar has magic weapon hp: 6/14

Venmirl of Skoan-Quah |

Seeing his fellow Shoanti warrior take a huge hit, Venmirl steps into action. He moves by Calla and up to the brave yet stupid goblin to show him the price of being loyal to his evil master.
Morningstar: 1d20 + 3 + 1 + 1 ⇒ (7) + 3 + 1 + 1 = 12 damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Darst |

Darst wrote:Is Darst threatened?Patience young Padawan.
Ah, I see, the round hadn't started yet. Sorry, won't happen again.
Seeing his pursuer run to protect Tsu--the half--whoever he is, Darst decides to take advantage. He runs back and slashes at the half-elf. "Lamashtu curse you!" he shrieks.Attack: 1d20 + 7 ⇒ (1) + 7 = 8, damage (if applicable)1d3 - 1 ⇒ (2) - 1 = 1
Oh, and if by some lucky chance somebody manages to flank him...
1d6 ⇒ 4 sneak attack.
Also, I would like to basically delay this action until everybody else has gone, because Darst is confused and Kobold Cleaver wants to get a chance to sneak attack. :D
EDIT: Drat. The dice gods be angry. Probably because I prayed to Lamashtu instead of Desne.
1d20 + 7 ⇒ (10) + 7 = 17 to confirm the critical failure, I think.

Naomi Fairchild |

I'm just trying this new avvy because it's the only actual smiling goblin who doesn't look totally malicious. All it would take is one instance of him trying to cook something... :P
You're saying that isn't a malicious look? Just what are you going to be trying to feed us?

Darst |

Darst wrote:I'm just trying this new avvy because it's the only actual smiling goblin who doesn't look totally malicious. All it would take is one instance of him trying to cook something... :PYou're saying that isn't a malicious look? Just what are you going to be trying to feed us?
Ooh! Dead squirrel! I be lucky, that is no ways all easy to find! And it ripe!
I just decided Darst doesn't know the difference between meat and fruit. Much less fruit and grain or vegetable or anything.
Reptilian GM |

Venmirl comes running pass Calla to eliminate the last enemy goblin. The little wicked one is ready for him and, once the inquisitor is in range, he lashes at him with his dogslicer. Venmirl deflects the blow aside with his bony buckler but he's then slightly off-balanced for his own attack that misses its target.
I don't have any critical failures in this game (well, except for dogslicers, but that's just goblin silliness), you just auto-miss with a natural 1. Also, inspire competence is the one that boost skills. Courage gives you bonuses to att, damage and saves vs. fear. And yeah, the new 'cook' avatar is creepy. He looks like he would cook my own toes for me.
Edit: I like these two.

Izbahn Douvurk |

Izbahn mutters a curse under his breath, and moves to the corner of the corridor where it curves south. This guy has to be taken alive!. He mutters a quick incantation, and points at the goblin in combat with Venmirl, and a freezing ray shoots out. Ray of Frost, attack Ranged Touch 1d20 + 1 + 1 - 4 ⇒ (5) + 1 + 1 - 4 = 3, damage 1d3 + 1 ⇒ (3) + 1 = 4

Darst |

Venmirl comes running pass Calla to eliminate the last enemy goblin. The little wicked one is ready for him and, once the inquisitor is in range, he lashes at him with his dogslicer. Venmirl deflects the blow aside with his bony buckler but he's then slightly off-balanced for his own attack that misses its target.
I don't have any critical failures in this game (well, except for dogslicers, but that's just goblin silliness), you just auto-miss with a natural 1. Also, inspire competence is the one that boost skills. Courage gives you bonuses to att, damage and saves vs. fear. And yeah, the new 'cook' avatar is creepy. He looks like he would cook my own toes for me.
Edit: I like these two.
I'm hoping they make them avvies, in which case I'll definitely use one of them.

Reptilian GM |

To get a better view of the fight, Naomi moves forward, in front of Calla. She angles another bullet at the half-elf but he deflects it aside again, almost in a casual way. Just as Naomi releases her projectile, Calla decides to moves to the front and attack the remaining goblin. She’s still raging. Attack roll 1d20 + 7 ⇒ (7) + 7 = 14, damage 1d8 + 6 ⇒ (2) + 6 = 8. Calla's blow is powerful but perhaps a bit too obvious. The goblin jumps aside and avoids it at the last possible moment. Syeira reaches for her bow but she sees there are simply too many allies in the way for her to get a good shot. Instead, she keeps playing her heart warming tune and throws the light enchanted bullet farther down the corridor, to keep the fight well lit.
Finally, Darst dashes back to the fray and try to cut the half-elf once again. The pointed ear man sees the goblin coming and easily avoids harm but pushing him out of range with a swift shove. The half-elf tries to push his advantage and sends a series of punches and kicks at Darst. The goblin is only saved from harm by his lightning quick reflexes. On the other hand, the last enemy goblin attacks Venmirl but his weak attacks can’t pierce the inquisitor’s armor.
Well this round was a miss festival on both sides. Your turn.
Current condition and hp:
You all have inspire courage +1
Calla is raging (1 round left) hp: 7/17
Darst hp: 6/10
Izbahn has mage armor. hp: 5/9
Naomi hp: 5/10
Syeira is inspiring courage (2 rounds left) hp: 5/7
Venmirl's morningstar has magic weapon hp: 6/14
Map I didn’t draw any movement arrows for this one. There was so many that it would have been more confusing then helpful.

Reptilian GM |

Venmirl continues his attack on the goblin but he can only yell in frustration as the goblin once again dodges his blow. Darst dives under the half-elf’s unarmed blows to deliver a nasty cut on his leg. Fighting defensively give a -4 penalty so your attack roll is 17 but that was still enough to hit. Also, inspire courage augments damage too, so Darst does 2 points of damage. Izbahn grits his teeth and steps between Naomi and Syeira and shouts a magical phrase. A small ball of light flares into being and whizzes right into their half-elven enemy. The man can only curse in pain at the annoying goblin and his wizard friend. He seems badly wounded now.
Calla is also eager to inflict more pain. She swings her axes at the goblin blocking their way. Main hand attack roll: 1d20 + 5 ⇒ (15) + 5 = 20, damage: 1d8 + 6 ⇒ (5) + 6 = 11. Finally overwhelmed by the two powerful warriors attacking him, the goblin falls down, Calla's bigger axe embedded in his skull. The huntress' momentum carries her forward and she tries to surprise the half-elf with her smaller axe. With the goblin down at the first attack, she takes a 5-foot step between attacks to threaten (and flank with Darst) the remaining enemy. Off-hand attack roll: 1d20 + 7 ⇒ (14) + 7 = 21, damage: 1d6 + 3 ⇒ (4) + 3 = 7. With Darst grabbing most of the half-elf attention, her attack catches him off-guard. Calla's axe hits him in the back, perhaps damaging his spine. He grimaces in pain, tries to say something but falls down and loses consciousness before he can. And so, after a few bloody seconds, combat is over and Sandpoint's new heroes are once again victorious. Calla falls down on her knees, breathing heavily. She seems exhausted by her efforts.

Darst |

Darst wrote:Darst looks confused. "What you doing?" he asks.Izbahn glances at the goblin, and responds to him, "I am trying to keep this {redacted due to profanity usage} alive, so he can stand trial."
"What about the goblinses? Most of them, they be dead."

Darst |

"Are you feeling remorse about helping us, Darst? I can assure you this guy would not have felt remorse about killing you. Plus we need to know where Amekio is."Darst wrote:"What about the goblinses? Most of them, they be dead."
"Yes yes, but why we no take goblins to trial?n That how humans work, no?"

Darst |

Darst wrote:"Yes yes, but why we no take goblins to trial?n That how humans work, no?""Then why don't you see if you can save them, I am busy here." He replies with an irritated tone.
Darst looks annoyed. He walks over, a bit out-of-sorts, and starts inexpertly trying to patch up the wounds of the goblin Calla felled.
Heal (untrained)1d20 + 1 ⇒ (6) + 1 = 7
Reptilian GM |

Izbahn can't stop the half-elf's condition from deteriorating. For his part, Darst can't see much signs of life on the goblin he's trying to patch up. Perhaps one of those who fell closer to the stairs is in better shape?
Izbahn has two more chances to stabilize his downed foe. Others who would like to try have 3 chances. I don't think more then 3 people could try during a single round. There's just a finite amount of room around the guy.

Darst |

Izbahn can't stop the half-elf's condition from deteriorating. For his part, Darst can't see much signs of life on the goblin he's trying to patch up. Perhaps one of those who fell closer to the stairs is in better shape?
Izbahn has two more chances to stabilize his downed foe. Others who would like to try have 3 chances. I don't think more then 3 people could try during a single round. There's just a finite amount of room around the guy.
Darst sighs and skips north, past his 'friends'. Approaching one of the goblins, he mutters, "Ew, bone." He spits on the wound and starts picking out shards of shattered cheekbone.
I'm trying to help the one Venmirl took out, to the west.1d20 + 1 ⇒ (16) + 1 = 17
"There's door in halls, by the ways. And big collapsed wall. Elfy going mining, no?"

Naomi Fairchild |

Izbahn thinks, This guy is not as pretty as Naomi, maybe that is why he is still dying.
Heal check, Rd. 2 1d20
Heal check, Rd. 3, if needed 1d20
"Not bad work Izbahn, though maybe I should you show a few ways to go about keeping some one alive later, so you stop getting blood all over you."
She glances over at Darst as he 'doctors' the downed goblin.
"Maybe I should teach him too, in case he has to try and get one of us walking again..." She drops that line of thought as she follows Izzy to search for Ameiko.
Perception:1d20 + 2 ⇒ (2) + 2 = 4
But the thought of Darst working in a temple to fight infection and set bones straight... *shudder*
Sorry for not posting, I've been having computer trouble this week. :(

Izbahn Douvurk |

"Not bad work Izbahn, though maybe I should you show a few ways to go about keeping some one alive later, so you stop getting blood all over you."
Sorry for not posting, I've been having computer trouble this week. :(
Izbahn grins, "Hey, I'm two for two in the healing department, though I wouldn't mind the pointers anyway."
Perception to see signs of Amekio, 1d20 ⇒ 7

Naomi Fairchild |

Good to have you back Naomi!
Perception: 1d20+6
Man, I've been having the worst roles on this board!!
Don't you dare complain! I did all of one point of lethal damage(partially to blame on the 8 Str) in this combat, when I was kicking goblin rear-end during the raid! Almost like her hidden anger at the death of Dramen is causing her to attack to hastili, ignoring all the training she's had... :)

Darst |

Izbahn, once he has stabilized the half-elf, will wave Darst over and investigate the doors, realizing Amekio may still be in trouble.
Darst bounds over to follow Izbahn. He runs to the first door and presses his sharp ears against it.
Perception (hearing) 1d20 + 8 ⇒ (8) + 8 = 16/\ Welcome back, DB. Glad you haven't left us.
And don't dis the nonlethal damage. When the goal is to capture the guy alive, it's not too bad.
Besides, it was kind of funny to see this tiny switchblade dealing more damage than your sling. ;)

Reptilian GM |

Sorry for the slow response, I'll speed things up a bit here to compensate.
Izbahn efforts finally pay off. He bandages the worst looking wounds and, soon enough, the half-elf starts to breath normally ... but still a bit weakly. Darst only finds one living goblin amongst the three they fought. This one is unconscious but doesn't seem to be dying.
Abandoning their fallen enemies for a while, the group moves to investigate the closed doors in the corridor. No one can hear anything coming through any of the four doors. Considering this, someone opens the closest door but only finds yet another small storage room. This one is filled with dusty windows and other finished glass products. Investigating what lies beyond the adjacent door proves more fruitful. There, you finally find the one you were looking for, Ameiko. She's lying on her side next to some sacks filled with a fine white sand. Some of you fear the worst at first but a closer examination reveal her to be simply unconscious. She's in bad shape however: her body is covered with numerous bruises and small cuts. She's also bound at the wrists and ankles with rope and blindfolded and gagged with strips of leather.
Welcome back Dragonborn. About your damage, that negative energy burst on the other floor was damaging enough. I think only one or two goblins made their save.

Izbahn Douvurk |

Izbahn, on seeing Amekio trussed up like this, fights back a feeling of rage, and motions for Darst to hand him his knife. He says to Darst, "Please keep an eye on that half-elf bastard, and tie him up, and make it as tight as you want." Quickly he taked the knife and cuts the bonds from Amekio, and gently lays her body down on the floor.
Naomi, or Venmirl, can you bring her awake? We need to get her out of here!"

Darst |

Izbahn, on seeing Amekio trussed up like this, fights back a feeling of rage, and motions for Darst to hand him his knife. He says to Darst, "Please keep an eye on that half-elf bastard, and tie him up, and make it as tight as you want."
I knew it, I knew you were bluffing! I knew he was--bluffing. :D
Quickly he taked the knife and cuts the bonds from Amekio, and gently lays her body down on the floor.
Naomi, or Venmirl, can you bring her awake? We need to get her out of here!"
Darst happily hands Izbahn the knife. "Only one of goblins live," he says. "I patching good as can. You humans nice, but sometimes a bit silly, no?"
He runs back to the unconscious half-elf, and looks about for something to tie him with.
Reptilian GM |

Ameiko moans slightly as Izbahn moves her and removes her bonds. She still hasn't regained consciousness, however.
Ok, the half-elf is tied up and you've found Ameiko. What's next? Two doors remain unexplored at the basement level. There's also more unexplored rooms at ground level.

Darst |

Izbahn asks Calla and Syeira to stay here and keep an eye on Amekio and the half-elf prisoner, while he motions for Darst and the others to head to the first unopened dorr at the basement. "We need to make sure there are no more goblins hiding from us."
Darst takes his razor back and runs to the door. He swings it open, knife at the ready.

Reptilian GM |

The door opens into a small dusty office. It is lit by a half-burned candle sitting on the room's only table. On that table, you also find a small book as well as an ink vial and accompanying inkpen. A quick glance at the book reveal it to be some sort of journal with plenty of drawings and maps mixed up with writing. A bunch of cushions are piled up in one corner, perhaps serving as a make-shift bed. You find 3 bottles of wine next to it. One of them is empty, another has only about a quarter of its original content left while the last one is unopened.

Darst |

The door opens into a small dusty office. It is lit by a half-burned candle sitting on the room's only table. On that table, you also find a small book as well as an ink vial and accompanying inkpen. A quick glance at the book reveal it to be some sort of journal with plenty of drawings and maps mixed up with writing. A bunch of cushions are piled up in one corner, perhaps serving as a make-shift bed. You find 3 bottles of wine next to it. One of them is empty, another has only about a quarter of its original content left while the last one is unopened.
"Ooh! Sketchies!"
Darst prances over and starts looking at the pictures. He gestures to the writing. "'Splains a lot, no?"
Izbahn Douvurk |

"Ooh! Sketchies!"
Darst prances over and starts looking at the pictures. He gestures to the writing. "'Splains a lot, no?"
Izbahn walks over and looks at the journal, "Yes, Darst this will explain a lot." He pockets the journal, and all the maps, and slips them into his pouch.
He says to Darst, "Well one more door to go. Ready?"

Darst |

Darst wrote:"Ooh! Sketchies!"
Darst prances over and starts looking at the pictures. He gestures to the writing. "'Splains a lot, no?"Izbahn walks over and looks at the journal, "Yes, Darst this will explain a lot." He pockets the journal, and all the maps, and slips them into his pouch.
He says to Darst, "Well one more door to go. Ready?"
"One door, one smashed wall. Wonder why he's smashing good wall for, yes?"
Darst runs over and opens the last door.