Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)

Game Master Philippe Kavanagh


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Unknown Reptilian

I assumed Darst jumped into the northern skylight since you only talked about going to the south part of the building.

Heedless of the danger, Darst jumps into a skylight and it shatters under the impact. The agile goblin manages to land on his feet, surrounded by broken glass but relatively unscathed from the fall, but his passage through the glass structure left him with a few cuts. Slashing damage from the glass: 1d4 ⇒ 1. A few feet away from Darst, the goblin can see a wooden double door at the room's NE end. To the south-west, nine goblins are all looking at him from the shadowy illumination created by the combined light filtering through the curtains and emanating from the furnaces. A few goblins start giggling at Darst's fall but others look at him with a mix of suspicion and confusion.

I'll say going through the glass was Darst's action in his surprise round. Goblin initiative: 1d20 + 6 ⇒ (7) + 6 = 13. Darst can act first if he beats that.

I got a new map (you probably want to zoom in for this one). I took the liberty of placing the rest of you by door 'A', which seems to be the closest to Darst's entrance point. I also tried to highlight the doors a little bit as they weren't all clear on this otherwise nice looking map.


Male Goblin Rogue 3

Initiative 1d20 + 8 ⇒ (16) + 8 = 24
And it looks like he's not threatened, so...

Darst bolts towards the northern door and opens it. Going through, he slams it behind him and keeps running in that direction.
Since going to the door is a free action, I think that all fits.


Male Human Shoanti Inquisitor 3

Venmirl readies his morningstar just in case Darst's entrance makes anyone attempt to flee the building.


Male Goblin Rogue 3
Venmirl of Skoan-Quah wrote:
Venmirl readies his morningstar just in case Darst's entrance makes anyone attempt to flee the building.

I sense a misunderstanding in the works...


Male Human Shoanti Inquisitor 3
Darst wrote:
Venmirl of Skoan-Quah wrote:
Venmirl readies his morningstar just in case Darst's entrance makes anyone attempt to flee the building.
I sense a misunderstanding in the works...

Just hope that I make my perception check before bashing the first goblin running out the door...


Female Human Cleric lv3

I won't blame you, since the rain could be in your eyes and blurring your vision...


Unknown Reptilian

Reacting faster then the other goblins, Darst jumps over broken glass, bolts towards the northern door and opens it. Going through, he slams it behind him. He finds himself in a room that must be used to receive and store some of the components used to make glass. Darst sees a pair of wheelbarrows as well as plenty of open crates and barrels. The walls are lined with selves holding all sort of rare components, each identified by (the horror!) small writing. A small metal safe stands wide open and empty next to one of the walls. There's a few doors leading out of this room but the NE one is the one that grabs Darst's attention: the light of day shine at its base. It must lead outside! Darst is about to run toward it when the double doors behind him are pulled open by a pair of goblins. There's even more of them behind the first two. They wave their dogslicers at the human-loving goblin and one of them yells at him.

Goblin language, ie Darst only:
"He's no Thistletop*! Intruder! Spy! Get him!"
*Darst knows that this is a name of a local goblin tribe. He remembers that the other goblins of his own tribe always said the Thistletops were stinky lucky lazy goblins thieves. They apparently have the best lair in the region, somewhere north of Sandpoint, and they have stolen it from better goblins (which were usually ancestors of the one telling the story).

Map treat the area marked 'broken glass' as if it was covered with caltrops. You may also note that there's only 8 goblins on the map. That's because one of them didn't go after Darst. He's still busy with one of the corpse outside the map area.


Well since combat is about to start...

Izbahn hears the activity going on in the building, and figures Darst is either in serious trouble or, he is having a grand old time. He draws his club, and then starts chanting a spell.

Mage Armor.


Female Human Cleric lv3

The sound of breaking glass is enough to make Naomi step away from the door.

"No skill at all. Hope he can at least open the door before they start cutting into him."

She draws her dagger and waits, blade down, for a goblin to run through the door when it opens.

Readied action to attack a goblin if Darst runs out. A gobling that isn't Darst of course...


Male Goblin Rogue 3

Babbling nonsense in excitement, Darst does a cartwheel, spinning to avoid the blades of his pursuers, and realigns himself just in time to try to leap over the table, landing back on the other side and continuing his tumble. When he reaches the door, he quickly attempts to unlock it.
This is a complex maneuver. First, he's tumbling away from the goblins and full speed. That means the DC is the goblin's CMD +10, and if memory serves that leaves me needing to get a natural 12. Here's hoping...
1d20 + 10 ⇒ (1) + 10 = 11
Not only did that suck, I wasted a big dramatic charge there. I hate these dice.
Next, during the move he tries to leap over the table. Looking at the rules, this is probably a given, but just to be safe:
1d20 + 10 ⇒ (9) + 10 = 19
When he reaches the door (if this whole maneuver is possible, he has just enough movement to make it and still have a move action)he tries to unlock it by any means he sees. If he doesn't see this, he switches to defensive fighting.
Now, nothing in the rules says this isn't possible, but it is a bit iffy, so I'll leave the decision to you.


Unknown Reptilian

Darst's attempt to tumble backward is awkward and he almost falls head first. Still, he recovers his balance quickly and his movement was at least quick enough to put him out of reach of the goblins (both AoO missed). Continuing his movement, he easily jumps over the crates in the middle of the room to land next to the door. Happily, the lock is much easier to manipulate on this side of the door and Darst manages to unlock it quickly. Let's say that this was your second move action for the round.

Edit: On the other side of the door, the rest of the group clearly hears a familiar 'click' as Darst unlocks it. It seems incredible but somehow the wacky goblin's plan worked.

I'll roll another initiative to see how fast the rest of the group reacts to Darst's unlocking the door. 1d20 + 2 ⇒ (16) + 2 = 18 Since this beats the goblins' initiave, you can all act now (well, except Darst since his action is done for this round). I'll say Izbahn's Mage Armor spell was done in round one so he can act again now. The doors are still closed but unlocked. They also open toward the exterior of the building, if this matters to anyone.


Izbahn readies his club, and prepares a minor spell to suprise the goblins.

Ready action to cast Flare at the first goblin, other than Darst, he can see when the door is opened.


Female Human (Varisian) Bard 1

Syeira quickly unslings her bow, grabs an arrow and points at the door.

Shooting the first goblin that isn't Darst ;)


Male Goblin Rogue 3

"Wait!" Darst says urgently. "There lots of 'em! Near ten!"
He's not good at all with numbers, but he knows ten. He basically operates on a very strict base ten system: He knows one, and he knows ten, but anything between there is a bit more tricky.


Male Human Shoanti Inquisitor 3

Upon hearing the crashing and the multiple footsteps approaching the doors, Venmirl activates his Judgment for the day. Swift action, his weapon will be +1 to attack and continue to +3 over the next two rounds (Justice Judgment).


Female Human Cleric lv3

The first enemy gobling through that door is so dead it's not funny...


Male Human Shoanti Inquisitor 3
Naomi Fairchild wrote:
The first enemy gobling through that door is so dead it's not funny...

So Darst is not our enemy, right?


Unknown Reptilian
Venmirl of Skoan-Quah wrote:
Upon hearing the crashing and the multiple footsteps approaching the doors, Venmirl activates his Judgment for the day.

It's Judgment Day, take cover! ... Sorry I had to do it, hehe. It seems like no one is opening the door(s), update coming soon(ish).


Male Human Shoanti Inquisitor 3

I guess I can open the door since the judgment is a swift action. If I can, I'll open the door and see if I can attack anything.


Unknown Reptilian

Outside the Glassworks, Venmirl prays to his totem to guide his strikes and enable him to judge their enemies. He then opens the doors to reveal the little goblin, Darst, pursued by a large group of goblins who are swarming from another set of double doors at the other end of the room. Ready for this, Syeira releases her hold on her bow's cord, sending an arrow flying toward the lead goblin. The goblin has cover. Attack roll: 1d20 + 2 ⇒ (16) + 2 = 18. Sadly, it only hits one of the crates in the way rather then the intended target. Meanwhile, Calla pulls out two of her throwing axes and moves around the group to get a better view of the goblins. It's still hard for her to get a good angle with everyone clogging the entrance. Izbahn holds his spell for now, as the goblins are out of reach of his spell.

The goblins rush forward after Darst, mostly ignoring the 'longshanks' for now. Darst's fancy maneuvering serve him well here as only one of the goblins is quick enough to reach him with the needed momentum to strike him. Furthermore, just before the goblin attacks, Izbahn the wizard conjures up blinding lights just next to the agressive goblin's eyes. His vision impaired, he doesn't manage to cut the agile Darst with his dogslicer.

Venmirl is surprised to recognize the goblin that's about 10 feet in front of him. There can be no doubt. He has the same clothes and small nose: he's the one Venmirl fought to a draw at Gregar's cabin!

All the goblins double-moved except for one that attacks Darst. That one is also dazzled by Izbahn's spell and he is the one next to Darst on the left side of the Map. Venmirl's judgment bonus will be +2 on his next turn.


Female Human (Varisian) Bard 1

Remembering the last encounter with a large group of goblins Syeira reasons they need all the help they can get.

She starts the sing her new song about the goblin attack, of how a band of normal people turned into heroes and turned the tide.

She unslings her bow and starts her bardic performance.
All affected allies receive a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


Male Goblin Rogue 3

Fixed link.
On Darst's turn...
Darst's eyes seem to shine. He adopts a defensive stance and tumbles onto the crates.
Going onto full defense as a standard action, giving me a +4 to AC. Then, I try to tumble over so that I'm five feet south of the dazed one.
Acrobatics 1d20 + 10 ⇒ (14) + 10 = 24
My goal is to trick them into surrounding me, thereby opening them up to getting attacked from behind. I'm hoping to give the melee guys room to get in and deliver the whackage.
Yes, I realize I'm opening myself up to about eight attacks. I'm counting on my high ground and good AC (total defense brings it up to 22)to see me through the round. :P

An alternative way to see it...


Izbahn will wait for all of the melee fighters to enter the building, and then he waits for a chance to unlease his 'missile of death' to any straggling goblins, ie. goblins not in melee with anyone.

Hand of the Apprentice (Su) - Standard Action, attack 1d20 + 3 ⇒ (12) + 3 = 15, damage 1d6 ⇒ 1


Male Human Shoanti Inquisitor 3

"Thank you father!" Venmirl exclaims when he recognizes that his nemesis is standing right before him. He steps up and tries to take him out with one swing.

Morningstar: 1d20 + 3 + 2 + 1 ⇒ (8) + 3 + 2 + 1 = 14 damage:1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12


Unknown Reptilian

Darst makes it to the top of a crate unscathed. Three of the goblins tried to swing at him but the wily goblin is just too fast. He stands atop his perch looking down at the snarling goblins. One of them cries out. "Darst Lugshakk! Gabbo slikk ga joo!"*

*Goblin:
"Longshank lover! We'll bleed you all!"

With Darst on higher 'ground' and in total defense, I'll say he isn't 'in melee' with anyone, at least for the purpose of ranged attacks.
Seeing an opening, Izbahn sends his club flying at the goblin he dazzled earlier. The weapon wacks him on the side of the head but he doesn't seem too badly hurt. Izbahn did 2 pts of damage here, thanks to Syeira's inspiration.

Venmirl moves forward, ready to quickly finish his earlier confrontation with the goblin. The little creature, distracted by Darst's antics, only hears him coming at the last second. He barely has time to raise his small shield to block the morningstar, thus avoiding a blow that would have surely proven fatal to him.

Naomi (and Calla but she'll go last) hasn't acted yet.


Male Human Shoanti Inquisitor 3
Reptilian GM wrote:
He barely has time to raise his small shield to block the morningstar, thus avoiding a blow that would have surely proven fatal to him.

@%&$@#*!!!


Female Human Cleric lv3

"Guys, this may hurt a bit..."

Naomi slips into the Glassworks...

Acrobatics:1d20 + 3 - 1 ⇒ (15) + 3 - 1 = 17

..trying to dodge goblin blades as she feels that familiar tingly feeling she got when ever she did something like this. Pain, loss, regret, guilt, all the emotions she has felt in her life rising up as if to burst from her.. which is exactly what happens. But now rage surges out with the other emotions, and she barely holds back a scream as she let's it all go.

Channeling Negative Energy: 1d6 ⇒ 5 Dc 12 Will save for half damamge, except for Izbahn, because he can't afford to be so close to the goblins and loosing HP. Selective Channeling is a nice feat, don't you think?


Izbahn at first wonders what she was talking about as she whispers "Guys, this may hurt a bit..." then as he watched with a mix of horror and fascination, he watches the petite young woman vent her rage and braces for himself for the impact of the energy...which washes all around him without touching him. He wonders, How is this possible? Does she have such control over her emanations? I don't know whether to be relieved or scared more.

I can offer no arguement against that statement.


Unknown Reptilian
Naomi Fairchild wrote:
Channeling Negative Energy: 1d6 Dc 12 Will save for half damamge, except for Izbahn, because he can't afford to be so close to the goblins and loosing HP. Selective Channeling is a nice feat, don't you think?

Someone needs more charisma :). I think the DC should be 11 btw.


Female Human Cleric lv3
Reptilian GM wrote:
Naomi Fairchild wrote:
Channeling Negative Energy: 1d6 Dc 12 Will save for half damamge, except for Izbahn, because he can't afford to be so close to the goblins and loosing HP. Selective Channeling is a nice feat, don't you think?
Someone needs more charisma :). I think the DC should be 11 btw.

Actually, it should be 11 and 1/2, since the Channel Energy entry doesn't say to round down. ;) Thanks for the catch.


Male Goblin Rogue 3
Naomi Fairchild wrote:
Reptilian GM wrote:
Naomi Fairchild wrote:
Channeling Negative Energy: 1d6 Dc 12 Will save for half damamge, except for Izbahn, because he can't afford to be so close to the goblins and loosing HP. Selective Channeling is a nice feat, don't you think?
Someone needs more charisma :). I think the DC should be 11 btw.
Actually, it should be 11 and 1/2, since the Channel Energy entry doesn't say to round down. ;) Thanks for the catch.

Great, spare the one guy with a good Will save...

Will save 1d20 + 1 ⇒ (11) + 1 = 12
So I take two damage.
Darst shrieks with pain as the power of death courses through him. "Nononono!"


Male Human Shoanti Inquisitor 3

???

Will save: 1d20 + 4 ⇒ (9) + 4 = 13


Male Goblin Rogue 3
Venmirl of Skoan-Quah wrote:

???

Will save: 1d20+4

What?


Unknown Reptilian
Darst wrote:
Venmirl of Skoan-Quah wrote:

???

Will save: 1d20+4

What?

It's like they always say ... friendly fire ain't.


Unknown Reptilian

Naomi draws power from all her negative emotions to release a burst of pure death. The goblins are all affected. Their skin pales and they all grimace. The one that was hit by Izbahn's club grabs his chest at the level of his heart before slowly falling on his knees, quite dead. Sadly, Naomi's power seem to have affected not only the goblins but most of her allies as well.

Calla's will save: 1d20 + 3 ⇒ (3) + 3 = 6, so she takes 5 points of damage.

Calla utters a cry of pure pain and anger. She rushes forward and swings an axe at their enemies.

Calla rages (first round of the day), moves forward and attacks the goblin in front of Venmirl. Attack roll: 1d20 + 7 ⇒ (16) + 7 = 23, damage: 1d6 + 6 ⇒ (4) + 6 = 10.

Her axe breaks the goblin's dogslicer in two before being buried into the goblin's head. Calla yanks her weapon out and the goblin falls down. It seems like Venmirl will never have a chance at his vengeance.

I still need Syeira's save against the channel negative energy.


Unknown Reptilian

Two goblins move up to replace the fallen ones and flank the priestess that caused them so much pain. Naomi is taken off guard, surprised by their ferocity. Their blades pierce her studded leather jerkin, cutting her deeply (I tell you, my d20 hates Naomi, a 16 and a 18 … oh and 5 points of damage total). The rest of the goblins focus their wrath on the one they see as a traitor, Darst. One of the goblins jumps on a crate next to him and swing his wicked blade at the small goblin. The latest goblin to enter the room throws an empty glass vial at Darst. The 'longshank lover' jumps, ducks, dodges and parries the majority of the blows thrown at him. Only when he jumps too far and almost falls down from his perch does he lets his defenses down. One of the goblin grabs this opportunity and cuts him on his right thigh (3 points of damage).

It's your turn again.
Current condition and hp:
Everyone has inspire courage +1
Calla is raging. hp: 12/17
Darst. hp: 4/10
Izbahn has mage armor. hp: 9/9
Naomi. hp: 5/10
Syeira is inspiring courage (she needs to use a swift action to maintain it this round). hp: 2 or 5 ??/7
Venmirl's judgment will be at +3 this round. Hp: 12/14
All goblins but one are wounded, 2 are down.

Map


Male Human Shoanti Inquisitor 3

Disappointed that he wasn't responsible for his nemesis' death but still happy to see him drop, Venmirl swings at the ugly goblin that steps up to him.

Morningstar: 1d20 + 3 + 3 + 1 ⇒ (18) + 3 + 3 + 1 = 25 damage:1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6


Izbahn thinks to himself, That woman is going to be the death of me. He steps in front of Syeira, to get a better angle for his spell, as he murmers his incantation for a freezing ray.

Take 5' step in front of Syeira, behind Venmirl, and cast Ray of Frost at the goblin to Naomi's left. Attack ranged touch 1d20 + 1 - 4 ⇒ (10) + 1 - 4 = 7, damage 1d3 ⇒ 2


Male Goblin Rogue 3

Darst lowers his defensive pose and tumbles past the goblins. Once he is no longer surrounded, he drops back down and somersaults out of the room.
First Acrobatics check:
1d20 + 10 ⇒ (3) + 10 = 13. I am tumbling through the goblin in front of me, which means the DC to avoid his AoO is increased by five.
Second Acrobatics check:
1d20 + 10 ⇒ (10) + 10 = 20. I am tumbling past the goblin who had the vial out of this room. The DC is increased by ten since I'm moving at full speed, although at least one of them isn't armed. I'm going onto the table in front of the door, on the lower half.
Third:
1d20 + 10 ⇒ (2) + 10 = 12. This is to get on the table, in case it's high up.
EDIT: That's three lousy Acrobatics rolls so far. Still, I only provoke one attack of opportunity. And I may smack my head on the table.


Unknown Reptilian

Not to be a pain but since you failed your acrobatics check to move through the goblin's space, you aren't going anywhere further. Failing an acrobatics check doesn't give you a 'free' overrun, at least imo. I wish there was more written about this then a single line in table. In this void, I just apply the 3.5 rules for tumble, but with PF DCs (ie 5+CMD) instead of a flat 25.


Male Goblin Rogue 3
Reptilian GM wrote:
Not to be a pain but since you failed your acrobatics check to move through the goblin's space, you aren't going anywhere further. Failing an acrobatics check doesn't give you a 'free' overrun, at least imo. I wish there was more written about this then a single line in table. In this void, I just apply the 3.5 rules for tumble, but with PF DCs (ie 5+CMD) instead of a flat 25.

Ah yes, my mistake. I thought that failing the check just meant to took an AoO. Okay, then I spend the rest of my turn to go on full defense. That's really the only thing I can see preserving Darst for the rest of the round.


Female Human Cleric lv3

Naomi lashes out at the goblin on her left(on the map, it's the one on the right) with her dagger...

Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d4 - 1 ⇒ (1) - 1 = 0

..and curses her latest bad luck into the depths of the 9 Hells!!! If they thought her blast of emotions was bad, those who can hear her are going to be shocked at her vivid descriptions of what she's going to do to the fool that decided to take away her good luck!

Personally? I blame Darst. XD

She tries to get away...

Acrobatics: 1d20 + 3 - 1 ⇒ (12) + 3 - 1 = 14

.. tumbling past Calla and out of the Glassworks.


Male Goblin Rogue 3
Darst wrote:
Reptilian GM wrote:
Not to be a pain but since you failed your acrobatics check to move through the goblin's space, you aren't going anywhere further. Failing an acrobatics check doesn't give you a 'free' overrun, at least imo. I wish there was more written about this then a single line in table. In this void, I just apply the 3.5 rules for tumble, but with PF DCs (ie 5+CMD) instead of a flat 25.
Ah yes, my mistake. I thought that failing the check just meant to took an AoO. Okay, then I spend the rest of my turn to go on full defense. That's really the only thing I can see preserving Darst for the rest of the round.

Sorry, I just realized I might seem a bit snippish there. I meant to add a ';)'.


Unknown Reptilian
Darst wrote:
Sorry, I just realized I might seem a bit snippish there. I meant to add a ';)'.

Nah, that was fine. I probably had a dose of 'snippiness' in my post anyway.

The goblin fighting Venmirl, already weaken by Naomi's outburst, lacks the strength or the will to resist the shoanti's well placed strikes. Venmirl's morningstar crushes his windpipe. He falls down, gasping for air.

Both Izbahn's spell and Naomi's dagger thrust miss their mark but the priestess at least manages to get out of the Glassworks without further harm.

Darst tries to tumble past a few goblins. However, he has no choice but to jump back when one of the goblin slashes at him. Darst is still stuck atop the crates but at least he didn't suffer any more harm (the AoO misses).

Syeira is up. Edit: Btw, Darst, do you have your war razor drawn?


Male Goblin Rogue 3
Reptilian GM wrote:
Darst wrote:
Sorry, I just realized I might seem a bit snippish there. I meant to add a ';)'.

Nah, that was fine. I probably had a dose of 'snippiness' in my post anyway.

The goblin fighting Venmirl, already weaken by Naomi's outburst, lacks the strength or the will to resist the shoanti's well placed strikes. Venmirl's morningstar crushes his windpipe. He falls down, gasping for air.

Both Izbahn's spell and Naomi's dagger thrust miss their mark but the priestess at least manages to get out of the Glassworks without further harm.

Darst tries to tumble past a few goblins. However, he has no choice but to jump back when one of the goblin slashes at him. Darst is still stuck atop the crates but at least he didn't suffer any more harm (the AoO misses).

Syeira is up. Edit: Btw, Darst, do you have your war razor drawn?

I drew it before I jumped through the skylight.


Female Human (Varisian) Bard 1

Will Save: 1d20 + 2 ⇒ (12) + 2 = 14

Unable to move closer to the goblins, she retreats and grabs another arrow. In the meanwhile she calls the others to retreat outside the building.

When she reaches a safe distance she looses her arrow at the goblin next to Naomi.

Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 ⇒ 5

If I can speak while maintaining the inspire courage, I do so. If not I will startup another in the next round :)


Unknown Reptilian
Syeira Iliosana wrote:
If I can speak while maintaining the inspire courage, I do so. If not I will startup another in the next round :)

Ya that's not a problem. As long as you don't recite something like this, there's still plenty of time in the round to sing/tell a story/play music.

Syeira urge the others to retreat out of the Glassworks before continuing her song. She pulls on her bow again and lets loose but there'S simply too much obstacle in the way for her to hit the small goblin.

Calla is still full wrath and she continues her merciless assault on the goblins. Attack roll for the main hand's axe: 1d20 + 5 ⇒ (7) + 5 = 12, that's a miss; off-hand: 1d20 + 5 ⇒ (13) + 5 = 18, damage: 1d6 + 3 ⇒ (1) + 3 = 4. Calla's strikes aren't precise but the goblin is soon overwhelmed by the strength and number of her blows. She pushes the goblin's shield away with one strike and finishes him off with the axe in her other hand.


Unknown Reptilian

For their part, the goblins only shift position slightly. The one atop the crate jumps down to go help his companion in his fight against the tall raging 'longshank'. The poor goblin facing Calla dies before he can get any help however. Unnerved, the new comer's attack is too feeble to pierce Calla's hide armor.

The goblin coming from the furnace room has brought with him metal tongs with which he holds a piece of red hot glass. He tries to burn Darst with it but the wily goblin dodges the hot object. The rest of the goblin continue their relentless assault on the 'traitor'. Once again, Darst can't avoid everything thrown at him. While the cut he receives isn't deep, Darst is starting to feel weak from all this damage. Ok, I guess my dices hate everyone. 3 more points of damage.

It's your turn again.
Current condition and hp:
Everyone has inspire courage +1
Calla is raging. hp: 12/17
Darst. hp: 1/10 (ouch)
Izbahn has mage armor. hp: 9/9
Naomi. hp: 5/10
Syeira is inspiring courage (she needs to use a swift action to maintain it this round). hp: 5/7
Venmirl's judgment will still be at +3 this round. Hp: 12/14
All goblins but one (the tong wielding one) are wounded, 4 are down.

Map


Male Goblin Rogue 3

Darst realizes he's in danger. He tries to tumble out of the situation to the door, then tries to run.
Tumbling though the square of the guy west of me. Hopefully my luck will improve. 1d20 + 10 ⇒ (14) + 10 = 24
Then, I go through the room so that I'm 40 feet away from the one I tumbled through.


Female Human Cleric lv3

Naomi slides her dagger into her other hand, pulls back, and throws it at the goblin in front of Calla.

Attack: 1d20 + 3 - 4 ⇒ (6) + 3 - 4 = 5
Damage: 1d4 - 1 ⇒ (2) - 1 = 1

"AH! Stupid goblin! Stop moving so much!"

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