Blackmail are +1 chain shirts with rough, dark pig-iron links adorned with yellow silk. Their surfaces are smudged with soot which won't clean off. Scrutiny reveals a pattern etched into the links that a successful DC 17 Knowledge (Religion) check identifies as symbols of Calistria.
Whenever the wearer succeeds in grappling a corporeal creature, it gains a mark of her Blackmail’s soot. Marks can only be cleaned by a Remove Curse or an application of universal solvent.
If the wearer is within 10’ of a creature she marked, she may activate her Blackmail as a magic item, casting a curse on the marked creature. The curse is negated by a successful DC 21 Will Save and makes the creature immune to that Blackmail's curse. Each mark the wearer still has on the affected creature applies a -1 penalty to its roll. On a failed save, the creature is cursed to take negative energy damage equal to any lethal damage dealt to the wearer from any source.
Any number of creatures can be marked any number of times by a set of Blackmail, but only one can be under its curse at a time. One creature can be affected by any number of Blackmail at once. A wearer cannot mark or curse herself. A curse remains in effect until either the cursed creature or the originating Blackmail’s wearer dies, or until either receives a successful Remove Curse, or the originating suit of Blackmail for that curse is destroyed.
Construction Requirements Craft Magic Arms and Armor, Greater Bestow Curse, Black Spot, worshipper of Calistria; Cost 20,000 gp
I know I got the cost wrong, lacking Masterwork. In retrospect I'm not sure I could use Black Spot. And I noticed due to someone else's item during voting, that my worshipper requirement could mean that the worshipper is consumed by creation, and not that the creator needs to be a worshipper.
In Feros' data post, there were 10 earthbreakers out of 327 weapons. That's 3%. Hardly seems like a problem that merits community action.
Statistically it's not an issue. By 'customer feedback', it's an issue. If as many people tried to find a solution as were complaining about the issue, we'd have something that looks like community action.
The goal is to increase submission diversity. Is this not desirable?
I really feel like there would be value gained from the community trying to suss out a solution to filigreeing/dimension-dooring/earthbreakering.
When I went to make my item, I looked over a certain broad array of options in order to pick out a thematic inspiration. In voting, I see others using that sphere of inspiration, and for some reason a decent chunk of them landed on the same selection as me. Dozens of options, and everyone seems to have clustered around the same few.
Probably after voting ends and critiquing starts, we should try to collect as many people as we can from the duplication groups and ask "Why did you pick it over the others?" and see if there's a trend that can be reversed or warned against.
Some people do like their classical iconography. Saw several items that actually belong to the Hermes family (Asclepius included). Thank the Greek Gods that they did not put copyright on it ;-)
The good news is they would have had to renew that copyright for the last 2500 years, so we're all good!
Or, they could decide that 'public domain' means 'owned by the government' and take control of the copyright in perpetuity as PEI did with Anne of Green Gables.
Rod-chaku of the Youthful Aberration Rogue Tortoise Aura moderate conjuration; CL 7th
Slot Weapon; Price 8,000 gp
Description
This exotic rod consists of a pair of cherrywood batons, adorned with leather filigree for gripping, joined by a thin steel chain. If used as a primary weapon while taking a total defense action, the weilder gains an additional +1 deflection bonus to AC. If used as a dual weapon while taking a total defense action, the weilder gains a +2 deflection bonus to AC.
Once per day, as a standard action, the weilder may activate the rod-chaku of the youthful aberration rogue tortoise, causing it to spin rapidly and create a magical vortex. The vortex functions as a dimension door of CL7 and is not canon.
Construction Requirements Craft Magic Arms and Armor, Deflect Arrows, dimension door; Cost 4,302 gp
Well, looking at the other groups...
Each of the top 3 armors is the highest end for their tier. "Best In Slot" in a way. The top Shield is also a meaty "Best In Slot" type. If I extrapolate... Dagger must be considered "Best In Slot" among Simple Weapons which are relevant to everyone. Any adventurer can use, and often needs, a Simple Light weapon for the literally face-to-face fights. That global necessity must have been what edged it out over Best In Slot Martial Longsword.
Armors: The top 3 armor types account for over half of submissions. Each armor tier is represented in the top 3. Heavy only occurs once in the top 10. Almost all the Mediums are in the Top 10. Probably Heavy armors were less appealing dur to their restricted nature.
Shields: A single type accounts for over half of submissions. However, the remainder of types are evenly spread. I find those two points VERY interesting and don't know what to make of them.
Weapons: 13 weapon types account for over half of submissions. 7 are Martial, 4 are Simple, 2 are Exotic. It has the same kind of 'sweet spot' spread as the Armors which favours midrange. Speaking of pareidolia, Starknives were called out earlier in the thread as unusually common, but are tied for 21st with only 4 entries of 327 weapons.
What I'm picturing is two columns of checkboxes adjacent to each item.
One column is label "Did Well" and the other column is labelled "Needs Work". The rows would be thing like Naming, Template, Pricing, Mechanics, Theme, Similarity or something like those.
The goal is to let the voter say why they're voting the way they're voting. The benefits are potentially threefold:
- Datamining. Paizo will have hard numbers about what should be highlighted in the contest FAQ or Guidelines. Possibly it could also be used to understand player tastes better and used in product development. The voting portion of the contest is also a survey. It has the potential to create an absurd amount of value.
- Feedback. Possibly have the submission entry page reveal the final tallies after the contest. If a submitter sees 8:1 voted "Need Work" on the Pricing, but everything else was 8:1 Did Well, they have a starting point to improve from. This could increase retention across years as submitters could have a sense of building on experience.
- Negativity Sink. Possibly by having an outlet for criticism at the voting page, fewer people will use the forums to express distaste. Things could stay more upbeat for longer despite voter fatigue.
In 2008 or 2007 or whenever the first RPGSS was, I submitted an item. I forget what base item it was, but I remember it conferred Swallow Whole. I thought it was such an awesome idea. What player had ever used Swallow Whole? It could be a totally new thing! You'd be like Tarrasque! Aw yeah, I'm gonna win all the rounds!
My item and dozens (hundreds?) like it got brushed off as "MIAC". Monster In A Can. In my mind's eye I can recall seeing judge comments on items (mine?) where it was just four quick "MIAC" posts and then gone again. I'm not sure how much of that is recollection and how much is imagined.
Negativity can be discouraging. But being brushed off can be even more discouraging. I went seven or eight years without trying again.
A negative post which implies how to solve the problem at least offers a glimmer of hope to the optimists. If we must go negative, please don't stop at "Oh gross, you X'd a Y!". Tack on a "You should have A'd the B!" People will come back and A their Bs next year if they at least know it's a thing they can do.
Problem with the idea pool having a lot of duplication? Okay, how did it happen, and how do we prevent it from happening? If it's an easy thing to solve, it should get mentioned here at the same time the problem is identified.
If any weapon type was to be used to create a dimension door, it's obvious that rifles are the ideal candidate. If anything I'm more disappointed in the designers for missing that opportunity than anything else.
The point is, you can't assume the reader will know all the core mechanics you use, so you have to use some judgment as to which things to explain.
Full disclosure; I've never played Pathfinder. For the first 500 votes or so any time I encountered "CMB" I was like "... Cuse Magic Bevice?" Around 500 one designer actually wrote it out rather than acronymize it. They got an upvote.
Yeah, I just grabbed all the issues (What? FREE? ALL OF THEM!?) and am checking over issue 11 now. I'm unaware of too many nuances at the moment to be "ready for freelancing". Familiarization time is going to eat into my hours budget. I feel like I should really try Gazetteer since I can use that research in the next round, if I make it. But, I feel more confident in low level Weal or Woe types of projects. Whichever one has an idea pop up first while reading about Ustalav I'll probably go with.
It matches the turnaround times for future rounds, not sure I can manage that though. Is this a recurring thing, or is it special to this issue?
[Edit: Most recent needs assessment implies they desire low level 'Weal or Woe' and 'Gazetter'. I have no idea what either of these are. Suppose I can take a look.]
Judging from Nazard's description of Snapleaf, I think I may be able to provide a perspective on what Superstar could be. It doesn't come from a place of experience (as can be seen by my tags), but from a degree in game design.
It could be argued that one of the most important things in game design are player choices. If the choices are too obvious and easy, or too limited and repetitive, the games stops being fun. They become a grind.
As a result, I suspect the Superstar items will probably ones that give the player an option they didn't have before, without replacing or deprecating other choices.
The challenge and nuance that will separate Top 32 from Top 100 will be in how they handle the nuance of 'don't replace or deprecate other choices'. Like, if an item enhances a specific combat maneuver beyond a certain point, there's a chance the player would be foolish to do anything but that combat maneuver. Then, the designer has actually reduced player choice and made the game less fun as a result. I see a lot of items that figuratively double up what a character can do in a round if they select a specific action. Those items will make encounters repetitive and un-interesting. I have doubts we'll see any in the Top 32.
But, player choice isn't the only perspective to take when considering choice. The DM has choices to make, and they need to have fun too. If an item simply negates the DMs actions and throws them back in their face, it's reducing the DM's choices. If they know there's no feasible way to (for example) melee attack your character, then they have to pull all the melee beasts and traps from their design roster. Encounters become less diverse and more repetitive feeling. That hits both the DM's and Player's total level of fun.
TL;DR - The Superstar items are probably going to open up new spaces to play in or new sights to see rather than let players and DMs run existing paths more quickly or safely. Game Expanders > Game Enhancers.
I can't recall one... At least, nothing at the same degree as the bard-hating item. That one has so much pure hate emanating from it, the items around it begin to shift their own stats to focus on killing bards.
If it wouldn't break the autosum, it could be beneficial to add a header row for a big red warning along the lines of "Please check for your item's name both with and without "The" included in it anywhere".
Possibly reduce the chance of this type of duplication from recurring.
I think next year, I'm going to track WHY I voted the ways I did, for each item.
Like on one item I can start out like "Oh god, why, no. Designer, have you ever tactical mapped before? Do you know how strong repositioning is? I have to downvote you. I couldn't let that kind of juggernaut into my games." then transition to "Well, at that WBL price you want those kind of tricks since you've really kinda lost your other options against appropriate CR.*sigh* How should I vote this..." and finish off with "Y'know what? It's a new option. New options are good. Whatever, I'll start upvoting you." all on the same item on different votes.
It wouldn't surprise me if some of the older players supplied those. Dragon Magazine 72 for 2nd Edition D&D has an article of several joke/jock items. I've seen at least one item I could swear was made by a 2nd Edition ex-pat.
*headdesk* owe mai gawd, item. Everyone loves your opponent but I'm not supposed to be upvoting joke submissions like it. Stop negating the chance to fail so I can vote for you instead.
I just shifted a Weapon to keep for that reason too. I have my reservations about exploitability, but it's consistently less exploitable than its opponents.
I think there are some common mat brand sizes which have less than 26 squares on one of the axis. I can't find Mats on the Paizo store to verify their standards though.
I hadn't stopped to consider that though. Thanks for bringing it up.
I'm seeing that too. A lot of the items I've been upvoting are squaring off, and a lot of the ones I'd been consistently downvoting aren't showing up. I find myself often pursing my lips and going "Paizo Sorting Hat, why u do dis?"
Well, item. I didn't realize it through the first five upvotes. But, since I keep backing you, that must mean you're solid. That tenacity will get you into my Keep folder.
And, as Headkase pointed out, most of the evil items I've seen so far seem to be the sort of thing created by a teenager who still thinks that being an assassin would be the COOLEST THING and oh man DEATH AND MURDER IS AWESOME and also blood and evil and demons and pain and stuff.
To be fair, murderhobos are an appealing demographic in today's marketplace given their relatively high disposable income and goods consumption rate. A designer seeking a greater revenue share of upvotes would be well-rewarded by considering the needs of this niche.
I strongly encourage everyone else to consider creating items such as those next year.
I wish there was a half-time to make minor edits to our entries.
Pretty sure I coulda made Top 32 if I could fix some flaws that are apparent to me after a few hours of voting.
Question to the group; what's the standard when an item has a Save DC; does whether or not spell resistance applies need to be called out? Is it always assumed to be Yes unless otherwise stated? More than 500 votes in and still realizing things I don't know what the eff I'm doing. Been voting without considering that for almost a week now.
there will always be voters who don't want/won't vote for/dislike a lot the chosen class.
Full disclosure, items which rely on class powers I don't understand/never used have been suffering under my voting regime since I pick the devil I know. :(
I'm afraid to upvote something which is potentially overpowered if I don't explicitly know it's balanced.
I think this topic was sort of implied in the FAQ but maybe just in reference to regions and dieties?
Hm, that's an interesting downside. Something of a inspired-by-history fantasy trope. But the way it's written? It can be kept in check with a supply of parchment. Given how mildly powered it is, maybe that's intended? I'll upvote you though. You're not a game-breaker.
I don't know where this feeling came from, I partly blame the Christmas season, but...
I'm sitting here tired and kinda grumpy, voting for a lack of better things to do, staring at middling items that don't actually get me excited, and...
I felt grateful. I felt glad these people had taken the time to write and try, and left the item there for others to look at. My internal reaction was like as if someone had showed up with gingerbread cookies for everyone, or if a pet had sidled up against me. Like, a comforting emotional warming.
So, to everyone, even the ones who wrote in essay form without any template; thank you. I appreciate that you shared.
Oh hey, it's one of the lances people have been talking about! Oh, that's a neat route to go with it, makes sense from the point of 'this is what a lancer would actually ask for'. Kinda feel it should have been built into the construction cost in some way though... Ah well, you're against a persistent peeve downvote anyways. Have an upvote.
I don't care how rare that kind of creature is, item. If you can potentially kill more than 100 of them with a single activation you're not adventuring gear you're a breach of international treaties and cause for war.
HP 128/128 | AC 14 (13 Tch, 12 FF) | Fort +13 | Ref: +11 | Will +13
Gender
Active Conditions:
Alignment
CN
Deity
Calistria
Location
Absalom
Strength
10
Dexterity
14
Constitution
18
Intelligence
26
Wisdom
8
Charisma
14
About Constantine of Absalom
Constantine
CN Half-Orc Witch 14
Medium humanoid (human, orc), Age , Height 6' 4” Weight Init +2 Senses Perception +0, darkvision
Languages Abyssal, Aklo, Auran, Celestial, Common, Draconic, Giant, Hallit, Infernal, Kellish, Orc, Osiriani, Protean, Syrinx, Terran, Tien, Undercommon, Varisian
XPFamePrestige Faction Dark Archive Deity Calistria
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DEFENSE
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AC 14, touch 13, flat footed 12 (+2 Dex, +1 Insight, +1 Natural) +2 profane vs creatures brought to material plane by summons, +2 morale when at half hit points and no conscious allies within 30 feet hp 128/128
Fort +11, Ref +9 Will +11;
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OFFENSE
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Speed 30 ft
Melee Ranged Witch Spells Prepared (CL 14th; concentration +22) Prepared Spontaneity Slots in Bold
. . 7th Bestow Curse (Greater), Chain Lightning, Persistent Feeblemind
. . 6th Cone of Cold, Cone of Cold/Swarmskin, Dispel Magic (Greater), Persistent Phantasmal Killer
. . 5th Baleful Polymorph, Hold Monster, Dominate Person, Wreath of Blades/Teleport
. . 4th Black Tentacles, Cape of Wasps, Dimension Door, Wandering Star Motes/Death Ward, Confusion, Phantasmal Killer
. . 3rd Aversion, Bestow Curse, Dispel Magic, Heroism, Heroism, Lightning Bolt
. . 2nd Blindness/Deafness, Demand Offering, False Life, Glitterdust, See Invisibility, Glitterdust
. . 1st Command, Command, Cure Light Wounds, Identify, Mount, Interrogation
. . 0 (at will)—Detect Magic, Read Magic, Message, Stabilize
Spells known by Familiar:
. . 7th Bestow Curse (Greater), Chain Lightning, Create Demiplane (Lesser), Euphoric Tranquility, Harm, Heal, Hold Person (Mass), Hostile Juxtaposition (Greater), Ice Body, Plane Shift, Regenerate, Scrying (Greater), Waves of Ecstasy, Waves of Exhaustion
. . 6th Animate Object, Cone of Cold, Dispel Magic (Greater), Flesh to Stone, Geas, Guards and Wards, Raise Dead, Suggestion (Mass), Slay Living, Stone to Flesh, Swarmskin, True Seeing, Vengeful Outrage, Whip of Ants
. . 5th Baleful Polymorph, Curse of Disgust, Dominate Person, Feeblemind, Hold Monster, Hostile Juxtaposition, Mind Fog, Possession, Rune of Ruin, Suffocation, Telepathic Bond, Teleport, Waves of Fatigue, Whip of Centipedes, Wreath of Blades
. . 4th Aggressive Thundercloud (Greater), Antithetical Constraint, Black Tentacles, Cape of Wasps, Confusion, Crushing Despair, Death Ward, Dimension Door, Fear, Named Bullet, Overwhelming Grief, Phantasmal Killer, Solid Fog, Speak With Haunt, Suggestion (Triggered), Wandering Star Motes,
. . 3rd Aversion, Babble, Bestow Curse, Cure Serious Wounds, Discharge, Dispel Magic, Fly, Heroism, Hostile Levitation, Ice Spears, Lightning Bolt, Ray of Exhaustion Suggestion, Remove Blindness/Deafness, Remove Curse, Remove Disease, Sepia Snake Sigil, Sleet Storm, Speak With Dead, Tongues, Unadulterated Loathing,
. . 2nd Alter Self, Blindness/Deafness, Calm Emotions, Demand Offering, False Life, Fester, Flurry of Snowballs, Frost Fall, Glitterdust, Hideous Laughter, Hold Person, Investigative Mind, Lipstitch, Molten Orb, Psychic Leech, Qualm, See Invisibility, Silent Table, Status, Unnatural Lust, Vomit Swarm, Web, Whip of Spiders
. . 1st Beguiling Gift, Burning Hands, Charm Person, Chill Touch, Comma,nd, Comprehend Languages, Cure Light Wounds, Ear-Piercing Scream, Enlarge Person, Fumbletongue, Hex Vulnerability, Identify, Ill Omen, Infernal Healing, Interrogation, Mage Armor, Mount, Peacebond, Ray of Enfeeblement, Reduce Person, Sleep, Snowball, Sow Thoughts, Sure Casting, Unnatural Lust, Unseen Servant
. . 0 (at will)—All
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STATISTICS
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Base Atk +7 CMB +7 CMD 19
Feats Curse of Vengeance, Endurance, Extra Hex (Cackle), Favored Enemy Spellcasting (Human), Improved Familiar (Paracletus Aeon), Persistent Spell Prepared Spontaneity, Spirit Talker
Traits Fast Talker, World Traveler
Skills Bluff +11, Diplomacy +5, Disable Device +16, Fly +13, Intimidate +6, Knowledge (Arcana) +25, Knowledge (Dungeoneering) +10, Knowledge (Engineering) +9, Knowledge (Geography) +9, Knowledge (History) +12, Knowledge (Local) +28, Knowledge (Nobility) +9, Knowledge (Planes) +27, Knowledge (Religion) +17, Linguistics +16, Perception +0, Sense Motive +16, Spellcraft +25, Stealth +3, Use Magic Device +19
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EQUIPMENT
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Sihedron Brand (Service)
+1 spell storing griffon mane silken ceremonial armor (contains bestow curse), Amulet of Natural Armor +1, Belt of Constitution +6, Cackling Hag’s Blouse Caster’s Tattoo (Lesser), Cloak of Resistance +5, First Aid Gloves (1 hand used), handy haversack Headband of Vast Intelligence +6 (Disable Device, Sense Motive, UMD, Auran, Ignan, Terran), longsword, masterwork thieves tools, mithral daggers (4), rod of grasping hexes, Sihedron Brand (Service), spell component pouch (3), spring loaded wrist sheath (2), whip
Scrolls:
contingency, magnificent mansion, raise dead
Spell Power Components:
Urea [20/20]
Silver [10/10]
Salt [10/10]
Quicksilver [100/100]
Phosphorous [20/20]
Pesh [10/10]
Myrrh [20/20]
Magnesium [50/50]
Liquid Ice [10/10]
Dew of Lunary [5/5]
Cold Iron [10/10]
Alchemist Fire [10/10]
[spoiler=Potions]
[i]shield of faith (CL 12), water breathing
Wands:
Cure Light Wounds [50/50]
Dispel Magic CL 14 [6/6]
Endure Elements [34/50]
Lesser Restoration [10/10]
Mage Armor [14/50]
Resist Energy CL 11 [10/10]
Vanities: Underground Business (Polymorph fighting ring), Master of Trade, Absalom Townhouse (Ivy District)
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ABILITIES
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Hexes:
Cackle: A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.
Evil Eye: The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to –4.
Flight: The witch grows lighter as she gains power, eventually gaining the ability to fly. At 1st level, the witch can use feather fall at will and gains a +4 racial bonus on Swim checks. At 3rd level, she can cast levitate once per day. At 5th level, she can fly, as per the spell, for a number of minutes per day equal to her level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments. This hex only affects the witch.
Fortune: The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.
Misfortune: The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
Tongues: A witch with this hex can understand any spoken language for a number of minutes per day equal to her level, as comprehend languages. This duration does not need to be consecutive, but it must be spent in 1-minute increments. At 5th level, a witch can use this ability to speak any language, as per tongues.
Major Hexes:
Agony: With a quick incantation, a witch can place this hex on one creature within 60 feet, causing them to suffer intense pain. The target is nauseated for a number of rounds equal to the witch's level. A Fortitude save negates this effect. If the saving throw is failed, the target can attempt a new save each round to end the effect. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
Hag’s Eye: A witch with this hex can create a magic sensor that she can see through. This functions as per the spell arcane eye. If the witch has the coven hex, all other witches within 10 feet who also have the coven hex can see through this sensor as well, although the witch that created it still controls it. The witch can use this eye for a number of minutes per day equal to her level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments.
Retribution: A witch can place a retribution hex on a creature within 60 feet, causing terrible wounds to open across the target's flesh whenever it deals damage to another creature in melee. Immediately after the hexed creature deals damage in melee, it takes half that damage (round down). This damage bypasses any resistances, immunities, or damage reduction the creature possesses. This effect lasts for a number of rounds equal to the witch's Intelligence modifier. A Will save negates this effect.
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PFS INFORMATION
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PFS # 120937-1
Scenarios Played:
#2-11 Penumbral Accords 1 XP 2 PP 507 GP
#1-29 The Deal We Know Part I: Shipyard Rats 1 XP 2 PP 538 GP
#5-12 Destiny of the Sands Part I: A Bitter Bargain 1 XP 2 PP 516 GP
#5-15 Destiny of the Sands Part II: Race to Seeker’s Folly 1 XP 2 PP 515 GP
-Wand of Lesser Restoration (10) 900
#4-SP Race for the Runecarved Key 1 XP 2 PP 500 GP
#5-11 Library of the Lion 1 XP 2 PP 510 GP
#5-19 The Horn of Aroden 1 XP 2 PP 1179 GP
#3-21 Temple of Empyreal Enlightenment 1 XP 2 PP 1186 GP
#3-23 The Goblinblood Dead 1 XP 2 PP 1173 GP
Module: Risen from the Sands 1 XP 2 PP 1237 GP
#5-24 Assault on the Wound 1 XP 2 PP 1278 GP
5-21 The Merchant’s Wake 1 XP 2 PP 1863 GP
Module: City of Golden Death 3 XP 4 PP 6756 GP
-wand of false life (8) 720 gp
#4-05 The Sanos Abduction 1 XP 2 PP 3215 GP
#5-99 The Paths We Choose 1 XP 2 PP 3200 GP
#3-02 Sewer Dragons of Absalom 1 XP 2 PP 3165 GP
#6-03 The Technic Siege 1 XP 2 PP 3975 GP GM Credit
-mark 1 dermal plating 4000
-pot of shield of faith cl 12-600
-wand of detect secret door (14) 210
-wand of stone shape (5) 1125
#5-16 Destiny of the Sands Part III: Sanctum of the Sages 1 XP 2 PP 3229 GP
#1-32 Drow of the Darklands Pyramid 1 XP 2 PP 2603 GP
-wand of arcane sight (2) 450
#0-20 King Xeros of Old Azlant 1 XP 2 PP 4718 GP
#6-04 Beacon Below 1 XP 2 PP 6059 GP
-wand of dim door (5) 2100
-wand of displacement (10) 2250
-wand of make whole (5) 450
-wand of mirror image (5) 450
#6-07 Valley of Veiled Flame 1 XP 2 PP 5473 GP
#1-36 Echoes of the Everwar I: The Prisoner of Skull Hill 1 XP 2 PP 6099 GP
#5-18 The Stranger Within: 1 XP 2 PP 5353 GP GM Credit
#4-20 Words of the Ancients 1 XP 2 PP 6189 GP
#2-14 The Chasm of Screams 1 XP 2 PP 8050 GP
-scroll of contingency 1650
-scroll of magnificent mansion 2275
#4-04 King of the Storval Stairs
-scroll of greater teleport 2275
—CL 18 3150
scroll of heal 1125
scroll of see invisible 150
scroll of stone skin 950
wand of invisible purge (12) 2700
scroll of raise dead 6125
wand of cure crit (9) 3780
wand of glitter dust (7) 610
#3-20 The Rats of Round Mountain I: The Sundered Path 1 XP 1 PP 7951 GP
-wand of dispel CL 11 (6) 2970
-wand of dispel CL 14 (6) 3780
#3-22 Rats of Round Mountain II: Pagoda of the Rat 1 XP 2 PP 6178 GP
#6-13 Of Kirin and Kraken
-Wand of Enervation (4) 1680 or 10 4200
-wand of resist energy CL 11 10 charges 3300
#2-04 Shadows Fall on Absalom
AP # 82 Secrets of the Sphinx 3 XP 4 PP 23574 GP GM Credit
-wand of haste (20) 4500
AP #88 Valley of the Brain Collectors 3 XP 4 PP 32799 GP
-timeworn rocket launcher 5400
timeworn robojack 6000
Faction Cards Accomplished:
[list][/list]
Boons
Spoiler:
Armed to the Teeth (Sczarni Faction): Now that Guaril knows where his enemies hide, he is sparing no expense to ensure his agents are prepared for anything. The next time you travel to Kaer Maga for a Pathfinder Society mission, Guaril Karela gives you a single item worth up to 250 gp. You don’t have to choose the item until the mission begins.
Charted Pillars: You can borrow a copy of Venture-Captain Norden Balentiir’s map of the Pillars of the Sun while traveling to that region. The map is imperfect, but it provides enough sufficient information about safe routes through the mountains that you gain a +2 bonus on Knowledge (geography) and Survival checks made when navigating the area.
Formidable Renoun: Word of your defeat of the cultists of Lissala and your tenacity in the face of the relentless onslaught of summoned outsiders has quickly spread through the ranks of the secretive cult. When facing a worshiper of Lissala, you gain a +2 bonus on Intimdate checks to demoralize them, and can make one such attempt per encounter as a move action instead of a standard action.
History of the Sands: Thanks to your discovery of the tomb of Pharaoh Sekh-pa-Mefer III, scholars and researchers can begin cataloging all of the history, art, and grave goods to better understand the life and achievements of this once-forgotten Pharaoh. As recompense for your contributions, you are invited to review and copy these academics’ research. You can use this boon before attempting a Knowledge (history or religion) check to take 20 as a standard action, as if you had lore master ability of a 5th-level bard. If the check pertains to Osirian history or religion, you also gain a +5 competence bonus on the check. When you use this boon, cross it off your Chronicle sheet.
Horn of Aroden: You recovered the Horn of Aroden, a relic once used to bolster the forces of good and defeat Deskari’s minions. This instrument is powerless now, but the Pathfinder Society is certain that it may be useful in the upcoming expedition to Jormurdun and in Mendev’s fight against the Worldwound.
Kaer Maga Contract (Qadira Faction): You helped to secure a lucrative contract between the Qadira faction and the Commerce League. Recognizing you as an able negotiator, Trade Prince Aaqir al’Hakam invites you to accompany him as he meets with suppliers and other contacts, during which time he helps you to polish the skills you have and learn several that you might have ignored before. When using the retraining rules presented in Path nder RPG Ultimate Combat to retrain skill ranks over a period of 5 days, you may use this boon to retrain those skill ranks for free. When you use this boon, cross it o your Chronicle sheet.
Kassen’s Boon: As a reward for setting his spirit to rest, Kassen offers you one last blessing. With this blessing, you may add 1d6 to a single d20 roll before the results of the roll are revealed. Alternatively, a spellcaster may recall any one spell or spell slot expended that round. Finally, the boon may be used to automatically stabilize if at negative hit points and dying. Once any one of these three abilities is used, cross this entire boon off the Chronicle sheet.
Local Connection (The Exchange): You know several friendly suppliers in western Garund. When purchasing any single-use item worth 100 gp or less while in the Mwangi Expanse, Rahadoum, Sargava, the Shackles, or the Sodden Lands, you reduce those items’ cost by 10%. You must spend at least part of the adventure in one of these countries to use this boon; it does not apply between adventures, and the discount does not stack with other e ects that reduce an item’s price.
Mythic Legacy: Although your mythic power was short-lived, you have retained a small reserve of that legendary essence for use later. When you activate this ability as a free action, choose one feat that you have. For one round (or as long as it takes to complete a skill check modi ed by the feat), you gain the benefits of the mythic version of that feat as if you had also expended one use of mythic power. When you use this boon, cross it o your Chronicle sheet.
Reading the Threads: You have had additional time in which to study A Thread of Silver, an incomplete guide to crash sites near Starfall in Numeria. When using the book as a dungeon guide, you increase its accuracy bonus by 1 and gain a +2 competence bonus on optional skill checks made to increase its accuracy further.
Relic Guardian: Your stewardship of historical treasures inspires you to act quickly to save such relics from destruction. Once per scenario, when an unattended object within your reach is targeted by an oggensive spell, attack, or effect, you can treat that object as though it were in your possession for the purpose of attempting saving throws and resisting sunder attempts. If an opponent succeeds at a combat maneuver check to sunder an object in your possession, you can cross this boon o your Chronicle sheet to force the creature to reroll the attack with a –5 penalty.
Wartime Knowledge: You have taken the first great steps in mastering the art of warfare. When commanding armies using the mass combat rules, your army gains a +1 bonus to DV, OM, and Morale.