King of Roses

Dextro Highland's page

Goblin Squad Member. Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber. 114 posts. No reviews. 1 list. No wishlists.


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Diego Valdez wrote:

Hello Dextro,

The order had gone into your sidecart and was waiting there. I have moved it out into an order and it should be on its way soon.

Fantastic, tyvm!


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I was curious as to how this order is coming along? It feels like there is a back log of stuff. If something needs to be removed, and added to the next order, to get the order out the door. I am more than fine with that.


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Oh, and for the record, if they were going to miraculously squeeze one more 1.0 hardcover in, my vote would be for Second Darkness.


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Got my copy the other day and it is beautiful. I also opted in for the Living Land Kickstarter and those products can't come fast enough.


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I think my single biggest heart break about Pathfinder 2.0 is the fact we'll never see SD or LoF updated to Pathfinder 1.0 rules.

I think if those had come out in the next couple of weeks years, combined with a few dungeon heavy APs, I could buy in to 2.0, but all I feel right now is disappointed about 2.0. I'm sure it will pass, but I'm not great with change and that was my single greatest reason for staying with Paizo when D&D 4th Ed. came out.


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I like this game and both authors are great, but I find it harder and harder to support their products as support (in the form of additional content, especially adventures) is always short in coming. And then, the next thing you see they are creating a new game (Invisible Sun) or updating the rules to an older game (Numenara).

Oh well, some day I'll have time to create my own stuff, just got to get past these teenage years.


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Hey folks,

I was just wondering if there is a feat out there that let's you apply weapon finesse to a weapon that doesn't normally qualify for it?

I'd love for a fighter/rogue concept I got going to wield a longsword, but I'm high on DEX and low on STR.

Thanks in advance.


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For the good guys... St. Cuthbert, Pelor, Kord, Anubis, Ra, Erastil, Shelyn, Iomedae.

For the bad guys... Ares, Asmodeus, Erythnul, Hel, Iuz, Lamashtu, Nerull, Set.

Neutrals... Abadar, Dalt, Gorum, Pharasma, Thoth, Wee Jas, Zilchus


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The picture is for the Numenera Cypher Chest. Is there one specifically for The Strange game?


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Absolutely Curse of the Crimson Throne, but Second Darkness would be very cool too.


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Still here and no plans to go anywhere else.


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I'd like to cancel my Pathfinder's Player Companion subscription.

Between going monthly and the recent cost increase, I've had to look seriously at how little I use this product. I still will likely purchase this product, but will only do so on a month by month basis.

You likely got close to an extra year out of me as I have every one of these products (and the previous version) and it is hard to let go of a complete set.

Thanks for your time,
Scott Hutchinson


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Matthew Downie wrote:

From the Ice Tomb Hex FAQ:

"The general assumption for effects is if the creature negates the damage from the effect, the creature isn't subject to additional effects from that attack (such as DR negating the damage from a poisoned weapon, which means the creature isn't subject to the poison). Therefore, a cold-immune creature takes no damage from the hex and can't be imprisoned by it."
I'd guess the same thing would apply here, since it's described IIRC as 1d6 Cold Damage + Glaciate.

Ok, thanks. It was kind of the way I was leaning.


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*bump*


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This is probably more of a rules question but since it applies specifically to an encounter in The Hungry Storm, I thought I would ask here.

Does Suishen's protection from energy (cold) ability (or any protection from energy (cold) ability/spell for that matter) make a character immune to the Hoarfrost Spirit's Glaciate supernatural ability?


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I'd love to see an invading pantheon of major dieties from a dying realm try to establish themselves on Golarion. Any world could always use more dieties and conflict.


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Hey folks.

I'd like to cancel my subscription for Pathfinder Roleplaying Game line and Pathfinder Tales line.

I'll still get my hands on the RPG line through Chapters up here in Canada. They offer free shipping up here in Canada. This at the end of the day is just a choice to get my shipping costs down. I'll miss the free pdf though. *sniff*

As for the Tales line, I'm so far behind in my reading that I haven't gotten to the last two books. I'll pick up individual books on an individual basis as I have time.

Oh and just so you know I fall in the catagory of customer that would like the modules line to come out monthly and would certainly support a second adventure path line (with either higher level campaigns or shorter or longer campaigns).

Thanks for your time.


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Thanks!


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I was wondering if anyone could direct me to the website that has all the stat blocs for Shackled City converted to the new format in chapter by chapter order.

I used it before and can't seem to find it now. I've been searching for over an hour now.

Any help would be great. :-)


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How would Paizo suggest we add XP for caravan encounters?

I used the XP of the CR of the encounter and added it to everyone. It seemed a little high but dividing it by the # of players seemed way low.

On the bright side my group needed the XP as they missed several encounters in the marsh area.


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From the SRD...

***Conjuration

These spells are usually not subject to spell resistance unless the spell conjures some form of energy. Spells that summon creatures or produce effects that function like creatures are not subject to spell resistance.***

Its the "unless the spell conjures some form of energy" part that trips me up, and for the most part (minus the orb spells) conjuration spells that conjure other energy types seem to allow for SR rolls. Just acid seems the solid exception.


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The orb spells are what got me looking into the whole rules set in the first place.

The 3.5 DMG and Rules Compendium seem to state they conjuration spell ignore SR unless the conjure an energy type, of which I would have thought acid was.

I'm basically leaning towards houseruling that they still need to overcome SR based on those books, but was wondering if I'm being too unfair?


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I was wondering if anyone can explain to me why spells with the acid descriptor, such as Acid Arrow and Acid Splash, bypass a creatures SR?

Also, is there a rule somewhere that states that all acid spells get to do this?

Thanks.


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BQ wrote:

James I think most of us understand the crunch of cramming so much in the limited space, but just be aware that one big reason for some us buying the APs is convenience. For me its the big motivator as I'm time poor so having something that cuts down on pre-game prep workload is great.

I'm currently GMing Serpent's Skull AP and think that you've got it right there with the stat blocks printed and the stat block referred. But if there were several stat blocks referring to Bestiary 1, some referring to Bestiary 2, some referring APG and then a few references to regional books (Chronicles & Companions) it just becomes a hassale. Or a back breaker in dragging all these books to the game. I guess we could have a computer/laptop at the table, but we don't want that as it tends to be a distraction.

I'm not criticising or anything I just wanted to add that an important feature and benefit of the AP productline is the convienence and ease they provide GMs. Please don't forget that when you guys evaluate the content that goes into the APs. I don't think I'd be buying them if I had to constantly chase things up on the internet or flick through books to find out what some small feat/poison/ability/whatever does.

I'd like you guys to keep doing things the way you're doing them now.

+1

With an emphasis on "I'd like you guys to keep doing things the way you're doing them now." It just seems like a real great balance at the end of the day.


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Black Moria wrote:

Character names. Yep, I realize it is just a game and all but I want players who are somewhat serious about their characters.

I hate character names that are stupid or a play on words, a pun, a joke, a sexual innuendo or cribbed from the latest movie you have seen.

Samurai or ninja called Long Wang, fighters called Bob the Fighter or Shrek the Magnificent, etc. drive me nuts. You might think you are being coy or clever or cheeky but trust me, it gets old really fast.

If you picks a stupid name, expect your 'Bob the Fighter' to join the rest of the 'Bob the Fighter' character sheets in my 'killed characters' folder.

I agree. While I'm not a killer DM by any means, I have one rule when it comes to names. If you name you character something dumb, he will die.


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KC is banned for getting the jump on me.


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Mortimer Duke is banned for having a name that includes Mortimer and for not being a real Duke.


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I have been toying around with the idea that crossbows have some kind of built in strength in them for a while.

For medium weapons a hand crossbow would have a 12 STR (for 1d4+1), a light crossbow a 14 STR (for 1d8+2) and a heavy crossbow a 16 STR (for 1d10+3).

It gives the weapon some appeal for characters with lower STR. I'm not sure I where I plan to go with it, but so far it seems like my players like it, and its not like I have seen a ton of players suddenly pick up the crossbow because of it.


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Mikaze wrote:
Ask him if he feels his being allowed to bend the rules is particularly fair for the other players, and if he in turn would be fine with NPCs bending the rules in turn.

Ah ha ha... I read this and the little evl DM inside of me said to just say no to his character and then make a villian using all the broken rules against him in the next session.

Mean, but funny. Good times, I's tells you.


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Scipion del Ferro wrote:

Grease get's the Most Used Award for me so far.

Best use has been Greasing up the paladin who was being grappled by the cursed grizzly bear so that he slipped free.

Lol, we had to Grease a dwarf who was getting carried away by a Grell once. Worked like a charm except the fall almost killed him.


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Hey folks,

I just found a very good character sheet. Its the Necro one with fillable fields. However the DEX modifier doesn't carry over to the armour column. Is there a corrected version somewhere?

I got mine from the Pathfinder Database.

Thanks for your time.


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James Jacobs wrote:
Dextro Highland wrote:

Sorry if this was mentioned elsewhere...

but it seems PF Troglodytes don't smell (or at least they alck the stench ability that they have had in every other version of D&D).

Stench is a universal monster ability. It's in the troglodyte's stat block, but it's not called out in detail there since it's a universal monster ability. It lives in the monster's "aura" section near the top of the stat block.

Thank you very much!


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Sorry if this was mentioned elsewhere...

but it seems PF Troglodytes don't smell (or at least they alck the stench ability that they have had in every other version of D&D).


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The goblin is only flat-footed until he acts in initiative count 3 of that round.

So you get to attack him at his flat-footed AC but if your buddy rolled a 2 and goes after the goblin, he attacks it at its normal AC.


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My group has been using a system where you roll the die but if your roll is in the bottom half you get to add half the dice value to your roll (ex. 1, 2, and 3 on a d6 results in a 4, 5 and 6).

So your hp range is 4 to 6 on a d6, 5 to 8 on a d8, 6 to 10 on a d10, and 7 to 12 on a d12. Its better than average, but not max and you still get the fun of rolling each level (and the fighter is still annoyed when he rolls three 6's over three levels).

Been doing this pretty much since the beginning of 2nd Ed. and it keeps the players happy. I just occasionally add hp to monsters in key encounters to keep them interesting.

In the healing department you can simply do the same thing with the d8s (I don't but a buddy who DMs from time-to-time does).


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Is there any official errata for the Bestiary? I've been looking around and can't seem find it.

My question is about troglodytes and their lack of a stench ability. I was wondering if it was and oversight or intentional.


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James Jacobs wrote:
"Return of the Runelords" DOES have a nice ring to it, doesn't it?

Why yes, yes it does.


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This would be a fanatastic idea and a great chance to do an adventure path that doesn't start at 1st-level.


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Jeremy Mcgillan wrote:
One word EPIC. Give me just one epic adventure even a module not even a adventure path just a module PLEEEEEAAAAAASSSSSSSSEEE.

I too would like to see more high-level content in the form of adventures and a epic level handbook. Specifically in the 15 to 25 level range.

My Pathfinder wishlist also includes;

1) A Pathfinder treatment of Oriental Adventures would be awesome.

2) An adventure path that is one complete dungeon representing an iconinc dungeon in the feel of Greyhawk Ruins or Undermountain.


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Not sure how legal this is, but what typically happens in our campaigns is:

1) Prone character takes his 5-foot step (tuck and roll?) away from creature.
2) Uses Move Action to stand up from prone, which is usually out of the creatures threat area (but not always).
3) Some Standard Action which typically involves casting a spell, drinking a potion, or throwing a missile weapon (if a hand is free)

In the following round the will likely use their 5-foot step to reenter melee, if that is what they want.

I believe its legal cause you can 5-foot step and perform a move action in the same round as long as the movement doesn't actaully involve movement. Am I correct?


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I personally find that some of the third party stuff out there is either broken or open to exploitation.

You might be able to save yourself the reading of a whole book by trying to find a review of the book from a credible source.


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In my own campaign... none. Books, pencils, paper, dice, battle mat and some minis. That's it.

One of my players runs another campaign where he runs it off of a laptop, and its not really that intrusive.

The same player has copies of most of the books on it too which we use for cabin weekends so we are not carting a ton of books with us (even here I personally have everything I need written down on my character sheet that is not in the PHB (i.e. feat discriptions)).

I'm not anti-tech (almost the opposite), but I'm just a creature of habit and 20+ years of play is enough to create some pretty strong habits.


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I would actually have to agree. The binding on my campaign setting for lack of a better term feels loose and the covers have a bit of a bulge to them.

The beta rules book just feels more solid. It will be interesting to see which holds up better over time. My guess is the campaign setting since it has the hard cover.

Since I haven't started a beta play test group I do use the campaign setting more right now (running both RotRL and CotCT with 3.5 rules).


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I seem to have stumbled on this non-thread while looking for an actual thread. Does anyone know where that one may be?


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Bought it the month it came out and still haven't played it yet (though would love too). Made a few characters, but that is all.


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Terribly funny?


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Two games had such a huge impact on my video game life that they have to hold top spots.

I can still remember the day clear as a bell when the local pinball arcade got a strange game that you played on a video screen called "Pac-man". I was hooked on video games for life in that first momment.

The second game was Curse of the Azure Bonds for the C64 (somehow I missed Pools of Radiance). It was the first time I was ever able to play D&D in any way other than table top with friends and though it never replaced the later it changed the way I looked at computer games.


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I can't say anything as to WotC losing 1/3 of their customer base, but they lost me.

I do plan at some point to buy the three core books (if nothing else to read and add to my collection) but that is it. Any adventures, settings, etc. I will buy from other publishers. As well I have completely given up on D&D minis game (having more than enoguh from the earlier sets).

As well in my extended gaming group which is in the 12 to 15 players range (a couple of my players run campaigns of there own) not one of us has bought into 4th Ed at all. I think I have at least 3 of them going to give PRPG a shot though. :-)


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Alex Draconis wrote:
Hire assassins, they're cheaper. }; )

As well, assassins are a lot nicer to interact with. :-)


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Dr. Gradgrind wrote:
I prefer the d4 for wizard hit points, since it has been a part of D&D from the beginning.

Yeah, but fighters also had only d8 hp back then too and there was no such thing as d12 hps. Of coarse I'm going back to the old D&D box sets.

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