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Steve Geddes wrote:
Me too! However, I feel like stopping halfway through as a bit of a let down (with only 3 parts). Knowing Paizo though, they won't disappoint.
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Marco Massoudi wrote:
And I'm the opposite. I don't buy the flip maps and am not a fan of them being tide to the adventures (which I do buy).
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As the subject line says I wish to cancel my subscription to the Starfinder Adventure Path. As much as I enjoy reading them I have enough trouble finding the time to play Pathfinder, never mind Starfinder. Scott Hutchinson
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Hello, my 156th issue of Pathfinder arrived today, The Apocalypse Prophet (and yes, I have all 156 issues). Another great looking conclusion to what has been a very interesting AP. My only issue (and this is the first time this has ever happened) is that I have a printing issue. My pages 23 and 24 have a tear and is folded up on itself so that when straitened it sticks out of the book and the area on page 24 is blank and missing some of the text, I can send pictures if you want and can return the damaged copy, but I am definitely looking for a replacement copy. Sincerely an otherwise happy customer,
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I love your books but the bottoming Canadian dollar and the huge shipping costs make buying books that are essentially collectors items prohibitive (I did not make the switch to 2nd Ed. and have yet had a chance to play in a Starfinder game). I therefore wish to cancel my Pathfinder Rulebook and Starfinder Rulebook subscriptions. I definitely wish to continue with both Pathfinder and Starfinder adventure path lines, the Pathfinder module line, and the Lost Omens setting line. Thanks,
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Diego Valdez wrote:
Fantastic, tyvm!
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I was curious as to how this order is coming along? It feels like there is a back log of stuff. If something needs to be removed, and added to the next order, to get the order out the door. I am more than fine with that.
Adventure Path Charter Subscriber; Pathfinder Adventure, Lost Omens, Starfinder Adventure Path, Starfinder Society Subscriber
I think my single biggest heart break about Pathfinder 2.0 is the fact we'll never see SD or LoF updated to Pathfinder 1.0 rules. I think if those had come out in the next couple of weeks years, combined with a few dungeon heavy APs, I could buy in to 2.0, but all I feel right now is disappointed about 2.0. I'm sure it will pass, but I'm not great with change and that was my single greatest reason for staying with Paizo when D&D 4th Ed. came out.
Adventure Path Charter Subscriber; Pathfinder Adventure, Lost Omens, Starfinder Adventure Path, Starfinder Society Subscriber
Hey folks, I was just wondering if there is a feat out there that let's you apply weapon finesse to a weapon that doesn't normally qualify for it? I'd love for a fighter/rogue concept I got going to wield a longsword, but I'm high on DEX and low on STR. Thanks in advance.
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For the good guys... St. Cuthbert, Pelor, Kord, Anubis, Ra, Erastil, Shelyn, Iomedae. For the bad guys... Ares, Asmodeus, Erythnul, Hel, Iuz, Lamashtu, Nerull, Set. Neutrals... Abadar, Dalt, Gorum, Pharasma, Thoth, Wee Jas, Zilchus
Adventure Path Charter Subscriber; Pathfinder Adventure, Lost Omens, Starfinder Adventure Path, Starfinder Society Subscriber
I'd like to cancel my Pathfinder's Player Companion subscription. Between going monthly and the recent cost increase, I've had to look seriously at how little I use this product. I still will likely purchase this product, but will only do so on a month by month basis. You likely got close to an extra year out of me as I have every one of these products (and the previous version) and it is hard to let go of a complete set. Thanks for your time,
Adventure Path Charter Subscriber; Pathfinder Adventure, Lost Omens, Starfinder Adventure Path, Starfinder Society Subscriber
Matthew Downie wrote:
Ok, thanks. It was kind of the way I was leaning.
Adventure Path Charter Subscriber; Pathfinder Adventure, Lost Omens, Starfinder Adventure Path, Starfinder Society Subscriber
This is probably more of a rules question but since it applies specifically to an encounter in The Hungry Storm, I thought I would ask here. Does Suishen's protection from energy (cold) ability (or any protection from energy (cold) ability/spell for that matter) make a character immune to the Hoarfrost Spirit's Glaciate supernatural ability?
Adventure Path Charter Subscriber; Pathfinder Adventure, Lost Omens, Starfinder Adventure Path, Starfinder Society Subscriber
Hey folks. I'd like to cancel my subscription for Pathfinder Roleplaying Game line and Pathfinder Tales line. I'll still get my hands on the RPG line through Chapters up here in Canada. They offer free shipping up here in Canada. This at the end of the day is just a choice to get my shipping costs down. I'll miss the free pdf though. *sniff* As for the Tales line, I'm so far behind in my reading that I haven't gotten to the last two books. I'll pick up individual books on an individual basis as I have time. Oh and just so you know I fall in the catagory of customer that would like the modules line to come out monthly and would certainly support a second adventure path line (with either higher level campaigns or shorter or longer campaigns). Thanks for your time.
Adventure Path Charter Subscriber; Pathfinder Adventure, Lost Omens, Starfinder Adventure Path, Starfinder Society Subscriber
I was wondering if anyone could direct me to the website that has all the stat blocs for Shackled City converted to the new format in chapter by chapter order. I used it before and can't seem to find it now. I've been searching for over an hour now. Any help would be great. :-)
Adventure Path Charter Subscriber; Pathfinder Adventure, Lost Omens, Starfinder Adventure Path, Starfinder Society Subscriber
How would Paizo suggest we add XP for caravan encounters? I used the XP of the CR of the encounter and added it to everyone. It seemed a little high but dividing it by the # of players seemed way low. On the bright side my group needed the XP as they missed several encounters in the marsh area.
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From the SRD... ***Conjuration These spells are usually not subject to spell resistance unless the spell conjures some form of energy. Spells that summon creatures or produce effects that function like creatures are not subject to spell resistance.*** Its the "unless the spell conjures some form of energy" part that trips me up, and for the most part (minus the orb spells) conjuration spells that conjure other energy types seem to allow for SR rolls. Just acid seems the solid exception.
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The orb spells are what got me looking into the whole rules set in the first place. The 3.5 DMG and Rules Compendium seem to state they conjuration spell ignore SR unless the conjure an energy type, of which I would have thought acid was. I'm basically leaning towards houseruling that they still need to overcome SR based on those books, but was wondering if I'm being too unfair?
Adventure Path Charter Subscriber; Pathfinder Adventure, Lost Omens, Starfinder Adventure Path, Starfinder Society Subscriber
I was wondering if anyone can explain to me why spells with the acid descriptor, such as Acid Arrow and Acid Splash, bypass a creatures SR? Also, is there a rule somewhere that states that all acid spells get to do this? Thanks.
Adventure Path Charter Subscriber; Pathfinder Adventure, Lost Omens, Starfinder Adventure Path, Starfinder Society Subscriber
BQ wrote:
+1 With an emphasis on "I'd like you guys to keep doing things the way you're doing them now." It just seems like a real great balance at the end of the day.
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Black Moria wrote:
I agree. While I'm not a killer DM by any means, I have one rule when it comes to names. If you name you character something dumb, he will die.
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I have been toying around with the idea that crossbows have some kind of built in strength in them for a while. For medium weapons a hand crossbow would have a 12 STR (for 1d4+1), a light crossbow a 14 STR (for 1d8+2) and a heavy crossbow a 16 STR (for 1d10+3). It gives the weapon some appeal for characters with lower STR. I'm not sure I where I plan to go with it, but so far it seems like my players like it, and its not like I have seen a ton of players suddenly pick up the crossbow because of it.
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Mikaze wrote: Ask him if he feels his being allowed to bend the rules is particularly fair for the other players, and if he in turn would be fine with NPCs bending the rules in turn. Ah ha ha... I read this and the little evl DM inside of me said to just say no to his character and then make a villian using all the broken rules against him in the next session. Mean, but funny. Good times, I's tells you.
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Scipion del Ferro wrote:
Lol, we had to Grease a dwarf who was getting carried away by a Grell once. Worked like a charm except the fall almost killed him.
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Hey folks, I just found a very good character sheet. Its the Necro one with fillable fields. However the DEX modifier doesn't carry over to the armour column. Is there a corrected version somewhere? I got mine from the Pathfinder Database. Thanks for your time.
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James Jacobs wrote:
Thank you very much!
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The goblin is only flat-footed until he acts in initiative count 3 of that round. So you get to attack him at his flat-footed AC but if your buddy rolled a 2 and goes after the goblin, he attacks it at its normal AC.
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My group has been using a system where you roll the die but if your roll is in the bottom half you get to add half the dice value to your roll (ex. 1, 2, and 3 on a d6 results in a 4, 5 and 6). So your hp range is 4 to 6 on a d6, 5 to 8 on a d8, 6 to 10 on a d10, and 7 to 12 on a d12. Its better than average, but not max and you still get the fun of rolling each level (and the fighter is still annoyed when he rolls three 6's over three levels). Been doing this pretty much since the beginning of 2nd Ed. and it keeps the players happy. I just occasionally add hp to monsters in key encounters to keep them interesting. In the healing department you can simply do the same thing with the d8s (I don't but a buddy who DMs from time-to-time does).
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Is there any official errata for the Bestiary? I've been looking around and can't seem find it. My question is about troglodytes and their lack of a stench ability. I was wondering if it was and oversight or intentional.
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Jeremy Mcgillan wrote: One word EPIC. Give me just one epic adventure even a module not even a adventure path just a module PLEEEEEAAAAAASSSSSSSSEEE. I too would like to see more high-level content in the form of adventures and a epic level handbook. Specifically in the 15 to 25 level range. My Pathfinder wishlist also includes; 1) A Pathfinder treatment of Oriental Adventures would be awesome. 2) An adventure path that is one complete dungeon representing an iconinc dungeon in the feel of Greyhawk Ruins or Undermountain.
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Not sure how legal this is, but what typically happens in our campaigns is: 1) Prone character takes his 5-foot step (tuck and roll?) away from creature.
In the following round the will likely use their 5-foot step to reenter melee, if that is what they want. I believe its legal cause you can 5-foot step and perform a move action in the same round as long as the movement doesn't actaully involve movement. Am I correct?
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I personally find that some of the third party stuff out there is either broken or open to exploitation. You might be able to save yourself the reading of a whole book by trying to find a review of the book from a credible source.
Adventure Path Charter Subscriber; Pathfinder Adventure, Lost Omens, Starfinder Adventure Path, Starfinder Society Subscriber
In my own campaign... none. Books, pencils, paper, dice, battle mat and some minis. That's it. One of my players runs another campaign where he runs it off of a laptop, and its not really that intrusive. The same player has copies of most of the books on it too which we use for cabin weekends so we are not carting a ton of books with us (even here I personally have everything I need written down on my character sheet that is not in the PHB (i.e. feat discriptions)). I'm not anti-tech (almost the opposite), but I'm just a creature of habit and 20+ years of play is enough to create some pretty strong habits.
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I would actually have to agree. The binding on my campaign setting for lack of a better term feels loose and the covers have a bit of a bulge to them. The beta rules book just feels more solid. It will be interesting to see which holds up better over time. My guess is the campaign setting since it has the hard cover. Since I haven't started a beta play test group I do use the campaign setting more right now (running both RotRL and CotCT with 3.5 rules).
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