
Meowzebub |

Late to the Party, had a very busy Holidays, but dipping a toe to see what the waters feel like.
Levels: 1d4 + 3 ⇒ (4) + 3 = 7
4d6 ⇒ (2, 2, 6, 3) = 13 11
4d6 ⇒ (6, 1, 2, 4) = 13 12
4d6 ⇒ (5, 6, 1, 2) = 14 13
4d6 ⇒ (5, 3, 4, 1) = 13 12
4d6 ⇒ (5, 3, 2, 5) = 15 13
4d6 ⇒ (5, 4, 1, 1) = 11 10
4d6 ⇒ (2, 4, 2, 1) = 9 8 Drop
Ouch! That is an 11-point buy. Is there a minimum I can aspire too? I have the levels to play with, but the abilities leave much to be desired.
With a group leaning evil, my initial idea is for a Lamia Barbarian of Baphomet

Bloody_KissesGM |
1 person marked this as a favorite. |

Late to the Party, had a very busy Holidays, but dipping a toe to see what the waters feel like.
Levels: d4 + 3
4d6 11
4d6 12
4d6 13
4d6 12
4d6 13
4d6 10
4d6 8 Drop
Ouch! That is an 11-point buy. Is there a minimum I can aspire too? I have the levels to play with, but the abilities leave much to be desired.
With a group leaning evil, my initial idea is for a Lamia Barbarian of Baphomet
Those are some pretty heinous rolls. Feel free to reroll them!
@Aranna- Starting money is going to be based off the NPC Gear chart in the Core Rulebook. Table 14-9. Use the Heroic Level table and use the wealth listed for one level higher than yours. Magic items are limited to items 2,000 gp or below, with the exception of the Bag of Holding Type I
This is based off the number you rolled, not overall Hit Dice/level combo.

Meowzebub |

Trying Again
4d6 ⇒ (3, 4, 6, 1) = 14 13
4d6 ⇒ (1, 1, 1, 6) = 9 8 Drop
4d6 ⇒ (6, 6, 6, 3) = 21 18
4d6 ⇒ (1, 6, 3, 2) = 12 11
4d6 ⇒ (2, 4, 4, 3) = 13 11
4d6 ⇒ (5, 2, 4, 5) = 16 14
4d6 ⇒ (3, 1, 2, 6) = 12 11
I can work with that. Will pull it together tonight with my HeroLab. Leaning toward Lamia/Barbarian 1, but still playing with ideas.

Bloody_KissesGM |

Seeing a lot of beaters and blasters, a few sneaky sneaky, but not too many agents of the Powers that be... thought I saw an oracle and cleric proposed but the cleric dropped.
My suggestion to those delving into the arcane arts- you may want to pick up a few disguise spells.
Anybody have any other questions at this point?

loimprevisto |

I took disguise self, but I'm not sure if I need it. Pathfinder Aranea see like they might be a little different from the 3.5 version:
...it doesn't mention a unique humanoid form at all. Can a pathfinder-style shapeshifter pick any form she wants for change shape?
Regarding Graz'zt, he's my favorite too! There's a fantastic writeup of an epic-level campaign where he was the big villain at enworld, if anyone feels like a bit of a read...

Bloody_KissesGM |

As per the Universal Monster Rules-
Change Shape (Su) A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. A creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, the type of which is listed in the creature's description, but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely. Some creatures, such as lycanthropes, can transform into unique forms with special modifiers and abilities. These creatures do adjust their ability scores, as noted in their description.
Also, Kozaric, if you have the information, you may want to look up the stats for Cambion, since any direct offspring of a Demon Prince isn't a traditional half-fiend. (3.5 Cambion stats are listed in Expedition to the Demonweb Pits)

Fredrik |

Meowzebub wrote:Those are some pretty heinous rolls. Feel free to reroll them!Late to the Party, had a very busy Holidays, but dipping a toe to see what the waters feel like.
. . .
Ouch! That is an 11-point buy. Is there a minimum I can aspire too? I have the levels to play with, but the abilities leave much to be desired.
With a group leaning evil, my initial idea is for a Lamia Barbarian of Baphomet
So... does that mean that I can re-roll my 10-point buy equivalent? :)
I'm still here and still working on a cleric, just very very slow at this stage of the game. (I have Thursday off or I would give up.) Once I finish character creation and things get started, I'm an active poster when I have people to play off of. Just realized that I need to change my deity to a Greyhawk one, which could change the character concept... Found a thread that looks like a good resource though, so that should help.

Kozaric |

I dont have the levels to run a cambion(CR 5 Basic) as a cleric, so I will spin a Half fiend Level 4 cleric of Graz'zt.
Granted Powers: You are sinister and cruel, and have wholly pledged your soul to the cause of evil.
Fury of the Abyss (Su): As a swift action, you can give yourself an enhancement bonus equal to 1/2 your cleric level (minimum +1) on melee attacks, melee damage rolls, and combat maneuver checks. This bonus lasts for 1 round. During this round, you take a –2 penalty to AC. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.
Scythe of Evil (Su): At 8th level, you can give a weapon touched the unholy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
Domain Spells: 1st—doom, 2nd—align weapon (evil only), 3rd—rage, 4th—unholy blight, 5th—dispel good, 6th— planar binding (demons only), 7th—blasphemy, 8th—unholy aura, 9th—summon monster IX (evil spell only).
Darkness Domain
Granted Power: You manipulate shadows and darkness. In addition, you receive Blind-Fight as a bonus feat.
Touch of Darkness (Sp): As a melee touch attack, you can cause a creature's vision to be fraught with shadows and darkness. The creature touched treats all other creatures as if they had concealment, suffering a 20% miss chance on all attack rolls. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Eyes of Darkness (Su): At 8th level, your vision is not impaired by lighting conditions, even in absolute darkness and magic darkness. You can use this ability for a number of rounds per day equal to 1/2 your cleric level. These rounds do not need to be consecutive.
Domain Spells: 1st—obscuring mist, 2nd—blindness/deafness (only to cause blindness), 3rd—deeper darkness, 4th—shadow conjuration, 5th—summon monster V (summons 1d3 shadows), 6th—shadow walk, 7th—power word blind, 8th—greater shadow evocation, 9th—shades.
Mirik grew to adulthood under the tutelage of one of The Chosen, a lamia priest called Druika. She taught him of the sacrifice and pleasures of following the Dark Prince, turning him into a living tool of Graz’zt’s will.
Kazarn now moves to prove his worth to his god; he has left behind the mortal plane, taking his place in the blood war.

Chess |

Here is Meowzebub's entry. Could have just gone with 'Meowzebub' but instead I present Chess. His initial stats are on his profile. Still have some skills to spend and magic to acquire.
Lately Lilis' other sources are telling her something unusual is about to go down. She selects Chess to investigate and infiltrate. His lack of a reputation will allow him to fit in where others might raise suspicion, and his lack of experience in the Blood Wars will leave him flexible enough to make things interesting for Lilis. Lacking the heavy hand of many of the Devil's Dispater surrounds himself with, Chess might be able to prove his use to the other players in the game to see it to its fruition...an end that would benefit Lilis and her Lord. Plus Chess is chaffing her in his adolescence and needs to be let out before she drowns him, herself.
Chess is aloof, sardonic, but inquisitive. He had the urban playground of Dis to cut his teeth on. As a result, he has grown to like the comforts that the bustling city provides and looks down on having to 'slum it' in the other planes. Having been raised in the City of Iron, he is eager to someday visit the City of Brass and compare its....distractions. For too long he has been penned-in under Lilis' eye. He relishes the change to stretch his muscles and his claws. Not looking to accomplish a goal, he is to ensure that any goal achieved is beneficial to his Mistress.
In a group he will provide muscle and stealth....and attitude. He will talk through spoilers, to those he wishes to speak with, to represent his telepathy. He will likely go Monk to represent his LE tendencies and provide a way for his natural attacks to eventually bypass some damage resistances.
I read that Lilis is a plump Devil and very old (in a Devil way) and master of gathering information. It struck my fancy that she might be the Cat Lady of the Planes with her hellcats, doing a big chunk of her information gathering. Don't have a lot of background on the Blood War other than what makes it to the generic deities books. Doing a crash course on some wikia right now (How I learned of Lilis and Trinity for this backstory).
I like this concept, but if that is too much or if there is too much infernal and you want to spread out the Odd Squad representation, your line about the cryptic hag goddesses has got me thinking on a Redcap Inquisitor, whose perpetual foul mood is increased because his cryptic goddess has not explained his mission, other than to get underfoot and keep an eye on things....for now...(of course you could supply those reasons...cryptically) Would be a CR6 +1 level of inquisitor.

Bloody_KissesGM |

@Chess- Personally I like the hellcat concept, especially since you've chosen a mistress of an Archdevil rather than one of the big 9, so there's a lot more room for political sway and sneaky underhanded goings ons!
@Kozaric- I like the cleric of Graz'zt idea, definitely would add some divine magic to the party, and is another candidate from the Abyss, which helps balance the playing field.
@Fredrik- In addition to the standard Greyhawk deities, there are also the Demon Princes, Archdevils, and Horsemen who are really the powers behind the Blood War. Many of the Gods (with the exception of perhaps Hextor, and Tiamat) don't interfere too much with the Blood War because it doesn't threaten or jeopardize their divinity in any way. And of course, the goddess Lolth is also a Demon Prince.
@loimprevisto- Checked Bestiary 2 and found the web attack under the Universal Monster Rules. It's a DC 14 Escape Artist or Strength check to break the web, so I don't think it's going to be much of an issue.
I'm starting to compile my list of final candidates. If anybody else opts to make a character, I'd only be willing to consider clerics, oracles, druids, or other divine casters, more specifically band-aid boxes. It can be done with a bard, but as of yet nobody has pitched one. The party list I'm looking over right now has 8 potentials, but I may trim that down again, I'll have to see over the next few days.

Morrin |

I just got Bestiary 3 in the mail today, I will skim it and see if I want to include any races as playable options, if people wish to tweak their candidates.
The bestiary is very sweet. Already planning on tossing some things from it to my players on this upcoming sunday. Will be nice seeing them not knowing what monster it is just from its description. >:D

loimprevisto |

@loimprevisto- Checked Bestiary 2 and found the web attack under the Universal Monster Rules. It's a DC 14 Escape Artist or Strength check to break the web, so I don't think it's going to be much of an issue.
I really need to remember to check those universal rules- they thought of everything! It's CON based so it will be DC17 for me, but since it only entangles instead of preventing movement it shouldn't be a huge issue. I love that it also gives the option to spin webs for catching creatures that wander by... very flavorful

Fredrik |

I'm not entirely sure that I can make a character who will fit in this campaign, but I'm still enjoying the challenge, so I'll keep on pressing on. If nothing else, it inspired an awesome oread cleric of Abadar (that I'm determined to use *somewhere* now); spurred me to look up the rules for the lycanthrope template, armor and equipment for Tiny characters, all kinds of things; and got me imagining improbable combinations such as the fearsome draco-silvanshee -- not asking to play one, just saying that it's an amusing mental picture that I wouldn't have gotten without you. :)
Question. Can a character without those handy opposable thumbs use mage hand to dress itself (with articles of clothing of 5 lbs. or less)? Craft light-weight magic items? Use wands? FWIW, the character that I'm picturing wouldn't be using it for any Dex-based skills like Disable Device or Sleight of Hand.

Elita Myken |

Hit points: 10 + 2d10 + 4d8 ⇒ 10 + (5, 8) + (2, 6, 3, 2) = 36
--> I assume that this is correct as the racial HD are 3, thus I take the racial HD and then start the class HD once past the racial.
--> Based on the thread, I assume that this means I have:
10+5+8+4+6+4+4 = 41 hp since the d8 < 4 are increased to 4. Please correct me if this is not right.

Pezmerga |

Sounds awesome! Even If I don't get picked making a character by your rules just sounds fun!
Level
1d4 + 3 ⇒ (2) + 3 = 5
Ability Rolls
4d6 ⇒ (4, 5, 2, 1) = 12 11
4d6 ⇒ (5, 6, 1, 1) = 13 12
4d6 ⇒ (2, 3, 2, 6) = 13 11
4d6 ⇒ (5, 5, 1, 1) = 12 11
4d6 ⇒ (1, 1, 5, 1) = 8 drop
4d6 ⇒ (6, 4, 2, 3) = 15 13
4d6 ⇒ (5, 2, 2, 1) = 10 9

Pezmerga |

That has to be the worst rolls ive ever had lol
Care if I try again? 7 Point buy is a little rough...
4d6 ⇒ (2, 2, 6, 6) = 16 14
4d6 ⇒ (1, 1, 3, 2) = 7 drop
4d6 ⇒ (6, 5, 3, 2) = 16 14
4d6 ⇒ (4, 6, 2, 3) = 15 13
4d6 ⇒ (4, 3, 1, 3) = 11 10
4d6 ⇒ (2, 6, 5, 4) = 17 15
4d6 ⇒ (5, 1, 6, 4) = 16 15
I will work off of this, but will change back to other set if you want me to. I am thinking a Barghest Cleric or something.
HP rolls
1d10 ⇒ 7
1d10 ⇒ 10
1d10 ⇒ 10
1d10 ⇒ 10
1d10 ⇒ 5
1d8 ⇒ 3

Kazarn Mirik |

Kozaric here. Mirik is about finished, just needs a few finishing touches.
Also, I went with the bastard sword as Graz'zt's weapon, if you want to change that let me know and I will rearange his items.

Tirion Jörðhár |

Kozaric here. Mirik is about finished, just needs a few finishing touches.
** spoiler omitted **
BKDM can clarify this if necessary, but everyone needs to remember that you get feats, skill points and hp for your underlying CR/HD. One of the posts on the first page details where these are. So if you are a CR3-Thief/3 character (i.e. you rolled a 6 on your 1d4+3), then you will get 3 levels/HD worth of BAB, saving throws, skills, feats and everything else that goes with these for your Racial CR/HD - otherwise you are just a level 3 character fighting CR6+ monsters, not what I would choose.
I am not sure whether I did this right, but my character is a CR2 monster with 3 HD. I took the 3 HD worth of hp, and 2 HD(levels) worth of all other monstrous stats (1 feat, 2 HD of skill points, 2 HD of saving throws, 2 HD of BAB, etc.) (I did not take any hp for my first character level to balance things out.) If I did this wrong, someone please let me know.
The tables I used for this are in Step 6 and Step 7 of Monster Creation.

Kozaric |

I started with the Half fiend template (+1 CR) added to Vasharan (No Racial HD, CR as human) then added 4 levels of cleric to reach CR 5. I would have liked to use the Baron or Marquis Cambion from 3.5 but it has a LA of 5 already leaving me no levels of cleric. Compaired HD wise to most characters being presented, Mirik is a little underpowerd. but I think he should do ok spell wise. That is unless BKDM wants to drop the CR of the Cambion to convert it to Pathfinder. ;)

Bloody_KissesGM |

I haven't had a chance to look at Cambion again, so half-fiend is fine.
For the bonus Vile feat, I'd prefer a feat with the {Vile} descriptor. Spells can be taken from BoVD, but if I find any Pathfinder version they will supercede it.
Tirion has it laid out correctly. You are building your character off of the base monsters, I am just allowing feats and skills to be altered, and of course ability scores.
The trade off for CR versus straight class is that your special abilities, qualities, and attacks make up for the lack of class progression. Many creatures listed have immunities, resistances, and ability damage or draining effects that make them more balanced. You may not have the BAB of a regular 6th level fighter as a succubus, for example, but a succubus drains levels with her attack.
As a note from Bestiary 3, if there is a thematic entity you wish to play, let me know, but it seems like most people have their candidates in mind already.
And as a side note, I'm probably going to have two different varieties of incubus. One will be the listed entry from Bestiary 3 (And the Demonomicon of Iggwilv: Malcanthet), the other will be male versions of succubi. I may think of alternative names as well. Just as I will allow male harpies, male mariliths, et cetera.
We're getting down to the nitty gritty, and once the turn of the year goes by I should be quite ready to start (trying to compile maps at the moment from various sources)

Fredrik |

I'm confused about one thing. My understanding was that a monster's CR takes into account its racial HD (if any). So, if I were making such a character, I'd take all those HD as given and then add all my class HP on top.
However, Tirion Jörðhár as Elita Myken has modestly added only 4 levels of class HP despite having 5 class levels, due to the CR 2 base creature having 3 HD. And racial HD are billed as being not even that great of an advantage.
Am I misunderstanding, or can Elita Myken roll one more class level's worth of HP?
FWIW, neither of the two character concepts that I'm racing to complete have racial HD beyond their CR. I don't have anything at stake personally. I just hate feeling confused more than I fear looking foolish. :)

Purplefixer |

Male Succubi = Incubi
I'm sorry I missed out on getting in on this game. Sounds like a blast and a half. I have to say that a Summoner seems like -just- the kitten to tangle with the massive blood-soaked ball of yarn that is the Blood War...
Too too many possibilities to ignore...
Save me a spot if one opens up.
>.>
<.<
Also... just for funzies...
Level 1d4 + 3 ⇒ (4) + 3 = 7 Summoner
4d6 ⇒ (3, 2, 6, 1) = 12
4d6 ⇒ (5, 2, 1, 2) = 10 (drop)
4d6 ⇒ (1, 3, 4, 2) = 10
4d6 ⇒ (4, 4, 5, 3) = 16
4d6 ⇒ (2, 3, 3, 6) = 14
4d6 ⇒ (5, 5, 1, 2) = 13
4d6 ⇒ (2, 5, 5, 3) = 15
Ouch! Good level, bad stats. 10 point buy. >.< There's the reason I hate rolling stats and HP!

Bloody_KissesGM |

Male Succubi = Incubi
I'm sorry I missed out on getting in on this game. Sounds like a blast and a half. I have to say that a Summoner seems like -just- the kitten to tangle with the massive blood-soaked ball of yarn that is the Blood War...
Too too many possibilities to ignore...
Save me a spot if one opens up.
>.>
<.<
Also... just for funzies...
Level 1d4 + 3 Summoner
4d6
4d6 (drop)
4d6
4d6
4d6
4d6
4d6Ouch! Good level, bad stats. 10 point buy. >.< There's the reason I hate rolling stats and HP!
I know that incubi are male succubi, but they are listed as separate creatures with different abilities than a succubus. They represent the masculine forceful side of lust. What I was saying was that if somebody wishes to play an incubus but using the standard succubus stats I would allow that.
I have allowed the other low point buys to reroll, so if you wish to reroll stats you may.

Fredrik |

Oh, well in that case...
4d6 ⇒ (3, 6, 2, 2) = 13 => 11 => drop
4d6 ⇒ (6, 3, 3, 1) = 13 => 12
4d6 ⇒ (5, 4, 2, 2) = 13 => 11
4d6 ⇒ (1, 5, 5, 5) = 16 => 15
4d6 ⇒ (4, 3, 4, 2) = 13 => 11
4d6 ⇒ (4, 2, 5, 3) = 14 => 12
4d6 ⇒ (3, 6, 5, 2) = 16 => 14
I'll take it. 8)

Ghazwan Kazim |

I still have some details to fill out, but I also have some things to do right now and wanted to get this posted. The pitch is buried in the Future Fable -- re-discovered thousands of years from now, some librarian will file it as a myth -- so I'll post it up here.
She was powerful, but so were they; and she was one, while they were many. Every time she imagined going up against them all herself, she saw them uniting against her -- at least until it came to divvying up her stuff. So, Joramy went to her friend Kurell at his home in Limbo, the House of Locks. As the lord of Revenge, surely he would know how to get back at them. "My friend Kurell, I am sorely vexed by these fiends as we have discussed many times. But I am done talking. What can I do about it without them ganging up on me?"
Kurell was in a bind. Erythnul was also his friend, and a better one than Joramy. Besides, he had another home in Pandesmos that she didn't care for and never visited; the last thing he needed was the Raging Volcano flooding the plane with lava. However, he could hardly refuse to help the scary Shrew with one of his primary concerns. He posed as if gravely pondering a serious matter, while actually trying to figure out how to keep her from being too effective, and... how to keep his assistance from being at all traceable back to him... "Hmm."
Joramy actually had a similar problem, and so Kurell saw a solution to both. "My friend Joramy, if you wanted revenge against even so much as another lesser power, then I could help you. But for the kind of help you seek, you will have to ask your good friend Pelor. Ask him not for help with revenge but to strengthen a healer of yours with the power of his divine light, and he will not refuse. Then send your agent to help others interfering in the Blood War, so that they will be blamed and not you."
Joramy thanked her trusted friend Kurell. "You are more help than you know. I am used to expressing my own anger directly. Your counsel is wise." So, she left and sought out Pelor at his home in the Fortress of the Sun in Elysium. "Pelor my friend, I am done watching helplessly as these fiends' plots hurt my followers and my plans, but I am not ready to move against them directly. I have a priest that I could send to help others interfering in the Blood War." With a wave of her hand at the hearth fire, she brought up an image of a well-dressed ifrit, taking care to show a moment when he was performing a ritual of worship. (Mortals could be so embarrassing.)
"As you can see, he is devoted, but not yet strong enough to do what I would ask of him. So, I am asking for a favor. Please strengthen him with your divine light, to make him a better agent against the powers of the Lower Planes." Pelor brightened (literally) at her request, pleased at her initiative. "Of course, my dear Joramy." Touching a finger to the forehead of the ifrit's image, the Shining One infused her priest with the power of goodness and light. "There. He is now much strengthened. I hope that he manages to do what you say."
ETA: The only thing I'm not sure about is that I added the range of the half-celestial darkvision to the base ifrit's. It doesn't say to do that explicitly, but it seems reasonable.

Purplefixer |

Okay, shooting for a reroll.
4d6 ⇒ (5, 2, 1, 1) = 9 =8 (Drop)
4d6 ⇒ (6, 1, 1, 2) = 10 =9 -1
4d6 ⇒ (5, 3, 2, 4) = 14 =12 1
4d6 ⇒ (2, 6, 6, 6) = 20 =18 18
4d6 ⇒ (6, 4, 1, 6) = 17 =16 28
4d6 ⇒ (4, 3, 3, 4) = 14 =11 29
4d6 ⇒ (4, 2, 3, 6) = 15 =13 32
>.> 32 point buy is a bit more like it.
:D
Kavara
LN/NE Female Aasimar Cleric 1/Summoner 6
(Very much torn between a LN follower of Mammon or a NE follower of Graz'zt and would prefer a bit of DM suggestion)
Str: 9
Dex: 12
Con: 13
Int: 12
Wis: 18
Cha: 21*
Feats: Spell Focus: Conjuration(1), Augment Summoning (3), (At this point I am now considering Vile Brand, Lich Loved, and Poison Immunity (Abyss) to survive the toxic environment of the plane. And of course, Disciple of Darkness or Demon Thrall.)
Equipment Priority 1: FIRE RESISTANCE
Thoughts, opinions?
I'm going with "Invael, the Shackled Angel" as the Eidolon. Cause what a coup for the powers of darkness... A fallen Aasimar with a shackled angel...?