
Bloody_KissesGM |

"Every mortal sin, from white lies to mass murder, creates a ripple heard throughout the multiverse, and answered by the Abyss. The weight of these sins yearns to be punished, and the justiciar and jailer to merit out castigation is Hell." ~a passage ensorcelled on the hide of a concordant killer from Black Scrolls of Tulket nor Ahm
"In the name of the hosts and the seven mounting steps of Heaven, from which springs the good and the right. In the name of the Orders, Powers, Thrones, and Choirs, who witness all above and below. In the name of the Lords of the Empyrean, who measure all knowledge and see through lies. And in the name of the first great Lord, he who was taken and whose people know sorrow for him still, I swear that what follows are the visions of my travels, the thoughts of souls and the soulless, the nature of creation, and the truth unto all things." ~Tabris, from the introduction to the Book of the Damned
"... and all this writhes below you, and around you, and your horror makes you part of it. Your putrid flesh corrupted, your ragged soul rent, and your disires bathed in evil and black blood. No, demonspawn, you are not forgotten. The terror of existence beyond death is your. Now writhe, and rise forth!" ~from the Demonomicon of Iggwilv
***
Bloody Kisses is a mature game set in the worlds of Greyhawk. The game is considered mature because the content of the game primarily revolves around the demonic, hellish, and angelic conflict of the eternal struggle between good and evil known as The Blood War.
It is recommended that if you wish to play this game, you are at least passively familiar with the Blood War. You need not know the name of every Demon Lord or Archdevil, but if you walk into this game blind, expect to be confused and admittedly left behind.
The everlasting battles of the Blood War have raged for eons, and do not show any signs of stopping. Mortal souls are the pawns utilized, abused, corrupted, redeemed, and most of all coveted by the backing powers of the War- good, evil, and all in between. This is where the players will come in. Mortal or semi-mortal adventurers cast into a planeswide strife beyond the scope of human(oid) mental capability..
What I am looking for in this game, is a unique approach to a decades old topic in the world of Dungeons & Dragons that has been for the majority played behind the scenes. Previous adventure paths like Savage Tide have addressed the Blood War, but as heroic protagonists. This game aims to make no such stipulations. The members of this game, will be chosen champions of Archdevils, Apocalyptic Horsemen, cryptic hag goddesses, and other nether powers that be.
An evil alignment is not required to join this game, but characters on the side of good will find themselves pitted against every obstacle, and possibly other members of the adventuring party. This is not to say that I expect every Chaotic Evil-aligned player to use their alignment as an excuse to attack every other player or cause havoc to the game. The heroes, antiheroes, and members of the party will have to find reasons to stick together, like insects caught in the web of a spider.
This may seem like a lot to ask of my players, but I am hoping that by holding them to a higher expectation, a unique darker game can be enjoyed by all parties involved.
To generate a character for this game, you must first roll 1d4+3 to determine your level. Mixed levels will add variety and open up new opportunities for races/classes. Unless otherwise noted, all races/classes/abilities follow the current rules of the Pathfinder system.
Any official class in any 3.5 Dungeons & Dragons product or Pathfinder product is viable for play. Only third party supplement classes will need to be reviewed (or discussed) before being accepted as playable.
All alignments are accepted, though Lawful Good is highly discouraged, as characters will often find themselves at odds with other players. It should be noted, however, that PvP is going to be allowed but not necessarily encouraged. If you are adamant about playing an aasimar, you would have heavy conflict working alongside devils and demons.
All base races are allowed, though more flavorful characters are certainly appreciated. Listed below will be the races immediately allowed for play. Following Pathfinder rules, CR = level if you choose to play a monstrous creature. For example, if you roll 1d4+3 and get a 5, you are able to play up to a CR 5 creature.
It would be to your advantage to devise a reason for your character to be included or interested in the affairs of the Blood War. If you wish to choose a patron or discuss your character's history, you may e-mail me at:
bloodykissesgm@gmail.com
If you have ANY questions, please ask here or in the discussion thread for this campaign. I look forward to a wonderful game!
Races
Base
- Dwarf
- Elf
- Gnome
- Halfling
- Half-Elf
- Half-Orc
- Human
Below CR 1
- Drow CR 1/3 Bestiary
- Aasimar CR 1/2 B
- Dhampir CR 1/2 Bestiary 2
- Ifrit CR 1/2 B2
- Oread CR 1/2 B2
- Slyph CR 1/2 B2
- Tiefling CR 1/2 B
- Undine CR 1/2 B2
CR 1
- Gnoll CR 1 B
- Dretch CR 1 B
- Lemure CR 1 B
CR 2
- Arbiter CR 2 B2
- Cacodaemon CR 2 B2
- Cassisian CR 2 B2
- Cythnigot CR 2 B2
- Dark Creeper CR 2 B
- Imp CR 2 B
- Lantern Archon CR 2 B
- Lyrakien CR 2 B2
- Paracletus CR 2 B2
- Quasit CR 2 B
- Silvanshee CR 2 B2
- Voidworm CR 2 B2
CR 3
- Drow Noble CR 3 B
CR 4
- Barghest CR 4 B
- Dark Stalker CR 4 B
- Harpy CR 4 B
- Hound Archon CR 4 B
CR 5
- Bearded Devil CR 5 B
CR 6
- Babau CR 6 B
- Bralani CR 6 B
- Kyton CR 6 B
- Lamia CR 6 B
CR 7
- Lillend CR 7 B
- Succubus CR 7 B
Templates
- Half-Celestial B
- Half-Fiend B
- Lycanthrope B
- Skeletal Champion B
- Vampire Spawn B
If for whatever reason, the creature you want to play isn't represented here (for example, any monsters in 3.5 Monster Manual I-V etc), a special case can be made if you contact me with substantial reason to include your desired race.

Bloody_KissesGM |

Think of the adventurers more as mercenaries, each character may have a different backer with different endgames in mind. We may have, for example, a cleric of Asmodeus working alongside a sorcerer claiming to be of Dagon's blood. It isn't too likely that the party will be receiving missions from the celestial paragons, but it isn't out of the question either.

The Thing from Beyond the Edge |

I'm interested but I am not sure if we are supposed to pose questions in this thread, the discussion thread, or via e-mail. Is it any or all or just one?
With that, I'm thinking oracle (possessed archetype, perhaps a growing seed of the patron), haunted curse (spiritual spillover invested by the patron or maybe tongues instead), mystery depending upon the patron chosen (bones, life, spellscar, battle, ancestor)

Bloody_KissesGM |

I am aiming for a party of about six, but am willing to flex that number depending upon what people come up with.
With the holidays, I'm not rushing the submission, but would like to have my players picked by the beginning of the year if possible.
I will be using Pathfinder rules, but material from 3.5 is permitted, in cases where Pathfinder has released a class or prestige similar to something represented in 3.5, I will be using Pathfinder's version.
Stat generation will be 4d6 drop the lowest, roll 7 times and drop the lowest again.
Starting money is going to be based off the NPC Gear chart in the Core Rulebook. Table 14-9. Use the Heroic Level table and use the wealth listed for one level higher than yours. Magic items are limited to items 2,000 gp or below, with the exception of the Bag of Holding Type I
For hit points, 1st level is maxed, all subsequent levels are rolled, but if you roll less than half, consider it half (round up).

Zadarra the Amazing |

1d4 + 3 ⇒ (4) + 3 = 7
4d6 ⇒ (3, 6, 4, 1) = 14 drop 1 for 13
4d6 ⇒ (6, 2, 3, 6) = 17 drop 2 for 15
4d6 ⇒ (5, 1, 3, 6) = 15 drop 1 for 14
4d6 ⇒ (1, 4, 4, 6) = 15 drop 1 for 14
4d6 ⇒ (1, 2, 1, 2) = 6 drop completely
4d6 ⇒ (1, 1, 1, 5) = 8 drop 1 for 7
4d6 ⇒ (4, 6, 6, 1) = 17 drop 1 for 16
need to refesh myself on the bloodwar, it has been awhile. succubus seems fun, as does drow. Looking over other ideas and will post a concept later

Mark Sweetman |

Tagging with interest and rolls.
Level: 1d4 + 3 ⇒ (4) + 3 = 7
Stats:
4d6 ⇒ (5, 5, 1, 2) = 13 - 12
4d6 ⇒ (6, 3, 2, 2) = 13 - 11 (dropped)
4d6 ⇒ (3, 6, 3, 5) = 17 - 14
4d6 ⇒ (4, 4, 6, 1) = 15 - 14
4d6 ⇒ (2, 5, 5, 5) = 17 - 15
4d6 ⇒ (5, 3, 1, 6) = 15 - 14
4d6 ⇒ (4, 6, 5, 5) = 20 - 16
So level 7 equivalent and 16, 15, 14, 14, 14, 12
Will let things percolate before I throw up a submission.

Azure_Zero |

I was thinking of a succubus Monk(martial artist)
Could I use an ARG playtest race to allow for some variety.
Link to ARG race: Half-succubus

Azure_Zero |

There will only be one Bloody Kisses group for now, don't really have any intentions of splinter groups as of yet.
Also I would like to say that variety would be nice, too. If everybody picks succubus, I'm probably only going to pick one of them.
You have I think 11 or 12 potential players at this point

Desriden |

I saw this at work and only just now had a chance to post.

Mark Sweetman |

Bloody Kisses - I have a concept that needs DM review and approval, so I've put the bare bones in a spoiler below so you can cast an eye over it and give me a yes or no.
Bullet Point Details:
My character was recently a cacodaemon, in service as a familiar to a mortal mage who was attempting to curry favor with a devil lord by serving in his army.
His master died when attempting a powerful ritual. Eager to claim the soul, the cacodaemon swiftly moved forward to trap his master's soul within a soul gem.
However Instead of the soul gem returning to Abaddon and being consumed by a more powerful daemon, sometimes the deceased mage’s power triggers a reaction within the cacodaemon, fusing with it and transforming the familiar over several weeks or months into a new creature, typically a venedaemon with no memories of its mortal or previous daemonic existence. (excerpt from Horsemen book)
The devil lord ruled that the new daemon was still bound by the infernal contract that the mortal mage had signed, so pressed my character into service.
Mechanically the Venedaemon is a CR 5 daemon that has the spellcasting ability of a Level 6 Sorcerer - and can take further Sorcerer levels to boost this. Full details are here
If you don't have any macro issues with the concept, I'll work it up into a full blown submission.

Waltz |

Definitely interested in a Greyhawk campaign.
Lets see what I've got to work with.
Level: 1d4 + 3 ⇒ (3) + 3 = 6
Stats:
4d6 ⇒ (4, 6, 3, 1) = 14 = 13
4d6 ⇒ (1, 3, 6, 5) = 15 = 14
4d6 ⇒ (1, 5, 3, 6) = 15 = 14
4d6 ⇒ (6, 5, 4, 2) = 17 = 15
4d6 ⇒ (5, 6, 4, 4) = 19 = 15
4d6 ⇒ (5, 4, 3, 4) = 16 = 13 (Drop)
4d6 ⇒ (4, 6, 5, 3) = 18 = 15
Stats (15,15,15,14,14,13) Not bad.
Questions:
Standard conversion rules for 3.5 classes?
Are you allowing Tome of Battle, UA, Tome of Magic (Binder w/ online vestiges)?
Any rules on traits or flaws? (the latter from UA)

Bloody_KissesGM |

Bloody Kisses - I have a concept that needs DM review and approval, so I've put the bare bones in a spoiler below so you can cast an eye over it and give me a yes or no.
** spoiler omitted **
If you don't have any macro issues with the concept, I'll work it up into a full blown submission.
I have no immediate issue with the venedaemon, but its entry in the Horsemen of the Apocalypse states that it casts spells like a sorcerer with a caster level equal to its Hit Dice, so you could have 2 levels of sorcerer if you chose to pursue that class further, or 2 levels of any other class with your roll of 7.
By all means, please expand the concept. I look forward to seeing the final submission.

Bloody_KissesGM |

Definitely interested in a Greyhawk campaign.
Lets see what I've got to work with.Level: 1d4+3
Stats:
4d6 = 13
4d6 = 14
4d6 = 14
4d6 = 15
4d6 = 15
4d6 = 13 (Drop)
4d6 = 15Stats (15,15,15,14,14,13) Not bad.
Questions:
Standard conversion rules for 3.5 classes?
Are you allowing Tome of Battle, UA, Tome of Magic (Binder w/ online vestiges)?
Any rules on traits or flaws? (the latter from UA)
Standard conversion unless otherwise noted (currently nothing comes to mind).
Many of the Bloodline rules from Unearthed Arcana are moot with Pathfinder's sorcerer bloodlines, and I would like to discourage any classes from Tome of Battle as the stances can easily break a game if all characters aren't classes from the book.
Binder is acceptable with all of the listed vestiges from the Tome of Magic, if there are other vestiges from other sources you would want to bind, I'd need to review them prior to permission.
You may have up to two traits if you wish, but many monstrous characters do not qualify for racial traits. Flaws would need to be looked over, if you choose to have them you may only begin with 1 flaw.

Desriden |

Throwing some dice up here while I think about this and see what comes out of the thread.
4d6 ⇒ (5, 1, 4, 5) = 15 drop 1 for 14
4d6 ⇒ (6, 4, 5, 5) = 20drop 4 for 16
4d6 ⇒ (1, 2, 1, 2) = 6drop 1 for 5
4d6 ⇒ (1, 3, 5, 5) = 14drop 1 for 13
4d6 ⇒ (1, 1, 1, 6) = 9drop 1 for 8
4d6 ⇒ (4, 4, 1, 2) = 11drop 1 for 10
Final stats are 16, 16, 14, 13, 10, 8. Good stats for a monk/martial artist or a paladin.
Level 1d4 + 3 ⇒ (2) + 3 = 5

loimprevisto |

It looks like plenty of other folks are interested in the succubus role... how do you feel about an Aranea? I think there might have been an issue with the pathfinder conversion; the PRD mentions a web ability in hybrid form and lists it under special attacks, but doesn't give stats for it. The 3.5 version has the web attack... should I use that?
tl;dr: there are plenty of reasons why people who aren't dedicated agents of evil might work for demons or devils (or other unsavory outsiders) to make things happen.

Mark Sweetman |

I have no immediate issue with the venedaemon.
By all means, please expand the concept. I look forward to seeing the final submission.
Excellent good - shall work on it and get it up when I get an appropriate break in the silly season festivities :)
Will be a Venedaemon / Sorcerer 2 - but I need to think on what focus I'm taking with the spells.

Bloody_KissesGM |

It looks like plenty of other folks are interested in the succubus role... how do you feel about an Aranea? I think there might have been an issue with the pathfinder conversion; the PRD mentions a web ability in hybrid form and lists it under special attacks, but doesn't give stats for it. The 3.5 version has the web attack... should I use that?
** spoiler omitted **
I do like the Aranea, and I believe 3.5's web stats should suffice.
Another quick question. Do you accept piecemeal armor from UC? Almost done with the my warlock.
Piecemeal armor is perfectly fine.

Kozaric |

Dark Stalker with level of fighter.
CN: Assassin/fighter type.
Questions for DM
- Can we retool feats that come with the race or do we use the race strait from book and add for additional levels?
Edit: Are we figuring out the racial modifiers on stats from the standard? Such as base Race has 18 dex = +8 dex?
HD:6d8 +1d10
Max for 1st = 8
1d8 ⇒ 1 = half 4
1d8 ⇒ 6
1d8 ⇒ 4
1d8 ⇒ 8
1d8 ⇒ 4
1d10 ⇒ 1 = half 5
= 39HP base

Kozaric |

I make my living off the Blood war. I move unseen and unnoticed through the rank and file of the various factions doing jobs for Demon and Devil Lord alike. I don’t care who are what you are and I don’t care why you want the job done either. All I care about is getting my pay.

Morrin |

Here's the warlock.
Gabriel Icebane
CN Human male, Warlock 4
Init +3; Senses Perception +0
--------------------
DEFENSE
--------------------
AC 21, touch 12, flat-footed 17 (+7 Armor, +3 Dex, +1 shield)
hp 34HP/34Reserve/24Wound
Fort +2, Ref +4, Will +7
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Unarmed Strike +0 (1d3/20/x2)
Range Eldritch Blast(SP) ray, 60ft range touch attack, 2d6
--------------------
STATISTICS
--------------------
Str 11, Dex 16, Con 12, Int 12, Wis 11, Cha 16
Base Atk +3; CMB +3; CMD 17
Feats: Force of Personality, Point Blank Shot, Precise Shot, Spell Penetration, Battle Caster
Flaws: Noncombatent
Traits: Reactionary,
Skills Bluff+10, Intimidate+10, Spellcraft+8, Use Magic Device+10, Knowledge: Planes+8
Languages Common
Equipment: Masterworked Tumblers Armor(Chain Torso, hide legs, horn lamellar arms), Heavy Mace, Mithril Buckler, Handy Haversack, Sleeping bag, crowbar, earplugs, Hemp Rope(51 feet)
--------------------
SPECIAL ABILITIES
--------------------
DR 1/cold iron
Invocations known 3(least)
Eldritch Blast 2d6
Detect Magic(Sp) At will
Decieve Item(ex) May always take 10 on UMD checks.
Invocations: Dark One's Own Luck, See the Unseen, Entropic Warding
Will work on a background next. How detail of a background is needed?