
Bloody_KissesGM |
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I have the list of potentials ready, and will be finalizing and posting the players later today or tomorrow.
If you like, follow along with the game, as there may be spots opening up with deaths or whatnot, and in that case I will be returning to this recruitment thread. I will consider previously proposed characters before accepting new ones, so don't give up hope!

Azten |

Well, looks like I might be out of the initial running then. Oh well, I'll get to work on him anyway.
Level:1d4 + 3 ⇒ (3) + 3 = 6
4d6 ⇒ (3, 4, 6, 6) = 19 16
4d6 ⇒ (5, 5, 5, 3) = 18 15
4d6 ⇒ (3, 4, 6, 1) = 14 13
4d6 ⇒ (6, 5, 3, 3) = 17 14
4d6 ⇒ (1, 4, 2, 5) = 12 11 drop entirely
4d6 ⇒ (4, 6, 1, 2) = 13 12
4d6 ⇒ (2, 5, 5, 2) = 14 12
16, 15, 13, 14, 12, 12
Cool, I can definitely work with this. Half-Elf, maybe human.

Ghazwan Kazim |

Alright! I finished up Languages, Defense, Offense, Skills, and most of Gear. Just some more Gear, Description and Background left to go (some of it covered by the Future Fable). ETA: and Spells oops, written just have to transfer it.
Like I said, not exactly withdrawing, just... cautious. It's hard to picture how Ghazwan would work with all the horrible monsters in this thread; but if sent by his mistress, then he would do his best. ;)

Bloody_KissesGM |
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All right, folks, after much deliberation, slicing and dicing, I have narrowed down my list of starting players. It's a bigger list than I anticipated, but there are many great ideas that I couldn't pass up!
The players/characters who have made the initial cut are:
- loimprevisto- Aranea Sorcerer
- Mark Sweetman- Venedaemon Sorcerer/Eldritch Knight
- DreamAtelier- Imp Ninja
- Rolluk Earbiter- Half-fiend Degenerate Serpentfolk
- Astrid Ennead-en-Bandeau- Kyton Monk
- Tirion Jörðhár- Lyrakien Rogue/Bard
- Meowzebub- Hellcat
Congratulations guys!
If you have not done so already, please e-mail me at bloodykissesgm@gmail.com with your backstory, if possible.
Once I work out a few things with each character we'll be ready to start the game!
I thank everyone who submitted a character, and want to remind all that I will return to this recruitment thread as needed!

Fredrik |

According to the Bestiary, "Drow nobles are defined by their class levels—they do not possess racial Hit Dice. A drow noble’s challenge rating is equal to her class level." The example is CR 3 because she's a level 3 cleric.
I would certainly understand giving drow nobles racial hit dice, since they look pretty powerful to me. (I'm normally not a power gamer, but I'm looking for ways to make up for my mediocre rolls compared to the present group.) But in that case, I'd like to know all the stats such as CR, HD and class skills for a drow noble without class levels.
Or maybe there are other options I haven't thought of. Anyway, I can't design a drow noble character until I know which way you want to go with it. :)

Elita Myken |

The way that we built our characters, you take the Beastiary listed stats, and then convert back to 10/11. So for the Drow Noble it would be Str +2, Dex +6, Con +2, Int +0, Wis +6, Cha +2 --> you would also get all the other special powers, spells, etc. for the Drow Noble. And the Drow Noble is CR 3 in the bestiary because of all the skills/advantages. Thus, you would start with 3d8 hp, and a CR3 character and then be able to add 1d4 more levels of whatever you want to play.

Zadlužený |
Elita - the Drow Noble is actually a bit different as it is explicitly stated what the stat modifiers are. In this case +4 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma, –2 Constitution
Fredrik's question is whether he needs to take any level adjustment into play before he builds class levels.
The Drow Noble example in the Bestiary is a Level 3 Cleric (which is where the 3d8 come from) so Drow Nobles don't have racial hit die.

Fredrik |

I deciphered your post to be a reference to the Advanced Race Guide, downloaded the playtest, and sure enough their stat bonuses are the Advanced array. I stopped there, convinced that you were right. Looks like a drow noble character under level 6 is basically +1 CR, according to the "Challenging Advanced and Monstrous Races" box on p.3.
So, under this game's creation rules, a CR 5 half-fiend drow noble would only have three class levels -- and therefore only three hit dice. Not the best plan... not that it matters, since it looks like BKGM found someone already. Ah well, at least I learned some new things and came up with some more interesting character concepts. 8)