About Elita Myken___________________________________________________________
+2 CMB (+5 BAB, -1 Str, -2 Size)
+16 Cestus (+5 BAB, +8 Dex, +2 Size, +1 Masterwork) Damage: (1d3-1)(-1 Str) (19-20 Crit)
+16/+16 Flurry of Blows(Scimitar) (+6 BAB, +8 Dex, +2 Size, -2 Two Hand Penalty, +1 Weapon Focus, +1 Magic)
AC 30 [+8 Dex, +9 Wis, +2 Size, +1 Natural Armor, +10]
+12 Fort (+6 base, +5 Con, +1 Cloak) (+2 Monk, +3 Cleric, +1 Race HD)
Special Abilities:
Monk Abilities:
Cleric Abilities Channel Energy - 9/day, 2d6 -- 9/9 Painful Smite (Su) - 12/day - 12/12
Racial Abilities
Traveler's Friend - may remove exhaustion/fatigue 1/day from a creature through Lyrakien performance. Darklight Blast
Smite Good - As Paladin level 3, 1/day
Cleric Spells:
0th Level - 4
1st Level - 1+1+3 Base(-1 Crusader) + Domain + Wisdom Bonus
2nd Level - 0+1+2
** Domain Spell, may not be spontaneously cast. Skills:
+15 Acrobatics (Dex +8, Ranks 4, Class Skill +3), +9 Appraise (Int +5, Ranks 1, Class Skill +3) +13 Bluff (Cha +6, Ranks 4, Class(race) Skill +3) -1 Climb (Str -1, Ranks 0, Class Skill +3) +13 Diplomacy (Cha +6, Ranks 4, Class Skill +3) +9 Disable Device (Dex +8, Ranks 1) +6 Disguise (Cha +6, Ranks 0) +12 Escape Artist (Dex +8, Ranks 1, Class Skill +3) +24 Fly (Dex +8, Ranks 1, Perfect Maneuverability +8, Size +4, Class(race) Skill +3) +7 Handle Animal (Cha +6, Ranks 1) +13 Heal (Wis +9, Ranks 1, Class Skill +3) +10 Intimidate (Cha +6, Ranks 1, Class Skill +3) +11 Knowledge, Arcana (Int +5, Ranks 3, Class Skill +3) +6 Knowledge, Dungeoneering (Int +5, Ranks 1) +6 Knowledge, Engineering (Int +5, Ranks 1) +9 Knowledge, Geography (Int +5, Ranks 1, Class(race) Skill +3) +9 Knowledge, History (Int +5, Ranks 1, Class Skill +3) +6 Knowledge, Local (Int +5, Ranks 1) +6 Knowledge, Nature (Int +5, Ranks 1) +9 Knowledge, Nobility (Int +5, Ranks 1, Class Skill +3) +12 Knowledge, Planes (Int +5, Ranks 4, Class Skill +3) +12 Knowledge, Religion (Int +5, Ranks 4, Class Skill +3) +9 Linguistics (Int +5, Ranks 1, Class Skill +3) +19 Perception (Wis +9, Ranks 7, Class Skill +3) +12 Perform(Dance) (Cha +6, Ranks 3, Class Skill +3) +8 Ride (Dex +8, Ranks 0, Class Skill +3) +15 Sense Motive (Wis +9, Ranks 3, Class Skill +3) +9 Sleight of Hand (Dex +8, Ranks 1) +13 Spellcraft (Int +5, Ranks 5, Class Skill +3) +20 Stealth (Dex +8, Ranks 1, Size +8, Class Skill +3) +9 Survival (Wis +9, Ranks 0) +3 Swim (Str -1, Rank 1, Class Skill +3) +17 Use Magic Device (Cha +6, Ranks 7, Class(Trait) Skill +3, Trait +1) Each level skill points gained 9/level for Monk, 7/level for Cleric, 11/HD for first 3 HD Traits:
• Dangerously Curious - +1 on UMD, UMD is a Class Skill. • Magical Knack +2 CL on Cleric if < total levels. Feats:
Racial:
Lyrakien
Speed: 30', fly 80' (perfect)
Spell Like Abilities:(CL 3rd, concentration +8)
Darklight (Starlight) Blast A perverted version of a Lyrakien's Starlight Blast, as a standard action once every 1d4 rounds, a Elita can tap into the divine power of Abbadon, unleashing a blast of unholy darklight in a 5-foot burst. All creatures in this area take 1d4 points of unholy damage, plus 1 point for each step their alignment deviates from neutral evil. For example, a neutral or lawful evil creature would take 1d4+1 points of damage, a lawful neutral creature would take 1d4+2 points of damage, and a lawful good creature would take 1d4+3 points of damage. A DC 12 Reflex save negates this damage. Neutral Evil creatures are unaffected by this ability. The save DC is Constitution-based. Traveler's Friend
Half-Fiend
Armor Class: Natural armor improves by +1. Defenses/Qualities:
Melee: A half-fiend gains two claw attacks and a bite attack. Damage depends on its size (see pages 301–302). Special Attacks:
Favored Class & Notes:
Favored Class: Cleric
Cleric - Crusader Archetype:
Crusader Archetype Class Changes
Bonus Feats
Legion’s Blessing (Su)
Channel Energy
Preferred Weapon
Domains:
Painful Smite (Su)
Destructive Aura (Su): At 8th level, you can emit a 30-foot aura of destruction for a number of rounds per day equal to your cleric level. All attacks made against targets in this aura (including you) gain a morale bonus on damage equal to 1/2 your cleric level and all critical threats are automatically confirmed. These rounds do not need to be consecutive. Domain Spells: 1st—true strike, 2nd—pain strike, 3rd—rage, 4th—inflict critical wounds, 5th—symbol of pain, 6th—harm, 7th—disintegrate, 8th—demand, 9th—implosion.
Monk:
Weapon and Armor Proficiency:
AC Bonus (Ex)
These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. Flurry of Blows (Ex)
A monk applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands. A monk may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows. A monk cannot use any weapon other than an unarmed strike or a special monk weapon as part of a flurry of blows. A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks. Unarmed Strike
Usually a monk's unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling. A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. Bonus Feat
Stunning Fist (Ex)
Evasion (Ex)
Equipment:
Arms, Armor, and Clothing
(750) Wand of Mage Armor (CL1, 50 Charges)
11.5 lbs In Backpack Oil, Flask, 1 lbs.
Scrolls: CL check DR = 1+CL if Cleric Spell above current Cleric level ________
Belt Pouch Chalk, 3 pieces
Carrying Capacity Current Weight: 11.5 lbs Light Load: x < 30 lbs.
Appearance:
Garbed in loose fitting black clothing, Elita is a dark and deadly looking woman. With a scimitar in one hand and a look of hatred and vengeance in her eyes that would stop an ogre, she is a woman no man would want to stand in front of. Were it not for her diminutive size and the dark oil rainbow hued butterfly wings sprouting from her back, you would think that she had just stepped from the bow of her pirate ship. For a brief moment she pauses in front of you and stares into your eyes, you almost feel that she is staring directly into your soul. Then, before you can blink, she is gone and you are able to catch your breath, glad that you were not the target of whatever dark pain is the target of her vengeance. Think of the Dread Pirate Roberts from the Princess Bride, without the good nature and comedy.
Background:
Elita is an Azata, originally from Elysium. For several hundred years, she travelled the material planes soothing the souls of weary travelers and at times serving as a familiar to free minded good mages. With the voice of an angel, her beautiful songs brought relief to weary travelers across all lands. Nearly a century ago, Elita was with her master Myken Aztoth when he and his companions travelled to the Outer Planes. During this expedition, the party went to the first plane of Hell, Avernus. Tragedy struck while on Avernus and Myken was killed. Despite her best attempts, Elita was unable to escape Avernus and was captured by the infernal forces. For nearly 90 years, Elita was tested, tortured and traded among Devils, Demons, Daemons and other denizens of the lower planes. She has been imprisoned in Hell, Hades and the Abyss. However, through her guile and charisma, she managed to avoid being killed and destroyed by her captors. Nonetheless, her time in the lower planes has slowly eroded her connection with Elysium and the happy go lucky personality which is prevalent on that celestial plane. Instead, a darkness has slowly invaded her persona resulting in the dark fallen angel she is today. During her imprisonment, Elita learned to control her body and evade the many attacks that were attempted by her captors and other prisoners. Approximately 10 years ago, Elita escaped from imprisonment in the Abyss by beguiling her captor and then hiding. For several years she remained hidden in the Abyss until she managed to follow a horde bound for Hell. Although equally horrific to the Abyss, Hell provided a much more predictable land. While in Hell, Elita's dark side continued to foment and grow. As such she became attracted to the dire hatred and destruction sought by Libicocco, the prideful Lady of Winds. As such, Elita began to dedicate herself to destruction of those who had caused her harm, without a care as to the collateral harm she might cause. While not having the great size and strength of internals, her speed and stealth enabled her blows to hit true causing just as much damage as those much stronger than her. She also learned to land vicious blows which frequently distracted her foe such that other much more powerful fighters could land deadly blows. After several years on Hell, she finally found a conduit which returned her to Oerth, but despite several years in the beauty of Oerth, she continues to have dark vengeful thoughts and desires nothing more than to repay the players in the Blood War for the pain and suffering that they caused her. While this may sound like a good and noble cause, Elita no longer cares about the means used to bring about her vengeance. Destruction is her goal, particularly of those who harmed her. People are but pawns, the end goal is her target - destroying the Demon Lords, Arch-Devils, and other fiends who caused her pain. As a result of her imprisonment, the music and stories which Elita formerly used to heal and entertain have become much darker. Her skills have turned from light to darkness enabling her to hide and disguise herself with great skill. She has learned to use her abilities to weaken and confuse foes such that even the mightiest of warriors must take heal or find himself watching Elita while another's blade is sunk between his shoulders. Now Elita is ready to join the Blood War, not to help any side win, but to help all sides lose, for only then will her suffering finally be ended.
Moto:
The Ends Justifies the Means. |