
Bloody_KissesGM |

The window is more than six inches thick and would not be an easy shatter.
As Zadluzeny disappears, he is suddenly shunted backwards and reappears where he left, though in not such a dignified pose.
Shunt Damage for Zadluzeny and Zub 1d6 ⇒ 6

Chess |

Strength check -> 1d20 + 7 ⇒ (17) + 7 = 24
Those that can see invisible creatures (is there anyone of us?) will see Chess rear up an pounce against the right door, but giving room below for someone to assist if they wish.

Elita Myken |

Returning from the window. Damn thing is a foot thick. We can get through, but it might be just a difficult as going through this stone..
Elita settles hovering just above the door so that as soon as it is open a crack, she can see within.

Bloody_KissesGM |

As the doors grind inwards, a wave of dust expels from the church. There is also a burst of energy.
Greater Dispel Magic Check 1d20 + 17 ⇒ (13) + 17 = 30
20' radius around the doors
Sunlight pours into the Church, but before you can enter, there is a cacophonous sound from the sky, as if a chorus of trumpets are heralding at once.
A golden tear rips into the sky, and thunderous choir of voices booms out in Celestial, which you can understand whether you know the language or not.
When united Children of Hate,
pass unto your Father's gate,
let Our punishment abate,
from twixt the stars redeem your fate.
A golden comet falls from the celestial gash, and plummets towards the church.
The falling star streaks through the sky at alarming speeds, and crashes through the stained glass window, coming to a deafening halt inside the church.
Fortitude Save DC 20 to avoid being stunned for 1 round
Reflex Save DC 20 to avoid being knocked prone. (not applicable to airborne characters)

Elita Myken |

Well, time to find some nice celestials to destroy.
With an unholy gleam in my eyes, I zip through the door and scan within.
Perception: 1d20 + 19 ⇒ (7) + 19 = 26
Fortitude: 1d20 + 12 ⇒ (11) + 12 = 23

Abdiel The Faithful |

"Oh that's not good..." Abdiel has just enough time to mutter when he looks up at a comet that is coming more or less directly at him. He manages to get out of the way of its fall, but the shockwave of the impact leaves him fluttering drunkenly about.
Fortitude1d20 + 1 ⇒ (4) + 1 = 5

Zadlužený |
Ejected back out the front of the door Zadlu hisses... even more so when the power of the door strips away his disguise...
Reflex: 1d20 + 9 ⇒ (7) + 9 = 16
Fort: 1d20 + 8 ⇒ (9) + 8 = 17
Still disoriented, the descent of the meteor leaves him knocked down and reeling.
83/89 HP, Zub 13/19 HP

Bloody_KissesGM |

The fallen object lies before you, wreathed in flame and smoldering debris. The fires seems to have an intense, almost heavenly corona to them, and they sear into to the backs of your eyes as you look upon it. After a few quick moments pass, the object begins to shift, causing plumes of dust to billow out from thick pieces of stone and stained glass. Against this scene, a number of white feathers slowly waft to the ground.
What arises is a striking image of a male humanoid figure. His body is unnaturally perfect, as if chiseled painstakingly by a master sculptor. He is draped with stark white hair which comes down to his navel, and underneath glimmers a suit of golden armor, whose heavenly filigrees recount angels descending from Heaven to slay the hordes of evil. Behind this figure, outstretched, are two immense feathered wings, each as white as the figure's hair.
The angel speaks, and his voice is deep and powerful, like a trumpet bellow. You can understand his speech regardless of what language you speak. "By thy right hand of Raziel... am I at last free of my cosmic bonds? Have I not been too long in the shadows of self-invention and creation? Lo, I am released from my purgatorial confinement!" As he speaks, his voice is accompanied by a crescendo of angelic choir, and the golden sheen intensifies.
"Long have I sought thee, O once-precious relic. From who or what have I received this gift? For what purpose do I seduce this craft? I know these answers lie hidden beyond, in the powers that be! For it is written: the times of old will come anew and have the universe reversed to it's origin, whence the ancient winds blew! Sound the trumpet, bring me thy Rod and thy Sword! By the fist of Raziel, heretic hammer, bane of sinners! I meet my opposition, profane and disciplined! As long as my icon holds flesh, as long as my spirit permits, there will be no rest!"

Elita Myken |

Knowledge(planes or religion): 1d20 + 12 ⇒ (16) + 12 = 28 --> I assume that this is a Solar or something similar, just seeing if I know.
I turn and look back out of the doorway at the angel. Waiting to see what the other unholys will do.

Тia |

Tia's Fortitude save1d20 + 10 ⇒ (12) + 10 = 22
Tia's Reflex save 1d20 + 24 ⇒ (1) + 24 = 25
Whisper's Fortitude save 1d20 + 3 ⇒ (1) + 3 = 4
Tia's hold on her human form is disrupted as the strange energies ripple over her, and at the same time a small female devil wielding a spear and clad in leather pops into visibility. The comet's impact knocks her from her feet (all 8 of them!), and she scrambles to right herself.
Confronted by this paragon of light, her normally nimble mind scrambles for options. All she can think of is to buy time- engage the 'serf of the heavens' in conversation while the other agents if hell make their preparations. Unsure of the extent of this being's perceptions, she is careful to limit herself to speaking the technical truth.
She tentatively skitters into the church and addresses the angel in celestial, speaking in a cheery high-pitched voice "Hello there! I think that we were sent to free you... much time has passed and creation is not as it was; many records have been lost. Why were you bound in ages past?"
Tia's knowledge (planes) 1d20 + 11 ⇒ (10) + 11 = 21
Tia's knowledge (religion) 1d20 + 9 ⇒ (14) + 9 = 23
Whisper's knowledge (planes) 1d20 + 15 ⇒ (1) + 15 = 16
Whisper is stunned
Tia regains her feet (move action) and takes a few steps into the temple (free action). She readies an action to cast pilfering hand if the angel raises a weapon against her (to disarm/steal the weapon)(standard action). Caster level check + CMB: 1d20 + 8 ⇒ (20) + 8 = 281d20 + 14 ⇒ (10) + 14 = 24
I could have sworn that I posted a reply when the doors opened, sorry for the delay.

Bloody_KissesGM |

Sense Motive 1d20 + 18 + 10 ⇒ (14) + 18 + 10 = 42
Knowlege (Planes) 1d20 + 16 ⇒ (8) + 16 = 24
"Nay, filth, thou has not my best intentions in mind. Sent by Lower Flames to test my faith after my bondage? None shall halt the service of my master and father. His will be done, once back unto the depths of Hell have I sent thee, you shall know the power of my Lord in Heaven. Flee if thou has courage or sanity, for to stay thy hand is to know the glorious might of Castiel, Seventh Servant of Raziel!"
A large flaming sword manifests into the angel's hands. His iron grip refuses to yield. If you cast pilfering hand the maneuver does not exceed his CMD.
Initiatives, please
His introduction has eaten up the Stun Round, so all may roll as usual.

Elita Myken |

Initiative: 1d20 + 8 ⇒ (7) + 8 = 15
Holding my actions until I know what others are doing.
Knowledge(planes): 1d20 + 12 ⇒ (17) + 12 = 29
Knowledge(religion): 1d20 + 12 ⇒ (15) + 12 = 27

Elita Myken |

In PbPs I find that it can save a significant amount of time if the GM rolls everyone's initiatives.
Initiative: 1d20+6
With the clear threat and summoning of the weapon, Tia definitely would have cast the spell.
Agreed - I find that the DM doing all the Init rolls makes things much easier, and faster.

Astrid Ennead-en-Bandeau |

Initiative 1d20 + 9 ⇒ (19) + 9 = 28
Knowledge Religion 1d20 + 14 ⇒ (19) + 14 = 33
Astrid draws her tongue over her lips as her disguise falls away, eyes gleaming and face flushed with wanton excitement for the bloodletting of battle to come.
Holding my action for initiative list.

Abdiel The Faithful |

Initative 1d20 + 5 ⇒ (17) + 5 = 22
Knowledge the Planes 1d20 + 4 ⇒ (11) + 4 = 15
"By Asmodeus' left teat, I just know I'm gonna take the blame for this bugger getting out." Mutters Abdiel, looking down at the creature, looking down at the creature and preparing to turn himself invisible again.

Astrid Ennead-en-Bandeau |

As Astrid moves forward, the chains wrapping her body lift and stretch like snakes breathing into life. She sighs a soft sigh and speaks, her words dripping with battle lust like poisoned honey.
In Infernal, "Come blessed one, let us begin our dance of suffering and exquisite injury so that we may find our pleasure sooner." Eyes smoldering, her hands beckon forward and the chains reach out to find their target, spines and barbed edges splitting out from their links as they move to strike.
Ranged Masterwork Spiked Chain 1d20 + 14 ⇒ (3) + 14 = 17
Ranged Masterwork Spiked Chain 1d20 + 9 ⇒ (2) + 9 = 11

Chess |

Chess wants to make an initial pouncing charge bringing all his weapons to bear.
Charging Invisible Bite -> 1d20 + 15 + 2 + 2 ⇒ (11) + 15 + 2 + 2 = 30
Bite Damage -> 1d8 + 7 ⇒ (4) + 7 = 11
Charging Invisible 1st Claw -> 1d20 + 15 + 2 + 2 ⇒ (13) + 15 + 2 + 2 = 32
Bite Damage -> 1d8 + 7 ⇒ (7) + 7 = 14
1st Claw Grab vs. CMD -> 1d20 + 21 ⇒ (11) + 21 = 32
Charging Invisible 2st Claw -> 1d20 + 15 + 2 + 2 ⇒ (10) + 15 + 2 + 2 = 29
Bite Damage -> 1d8 + 7 ⇒ (2) + 7 = 9
2nd Claw Grab vs. CMD -> 1d20 + 21 ⇒ (8) + 21 = 29
Charging Invisible 1st Rake -> 1d20 + 15 + 2 + 2 ⇒ (10) + 15 + 2 + 2 = 29
Bite Damage -> 1d8 + 7 ⇒ (4) + 7 = 11
Charging Invisible 2nd Rake -> 1d20 + 15 + 2 + 2 ⇒ (18) + 15 + 2 + 2 = 37
Bite Damage -> 1d8 + 7 ⇒ (4) + 7 = 11
There are two grab attempts in there if either the first two claw attacks hit. The pounce is allowed during the charge. The target must be grappled if used as part of a normal full attack action.
If he can be seen take two off the attack rolls and the angel won't be flat footed.
If he can't charge, Chess will maneuver to where he can likely next round. Preferring to do so silently.
Stealth -> 1d20 + 19 ⇒ (10) + 19 = 29