Bloody Kisses (Inactive)

Game Master Bloody_KissesGM

A campaign of fallen angels, friendly devils, deceit, betrayal, secrets, and the everburning quest to discover the plane-fueling spark of the mortal soul.


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I've always known it was neither near nor far that fate, as some call it, would intervene once again and turn the bloody tide of war in a new direction.

My involvement with the eternal struggle between good and evil, mortal and immortal alike, is long and broad, and riddled with the holes of misfortune, like a sword-hewn cloak about my shoulders. But still it hangs there, proud and resilient, even while stained with ichor. So too have I always known the ways of the war, for it in itself is a cruel allegory of the multiverse at large. Such a litany of chaos and violence can not be ignored, and indeed may serve to heighten one's own perceptions. However, if one is gazing into the Abyss, one should be expect the Abyss to gaze back.

And so it has come to be. The hour of the next act of this saga is nigh, however the director is absent and the actors unwitting. What will unfold from here is not only a matter of personae dramatis, but of the set and audience as well. When the curtain draws down, the roses thrown will have sharp thorns indeed, and the actors will not exchange bows but bloody kisses.


Abdiel:
Lurking in the shadows you watch and wait for the right moment. Suddenly your vision blurs and for the first time, you know unconsciousness. In the dark of your mind, an image begins to form. A starless night sky, with several spheres hanging in the distance. Crimson light seeps from the ground, and a towering shape looms in your sight. This magnificent horned aristocrat resembles none other than the Lord of Hell. Curling horns grace this ruby imperial devil. The fiend greets you in smooth Infernal words, "Abdiel, my Faithful. I have a task for you. Complete this for me and your station in the Pit will be rewarded. You have gone unnoticed by most, but Hell sees all. I will be sending you to a place on the Prime that greater agents cannot tread upon. There you are to intercept a vassal of the Heavens and impede his goal. Do not fail me."
The final infernal words carry heavy weight. Your vision blurs again, but you feel your body blurring with it. (If you wish to refuse the summons, you may attempt a Will save. Otherwise you are target of a greater plane shift)

Astrid:
As your chains flense the flesh from the creature's back, your sight starts to become hazy, and you feel your body collapsing into slumber. Dark red light bleeds into your field of vision. You see a black sky with orbs hanging like holes in a tapestry. Lit by the red ambiance, a figure takes shape. Barely humanoid in shape, this alluring physique drips with ichor between bands of tattered flesh and glistening chains. "Astrid Ennead en-Bandeau, your pain is my pleasure. But there is new pain to spread. A beacon of righteousness impedes me. You shall rip the wings from its back. I am casting you to a location in the Prime that I cannot reach. Face this agent with the passion of your chains. Failure will not be tolerated."
Her infernal commands ring in your ears. The vision fades, and you feel your body being wrenched. (If you wish to refuse the summons, you may attempt a Will save. Otherwise you are target of a greater plane shift)

Chess:
Lazily you gnaw upon the haunch of your kill, but your eyes grow heavy and darkness consumes you. As you regain your sight, you can see a vast night sky unlit by stars but containing spherical motes like dead suns. Crimson light basks up from below the ground and the majority of your field of vision is consumed by a familair figure. Buxom and regal, the orange-skinned duchess adresses you. "Chesterfield, my pet, there is a nuisance that I would like you to deal with. It seems these I will never be rid of these annoyances. I will be dispatching you to an area of the Prime where my louder minions cannot tramp. A thrall of the Heavens will be en route to the locale. I simply want you to shred his desires and body into oblivion. If you should fail, however, punishment will be swift."
Her soft-spoken infernal decree weighs upon you. Her visage vanishes, and your form disperses as well. (If you wish to refuse the summons, you may attempt a Will save. Otherwise you are target of a greater plane shift)

Elita:
Passively you watched the assembly, waiting to strike. Abruptly, darkness clouds your eyes and you slip into torpor. When you open your eyes, you are met with a strange scene. A starless eventide sky with dark globes hanging in the distance. Crimson lighting from below illuminates a massive figure, a slightly feminine whirlwind of fire and black feathers. From within an airy woman's voice calls to you in the Infernal tongue. "Elita Myken, my caged songbird. There is something I need you to destroy. I shall be casting you to a place in the Prime where my darker servitors cannot tarry. There you shall encounter one of your shining cousins, a messenger of the Celestials. Dispatch him. Unmake this obstacle so more strings of the War can be ripped free. Do not fail, fallen one."
The infernal threat hangs on you. The sight dissipates and you feel yourself being tugged to new horizons. (If you wish to refuse the summons, you may attempt a Will save. Otherwise you are target of a greater plane shift)

Ssrintal:
Your foes wounds wept lifeblood, its breathing shallow. Before you take its life, however, your eyes are cast into a filmy haze and you fall unconscious. You awake to a scene of an ebon sky with no stars, dotted by darkened spheres. Limelighted by crimson radiance, you see a massive scaled creature with two simian heads on a serpentine bipedal form. The imposing creature bellows in dual Abyssal. "Ssrintal, my descendant. There are those that would oppose us. This cannot be. You shall be translocated to a place in the Prime where my influence is lacking. There you will be met by an accursed scion of the Heavens. Eliminate this threat and sacrifice the holy essence in our name. Fail, and my blood will be wrenched from your body."
Its stereo commands hang with importance. As the vision dissolves, so too does your being. (If you wish to refuse the summons, you may attempt a Will save. Otherwise you are target of a greater plane shift)

Tia:
Slowly you bind your catch in webbing, but your eyes grow dim and sluggishly you succumb to slumber. When you awake you see a vast horizon black with night. No stars shine, but you can see black spheres hanging in the sky. Crimson light shines from beneath and casts its glow upon a stunning female form. Her voluptuous devil physique seems all too familiar. She speaks in honeyed Infernal. "Tia, my weaver. The time has come for you to ensnare an enemy into your web. Along the threads I shall be sending you to a location in the Prime where my network does not reach. Once there, you must seek out this thorn. A serf of the Heavens must be stopped. Drain its life. Fail me not."
Her silky decree carries magnitude. The scene becomes foggy, and you feel yourself lulling into the same fog. (If you wish to refuse the summons, you may attempt a Will save. Otherwise you are target of a greater plane shift)

Zadluzeny:
You feel the creature's soul ebbing away, ready to claim your prize. Unexpectedly, you succumb to a lethargic trance. Eyes opening, you notice an unlit night sky with ebon globes suspended within. Underlighted by a crimson cast, you see an impressive frame. This tall womanly form has alabaster skin and large raven wings. Her midnight eyes weep blood as she speaks in a tandem of hollow Abyssal and Infernal. "Zadluzeny my unwitting champion, heed this call to arms. There is a soldier opposing the tide of war that must meet its end. I am relocating you to a place in the Prime where my grasp cannot yet gain a foothold. There you will encounter a Celestial knight whose goal must not come to fruition. Succeed, and knowledge of yourself will be gained. Fail and remain in oblivion."
She barks her orders and their priority holds measure. In an instant the vision blinks out, and you feel your body following suit. (If you wish to refuse the summon, you may attempt a Will save. Otherwise you are target of a greater plane shift)

You arrive at your destination, a temperate morning completes the atmosphere of this Prime sierra. Miles below, vast plains dotted occasionally with settlements, rivers, and forests, stretches from horizon to horizon. Before you, carved into the rocky face of the mountain, stands a church. Emblazoned in the stained glass window is a stylized flaming fist resembling a comet.

Hidden Church

Knowledge Religion DC 15:
This holy symbol represents a paragon from the Seven Heavens

Knowledge Religion DC 20:
This holy symbol represents a paragon from the Seven Heavens called Raziel the Crusader, patron of paladins

Knowledge Religion Dc 25:
This holy symbol represents a paragon from the Seven Heavens called Raziel the Crusader, patron of paladins. This building is a place for the Fists of Raziel holy order to meet

In addition to the nestled antiquated church, you see that you are not alone. Six other creatures stand nearby, an equal look of confusion painted on their faces. The other six are the remaining players, please describe yourselves with your first post


Female Lyrakien Half-Fiend (outsider(native), azata, extraplanar, evil) Monk(Martial Artist+)/1 - Cleric(Crusader)/3

The choice between remaining in the Infernal realms or returning to the prime material plane is resolved in but moments. Elita relaxes while immediately becoming uncommonly vigilant.

As the burning fires if hell disappear and the cool breeze of the material plane touches her wings, Elita immediately begins to scan the area looking for a place to hide. Seeing the dark shadows above the church, she flies up and disappears into the darkness.

Stealth: 1d20 + 20 ⇒ (18) + 20 = 38

Knowledge(religion): 1d20 + 12 ⇒ (19) + 12 = 31

Elita immediately recognizes the symbol's of good and law on the church. For a brief moment, she recalls many years flitting about the material planes, comforting weary travelers and serving powerful mages. But, that moment is over almost before it began. She knows that she now serves darker powers. At least until she is able to overthrow those denizens of the lower planes and take their places.

For now though, she has been given an assignment. But, first, she must determine what comprises these other six beings, some clearly from other parts of the lower planes, or at least touched by the darkness as is she.


Giant Friendly Talking Spider

A large brownish spider, somewhat larger than the average man, skitters back from the other creatures present. In addition to the usual complement of entirely-too-many eyes and legs, this spider possesses spindly insect-like hands which wave in complement to the arcane syllables coming from its mouth. Giving lie to your initial impression of a bestial nature it wears an odd garment that offers several buckles and straps to secure assorted pouches and cases to its back then wraps around to cover its underbelly. It also carries a small shield made of gleaming mithral; its only visible weapon is a crossbow strapped to its side.

Its spell produces no obvious effect, and the spider doesn't do anything that could be considered hostile. It just waits and watches the others, its eight beady black eyes gleaming in the sun.

Spellcraft DC16:
Tia casts mage armor

Detect Magic:
There is an aura of moderate illusion next to and slightly in front of the spider. The spider itself is under the influence of a spell with an aura of mild abjuration. Its garment and shield radiate faint abjuration, and the quiver on its back radiates moderate conjuration. A jumble of faint auras containing divination, transmutation, abjuration, and evocation radiate from a scrollcase at its side.

Detect good/evil/law/chaos:
Tia has an aura of faint law. There is a distinct aura of strong law and evil near her.

See invisible:
There is another spider with similar coloration standing next to and slightly in front of the large one. It is much smaller, 'only' the size of a wolf.

Knowledge (Religion): 1d20 + 9 ⇒ (2) + 9 = 11
Perception: 1d20 + 10 ⇒ (10) + 10 = 20


Not in use

Zadlužený succumbs to the call and allows his form to be wrenched from it's place of rest to the material plane. He knows that he has no ability to withstand the call of those that look down upon him within the pantheon of daemons. Awakening to his unfamiliar surroundings his black eyes peer out from their place in shadow within his robe's veil...

Knowledge (Religion): 1d20 + 18 ⇒ (8) + 18 = 26

Baring teeth as he recognizes the symbol upon the church, Zadlu holds his tentacled arms wide and floats a foot off the floor - eager to show that he holds no immediate threat to the others. Talking in Abyssal "I was called and have come..." gaze flitting among those visible to see if any would mean him harm.

The floating figure is bedecked in tattered silken robes of black limned in red. From the sleeves held wide project multiple claw tipped tentacles and the draped robe covers the three toed feet beneath. Face hidden by the robe's veil though occasionally a long forked tongue flickers forth to taste the air. A small bulge can occasionally be seen near to it's right breast, though it is fleeting.

Bloody Kisses:
My cacodaemon Zub is currently invisible and beneath Zadlu's robes


Female Kyton Kyton/Monk 1

With a flourish of multi-hued linking chains, this lithe, exotic predator is poised on pointed toes with the grace of a well balanced weapon upon a finger. Auburn haired and clad in gleaming iron chains, her alabaster skin seems tinged with cyanosis and what isn't adorned in chain is laced with criss-crossing scars. Sizing up the group members with seductive calculation, she glances to the religious edifice.

Perception 1d20 + 17 ⇒ (12) + 17 = 29

Knowledge Religion 1d20 + 14 ⇒ (17) + 14 = 31

With a disgusted gaze towards the church, she turns and spits upon the ground, as if to purge the very sight of the building from her body like a bitter spirit.

Infernal:
"Firestar, it seems the flame of your faith here has been snuffed like a candle."


Male Hellcat

The five figures have the sense of a large presence in their midst. Chess still reclined since before his transport, stretches out first one paw than the other, finally stretching his back in a big arch. Those gathered catch the faint outline of a giant cat. He yawns and the shadowed recess of his fanged maw come into brief view. Those that can see invisible can see the Hellcat for what he is.

His gaze slowly takes in the others. His tail flicking as his eyes narrow and seem to study Elita. But the faint glow of his eyes blink lazily and he takes a short walk around the group.

A silky voice purrs into each figure's mind,

In Infernal:
"You all provide interesting prey, especially the little one. But you are not why I was sent. None of you possess the stench of the Heavens...at least any longer. Wake me when someone interesting comes along."


Male Imp (Outsider, Lawful, Evil, Extra-Planar) Ninja 2

infernal:
"My Lord commands, and I go."
Abdiel would have said the words aloud, had he been conscious, but within the dream-scape he envisioned himself taking a knee and bowing his head and wings in acquiescence of his superior.

He had, unfortunately, been flying with a small clutch of his accumulated things, upon being sent away, so he came awake within the material plane to find the ground rising up to meet him quickly. With the ease of long experience he banks in a low circle, his right wing almost brushing the ground before he settles down on the ground. Adjustments of his clothing and gear take place, while he studies the others.

He could have been a tiny hairless with a crooked nose man, except for the flame red hue of his skin, hidden behind the leaves that had been carefully used to make armor that he wore, and a few vials and bags had been attached to the armor, along with a dozen pieces of cold iron that were anchored across it's back, sharply pointed on both ends. And of course there was the tail, complete with a scorpion's stinger, which lashed the air idly.

Infernal:
"Well, isn't this a fell and intriguing gathering. What's everyone out and about for? Anyone feel like wagering on how many of the faithful," here he gestures at the church negligently "they can get to Fall? I'm Abdiel, by the by, and I am very nearly certain that I'm not here to hinder any of you."


Female Lyrakien Half-Fiend (outsider(native), azata, extraplanar, evil) Monk(Martial Artist+)/1 - Cleric(Crusader)/3

For those who opened their eyes quickly. You saw what looked like an angel from the upper planes. Except the angel was dark with wings looking more like oil spilled in water than a rainbow. However, almost as soon as you saw her, you saw the the tiny creature glance at each of you before flitting her wings and disappearing into the shadows above the church where you are sure she is watching your every move.


Not in use

Switching to Infernal "Is this a tongue that we all share?" looking among those that have not fled to hide for assent. "I am Zadlužený"


Giant Friendly Talking Spider

Tia answers in a surprisingly feminine voice, "I speak the devil's tongue. My name is Tia. I assume we are all here for the same prey..." One of her legs gestures toward the stone edifice.


Not in use

"I was told a celestial knight with an unwelcome goal to those that are not refused." beneath the hood the creature's eyes narrowed as he regarded the spider. "I see that you share an interest in arts arcane Tia."

Using arcane sight to find out that Tia is an arcane caster


Giant Friendly Talking Spider

"Yes, daemon, the weaving calls to me. It is in my blood; I could no more ignore its call than than I could refuse to draw breath." She mutters a few arcane words and studies Zadlu for several seconds before turning her attention to the stronghold looming over them.

Tia - Knowledge (planes) 1d20 + 11 ⇒ (12) + 11 = 23
Whisper - Knowledge (planes) 1d20 + 15 ⇒ (8) + 15 = 23

@Zadlu: You still have placeholders listed for your gear and feats...

@GM: Are there any magical auras around the temple? Aside from the front door how many entrances are visible?


Female Lyrakien Half-Fiend (outsider(native), azata, extraplanar, evil) Monk(Martial Artist+)/1 - Cleric(Crusader)/3

Elita watches the oddly trusting assemblage from above. Most seeming to speak the tongue of the Infernals. Realizing that most appear to be as confused as she, Elita moves from her hiding spot and hovers out of reach, about 30' above the ground.

In what might best be a complete contradiction, you hear a beautiful angelic voice speaking in the guttural tongue of the Infernals - I to am here to eliminate a threat to my queen. One of my former brethren. I assume that your lords have similarly commanded you.


Male Imp (Outsider, Lawful, Evil, Extra-Planar) Ninja 2

"Speaking the language of the Abyss always leaves my tongue in knots, but I understand it well enough." Abdiel continues to talk in his native infernal tongue while he speaks, favoring Zadluzeny with a small smirk. "Any ways, I wouldn't exactly say that I'm here for prey. I'm just here to make sure that whatever it is Heaven wants to happen... doesn't. So, if anyone does see a vassal of the Hosts wandering about, could we at least take a few minutes to find out what it's purpose is before its wings are torn off? Or at least as that's happening? Questions go a long way towards getting answers. Also, devoured souls don't count as having fallen. You know, for the bet."

Knowledge (Planes) 1d20 + 4 ⇒ (15) + 4 = 19


Female Lyrakien Half-Fiend (outsider(native), azata, extraplanar, evil) Monk(Martial Artist+)/1 - Cleric(Crusader)/3

Is there a reason we are all making Knowledge(planes) rolls? Or is it to identify the butterfly?


The church emits no auras, and beneath the circular glass window the only entrance appears to be a large set of stone double doors.


Giant Friendly Talking Spider

For Tia it was to figure out what Zadlu was. I don't think it was strictly necessary, my bonus is high enough to take a 10 and identify outsiders up to CR 13. I believe knowledge (arcana) DC15 is the relevant skill to know what an aranea is.

The spider rubs its fangs together and says "Oh yes, I am very good at asking questions. Tell me imp, what can be seen through that window? Shall we enter through there, or the door? I doubt we have time for a siege, or the leverage to make the defenders of the fortress come out here to fight us."

Now that the disorientation from the abrupt travel was beginning to fade, Tia started to wonder whether they had been observed. She carefully examines the cliff faces above for any sign of a guard or watchpost.
Taking 20 on perception check = 30


Not in use

There is a light ruffling of Zadlu's robes though you feel no wind. "Entrances can be made if needs be..." and with a gesture to the small one above "and for some the hole needs not be large."


Male Imp (Outsider, Lawful, Evil, Extra-Planar) Ninja 2

For Abdiel, it was to make sure that he was aware Daemons had a tendency to devour souls, rather than simply corrupt them. While no DC for that particular piece of information is ever stated, I figured that 1it would lie somewhere in the 10-15 range, which is outside of the area that I felt comfortable saying he simply knew, given his intelligence and skill ranks.

Though I should roll for Tia as well at this point 1d1d20 + 4 ⇒ (1) + 4 = 5

Abdiel glances up at the window, pondering Tia's question for a moment. "Hmm... a wonderful question, Tia. Let me go take a quick little look-see, and then I'll be back to tell you all." So saying, he clicked his tongue to make a popping noise, and vanished from sight.

Using his at will spell-like ability of Invisibility.

Invisible, he stretched his wings for a moment and knuckled his lower spine, before taking off and climbing high above the church, then letting himself glide down land on the outside of the window. Perhaps he was being overly cautious, worried that someone might hear the beat of his wings through the glass and stone, but who could really be certain how great the blessings of Heaven might be? Finally, pressed up against the glass he peered inside, his senses attuned to sensing both good and magic, as well as seeing the mundane.

Stealth 1d20 + 18 ⇒ (15) + 18 = 33
Perception 1d20 + 9 ⇒ (18) + 9 = 27, and Detect Magic and Detect Good are constantly active.


Female Lyrakien Half-Fiend (outsider(native), azata, extraplanar, evil) Monk(Martial Artist+)/1 - Cleric(Crusader)/3

Let me see if I can see anything. And if I am spotted, I am much less likely to raise the alarms than some of the rest of you.

Stealth: 1d20 + 20 ⇒ (13) + 20 = 33
Perception: 1d20 + 19 ⇒ (15) + 19 = 34


It is almost impossible to discern any details through the thick chunks of colored glass. All that can be ascertained is that is seems there is a large room on the other side.

Neither detect good or detect magic reveals anything through the stained glass.

Abdiel:
When you land on the window ledge, however, there is a slight familiar tingly taste in the back of your throat. A faint static like ozone that somehow reminds you of home.


Female Lyrakien Half-Fiend (outsider(native), azata, extraplanar, evil) Monk(Martial Artist+)/1 - Cleric(Crusader)/3

Do there appear to be any openings which I could get into to scout forward?


The entire window is one solid piece without hinge or crack. The rest of the church is carved into the living rock.


Male Hellcat

What is the lighting out here? I will ask that a lot, to know my visibility.

Everyone in Infernal:
"No time for a nap huh? I guess we are not waiting....So sad.

Those that know me, call me Chess and I am afraid I have no use for souls, bets, or questions...only sustenance. There is to be one here, reeking of the no fun Heavens, I am desiring to taste his flesh...at least just a little if you must talk with him...before he dies."


It's early morning, a few light shadows from jutting peaks here and there, but otherwise the valley is fairly well lit.


Female Lyrakien Half-Fiend (outsider(native), azata, extraplanar, evil) Monk(Martial Artist+)/1 - Cleric(Crusader)/3

After examining the window, Elita flits back down to the rest of the group, still remaining well out of reach of anyone including the translucent cat.

Infernal:

Well, from the appearance of things, this church is simply carved into the stone, so I doubt that even one as slight as I can get in without going through the door. If you all can hide, I can likely sneak in when someone leaves the church. Or we can attempt to simply enter and face whatever holy forces are within.


Female Kyton Kyton/Monk 1

Astrid's gaze moves over the party silently, her lips slightly pursed in thought. The chains wrapping her body twitch and clink in subtle movements as her gaze passes over Elita, Zadluzeny and Tia, her eyes narrowing in thought. Folding her hands behind her back, her chains calm and she smiles a soft smile, waiting patiently for battle to begin.


Male Imp (Outsider, Lawful, Evil, Extra-Planar) Ninja 2

Abdiel is a few moments later than Elita in coming back, returning to visibility as he glances over his shoulder at the church, with a slightly perplexed expression on his face.

Infernal:
"Can't really see anything inside, but it looks to be deserted, more or less. Definitely no powerful priests or angels hiding within there yet... I don't even think the place is consecrated. In fact, I'd actually say that the opposite might be true. It almost felt like touching home when I landed on the window."

He pauses, tapping his chin thoughtfully, before continuing.

Infernal:
"Or maybe somebody used the body parts of a fiend to make the window. Anyways, only way to know what is in there will be for us to go in there."


Not in use

A hidden smile forming beneath the heavy hood, Zadlu's tongues flicker out to taste the air "Should we knock on the door? Perhaps they will let us in willingly.... at least if we do not look as we do now."

Zadlu is suggesting he use disguise other to make everyone human-ish (the small ones can go invis) and knock on the door. Put his +20 Bluff to work :)


Tia:
Inside your head, you hear Whisper's accustomed flirtatious voice, "My my my, what a handsome brother we have here. Let us watch this Abdiel, Mistress. A messenger speaks to the master who in turn speaks to her messenger. How delightful."

Zadlu:
Wrapping within your skull comes the soft-spoken covetous voice of Zub, "Blood, Master. The scent of new blood. Some familiar, and some... different, like delicious meat starting to spoil. Will we feed soon, Master?"


Female Lyrakien Half-Fiend (outsider(native), azata, extraplanar, evil) Monk(Martial Artist+)/1 - Cleric(Crusader)/3

Glancing from lower plane denizen to lower plane denizen. The ends justify the means. Let us just go through the door and crush whatever is within.

When you are able to catch a glance of the rapidly moving butterfly woman, you think you can almost see flames dancing in her eyes. You also see that a tiny wicked looking scimitar has appeared in her hand.


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Not in use

Bloody Kisses:
A sussurant voice almost like a sack slipping over a greased floor speaks back to Zub "Patience Zub... these ones are not for consumption... at least not yet. You will have a soul to feed upon soon enough"

Bloody - just letting you know I have zero issues with you taking control of Zub any time you like :)


Male Imp (Outsider, Lawful, Evil, Extra-Planar) Ninja 2

"I vote big folk are first into the breach, then." Abdiel offers, before turning invisible once more and fluttering to take up a place somewhere above Tia's head.


Male Hellcat

In your heads:
"The daemon can knock. If you need to knock louder, let me know. <<purrrrrrr>>"


Female Lyrakien Half-Fiend (outsider(native), azata, extraplanar, evil) Monk(Martial Artist+)/1 - Cleric(Crusader)/3

The big folk are too slow. Just take the door down and storm the place. Destruction and bloodshed shall abound.

Not waiting for the others, Elita flies to the door and begins to examine if for traps or locks.

Perception: 1d20 + 19 ⇒ (3) + 19 = 22

DM BK:

Can I retcon and purchase some masterwork thieves tools? While I am not a thief, I am about as close as this group is going to get.


Elita, yes you may make the retcon purchase.

There does not appear to be any traps, and from the outside there doesn't seem to be any locking mechanism on the heavy stone doors.

Church Doors

Knowledge engineering DC 15:
Blind doors like this can often be braced from within


Female Lyrakien Half-Fiend (outsider(native), azata, extraplanar, evil) Monk(Martial Artist+)/1 - Cleric(Crusader)/3

Knowledge(engineering): 1d20 + 6 ⇒ (3) + 6 = 9

I have never worked with massive doors like these. And there does not appear to be any locking or opening mechanism from this side. Does anyone have another idea? Or should we let the daemon knock and charm those within.


Not in use

Zadlu talks in a guttural though precise tone as his tentacles quiver over his form. Settling back upon the ground he now appears as though a robed and wizened aasimar scholar - grey haired and his robes share the colours of Raziel's order. Walking upon the ground he makes for the doors "I intend to introduce myself... any who wish to be hidden should make themselves so..." before retrieving his iron shod quarterstaff from within his robes using it as a walking stick.

Cast's disguise other on self to appear as a old male aasimar on a holy pilgrimage.
Disguise: 1d20 + 16 + 10 ⇒ (12) + 16 + 10 = 38
Will be using arcane sight to keep a look out for anything interesting as I approach the doors.


Female Lyrakien Half-Fiend (outsider(native), azata, extraplanar, evil) Monk(Martial Artist+)/1 - Cleric(Crusader)/3

Smiling as the daemon changes his appearance.

Should I accompany you my upper planar friend? This is said with a combination of disgust and sarcasm. Or remain hidden above the door and sneak in when it is opened?


Female Kyton Kyton/Monk 1

Drawing a small pack from within the folds of her chains, Astrid spends a few moments adjusting her appearance to that of a young elven monk.

Disguise 1d20 + 9 + 4 - 2 ⇒ (12) + 9 + 4 - 2 = 23

Stepping forward, she takes her place beside the scholar, awaiting what's to come.


Male Hellcat

Chess ensures that he is fully in the sun. His smile of fangs and flames slowly fades from view, leaving nothing to show of his presence there.


Giant Friendly Talking Spider

The spidery shape ripples and blurs as it shifts itself into the form of a young woman. She wears a voluminous grey-blue traveler's cloak that hides most of her figure, revealing only her pale face, black hair, and green eyes. She falls into place next to Zadlu as he approaches the door.


Not in use

Moving up to the doorway with the unsteady gait of an old man, Zadlu raps on it with his staff calling out in Common "Hello there... Hail, we have travelled far."


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Female Lyrakien Half-Fiend (outsider(native), azata, extraplanar, evil) Monk(Martial Artist+)/1 - Cleric(Crusader)/3

Fighting the urge to simply pummel the door until it breaks, Elita flies down and settles on the old man's shoulder. Giving him a smile clearly showing her celestial heritage, a smile that none here had seen previously.

All good wizards have familiars. And only good wizards have celestial familiars.

After a pause. And if anyone tries anything, I will gut you just as fast as the holy servants within.

Disguise: 1d20 + 6 ⇒ (9) + 6 = 15 <-- Just trying to look like a good Lyrakien, not a bloodthirsty psychopath.


As you stand at the entrance, you are greeted by silence.


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Female Lyrakien Half-Fiend (outsider(native), azata, extraplanar, evil) Monk(Martial Artist+)/1 - Cleric(Crusader)/3

You sense that the minute butterfly is more than a little impatient.
Bah, letsjustgointhroughthewindow.

I fly up toward the window and begin to search for a part that can be broken with minimal noise and without taking down the whole window.

Knowledge(engineering): 1d20 + 6 ⇒ (9) + 6 = 15


Not in use

Zadlu ignores the little one as she flies... instead he starts with hands wide and speaks once more in guttural Infernal. Bringing his hands together with a clap, he disappears from view.

Zadlu uses his Dimension Door SLA to move 10ft forwards, bringing Zub along for the ride...


Male Imp (Outsider, Lawful, Evil, Extra-Planar) Ninja 2

Abdiel watches the small side play, and joins Elita up at the window.

"Check and see if it is held in by an adhesive. I might be able to dissolve it if so." He offers helpfully, with a cheerful smile.


Female Lyrakien Half-Fiend (outsider(native), azata, extraplanar, evil) Monk(Martial Artist+)/1 - Cleric(Crusader)/3

Unless I hear a better alternative soon, I am just going through the window. Nobody can see or hit me so what difference does it make.

I find the smallest pane of glass that it appears I could fit through, and then smash it with my scimitar if I have not heard from below after about 45 seconds.

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