Beyond Heaven (Dungeon Planet) (Inactive)

Game Master MCKhaos


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Gynoid Technician Lvl:6.05 HP:23/23 A:0 Dmg:d6 | Stock +0 ~ INT+3 ~ STR+2 ~ CON+1 ~ WIS+0 ~ CHA+0 ~ DEX-1

2BR as Raphiel (because solo death)
Bone'ead as Michelangelo (because pizza)
Sona as Leonardo (because lawful)
BoT as Donatello (because tinkering)
Retzack as KC (because ego)
Dexter as April (because strong independent damsel who don't need no man)

also Retzack has fangbanged every human male in the crew.


Male Human Survivor | Lvl 4 | XP: 4 | HP: 17/27 | Gambit 0 | Armor 1 | 1d10 | STR +1 | DEX +1 | CON +2 | INT 0 | WIS -1 | CHA +2

I think this recent thing (the comment by grellick) has opened up my first bond, with Retzack. I think we have worked together before, and my proposed bond is: Retzack's preening is going to get someone hurt

Dark Archive

m Human(?) Vampire 1 | HP: 21/21 | Armor: 1 | XP: 5/8 | Blood: 5/7 | Hunger: 0 | FX: scarred

Get "someone" hurt?

Oh I'm absolutely sure of it. *wiiink* ;)


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets

We've slowed down a bit so I just wanted to check in. Have I given enough hooks for you all to move the plot forward? Am I the bottleneck here?

Dark Archive

m Human(?) Vampire 1 | HP: 21/21 | Armor: 1 | XP: 5/8 | Blood: 5/7 | Hunger: 0 | FX: scarred

I'm just waiting for Dexter to take me to his room so I can use the mask on his dead kidnappers.


Male Human Survivor | Lvl 4 | XP: 4 | HP: 17/27 | Gambit 0 | Armor 1 | 1d10 | STR +1 | DEX +1 | CON +2 | INT 0 | WIS -1 | CHA +2

Oh, I thought I was waiting for the rest of the party. sorry, I've had a long day.


Male Human Survivor | Lvl 4 | XP: 4 | HP: 17/27 | Gambit 0 | Armor 1 | 1d10 | STR +1 | DEX +1 | CON +2 | INT 0 | WIS -1 | CHA +2

Hey, McKhaos, can I get a rundown of what I know, because I've just realized I don't even know the girls name.

Roll if nessesary, (Probs +Cha, for info gathering): 2d6 ⇒ (4, 2) = 6


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets
Dexter Hyde wrote:

Hey, McKhaos, can I get a rundown of what I know, because I've just realized I don't even know the girls name.

[dice=Roll if nessesary, (Probs +Cha, for info gathering)]2d6+?

You know nothing, Mr. Snow.


Gynoid Technician Lvl:6.05 HP:23/23 A:0 Dmg:d6 | Stock +0 ~ INT+3 ~ STR+2 ~ CON+1 ~ WIS+0 ~ CHA+0 ~ DEX-1

We're not very good at our jobs... Not a one of us.

...

Time to start setting fire to some AoS stuff until we win. Where did I but that murderbot...


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets

Her name is Quibbick, she is a goblin magic user (akin to a bard class). She is primarily sent on diplomatic missions, negotiating trade agreements and brokering cease fires with and among Grellick's competitors. She was on station to ensure that Grellick's traders would retain access even as the station began to shut off access to outsiders.


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Android Engine of Destruction | Lvl 6 | XP: 10 | HP: 14/27 | Armor 4 | 1d10 | STR +3 | DEX +1 | CON +2 | INT 0 | WIS 0 | CHA -1 | Blood: 4

2BR is waiting patiently outside.

I would very much like to set some things on fire. Kindly designate targets into these categories: Will be fired if destroyed, will be sued if destroyed, and will be given a raise if spread over an area of several blocks.


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets

Poor Quark.


Male Human Survivor | Lvl 4 | XP: 4 | HP: 17/27 | Gambit 0 | Armor 1 | 1d10 | STR +1 | DEX +1 | CON +2 | INT 0 | WIS -1 | CHA +2

Am I what everyone is waiting on?


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets

No, it's me. It's been a difficult few days. Updating tonight.


Male Human Survivor | Lvl 4 | XP: 4 | HP: 17/27 | Gambit 0 | Armor 1 | 1d10 | STR +1 | DEX +1 | CON +2 | INT 0 | WIS -1 | CHA +2

No problem, been there. also, I might not be around for a few days. i'll try to update, but... no promises. from tuesday, until thursday evening, I will possibly be on hiatus.


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets

Failure.


Remote Avatar Bot 5 | 20/20 HP, visual status: Normal | Str 0 | Dex 3 | Con 1 | Int 2 | Wis 2 | Cha -1 | 2 XP

Apologies for not updating last Friday, had a big slamma jamma of a day at work. I'm getting on top of it just now by today and I'll be posting an update later on in the day.


Male Human Survivor | Lvl 4 | XP: 4 | HP: 17/27 | Gambit 0 | Armor 1 | 1d10 | STR +1 | DEX +1 | CON +2 | INT 0 | WIS -1 | CHA +2

Two more proposed bonds.

Sona needs to loosen up, I'll teach her how to party.

and

Jamee sees the world through a computer screen, I'll show him the real world.


Gynoid Technician Lvl:6.05 HP:23/23 A:0 Dmg:d6 | Stock +0 ~ INT+3 ~ STR+2 ~ CON+1 ~ WIS+0 ~ CHA+0 ~ DEX-1

These proposed activites sound like the sort that could get someone killed.

Dexter has a heightened expectation of survival. I should test his blood while he still has some.


Dexter Hyde wrote:
Jamee sees the world through a computer screen, I'll show him the real world.

Good luck breaking through this kid's agoraphobia! It took him hours to leave his command tent and come aboard the Lucky Sixes when the Captain picked him up.


I was on a 3 day weekend vacation yesterday. I'm trying to get caught up, but I've been struggling at work lately and it's killing my creative energy a little bit. Will post asap.


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Hey all. Since you're all so patient with me (and I do very much appreciate that), I've made a decision.

Rather than half-ass this break and come back today, before I feel fully ready to, I'm taking the rest of the week off.

Updates will resume in full next Monday. I promise, I'll be fully 100% again by then, and my posts will continue as normal. Just need a bit of a break week to let my brain relax and re-gather some creative inspiration.

I'll be spending the free time this week reading, mostly, and collecting ideas that I can use in characterization, plot, and setting.

Thanks for your patience everyone.

Hope I'm not making a bad first impression on you, Dexter the newcomer. Normally, I try very hard to be a diligent and consistent poster!


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Hey all, just letting everyone know that I feel very refreshed and revitalized after taking a week away from the forums entirely. I've got a lot to catch up on, but I've begun working on just that, and I hope to have updated every campaign I'm part of by early afternoon. Thanks for your patience once again.


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Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets

A fellow player in another of Moosh's games has been inspired to try their hand at DMing PbP Dungeon World.

If you are interested: http://paizo.com/threads/rzs2ttgm?Recruiting-for-a-Dungeon-World-Game#1

Dark Archive

m Human(?) Vampire 1 | HP: 21/21 | Armor: 1 | XP: 5/8 | Blood: 5/7 | Hunger: 0 | FX: scarred

Posting to all my games: I'll be leaving for a family vacation this Wednesday, and my posting will be spotty until I get back Monday. Feel free to bot me as needed. =)


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets
Retzack, the Black wrote:
Posting to all my games: I'll be leaving for a family vacation this Wednesday, and my posting will be spotty until I get back Monday. Feel free to bot me as needed. =)

May you still be alive at the end of this!

Man, it is so much easier to update when my wife and kids are off at the pool!


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets

Apologies, I meant to catch everyone up today after I finished a job app but I'm just too tired. Death awaits another day!


Male Human Survivor | Lvl 4 | XP: 4 | HP: 17/27 | Gambit 0 | Armor 1 | 1d10 | STR +1 | DEX +1 | CON +2 | INT 0 | WIS -1 | CHA +2

Technically, the H&S rules only require you to "make an attack" on the target. not necessarily deal damage. you could choose to poison them, trip them, use an aggressive monster move on them, cut them off from allies, disarm them, or maim them, all of those would count as attacks, and that's a nice variety of Gm moves right there.

also, I have it on decent authority that the RAW of PbtA games is often very intentionally loose, and open to alteration for the sake of fun.


Sorry for not posting any updates yesterday guys, I was under the weather. Will be updating today.


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets

I'm loving these rolls. Things are a bit weird right now because I'm on a family vacation. I'll try to keep up.


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets

Sona, any ideas on how to make this more engaging for your character right now?


Gynoid Technician Lvl:6.05 HP:23/23 A:0 Dmg:d6 | Stock +0 ~ INT+3 ~ STR+2 ~ CON+1 ~ WIS+0 ~ CHA+0 ~ DEX-1

Honestly, I'm just hoping IRL clears up before the end of this encounter. I've dropped one game, but I'm trying to keep this one.

I'm just trying to find time to follow the thread and provide aid where needed.


Remote Avatar Bot 5 | 20/20 HP, visual status: Normal | Str 0 | Dex 3 | Con 1 | Int 2 | Wis 2 | Cha -1 | 2 XP

Are there any further countermeasures in the ship's systems or does she have complete and total access to the shipwide network?


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets

Her control is far from complete. She still needs to move from node to node to control various subsystems, and risk exposure in doing so.

She does generally know the various available nodes (which are at the player's discretion).


Remote Avatar Bot 5 | 20/20 HP, visual status: Normal | Str 0 | Dex 3 | Con 1 | Int 2 | Wis 2 | Cha -1 | 2 XP

If I were to prepare my ship for e-attacks like the kind that she is currently performing, I would have two layers of defense - passive, and active. The passive kind of defense would be like trap nodes, walls of code that block her progress, reactionary stuff that would trip up a hacker trying to gain control of the ship's systems.

Meanwhile, the active defenses would be like electronic white blood cells, actively seeking out invasive hacking protocols where they are detected and hunting them down.

Does this ship have anything like that?


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets

Yes, they are represented by the lights frequently swooping down to inspect the dancers.


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets

So we have settled into a steady but not frantic posting pace. I'm happy with it, but I did want to have THAT talk.

At this point in the campaign, would you like it to begin driving home towards a conclusion, or branching out into a bigger story?

I'm happy either way. We have a huge universe built and some solid threads that can push in either direction. I can see the campaign wrapping in the next arc after this rescue arc. Or I can see it pushing much farther.

I just don't want it to get to the point for you all where posting in this game is an obligation instead of a joy.

Thoughts?


Android Engine of Destruction | Lvl 6 | XP: 10 | HP: 14/27 | Armor 4 | 1d10 | STR +3 | DEX +1 | CON +2 | INT 0 | WIS 0 | CHA -1 | Blood: 4

If we continue the campaign (which I would very much like) I like the idea of maybe improving/investing in the Sixes more?

Dark Archive

m Human(?) Vampire 1 | HP: 21/21 | Armor: 1 | XP: 5/8 | Blood: 5/7 | Hunger: 0 | FX: scarred

I am emphatically, vehemently, and a whole bunch against the mere idea of ending this campaign or geinning the process of conceiving to think about a conclusion of any sort.

Sorry, was that too ambiguous? =)

I love this character and am actively salivating at how some of the higher moves will play out. We still have many active plot points that we haven't even begun to investigate, The Flesh not the least of which.


Keep it up! Keep it up!


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Gynoid Technician Lvl:6.05 HP:23/23 A:0 Dmg:d6 | Stock +0 ~ INT+3 ~ STR+2 ~ CON+1 ~ WIS+0 ~ CHA+0 ~ DEX-1

There is a reason I haven't officially quit. We still have to have the Willy Wonka's Chocolate Factory episode where Sona takes Jamee back to Theta HQ.


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Aw, RIP Gene Wilder...


Male Human Survivor | Lvl 4 | XP: 4 | HP: 17/27 | Gambit 0 | Armor 1 | 1d10 | STR +1 | DEX +1 | CON +2 | INT 0 | WIS -1 | CHA +2

I am pro this continuing, if you are amenable


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets

Onwards and ever upwards!


Android Engine of Destruction | Lvl 6 | XP: 10 | HP: 14/27 | Armor 4 | 1d10 | STR +3 | DEX +1 | CON +2 | INT 0 | WIS 0 | CHA -1 | Blood: 4

Yay!


Make sure it's enjoyable to you as well though. As a GM myself I totally understand writer's block or burnout, happens to everyone at some point. We're all in this together here.


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets

Not ignoring this game ... just working in the background on refining and expanding fronts. Nothing to see here folks!


Busy dipping my toe in the water of WoW again with Legion tonight, guys. Sorry


Male Human Survivor | Lvl 4 | XP: 4 | HP: 17/27 | Gambit 0 | Armor 1 | 1d10 | STR +1 | DEX +1 | CON +2 | INT 0 | WIS -1 | CHA +2

Don't worrry, Mckhaos, my being the bestest GM ever, and my being a complete sadist are largely unrelated. you're doing your job well, I know I'm having fun, and I think these guys are too


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets

I've been thinking a great deal about narrative control in dungeon world. I enjoy giving as much narrative control to the PCs as possible. On an unrelated note, I find my greatest difficulty as a DW GM is the defy danger 7-9 result. In an effort to kill two birds with one stone, I've been playing around with a re-write of Defy Danger. What do you think of this? Is it madness? Would you be willing to playtest it for a bit in our game?

I added the XP incentive to drive the players towards upping the ante. Another bonus for PbP, is that we've all seen that a player can in theory continue narrating a scene until they hit a 6- generally, or a 7-9 on a defy danger (alternatively, a player will get a 7-9, continuing the narration and it becomes difficult to retcon). If the player has control over 7-9, then a post doesn't really NEED to end until a 6- is rolled.

When you act despite an imminent threat or suffer a calamity, say how you deal with it and roll. If you do it

by powering through, +Str
by getting out of the way or acting fast, +Dex
by enduring, +Con
with quick thinking, +Int
through mental fortitude, +Wis
using charm and social grace, +Cha

✴On a 7+, you do what you set out to and the specific threat doesn’t come to bear.

✴On a 7–9, describe how the situation worsens for your character, the party, or the world. If the GM is impressed by your creative masochism, mark XP.

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