
MCKhaos |

Ah, the moves are very narrative. So for the link you sent, the Monster Move for that Grey Render is "Tear something apart."
The Magmin has:
Offer a trade or deal
Strike with fire or magic
Provide just the right item, at a price

MCKhaos |

I wonder if I will ever be able to play a tabletop RPG in the future without being Captain Ron Bucanero. I sincerely doubt it.

Jamee Lestrade |

Omega's basically a protoss.
Protoss derive sustenance from light, capable of living off moonlight (reflected sunlight), and can go without light for extended periods of time. What little water they need is absorbed through the skin. The Dark Templar modified themselves biologically and used other techniques to survive on the formerly lightless world of Shakuras.
The protoss used to hunt, but they did so to collect the blood and hides of animals for various purposes, not for sustenance.
Protoss hear and smell through their skin, and it is believed that their primary sense is sight. Protoss have a sense of smell sharp enough to identify other protoss and see very well at night. A protoss' skin color may change in response to changes in its emotions. They are bereft of mouths, noses, or visible ears and are without a sense of taste. They possess three hearts.

Sona Θ3 |

I called it! =P
I saw it in the dungeon planet rules when I was looking for the sniper.
It's basically the ability to draw a weapon with any tag, and a limited ability to do two tags. I'm going for go go gadget rosie.

BunkR BustR |

Bugger. Well, while Arsenal looks really nice, I think I'll go with Slayer or Destroyer. BLOOD FOR THE BLOOD GOD. The only issue with Destroyer is that I already have Bend Bars. Can I take a different Destroyer move if I take that?

MCKhaos |

Taking a compendium classes does not automatically grant you all of the starting moves of the compendium class. You are just able to choose a single move from the class on level up. It can be a starting move, but you can also take one of the 2-5 moves or 6-10 if you qualify. So you wouldn't have to take Bend Bars from the destroyer. If you meet the compendium requirements you can skip straight to the advanced moves.

MCKhaos |

Everyone needs a dose of FREEDOM. I like it.
Also, My Standing with Terra is Good, and my Standing with Silence is bad.
You should have a Bad standing with one other faction. Or your standing with Silence could be terrible.

MCKhaos |

Cant help you there. I'm not even sure WHERE GM's find these animal/monster moves for druids. I assume they just make up something that sounds right *shrug*
The druid moves are typically made up on the fly.

MCKhaos |

So the violent diplomatic consortium is shaping up to be pirates in the mold of the Barbary Coast.
Ilztzaer, hope your kid is feeling better. If you have time to jump back in, feel free! Also curious to hear more about these pirates! I feel like Cap'n Bucanero might know a few of them from his rougher years.

MCKhaos |

Does he just talk like a pirate, or is/was he actually a pirate?
I don't know yet. Need to play to see what happens.

MCKhaos |

Omega, I want to make sure we agree on how unstable mutations works. Specifically the second option. I read that as meaning you can spend a hold to use one of the 2-5 advanced moves that you don't already have. However, the advanced moved still need a defy danger roll to succeed.
The language is a bit weird. Is that your read?

বহিরাগত "Omega" |

^ I read it as I only needed a defy danger roll when I attempted to use my "monster moves"
I thought Spending holds were just successes plain and simple.
By the way I chose
Move with amazing speed
Fire a perfect bullseye
Rewrite reality
As my 3 if that's cool.
The second option for hold in my mind works like this. I don't have the natural attack mutation move. But if I spend a hold I could use it for one attack roll. The 3rd option would be to use a monster move ala move with amazing speed, without using a defy danger roll. Otherwise I would need to defy danger to do any of my monster mutations.

MCKhaos |

Wouldn't that make it distinctly worse than druid shapeshifting? Druids automatically succeed whatever they spend Shapeshift Hold to do.
Kind of? He can still use any of his three monster moves, or change a monster move without a roll. He would only need a roll to use one of the advanced moves he doesn't already have. This is the language that trips me up: " Use one of the level 2-5 moves once, for one roll."

MCKhaos |

^ I read it as I only needed a defy danger roll when I attempted to use my "monster moves"
I thought Spending holds were just successes plain and simple.
By the way I chose
Move with amazing speed
Fire a perfect bullseye
Rewrite realityAs my 3 if that's cool.
The second option for hold in my mind works like this. I don't have the natural attack mutation move. But if I spend a hold I could use it for one attack roll. The 3rd option would be to use a monster move ala move with amazing speed, without using a defy danger roll. Otherwise I would need to defy danger to do any of my monster mutations.
Ah! Ok that makes sense with the "one roll."

Jamee Lestrade |

I'm not normally one to cry foul when it comes to Dungeon World-related balance, because nothing is really "balanced" in a narrative focused system.
Still, I can't see how being able to rewrite reality is fair for a PC to have...it feels incredibly open-ended and powerful to the point of being lopsided. When you have a reality warper, what's the point of a team? Am I alone in thinking this?

Sona Θ3 |

It would at least be a good idea to discuss limitations. "Telekinesis" can be OP if the player thinks they can move planets on a single INT roll.
The weapon is a beam-sword version of an industrial saw, like an old-fashioned tree saw.

Jamee Lestrade |

I don't want to rain on your parade or anything Omega, I promise. I think your character is really sick.
I just think that the ability should have some parameters or limitations, like you can only rewrite what happened in the immediate vicinity in the last three seconds or something. Carte blanche reality warping is like, one of the most powerful abilities there is. Worthy of a final boss or something.
TvTropes has a really great article about this.
You can create, change, or destroy things or even alter reality just by thinking about it.
The key issue here is how far they can take this. A character with a mild form of this power may be able to fly by negating the effect of gravity on themselves. A major case of this may be able to hiccup and accidentally tear the fabric of the space-time continuum asunder. High-end Reality Warpers tend to also be Reality Makers. For the really high end ones, see The Omnipotent.
Needless to say, running into characters with such powers can be incredibly chancy. Arguing with the more powerful ones may well be futile, especially since they can literally, in the words of Paul from The Dungeonmaster (or Adam Savage), reject your reality and substitute their own.
Since absolute power corrupts absolutely, a character with this high a level of power is quite likely to go or be bad. They might even deem themselves to be gods; and what's worse, even the only moderately powerful ones are arguably right.
In both modern Speculative Fiction and older folklore, moderate versions of this ability are almost standard-issue for evil Elves, Genies (literal or otherwise, wish-based or otherwise), various other supernatural beings, Sufficiently Advanced Aliens, and Tricksters (particularly Great Gazoo), which makes this Older Than Print at least. The common modern fantasy concept of a Wish invokes this premise; *poof* and stuff happens. Cartoon Characters also often employ this ability as a gag. Eldritch Abominations are also sometimes capable of this, usually to horrible ends.
Protagonists aren't often this character type; what's the point of a story when you can just end it right then and there? If the protagonist is one of these, expect them to either have a reason for not using it or for all of the antagonists to have powers on a similar or greater scale.
Writing characters like this can be a challenge, given how easily this ability can turn into a Story-Breaker Power. Nothing can pose much of a physical threat except other reality warpers. If they are unique then the only solution is Forgot About His Powers or Deus Exit Machina. For the same reasons, Reality Warpers that are antagonistic towards the protagonists are prone to Just Toying with Them. For a funny way of doing Reality Warpers in, see Puff of Logic.
Not to be confused with Master of Illusion, since those are only pretending to change or create things (although it's not unheard of for a reality warper to be capable of creating illusions and indeed the two tropes occasionally overlap). True Reality Warpers often incorporate shapeshifting and all varieties as well as Winds of Destiny, Change for heaps and heaps of Mind Screwing.
Compare Author Powers, Your Mind Makes It Real, Clap Your Hands If You Believe, and Spacetime Eater.
Rewriting Reality is a subtrope, often paired with a Tome of Fate or Reality-Writing Book.
This trope has nothing to do with I Reject Your Reality, though some Warpers may indeed have that attitude.

বহিরাগত "Omega" |

Limitations and Parameters are what make good characters so I'm all for them.
Some, ideas,
A once per day stipulation. An uncontrollable reaction, like a knee jerk or fear response.
Limited range, size of things changed. Possible disastrous consequences of things being changed that shouldn't

MCKhaos |

I'm going to be in meetings for a few hours. I admit I had some hesitation at the rewrite reality move. I'll think about it some more.

BastianQuinn |

What about a weakness? The way that forum posts work, Omega will have described the reality as he wishes it, and perhaps taken an action afterward. Maybe these changed realities depend heavily on the acceptance of those around him. He cannot change gravity, because there are too many people who would need to be convinced that the gravity has changed. Sona did not counter the weapon exchanging hands because she accepts that he could have reasonably taken it by "being really fast." If the GM decides you've overstepped the bounds of the move, we do not retcon. Reality snaps back the way it was whenever the GM decides there's enough doubt. If that means Omega is half-way across a bridge he willed into being, then he is standing in the open air over an empty crevasse. Players who want to cancel the move roll an interference, and it involves doubting the new reality. The old-fashioned disbelieve roll.
This way anything is possible, strictly speaking, but Omega doesn't want to take unnecessary chances. Plus, it makes it faerie magic, fueled by the fantasy corollary to the Heisenberg Uncertainty Principal. (Reality is in flux until observed, and becomes more stable when observed by many.)
This might also make it a roll+CHA when he does have to roll, making it a sufficiently risky move outside of once or twice per session.

বহিরাগত "Omega" |

Everyone in this game is super creative and inventive and I love it.
We'll figure something out for sure.
This is super weird but I have sisters so I'm going to bring up the trumpet of the swan movie where the villain is attempting to gain all three super f'd powers but they are separated. Into the power to create, the power to destroy, and the power to change.
I would suggest that the way I want to use the power is the power to change. I can change what happened slightly, altering the following outcome. I could change things that exist. But I could not have made my own gun out of nothing. Nor could I have destroyed Sona by stating she did not exist.

Bastian Kray |

Im dealing with stuff right now, and as amazing as it sounds (to myself) as im writing this, I just dont have the drive to properly ready my character and jump in. I realized it when I went to check and saw no less than 45 new discussion entries!
So atleast for the next few days or longer, I wont be able to devote the energy to get rolling with you guys.
Whether that means Kray will be passed out in his room until I can, I leave that to you.

MCKhaos |

No worries Kray. I look forward to having you back. In the meantime Kray will continue to serve as the Chief Medical Officer. I hope everything turns out well IRL.

MCKhaos |

I've thought a bit about rewrite realities, and I think I want to try it with the following limitations.
1) You can rewrite reality as written by the GM, not as written by the PC's. I am hesitant to give a PC veto power over other PCs.
2) Any rewrites should follow the GM principles and agendas laid out in the quick reference guide in the link above my avatar pic. So, changes that make things more fun, dangerous, interesting, etc? All good. For example, "actually there are no enemies" (Win Button) would go against agenda to fill PCs lives with adventure and principle to think dangerously.
We will see how that goes with discretion to modify later if needed.

BunkR BustR |

What if rather than controlling anything, the rewrite just... Changes stuff. No way to determine if it's going to be better or worse, it's just different. If it gets really, really bad, spin the wheel and hope what actually happens is only mildly bad.

MCKhaos |

Hah! Jump to an alternate reality of GM's choice. Like the Infinite Improbablility Drive in Hitchhiker's Guide to the Galaxy.
I kind of like this. Could even add a roll to see if it gets better or worse.

MCKhaos |

Omega: Two options here: 1) You write GM stuff following GM principles; or 2) Secret roll for chaos. Both are interesting. Which do you want?

MCKhaos |

Heads up, work commitments will tie me up pretty much all day tomorrow and Thurs morn.
Feel free to explore Shan in my absence. I'll go with what you write, characters you introduce, etc. At this point you know as much about the city as I do. Apparently there is a fantastic pizza place.
If you take me up on this, remember the GM principles and agendas.

MCKhaos |

I'm watching with interest, but will have trouble adding much. A looming threat sounds good though. My lunch break is almost over.

Sona Θ3 |

Who is the over-worked TSA agent going to treat with more exasperation and/or scrutiny. The walking wrecking ball, the mine inspection robot, or Freak the Mighty?

MCKhaos |

I love this group. I look away for one day and now look where you are!
I'll be posting substantively later tonight. Sorry it's been a rough two days.