Apex Predator:::
When you feast on the blood of a living person, hold 2 Blood if you leave them alive or if they are already weakened, or hold 3 Blood if you kill a healthy person.
When you hunt for a victim in a steading, roll+DEX if you use stealth or aggression, or roll+CHA if you use guile or charm. *On a 10+, you find someone you can feed from undisturbed. *On a 7-9, you still find a victim, but choose one:
• You only hold 1 Blood
• Someone catches you in the act
• You leave behind incriminating evidence
The Blood is Life!:::
When you make camp, spend 1 Blood or gain 1 Hunger. You do not recover HP when you make camp or rest; you must spend Blood.
You can spend 1 Blood to:
• Take +1 to any roll using +STR, only once per roll
• Make your next melee attack messy, forceful, or deal +1d4 damage
• Heal yourself for 2d4 HP
• Resist a weakness for a short time
• Reduce your Hunger by 1
The GM can spend 1 Hunger to:
• Make you attack the nearest or weakest creature
• Make you drain someone's blood completely when you are feeding
• Make your appearance monstrously inhuman for a while
• Run in terror from a weakness