Beginners Box PbP (Inactive)

Game Master Fyrian


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Your hometown of Sandpoint is a quaint seaside settlement that periodically has problems with monsters, such as wicked goblins and hungry ghouls, but the citizens always manage to endure and survive. Lately, however, a far greater danger has come to threaten the town.

A few weeks ago, livestock started to disappear from nearby farms. Sometimes a half-eaten corpse is found, sometimes only bloodstains. The people of Sandpoint are afraid, and mayor Kendra Deverin is growing desperate. She hopes some heroes will volunteer to search out this menace and put an end to it before it kills a person. She’s offered $1,000 gold pieces to the group that stops this mysterious creature. Although no one has seen the killer directly, a long black fang was found in one of the animal corpses, prompting the locals to dub the unseen killer “Black Fang.”

You have decided to go on a quest to put an end to these brutal killings. Rumor holds that Black Fang is living in an old cave not too far from town, which has been used as a den for many monsters over the years. You've gathered your gear and are now approaching the entrance to this dungeon, but you still have a few moments to get to know your fellow adventurers.

Again, you won't arrive until tomorrow, so the most you should worry about is just introducing yourselves and having fun. So, goodnight all!


Male Human Fighter Lv 1 HP: 8/11, - AC: 15-17/T: 11/FF: 14-16 - Perception: +1 - Initiative: +1 - F: +3/ R: +1/ W: +1 - CMB: +3 - CMD: 14, Speed: 20

Tochi meandered his way through the forest, the sound of the warhammer strapped to his hip tapping rhythmically against the wooden shield on his back as he walked. He paid no attention to these sounds, not concerned with being heard or attacked by creatures or who-knows-what-else in the forest. That wasn't to say that he wasn't paying attention to his surroundings; he casually carried his halberd in his right arm, the shaft balanced on his shoulder and the tip pointed upward but in perfect position to quickly and easily lower it in case of need.

He'd recently heard of the "Black Fang" and the reward offered for killing the creature, and this kind of money was just what he needed to begin his quest of following his father's footsteps as one of the areas greatest and bravest heroes.

As he neared the entrance to the cave he kept an eye out for anyone else who might be joining him in this venture.


Female Human Cleric Lv 1 HP: 9/9, - AC: 17/T: 11/FF: 16 - Perception: +3 - Initiative: +1 - F: +1 / R: +3/ W: +5 - CMB: +1 - CMD: 12, Speed: 20

Having been raised on a farm herself, Wilhelmina could feel only too well the pain and fear that the random killings were inflicting on the local population. As a fledgling priestess of Erastil, she could not help but feel the quest was tailor-made for her. Even though her father had never been able to help but favor her more martially-inclined elder sister, Wilhelmina knew he would be proud of her if she succeeded here, and she hoped she could bring honor to her family in carrying on her father's tradition. The promised reward money was not as much of a motivator for her, though she was not unaware of the things she could do with it that could help her in future adventures. She fingered her holy symbol and reminded herself of what was more important than wealth.

Traveling in her armor was uncomfortable, but she knew better than to leave herself exposed. With her buckler strapped to her forearm and one arm free to draw whatever weapon she might suddenly need, she made her way down the road to the cave.

The others who had signed up for this were a motley bunch. Mina had never adventured with strangers before. She hoped they would work together well. So far she still felt unsure, though. And this "Black Fang" could be any kind of terrible beast or even a person, so they would have to be ready for virtually anything.

The man with the lance she had not had a chance to meet before. When she caught up to him near the cave entrance, she addressed him in a polite, amiable tone. "Hail, friend. I haven't had the pleasure of meeting you yet. My name's Wilhelmina." She did not see a need to introduce herself as a priestess of Erastil, as she figured it was obvious from the bow-and-arrow badge on her sleeve and the wooden symbol hanging from her belt.


BLACK FANG 1 MAP

At last! The dungeon is in sight up ahead! Its entrance looks more like a cave than the front door of an underground fortress. A curtain of thick, green moss hangs over the entrance, hiding what lies beyond. Standing in front of the entrance is a menacing old stone statue of a warrior.

Again, just click on the map, move your token around, and make sure everything is working for you. As far as your rp, don't try and enter the cave until everyone's here and I give the signal.


Male Human Fighter Lv 1 HP: 8/11, - AC: 15-17/T: 11/FF: 14-16 - Perception: +1 - Initiative: +1 - F: +3/ R: +1/ W: +1 - CMB: +3 - CMD: 14, Speed: 20

Tochi turned towards the speaker with his eyes turned downward as he was customary to doing since more often then not those around him were shorter than he was. But when his eyes met the belt buckle of the speaker rather than her eyes they quickly traveled up with a jerk of his head to the proper location. His blonde eyebrows rose just a fraction at seeing the young woman only an inch shorter than he, with dark colored skin with eyes like chocolate and long ebony hair. With a subtle shake of his head that caused his own honey colored hair to move from having obscured his right eye he planted the butt of his halberd into the ground and gave a bow to the priestess.

"Hail, my lady. I'm Tochi. It's a pleasure to meet you and a relief as well. I can only guess that your reason for being here is the same as mine, and a bringer of the Gods mercies is so important on dangerous quests such as this." He smiled respectfully as he stood back up.

As they neared the entrance to the cave he looked up at the statue, his mind trying to discern if it might be someone he had read stories about in his youth. He'd studied so many heroes as a boy.


Half-orc Barbarian 4 - HP: 56/56 - AC: 15/T: 12/FF: 13 - Perception: +6 - Initiative: +2 - F: +7 / R: +3/ W: +1 - CMB: +6 - CMD: 18, Speed: 40

Bladecatcher nonchalantly strode through the woods, humming an orcish battle shanty. He hung his arms over the haft of his axe, which lay across his broad shoulders.

The townspeople had looked askance as he had walked past. Part of him relished the nervousness he inspired, but there was also a pang of sadness. He was no monster; he did not choose to be born a half-blood. As he neared the cave, he shook off his melancholy. He would slay this "Black Fang" and drag it through the streets to show everyone that he, Bladecatcher, the halfbreed whose gaze they would not meet, had delivered them from their enemy.

Up ahead, he could see two of the volunteers standing before the mouth of the cave.

"Ho there!" he shouts. "I hope you're not planning to steal all the glory, and the gold, for yourselves." He gives them a toothy grin.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

1d20 + 11 ⇒ (7) + 11 = 18 Stealth check and his backpack is left in the foliage about 30 feet away.

"You all should be more quiet, if this Fang thing was hunting one of you would likely be dead." Baris says as he emerges from the foliage.

"I am Baris, great to meet you all, and the white one should be here soon."

You all see a lean halfling in black robes that cover his entire body but hi eyes, tight to his body. He also wears a kama and nunchaku. He is crouching close to the ground and you can tell he is taunt and ready to spring if needed. Several bones are tied into his robes.


Female Human Cleric Lv 1 HP: 9/9, - AC: 17/T: 11/FF: 16 - Perception: +3 - Initiative: +1 - F: +1 / R: +3/ W: +5 - CMB: +1 - CMD: 12, Speed: 20

Wilhelmina rolls Perception to notice the sneaky halfling and... 1d20 + 3 ⇒ (3) + 3 = 6 ...fails.

Thinking herself and Tochi the first ones there, Wilhelmina had been watching the road behind her for the other expected arrivals, and had seen the half-orc coming. The halfling coming out of the brush caught her quite by surprise, but since he was some distance away and didn't make a loud noise she wasn't startled by his sudden appearance. More than anything, she was relieved that the group was coming together so quickly.

"The Fang isn't hunting people, at least not yet," she replied to Baris's admonition. "And here's hoping we can make sure that never happens."

Like Tochi, she had been wondering about the statue. A cave seemed like an odd place for one to be erected, especially one so often frequented by monsters. Maybe a long time ago they had thought the statue would scare such monsters away. Given the cave's history, it seemed doubtful that this statue would have any relation to Black Fang. Mina was more interested in meeting the group members. "I just want to see the monster dealt with. However many ways I'd need to split the reward isn't important." So far, everyone looked like they knew how to handle themselves in a scrap, so she didn't have any words of concern over her ability to keep them alive if things went poorly.


Slyph/Wizard(Wind Listener, Diviner) 1, HP: 6/6, AC: 12, (T12/FF10), Int: +6, Per: +3, F/R/W: +2/+2/+2, CMB: +1, CMD +1, S: 30ft

The monk speaks true. Minutes later a pale girl skips up to the group. A black and white cat peers over her shoulder from it's perch in her pack. Overall, see doesn't look much like an adventurer, though a crossbow is tied to her pack.

Hi Baris! Machka was chasing butterflies again. Hello everyone! I'm Sefyr and this is Machka.

Noticing the others studying the statue, Sefyr will take a look. Knowledge: History/Arcana give us anything? 1d20 + 8 ⇒ (8) + 8 = 16 How about perception? 1d20 + 3 ⇒ (10) + 3 = 13

Sefyr looks rather like this Sefyr


Male Human Fighter Lv 1 HP: 8/11, - AC: 15-17/T: 11/FF: 14-16 - Perception: +1 - Initiative: +1 - F: +3/ R: +1/ W: +1 - CMB: +3 - CMD: 14, Speed: 20

Tochi had tensed just a little upon seeing the green tinged man come out of the forest before he recognized the guy as a half orc rather than a full blooded one. But he easily returned the smile and raised a hand in greeting to him.

"I'm sure there will be plenty of both for all of us." He said in reply.

perception check for Baris 1d20 + 1 ⇒ (9) + 1 = 10 fail

The halfling coming out of the bushes suddenly was another story, and Tochi had the pointy end of his halberd readied before he was able to make out that the creature dressed in black was speaking common, though he still wasn't sure exactly what it was. He accepted that the newcomer had to be an ally and visibly relaxed when Mina began speaking.

He nodded in accent "The money would be nice, but the glory is far more valuable, and that doesn't get divided." He said with a light smirk.

He gave a bow to the group in general. "I am Tochi. Nice to meet you all."


Male Human Bard 1, HP 10/10, AC 14, (T12/FF12), CMD 12, Init +2, Perc +4. F+1/R+4/W+3, 30ft speed

"Gold and glory, huh? Well, seems I found the right place after all."

A smallish plain-looking man with short disheveled brown hair and equally rumpled clothing had managed to meander his way along the edge of the loose gathering of would-be adventurers. His features were split into a broad, friendly grin. His right hand clutched a crumpled copy of the bounty, which he waved in a lazy salute towards the gathered lot. "Indrick. A pleasure to meet you all, gentlemen and ladies alike."

Briefly, he glanced over the others present. Interesting. Very interesting. He was certainly no expert in adventures (beyond the songs and tales, of course), but this gathering seemed to be a good one. Lots of armored folks and weapons. Good. That would give him an excuse to not get involved any more than was absolutely necessary. Heroism wasn't for him; all he wanted was the reward.

After he had acquired a satisfactory visual assessment of those assembled, his attention went to the old statue. "Huh," he muttered quietly. "Would you look at that."

Scuttling around the others, he moved in to get a better look at the worn old statue while trying not to appear too rude in doing so. Curious as he was to get to make the acquaintances of the (hopefully) merry little band, the sight of an ancient statue in the middle of the boonies was equally intriguing. "Wonder what this old thing's doing out here in the middle of nowhere? Odd place to put a statue, wouldn't you think?"


Female Human Cleric Lv 1 HP: 9/9, - AC: 17/T: 11/FF: 16 - Perception: +3 - Initiative: +1 - F: +1 / R: +3/ W: +5 - CMB: +1 - CMD: 12, Speed: 20

A curious bunch indeed. The pale girl was obviously a magic user, while the dirty human looked like this might just be a desperate attempt to earn some hard-to-come-by coin for him. Mina wasn't trained to judge by appearance, though. Erastil favored those who contributed to their community, or in this case, their party.

"Wilhelmina," she gave her name again for those who hadn't heard it yet. Pulling her torch out of her backpack, she shifted a little closer to the curtain, but her eyes were on the statue and on the rest of the group. She had a good feeling about the latter, but for some reason the former was starting to unease her. Something just seemed weird about it. It felt more appropriate to get on with the task at hand. She readied flint to light the torch and stood where she could provide light with it to the first person to look behind the curtain, whoever that may be.


GM Secret Stuff:

Boris: 1d20 + 3 ⇒ (19) + 3 = 22
Tochi: 1d20 + 1 ⇒ (14) + 1 = 15
Sefyr: 1d20 + 7 ⇒ (8) + 7 = 15
Wilhelmina: 1d20 + 1 ⇒ (5) + 1 = 6
Bladecatcher: 1d20 + 2 ⇒ (10) + 2 = 12
Indrick: 1d20 + 2 ⇒ (8) + 2 = 10
G: 1d20 + 6 ⇒ (19) + 6 = 25

Sefyr:
The statue doesn't remind you of anything you know from history, and you perceive nothing besides the fact that it's a generic soldier

The curtain of moss suddenly parts and four small, green creatures with melon-shaped heads and toothy mouths charge out, swinging crude swords. These are goblins, a common pest that lives in these hills. Howling battle cries, they charge to attack!

Initiative for Everyone:
Goblins
Boris
Sefyr
Tochi
Bladecatcher
Indrick
Wilhelmina


GM Stuff:

Goblin 1
Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Damage if hit: 1d4 ⇒ 4

Goblin 2
Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage if hit: 1d4 ⇒ 3

Goblin 3
Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage if hit: 1d4 ⇒ 4

Sephyr
The first Goblin runs up to you screaming something barely intelligible "Agarasrgi, white lady die!!!" He swings his dagger for a direct hit. You take 4 damage

Wilhelmina
The second and third goblin run up to you, with the fourth running right by, and the first two stab at you in a synchronized motion "YYYAAA" Both connect. You take 7 damage

Wilhelmina:
- Goblin 4 provokes an attack of opportunity, roll for your attack and damage if hit.

You're up Boris. And sorry guys, I think it's true that GM's rolls are always mystically better that you want them to be!


Info on combat:
So, for your convenience, either now or in the future, if you know what your are going to do before your turn in initiative and don't think you'll be near your computer/awake/available to play when your turn comes up, you can post your turn and I will play it out when your initiative comes up.

Pros: You can play your turn before your turn comes up and the game will move forward even if you're not at the computer

Cons: You don't get to react to other players moves that go before you

So, you have a choice. Now, I am a benevolent overlord, and if something you're about to do has obviously disastrous results and it's clear to everyone that you would have never done that if you had a chance to see what the other person did, I will not play it out.

Also, as a third option, you can give me options

Ex - If bob casts color spray I will move to the statue and do blank

If bob swings his falchion I will move to the goblin and punch him in the face

I think you get the point. If you do that I will follow the order of what happens and I will still follow the not-letting-you-do-something-too-stupid clause. But I won't stop all stupid mistakes, especially if you make them while on your initiative.


Slyph/Wizard(Wind Listener, Diviner) 1, HP: 6/6, AC: 12, (T12/FF10), Int: +6, Per: +3, F/R/W: +2/+2/+2, CMB: +1, CMD +1, S: 30ft

For convenience sake, I will post my actions now. Hehehe! They'll never know what hit them. White line is Sefyr's movement, blue box is color spray. Will save DC15 or unconcious for, 2d4 ⇒ (4, 3) = 7 rounds!

Ack! Shouldn't have stood so close!

Sefyr dashes behind the goblins, and turns with a shout, a cascade of colors, much like the aurora, sprays from her hand to engulf the goblins.


Sefyr's eyes only!:
I don't know if you thought about this, but that does provoke an Attack of Opportunity. Now, that doesn't mean this is a bad idea because if you pull if off the fight is yours. Even if you take some damage this may mean victory for all of you. I'll let you decide if you still want to do it, we've still got Wilhelmina's AoO and Boris to go, so you've got time.


Female Human Cleric Lv 1 HP: 9/9, - AC: 17/T: 11/FF: 16 - Perception: +3 - Initiative: +1 - F: +1 / R: +3/ W: +5 - CMB: +1 - CMD: 12, Speed: 20

Wilhelmina makes her attack of opportunity 1d20 + 1 ⇒ (16) + 1 = 171d3 + 1 ⇒ (3) + 1 = 4. The torch was not yet lit, so it only does the base damage equivalent to a gauntlet.

The goblin attack took her so badly by surprise that Wilhelmina didn't even have time to feel ashamed of her inattentiveness before two sharp swords suddenly slid their ways under her armor and through her flesh, drawing blood and causing her to cry out loudly. Only the training her father had given her from childhood enabled her to have the presence of mind and body to take a swing with her torch at the one who ran by her.


Male Human Fighter Lv 1 HP: 8/11, - AC: 15-17/T: 11/FF: 14-16 - Perception: +1 - Initiative: +1 - F: +3/ R: +1/ W: +1 - CMB: +3 - CMD: 14, Speed: 20

Going to go ahead and put in my turn before I have to turn in for the night.

If, after Baris' turn Goblin 4 is still standing (Scenario A):

Tochi, seeing the Goblins spring from behind the curtain and begin attacking his allies, dived into the fray to stand behind Wilhelmina and, just as she cried out in pain, brought his halberd down swiftly; aiming for the neck of the Goblin that had swiped the priestess as he ran past.

Tochi attacks Goblin 4 1d20 + 2 ⇒ (13) + 2 = 151d10 + 3 ⇒ (9) + 3 = 12

If however Baris kills Goblin 4 during his turn, Tochi will instead (Scenario B):

Tochi, seeing the Goblins spring from behind the curtain and begin attacking his allies, dived into the fray. Skirting around to Wilhelmina's side and swinging viciously at the Goblins swinging their wicked blades at her.

Tochi attacks Goblin 3 with Cleave, hoping to also hit Goblin 2. 1d20 + 2 ⇒ (13) + 2 = 151d10 + 3 ⇒ (3) + 3 = 61d20 + 2 ⇒ (4) + 2 = 61d10 + 3 ⇒ (10) + 3 = 13Rolls are listed in the order of attack and dmg to Goblin 3 and then attack and dmg to Goblin 2

Scenario A is the red line on the map, Scenario B is the blue. I look forward to seeing what happens next. Good night everyone!


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

After the goblins charge out Baris recognizes a straight shot at the goblin ahead of him and Charges!!! He will pull his nunchaku as he goes.

1d20 + 2 ⇒ (11) + 2 = 13 1d4 + 1 ⇒ (3) + 1 = 4 for damage


Though Wilhelmina reeled in pain it didn't cause her to lose her sense of urgency, and when the fourth Goblin ran buy she dealt it a near mortal wound with her torch.

Boris, seeing the damage done to his new partner n adventure, charges forth and finishes off that Goblin for good! Goblin 4 is dead!

Sefyr, attempting to get out of the corner and into a a clear shot of the remaining Goblins, tries to slip by the first Goblin.

AoO:
Goblin Attack of Opportunity: 1d20 + 2 ⇒ (19) + 2 = 21
Damage if hit: 1d4 ⇒ 3

And he manages to slip his dagger out on the way for one more hit!
You take 3 more damage

Sefyr, who is hurt, but not dead, takes her chance to cast a spell at the remaining goblins.

GM:
1d20 - 1 ⇒ (12) - 1 = 111d20 - 1 ⇒ (5) - 1 = 41d20 - 1 ⇒ (16) - 1 = 15

The first two Goblins (1,2) moan "Wuaaahhh...." and fall down, but the third Goblin standing in front of Wilhelmina manages to stay standing.

But, that last Goblin standing wimpers slightly as Tochi comes up, swinging away, and lands a direct blow, lopping the Goblins head clear off its body! Goblin 3 is dead! The goblin next to him, due to his prone state, is barely missed by the blade.

Two Goblins are dead, and two are color sprayed, and Bladecatcher it's your turn.


Half-orc Barbarian 4 - HP: 56/56 - AC: 15/T: 12/FF: 13 - Perception: +6 - Initiative: +2 - F: +7 / R: +3/ W: +1 - CMB: +6 - CMD: 18, Speed: 40

Bladecatcher grabs one of the goblins by the scruff of its neck and hauls it up to his eye level.

"Wake up you runty little toad," he growls as he shakes the creature. "Where is Black Fang? Did he send you after us?"

Intimidate check: 1d20 + 4 ⇒ (2) + 4 = 6


The goblin, still a little dazed and blinded by the color spray just whimpers. You can tell that in his current state he's not going to talk and that the odds of getting much more from him when the color spray fades aren't much better. You're pretty sure these two goblins, especially once their blindness fades and they see the bodies of the other two, one with his head missing, will not come looking for you.

It's up to you guys what you want to do, but the goblins are no longer a threat.


Slyph/Wizard(Wind Listener, Diviner) 1, HP: 6/6, AC: 12, (T12/FF10), Int: +6, Per: +3, F/R/W: +2/+2/+2, CMB: +1, CMD +1, S: 30ft

DM:
Yep. I was aware, and thought it worth the risk. Thanks for asking though. Not that I'm complaining, but I think the AoO may have threatened a critical.

Touching her wounds and wincing, Ouch. Goblin knives are sharper than I thought. Does anyone have healing magic?

Looking at the half-orc, The one that attacked me spoke a little Taldan, so it might be a better bet. Should only be a few seconds. Does anyone know if Sheriff Hemlock still has the bounty on goblin ears?


Sefyr:
I did miss that, actually, thanks for pointing that out. But I think even if I would have seen it I might have backed off of it. My rolls were a little too good! I said this would be an easy adventure, no one would believe anything I say anymore if someone died in the first skirmish!!


Slyph/Wizard(Wind Listener, Diviner) 1, HP: 6/6, AC: 12, (T12/FF10), Int: +6, Per: +3, F/R/W: +2/+2/+2, CMB: +1, CMD +1, S: 30ft

DM:
You're welcome. Sefyr wouldn't have died. Staggered at the most. I kind of like it this way though. The monsters feel threatening. Anything above 0 means I've ready for action!


Sefyr:
True, you wouldn't have died, but this certainly isn't the most challenging part of this dungeon. Either way, I'm glad you're liking it so far! I'm kind of enjoying being the GM myself, it's a different perspective.


Half-orc Barbarian 4 - HP: 56/56 - AC: 15/T: 12/FF: 13 - Perception: +6 - Initiative: +2 - F: +7 / R: +3/ W: +1 - CMB: +6 - CMD: 18, Speed: 40

Bladecatcher squats down and snatches up the other goblin by the collar of its ratty jerkin.

"Open your eyes, you walking snot-wad," he snarls. "We would have words with you."

Intimidate check: 1d20 + 4 ⇒ (7) + 4 = 11


The goblin is slightly more awake, and as her vision begins to return you see her eyes widen as she sees her headless companion, she starts screaming "AAAAGGGHHHH!!!! Me no wanna hurt you no more! Big scary monster you gotta go get, he inside. King make us watch for you, say kill you if we can! Please, I no gonna do nuthin'!!" With this she starts whimpering and you can tell this is the most you're going to get out of either one of them.


Female Human Cleric Lv 1 HP: 9/9, - AC: 17/T: 11/FF: 16 - Perception: +3 - Initiative: +1 - F: +1 / R: +3/ W: +5 - CMB: +1 - CMD: 12, Speed: 20

DM:
Realized too late that I should have taken the -4 improvised weapon penalty on my attack roll with the torch.

Seeing all of the other goblins suddenly drop so quickly, some by force of arms and some by magic, caused Wilhelmina's head to spin. Coupled with the loss of blood from her own wounds, the effect caused her to have to lean on the statue's base for a moment as she forced her head to clear, moving around its corner to put it between herself and any other beasties that might suddenly jump out at her.

Through the stars, she heard the voice of the other girl calling for healing. It helped her to re-focus as she knew she was needed. "Yes, I have." As she called to Sefyr, her breath caught in her throat and she had to cough. Some blood splattered onto her fist. "C-come back out here." Taking a few deep breaths to steady herself as she stood erect, she held her holy symbol and concentrated on making herself a channel for the divine healing energy that her and Sefyr's bodies needed.

Wilhelmina rolls healing for channel energy: 1d6 ⇒ 1

This was the first time she had done it in a place of real danger, so perhaps it was to be expected that she could only feel a trickle of power flowing through her. She cursed her own inability to be more help, clutched her holy symbol tighter, and tried one more time.

Channel 2: 1d6 ⇒ 1

She could feel her body taking the strain of channeling but could hardly feel the energy it was supposed to be releasing. She knew she couldn't let herself and Sefyr go on in this condition, though, so she had to try again.

Let's see what's on Channel 3:1d6 ⇒ 2.
That's all she's going to channel, so Mina and Sefyr heal for a total of 4 points each.

She could feel only a small improvement, and was ashamed of herself, hearing the voices of her father and sister in her head telling her she was capable of so much more, even though they wouldn't really say that if they were there. Because of this feeling of dejection, Wilhelmina would probably have no input to offer the group as it decided the fate of the surviving goblins, nor protest if they chose a course she disagreed with. All she had to offer was a feeble apology to Sefyr that she could not do more.


Wilhelmina:
I thought about it too, but I felt bad that I whacked you so hard, but even with the -4 you still would have hit him.

With the channel energy aura spreading around, even the Goblins caught some of the effect. Distracted by what was happening, Bladecatcher loosened his grip, and the one in his hand wriggled out while the other one popped up. They looked at each other, and before anybody could act, they sprinted off in different directions away from the cave.


Slyph/Wizard(Wind Listener, Diviner) 1, HP: 6/6, AC: 12, (T12/FF10), Int: +6, Per: +3, F/R/W: +2/+2/+2, CMB: +1, CMD +1, S: 30ft

DM. Okay maybe now the dice imbalance is getting a little ridiculousness.

Seeing the dejected look on the cleric's face, Sefyr embraces her. Thanks, and don't worry, it's more than I can do!

Looking down at her mostly healed wounds, So, how did the king know to watch for us, and why does it want us to get the big scary monster? I say we take the bounty. You with the axe, would you do the honors?

*Edit As the goblins flee, Perhaps not.

Sefyr will move forward to the cave entrance a take a look inside.


I'm going to assume that the rest of you follow and open up the next map. If there are any other actions you would like to take outside just post them and I'll work with them. If not, welcome to the cave!

MAP 2

The moss curtain parts to reveal a small cave with a low ceiling. On two sides of the cave are four straw mats, with a battered treasure chest sitting between them. Off to one side, a passageway leads to a pair of stone doors.


Male Human Fighter Lv 1 HP: 8/11, - AC: 15-17/T: 11/FF: 14-16 - Perception: +1 - Initiative: +1 - F: +3/ R: +1/ W: +1 - CMB: +3 - CMD: 14, Speed: 20

Tochi lowered his weapon as the fight quickly came to a halt. He nodded a thanks to Sefyr for her quick work though when Mina made clear the amount of damage she had sustained he watched her worriedly, nearly putting a hand out to assist her but thinking better of it in the end. Mina struck him as the kind of woman who preferred to be seen in a strong light and, given her scale armor and weapons, a self sufficient one as well. Although he didn't really understand why she looked so upset with herself when she attempted to heal both herself and Sefyr (not being a magic user himself he felt the understanding of anything in that realm beyond him) he could see that they were both improved from it nonetheless and he turned his attention to the remaining goblins.

"So their king is in there, and for whatever reason he is protecting the Black Fang." He said, thinking to himself. He didn't bother to try and interrogate the goblin further, since she had been reduced to a sniveling mess in the face of the half orc and her comrades quick demise. Though he tried his best to swipe at one of them as they fled, he did not give chase, instead remarking with a smirk. "We now know that there is more to this than simply finding our bounty." He sounded far too pleased about that.

edit because we're moving forward. I swear there's always two or three new posts by the time I'm done writing one on this teenie keyboard.

Tochi, not wanting his allies to once again put themselves in unnecessary danger, stepped forward into the cave, his weapon still drawn. A quick look around and he said to those still behind him. "I don't suppose any of you would have a way of opening a locked chest?" He didn't touch the chest or the door, remembering from stories he'd read of heroes past who'd met their ends to a harmlessly looking trap.


That happens to me all the time. I'll do my best to try and figure out the order of everyone's posts as they come out. If we have to go back and make a change, so be it. If this happens to any of you and someones actions affect what you would have done, let me know and we'll figure out what to do. Most of the time it doesn't really affect things, but if it does I won't let it end poorly just because someone ninja'd your post.


Slyph/Wizard(Wind Listener, Diviner) 1, HP: 6/6, AC: 12, (T12/FF10), Int: +6, Per: +3, F/R/W: +2/+2/+2, CMB: +1, CMD +1, S: 30ft

Sefyr answers Tochi's nod with a smile.

Not I. replies Sefyr as she move towards the set of doors.

Examining them carefully, Sefyr puts her ear to the door, listening for anything on the other side, reading her magic in case something bursts through. Perception 1d20 + 3 ⇒ (15) + 3 = 18 Ready action to use blinding ray on anything coming through the door.


Sefyr:
You hear nothing through the stone door, but you do notice that it is not locked.


Half-orc Barbarian 4 - HP: 56/56 - AC: 15/T: 12/FF: 13 - Perception: +6 - Initiative: +2 - F: +7 / R: +3/ W: +1 - CMB: +6 - CMD: 18, Speed: 40

"Feh," Bladecatcher says as he watches the goblins scamper away. He looks to Sefyr and shrugs. "Those curs aren't worth the trouble."

Within the cave, he peers over Tochi's shoulder at the chest. "I could smash it open," he offers.


Bladecatcher:
Could you get your stats up so I can see them here, under your name similar to what I posted in the discussion. Not a big deal, just want to be able to do secret GM stuff when you run across anything...fun ;)


Half-orc Barbarian 4 - HP: 56/56 - AC: 15/T: 12/FF: 13 - Perception: +6 - Initiative: +2 - F: +7 / R: +3/ W: +1 - CMB: +6 - CMD: 18, Speed: 40

Et voila!


Thanks man, you rock!


Male Human Bard 1, HP 10/10, AC 14, (T12/FF12), CMD 12, Init +2, Perc +4. F+1/R+4/W+3, 30ft speed

Holy heck you guys are fast posters. I apologize for not being able to keep up at work today.

The exchange of battle was initiated and completed by the time Indrick (caught completely off-guard by the pack of screeching goblins) could even snap into a proper reaction. By the time the startled man had managed to get his wits together long enough to grab his bow and nock an arrow, the battle was over and the surviving goblins were fleeing and vanishing into the surrounding forest.

...Oh. Well. A brief flush of shame colored the man's cheeks, but he was quick to compose himself afterwards. It was all for the best, probably. These folks seemed trained, whereas he'd never seen anything worse than a barroom brawl.

"Um..." What in the name of all that was good and holy DID someone say after killing and terrifying a pack of goblins? "Good.... good job, folks?" Eh. It would do.

Carefully picking his way around the gory mess their fight had caused, Indrick apprehensively escorted the others into the cavern. His attention was fast to focus on the chest within the room, and the tall fighter's question in regards to opening it made Indrick venture closer. "Pity my sister's not here. She knows her way around a lock." Curiously, he pushed at the lid, checking to see if it really was locked in the first place...


No worries, the only reason I can post so much is because at my work I just sit and wait on customers to come in, and we get very few. I basically sit in front of a computer 9 hours a day.

Indrick:
You can tell that the lid is locked when you push it.


GM Stuff:

Baris: 1d20 + 8 ⇒ (6) + 8 = 14
Tochi: 1d20 + 1 ⇒ (6) + 1 = 7
Sefyr: 1d20 + 3 ⇒ (17) + 3 = 20
Wilhelmina: 1d20 + 3 ⇒ (11) + 3 = 14
Bladecatcher: 1d20 + 4 ⇒ (9) + 4 = 13
Indrick: 1d20 + 4 ⇒ (16) + 4 = 20

Everyone...EXCEPT Tochi. Sorry man!:

When Indrick pushes the chest you all catch a faint glint of metal underneath. It kind of looks like a key. No one said goblins were very smart...


Half-orc Barbarian 4 - HP: 56/56 - AC: 15/T: 12/FF: 13 - Perception: +6 - Initiative: +2 - F: +7 / R: +3/ W: +1 - CMB: +6 - CMD: 18, Speed: 40

"Look there! Under the chest! Bladecatcher exclaims, reaching a brawny arm over Tochi's shoulder to point, obscuring the other man's view.


Slyph/Wizard(Wind Listener, Diviner) 1, HP: 6/6, AC: 12, (T12/FF10), Int: +6, Per: +3, F/R/W: +2/+2/+2, CMB: +1, CMD +1, S: 30ft

DM:
Since Sefyr is ~30ft away studying the door, it is unlikely she would have noticed. Hope I'm not coming across as too critical, just trying to be helpful. Speaking of Sefyr, she's going to very slowly and carefully crack open the door, just enough to peek through.


Male Human Bard 1, HP 10/10, AC 14, (T12/FF12), CMD 12, Init +2, Perc +4. F+1/R+4/W+3, 30ft speed

Indrick perked up at the glint of metal beneath the chest. "Ah!" What luck! Perhaps this was a signal of good things to come? Maybe? Be it a sign of good fortune or not, Indrick swiped the gleaming key from its resting spot, placing it in the lock to see if it really was an exact match. "And here I thought this was going to be tricky..."


Female Human Cleric Lv 1 HP: 9/9, - AC: 17/T: 11/FF: 16 - Perception: +3 - Initiative: +1 - F: +1 / R: +3/ W: +5 - CMB: +1 - CMD: 12, Speed: 20

Once the moss curtain closed behind her as she entered the cave, Wilhelmina lit her torch and held it high in her left hand, making sure the light shone over the head and shoulders of the men she walked behind and illuminated the cave room before them. With her right hand, she clutched her morningstar. She could not afford to be caught off-guard like that again.

As the party began to spread out, she positioned herself centrally so that the light from her torch would touch every part of the room. At first she was interested in the chest, hoping the goblins might have kept some medical supplies she could use on Sefyr's remaining wounds. Then, thinking of Sefyr, she wondered where the girl went. Seeing Sefyr going up to the north door alone alarmed her.

"Sefyr, wait!" she hissed loudly at her, wanting to be heard but not wanting to make enough noise to wake the goblin king (Bladecatcher's exclamations notwithstanding). " You're still hurt. Let someone else be the one to chance the doors, lest we have a repeat of what just happened. I don't think you would get off so easy if it happened again."


Male Human Fighter Lv 1 HP: 8/11, - AC: 15-17/T: 11/FF: 14-16 - Perception: +1 - Initiative: +1 - F: +3/ R: +1/ W: +1 - CMB: +3 - CMD: 14, Speed: 20

lol leave it to Tochi to miss a perception check. None of my characters end up being very observant

Perplexed at first by everyone's excitement at finding the chest locked, Tochi let out a small "Oh." when Indrick pulled the key from under the chest. Not wanting to look foolish or afraid,he kept himself from taking a half step backward as the key went in the lock in case of traps.

Wilhelmina's words to Sefyr gave him he perfect excuse to look away from the chest and instead towards the diminutive caster as she peeked through the door.


Thought about that Sefyr, but not until after I posted. I didn't think it mattered at that point.

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So, let me explain. I am a bit new to all this, but I am involved in a few PbP's and have had a bit of experience playing a home game. That being said, instead of trying to join every PbP that get's posted, I figure maybe I aught to try and GM for myself. I'm not very up on advanced rules, races, etc, etc, even though I have access to a lot of stuff through books, prd, pdf's and all that. I am most comfortable with the core rule book.

What I would like to do is this - recruit 4-6 players to run through the Beginners Box encounter and the extras that they have released. I'm choosing this because they are very simple and will help me to learn what it is that I'm doing without serious complications, crazy rules, etc. Ideally, I would like to have some kind of experienced players, particularly people who have GM'd before, to participate and kind of help me along with my GMing skills. But, I have a soft spot for new people to the game, so I foresee a mix of both.

As far as races/class limitations, I am not going to stick with the Beginner Box character creation rules. I've got a little more experience than that and they are just too limiting even for me. That being said, I would like to stick to core races and classes. I have a pdf copy of the APG and a lot of the other source-books, but if you can keep to the core stuff and maybe in the future I'll work my way out of there. We will be working off a 15 point buy like the beginner box characters, however, because these encounters aren't exactly difficult.

For posting, I am very available during the day M-F, and spotty on the weekends, so I would like to see 1-2 posts on weekdays and a post or two over weekends if you can. I will have maps available in Google Docs (home-made, so be kind!) so we can have some visuals.

Depending on how many people we can get on this and what the characters look like I can beef up the encounters, I do know at least that much of how to do things. So please post if you're interested, and don't be scared because I'm new! I really like this game and am willing to learn and if this goes well I would definitely be interested in expanding into bigger and better things, maybe even a full on campaign.

Silver Crusade

I have GMed for the past 5 years and new to PbP, but with online courses I am familiar with the system. I would like to present my halfing monk, named Baris. He is crazy about bones and shiney things, and only by his dumb luck he is not dead yet, the poor sot. I would be more than willing to help out if needed and support you with constructive criticism.


Well, it seems that you might be the only one. I think I might have picked something too simple, most people on here are looking for a bit more of a challenge, since pbp gives you much more time to think and craft your character/responses. I might have to try again with a more advanced module, but still one that's low level that I can manage to GM myself. I'll see if anyone else pops in, but if not I'm thinking of running something like Crown of the Kobold King or something low-level like that. I just don't want to get in over my head.


I'm honestly curious as well. I don't have much in the way of GM experience, but I do have a decently solid foundation on the rules of the system, should that be sufficient for you.


Having people with GM experience is definitely not necessary. I only said that because I was hoping some experienced players could come in and help out. So, yes, you would be more than sufficient! I'll see if anyone else bites and then we can go from there.


I'm willing to pitch in with a character, too.

This ain't my first rodeo though, so I'd be willing to bow out for a player with less PbP experience.


You are most welcome Zack! I didn't really put much of a time limit on this, so I'll go ahead and say that "submissions" will be taken until Sunday night and I'll choose and have the campaign ready by Monday evening, that is if anyone else casts in their lot. For the campaigns I'm looking at three would probably be plenty, but four is ideal more than 5-6 is too many, but like I said in the description this is more for me about honing GM skills so I don't mind bumping up the difficulty of any encounters.

That being said, those who are interested go ahead and submit your characters and we'll go from there.


I am applying together with Kuawen. We are both new to PbP using Pathfinder rules but have a lot of experience in free-form story-based PbP RP (including some GMing). And we are also currently playing some tabletop Pathfinder campaigns. This would be a good chance for us to familiarize ourself with Pathfinder PbP if you would have us.

I will be RPing as Wilhelmina Starker, a Lawful Good cleric of Erastil with the Community and Good domains.
Kuawen will play as Tochi Exos, a Lawful Good human fighter who specializes in the lance (and would probably like to become a cavalier if we eventually get to migrate into the APG character options).


That sounds good. I would definitely like to migrate out eventually. I kind of figure I'll learn something new as soon as I'm presented with it. i.e. Someone wants to play something I don't understand, then I look it up and figure it out. For at least the first short encounter or two I just want to work on my actual GMing skills, maybe after that start letting the characters branch out.


I've retrofitted a submission from another thread - a half-orc barbarian by the name of Bladecatcher who fights with an orc double axe.


Cool, cool, looks like everyone has ideas. Makes it easy for me to pick up a rogue. Or bard. I'll roll something up soon as I get home from work.


Sounds good. I haven't really messed with much of the bard stuff myself, or really played alongside one. I'd like to see how they play out.


Bard it is, then!

Silver Crusade

And I get to play my Air Elemental Sorcerer. Muahahahaha! The blaster of doom! I should have it done by Saturday. I have not opened the beginners box yet, do you want me to look into them or give me a blurb to work with to create my background?


Now that I'm home and am finally sitting here at my desk, ready to make my character, I am presented with a question for you, Fyrian. What are your rules for character creation? I see you requested 15 point buy, but I'm also curious in regards to equipment. Class average, I assume? Any further limits/requests, etc? I know you want to stick to the core as closely as possible. Does that also exclude traits?


You can if you want, but it's definitely not necessary. The way it starts out is very simplistic and it gives the reason for you being there. I'll post the intro up in the Campaign Info section later for anyone who wants to check it out.


I am interested as well but don't know what to do or what character to make. Any help would be gratefully approved. I want to role play but life seems to be getting in the way of it.
Thanks nick


Good question Langford! Here's the rundown on Character Creation:

15pt Buy
Race/Class - Core
Average Wealth
Equipement - Core for now, maybe expand into APG and UE later
2 Traits - for those you can pull from APG if you so desire.
Feats - same as equipment

I don't have much really beyond that. Like I said, this is pretty basic so you don't have to go all out optimizing your pc. At the same time, I'm looking to learn and expand my knowledge of the Pathfinder world, so after this first encounter and maybe a second one that I tack on I may want to expand it, allow you to retool your character based on our current levels and then move out from there into new territory. Some of this caution may be a little unnecessary on my part, I'm sure, but once I get the hang of this I'd really like to do more.

@Nick, I hope this helps, if you need anything else let me know!


So create a character and let you know. Will come up with idea and concept tomorrow ad it is late in England. This sounds exciting. Nick


Not a problem Nick! Look forward to seeing it.


Here is Langsford's bard for consideration. Fluff bits such as backstory and such will be up either later tonight or tomorrow.


Looks good to me Indrick. Like I said, don't put too much energy into the fluff (unless you really want to), it's not very necessary for what we're about to do.

Silver Crusade

Does anyone want to have a connection with my Air Elemental Sorcerer? I am looking for ideas on race and to see if anyone has some ideas?


I am going for a half elven cleric that was captured by slavers when young and has no recollection of his family or even her name. She escaped with only the broken manacle that she holds as a signal of pride. She was taken in by a church and was taught to be a cleric. Her name is 13 as that is all she knows. She adventures to provide funds for her church and also to find something- anything about her past...

Character sheet to be done this evening.

Blood woven we could have been prisoners together or you could have passes through the church


Here we go- I am not sure of format.
Name 13 -1st level female cleric of Calistra CG
Half elf with knowledge and luck domains .

S 14. D 13. C 12. I 10. W 16. C 13.

Fort +3. Ref +1. Wil +5

Melee +2. Range +1. AC 15. Init +1.

Skills. Heal + 10 ( skill focus) Religion +4. Sense motive+7
Others as ability modifier

Feats- turn undead plus skill focus from half elf

Proficiencies- simple weapons, light and medium armour, shields and whip from deity chosen weapon.

Equipment-
Morning star 1-8 x2
Sling 1-4 x2 range 50'
Whip 1-3 disarm, non lethal, trip, reach

Chainshirt +4 AC

Backpack, caltrops, hooded lamp, trail rations x4, hemp rope and wooden holy symbol

Spells
Orisons detect magic, guidance, stabilise

1st level - bane, sanctuary (bonus wisdom) and comprehend languages (domain)

I hope that is all on order. Looking forward to seeing if I get into the game. Thanks whatever hsppens fyrian.

Thanks
Nick


I've got Wilhelmina rolled up and ready to go, at least as best as I can tell (I'm assuming the adventure starts in a place where we'll be able to get whatever extra supplies we'll need for it?).


@Nick - That looks good, though I would suggest putting it into an online character sheet. If you've got $30 to dole out, I would highly recommend getting HeroLabs, it's amazing! If not, myth-weavers.com is a free site where you can create them and you can keep them all there. I used that until I got HeroLabs, both good options.

@Wilhelmina - We'll actually be starting at the entrance of the cave, but the encounter isn't so harsh that you'll need a lot of supplies. That being said, we'll definitely go to town between this dungeon and the next encounter, so if you feel like you missed something you can get it on the way back. What you'll really need is just your weapons and any supplies that your character would need to go into a simple dungeon, I hope that helps.


@Nick, I wasn't paying close enough attention before, but your stats are a little high, you're working off about 21 points if I added right and assumed your racial modifier was in there. If you're not sure about the point buy system, check here and look under heading 2)Determine Ability Scores.

Silver Crusade

Hey nick, I was thinking of creating a fighter or a sorcerer. Could it be that my character helped rescue yours? Which would you like?


Just to get a quick headcount, I'm going to list everyone I'm seeing here and your character (if you created one)

BloodWolven - Baris/Human Monk (or your fighter or sorcerer)
Langsford - Indrick Penlan/ Human Bard
Zack Muad'Dweeb - Bladecatcher/Half-Orc Barbarian
Rockman 1138 - Wilhelmina Starker/Human Cleric
Kuawen - Tochi Exos/Human fighter
Nick Pater - 13/Human Cleric

So far this is what I'm seeing. It's looking like a good mix!

However, I've never actually heard from Kuawen other than Rockman 1138 mentioning them. I'd like to see a post from you saying you're interested.

I haven't had a chance to go through everyone's profile, today was a bit crazy and tomorrow won't be much better. If you don't already have your character as an alias or you haven't finalized your character please do so by tomorrow night. The beastiary or HeroLabs stat block format would be best, or you could link to a myth-weavers.com character sheet. Make sure to check it against the guidelines I put up. If there's something you're not sure about, just put it up and don't sweat it. It's easier for me to say I don't want it if it's on there than to so whether or not I'd be ok with that.

Also, not that I'm wanting anyone to drop, but if you're not interested in moving forward let me know asap! I know I've been a part of other recruitment threads where people drop before it's started, and that's fine. If posting 1-2 times a day on weekdays and trying for at least once a day on weekends (that's definitely flexible) is going to be a problem for you, then no harm, no foul. I'd just rather know now before we start a game and then it's dead in the water before we can actually accomplish anything.

All that being said, I'm out for the night, have a good one!


Muhahahahaha Human no, Halfing yes! I will use a human femur to hit you in the place that will rattle your family tree, to bring you down to my level and beat you with experience. No tall jokes please, they go right over my head however beware of short jokes they hit me right on, I will understand them and they will hit you below the belt. One of two things are going to happen either I will be the life of the party or get kicked out. Who wants to be tickled?

Yes, I did just go there, Baris the Halfing is on board. Did you get my background? Equipment?


Hello. Tochi here. I just finished getting geared up and ready to go. I'd spent about two hours putting together my profile only for the system to punt me because of inactivity, so I lost everything that I had written and don't feel up to rewriting it tonight other than the basics. So here I am.


I will try and get a virtual sheer as recommended. I thought I did use the 15 point buy but I will look at it again tonight. Looking forward to this.

Blood wolven- you can rescue me- it was left vague- any class you want.

Nick


Baris the Monk will rescue you from slavery for slavery is not lawful! I will destroy them with my fists. Oops, did I just hit that barrel full of oil? Well they will be having troubles putting out those flames.

"Here! You, female half elf... yes you, oh I see you are chained let me fix that."

Baris steps over and grabs an over sized waraxe and lands it upon the chain holding the half elf in place.

"Come time is of the essence, he he he, you don't belong here!"

Baris squeals as he leads the half elf out of the camp. Several guards see them escaping and Baris trips 'under' some spears laying on a rack and his unfortunate luck is transferred again. The spears impale the two guards slightly, giving the duo enough time to escape.

"Ooh! Look at all the blood, they seem so surprised! Quick, quick before we get overwhelmed by those oafs."


Knew I'd make a few mistakes, sorry!

BloodWolven - Baris/Halfling Monk (or your fighter or sorcerer)
Langsford - Indrick Penlan/ Human Bard
Zack Muad'Dweeb - Bladecatcher/Half-Orc Barbarian
Rockman 1138 - Wilhelmina Starker/Human Cleric
Kuawen - Tochi Exos/Human fighter
Nick Pater - 13/Half-Elf Cleric

Tochi, good to see you! Sorry to hear about the system, As long as you have it up by tonight so I can review it and make any suggestions for change before we get started tomorrow.

Nick:
Yeah, it's definitely not 15 pt, but it's not as high as I said last time.
14 (5)
13 (3)
12 (2)
10 (0)
14 (5)
13 (3)
=(18)

And that's removing your +2 for being a half-elf, which I can only assume you put in Wisdom. Again, I could be wrong and don't hesitate to explain it to me if I am!

Baris:
I saw your background and the basics that the profile let you see but that's it. If you could put up some sort of character sheet based on the things I wrote up there that would be very helpful for me!

Using the spoilers to keep the posts from being so long, also, I know it's tempting, but if it's not your name, don't look! Especially in game, that means the stuff I'm writing is only for that person/those people.


It's been a busy weekend, but here's Bladecatcher's sheet at least.


Fyrian
My logic - core rule book page 16- All stats starting at 10- I did 14 13 13 12 12 10 then added the half elven bonus to 14. However going back over my sheet I put a 14 in strength rather than the second 12
Should read
S 12 D 13. C 12. I 10. W 16( including racial bonus). Ch13

Points 2. 3. 2. 0. 5 (for the 14). Ch 3 equals 15.

I had read a lot of pathfinder but never played. I will Lower all strength related things tonight once I try the virtual character sheet.

Nick


Character:

Baris Tennal BlackFist
Male Halfing Monk 1
LN small Humanoid (Halfling)
Init +3; Perception +8
--------------------
Defense
--------------------
AC 16, touch 16, flat-footed 13 (+1 size, +2 Wis, +3 Dex)
hp 9 (1d8+1);
Fort +4, Ref +6, Will +5 (+7 vs. fear)
--------------------
Offense
--------------------
Speed 20 ft.
Nunchaku +2 (1d4+1)
Kama +2 (1d4+1)
Hand +2 (1d4+1)
Ranged Sling +4 (1d3+1/x2) 50 ft.
Special Attacks: Flurry of Blows (+1/+1 as full attack),
--------------------
Statistics
--------------------
Str 12, Dex 16, Con 12, Int 12, Wis 14, Cha 9
Base Atk +0; CMB +0; CMD +15
Feats: Unarmed Strike, Combat Reflexes, (one more), Stunning Fist (Fort DC 12)

(A stunned character drops everything held, can't take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. Not on Constructs, oozes, plants, or undead. 1/day)

Traits: Unlucky Bastard (if you will allow it, once a day if something bad could happen, it gets transferred to someone else nearby), Dirty Fighter (+1 on damage when flanking)

Skills: Acrobatics +9, Climb +7, Escape Artist +7, Perception +8, Sense Motive +6, Stealth +11

Languages: Common, Halfling, Gnome
SQ Race: Halfling Luck (+1 on all saves), Fearless (+2 vs. fear), Keen senses (+2 Perception), Sure-Footed (+2 Acrobatics and Climb), Weapon Familiarity (halfling), Small +4 on Stealth
SQ Class:

Gear: Backpack, Bedroll, 4 bells, winter blanket, empty flask, flint and steel, quarterstaff/walking stick, 3 sacks, 7 torches, waterskin, 6 rations, flask of acid, wooden holy symbol, Monk’s Outfit, 7 gp, 6 sp, 13 cp


Sefyr:

Sefyr
Female Sylph Witch(Winter Witch) 1
N Medium Humanoid (human/sylph)
Init +3; Perception 0
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 7 (1d6+1);
Fort +1, Ref +3, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee: Spear +0 (1d8/x3)
Melee: Dagger +0 (1d4/x2)
Ranged: Crossbow +3 (1d8/19-20x2)
Special Attacks: Hex(Misfortune) DC14
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 12, Int 16, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD 13
Feats:Extra Hex
Traits: Highlander, Northern Ancestry
Skills: Spellcraft +7, Knowledge(Arcana) +7, Knowledge(Nature) +7, Knowledge(Planes) +7, Stealth +15
Languages: Common, Auran,
SQ: Hex(Misfortune, Cackle), Whispering Wind, Breeze-Kissed, Like the Wind, Ice Magic, Cold Flesh, Familiar(Cat)

This should just give you the gist of the crunch. In combat, main stick will be misfortune, cackle, and spells as needed. Out of combat, the great stealth and darkvision will let her scout for the party. Other skills will round out knowledges the party lacks, unless we have a spoony bard, and general useful skills.

Fluff wise, Sefyr is a witch devoted to the goddess of birth, death, and fate, Pharasma. In particular, Sefyr has a strong connection to the 'winter' aspect of the goddess, both literally in that her powers are related to the cold, and metaphorically in that winter represents the end that must come to all things. Not in the oblivion sense of the daemons, but as a natural part of the cycle. It just happens to represent what she is most connected to. Misfortune fits well with the concept, and a follower of Pharasma. Later one, fortune and the ice hexes will further this concept.

Links for an idea of appearance
Paizo winter witch, a bit evil for my tastes.

Here's more what I'm going for.

This too.

This is the character I would like to play. If anything seems wonky, just ask. I promise everything is up to code. Since we'll be using core, witch will switched for wizard, probably divination or illusion specialty. Later on, if you allow APG, I'll switch back to witch. Con will go up one, dex down one, and stealth will drop by four. Other than that, Sefyr should be good to go. I can also do up a rogue/ranger if you would be more interested in that.


Fyrian
Did manage to myth weavers and done my character sheet with the changes for the reduced strength- now do I need to get to you and if so how?

Now we have a team- where are we all from on the real world- I am from england. Will this affect response times if we are from all over- I presume most of you are from USA.

Looking forward to adventuring with you all

Nick


I forgot about traits- are we all using them and if so can I use any from the pathfinder core document - as I don't know which ones are from the apg only?


I am from Washington State, Pacific time, we will see if the time difference makes a difference. This is the place to learn!

@ Lloyd DUDE! It's BloodWolven, now we will have two PbP that our characters are really close in. Baris loves bones and will love your witch! :) :) :) Your first picture did not load. :(

Baris runs around the room squealing with glee.


I used traits for Indrick, but if I'm reading Fyrian's post correctly they are completely optional.

As for location: Pennsylvania, USA here.


Yes, traits are optional. I'll be working through your characters right now and I'll pm you if there's something that needs fixing or to let you know that everything is fine. I should hopefully know what's going on by the end of the night and I'll open up the gameplay and discussion forums. I'm not planning on starting until tomorrow afternoon, but it will be one less thing I have to do tomorrow. Once that happens feel free to rp and introduce your characters to each other, just assume you're on the way to the cave and I'll tell you when you get there. That being said, I'll be on for the next couple of hours so if you have any questions now's the time to ask!

And I'm in EST, since we're exchanging time zones. Just a reminder, I'm really expecting people to post at least twice daily on weekdays, and when you can, try for at least once a day on weekends. I don't want to be one of those pbp's that just fall flat as soon as they start. I'll commit to doing the same. If that's a problem, or if there's going to be something coming up that's going to keep you away from your computer or something, just let me know. It's not the end of the world, but at least we'll know that you're not just dropping out.


@Baris DUDE!! Was going to apply to your Kick-in-the-Door game, but found it late. Hoping we get to play together. Even with the wizard build, you and I will be rockin' the stealth. Glad you agree that bones witches are awesome. *Edit This is the first picture Winter Witch

I'm located in along the lovely snow mounts of Utah, but your proposed times work great for me. I can definitely post twice a day, before and after classes if nothing else. Weekends are also fine. Been DMing for two years now and running my own pbp games since September, both still going.


I can definitely post twice a day, but my time would mostly be limited to the evenings, as my workplace is very not internet friendly. I can hop on when things are super slow, but those days would be pretty rare.


No worries about what time of the day. I understand everyone has a different time of day that they can work off. Also, I just wanted to mention as I'm going through all your stuff, though I haven't decided yet, I don't like choosing. It sucks and I hate it, but it will have to happen. I just wanted to remind you all of my original intentions for doing this, to hone GM skills with people who will challenge me. So, keeping that in mind, it's nothing personal if I don't pick you. I've noticed that a lot of us are all applying for/already in each others games, so at least we'll still get to play together regardless. Anyhow, back to the grind...


Alright, here are my choices. I'm not going to explain them, because I don't want to! If your name is listed here, go ahead and report to the discussion thread, and if you're so ambitious feel free to start rping in the gameplay thread. Just introduce yourselves and know that you are on your way to Black Fang's lair, the rest will be explained tomorrow. For everyone else, sorry, this was hard and like I said I hated it. Just keep trying for other pbp's and don't give up. I've been left out of several myself.

Thanks!

BloodWolven - Baris/Halfling Monk
Langsford - Indrick Penlan/ Human Bard
Zack Muad'Dweeb - Bladecatcher/Half-Orc Barbarian
Rockman 1138 - Wilhelmina Starker/Human Cleric
Kuawen - Tochi Exos/Human fighter
Lloyd Jackson – Sephyr/Human Wizard


Just found out I wasn't chosen so ignore my last message. Was nice to be considered- have a great game you lucky ones

Nick


I should be able to post twice a day at least, Good Luck all! Sorry to you didn't get in Nick, perhaps another time.

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